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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-19 19:44:21 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-19 19:44:21 +0000 |
commit | cb227339015cdd739580b36222d31b6755694d49 (patch) | |
tree | 60f6f9376731e9ab5bddc8c59775aa86c40f9dc5 /src/map/battle.h | |
parent | b4633cd02038b02bf6760e9f1fffec3a0a820cab (diff) | |
download | hercules-cb227339015cdd739580b36222d31b6755694d49.tar.gz hercules-cb227339015cdd739580b36222d31b6755694d49.tar.bz2 hercules-cb227339015cdd739580b36222d31b6755694d49.tar.xz hercules-cb227339015cdd739580b36222d31b6755694d49.zip |
- Removed the last argument from skillitem, the skill name passed to the client should always be of the type "AL_HEAL" anyway.
- Added skill ITEM_ENCHANTARMS, this is what weapon enchanting items should use.
- Corrected itemskill calls in the item_db, also made the weapon enchanting items invoke the ITEM_ENCHANTARMS skill. Corrected Holy Egg not being type 11 (delay consume)
- Updated item_db.sql with item_db information.
- Added support for specifying different elements per skill level in the skill_db
- Added bonus bNoKnockback
- Corrected typo in bonus bSubRace2 (it was called bSPSubRace2 for some reason)
- Corrected login sql server not resetting your account state to 0 when the banuntil duration expires.
- Corrected use of UINT_MAX instead of INT_MAX in some jailing check.
- Made the skillatk bonus it's own function, it can now be used to boost Heal/Sanctuary/Potion Pitcher and Slim Pitcher as well.
- Cleaned up TK_WARMWIND to use the element acquired from the skill_db rather than hardcoded values.
- Corrected Teleport's save map entry being sent without the .gat extension.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10031 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index 6d94d3fd9..ada282eab 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -29,6 +29,8 @@ int battle_calc_return_damage(struct block_list *bl, int *damage, int flag); void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss); +int battle_skillatk_bonus(struct map_session_data *sd, int skill_num); + int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv); // ダメージ最終計算 |