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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-25 14:06:38 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-25 14:06:38 +0000 |
commit | 38b486e1074537b27f6c523b3f79d47128dfcdf6 (patch) | |
tree | 327b210e1c02109ee2d257fcb8d1d3ec04c193ef /src/map/battle.h | |
parent | 7506179f2d94e1ac9ae7491946d1cb4fe82c0ba7 (diff) | |
download | hercules-38b486e1074537b27f6c523b3f79d47128dfcdf6.tar.gz hercules-38b486e1074537b27f6c523b3f79d47128dfcdf6.tar.bz2 hercules-38b486e1074537b27f6c523b3f79d47128dfcdf6.tar.xz hercules-38b486e1074537b27f6c523b3f79d47128dfcdf6.zip |
- Applied FlavioJS's suggestion of expanding WFIFOPOS to also take the direction. This had the side effect of fixing the direction missing from the mob spawn packet, which explains why all npcs face north when you are within sight while doing a @reloadscript.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8858 54d463be-8e91-2dee-dedb-b68131a5f0ec
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