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authorMumbles <mumbles@qt-ro.com>2013-11-17 14:14:51 -0800
committerMumbles <mumbles@qt-ro.com>2013-11-18 08:48:12 -0800
commit0a24a4bb6340459a6128c39d13ab1bf37a5bc6b8 (patch)
tree3c83961c522812d2a15150b181332065a58b3f2e /src/map/battle.c
parent0839d5126e62ba9ad0ddf4fe8b548483fbb1c746 (diff)
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Corrected size-related constant names and cleaned up comments (closes #222).
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index b44bc353e..32e450bc0 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -764,18 +764,18 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
if(sc->data[SC_IMPOSITIO])
damage += sc->data[SC_IMPOSITIO]->val2;
if(sc->data[SC_DRUMBATTLE]){
- if(tstatus->size == SZ_SMALL)
+ if(tstatus->size == SZ_MEDIUM)
damage += sc->data[SC_DRUMBATTLE]->val2;
- else if(tstatus->size == SZ_MEDIUM)
+ else if(tstatus->size == SZ_SMALL)
damage += 10 * sc->data[SC_DRUMBATTLE]->val1;
//else no bonus for large target
}
if(sc->data[SC_GS_MADNESSCANCEL])
damage += 100;
if(sc->data[SC_GS_GATLINGFEVER]){
- if(tstatus->size == SZ_SMALL)
+ if(tstatus->size == SZ_MEDIUM)
damage += 10 * sc->data[SC_GS_GATLINGFEVER]->val1;
- else if(tstatus->size == SZ_MEDIUM)
+ else if(tstatus->size == SZ_SMALL)
damage += -5 * sc->data[SC_GS_GATLINGFEVER]->val1;
else
damage += sc->data[SC_GS_GATLINGFEVER]->val1;
@@ -2200,8 +2200,8 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
break;
case NC_ARMSCANNON:
switch( tst->size ) {
- case SZ_SMALL: skillratio += 100 + 500 * skill_lv; break;// Small
- case SZ_MEDIUM: skillratio += 100 + 400 * skill_lv; break;// Medium
+ case SZ_MEDIUM: skillratio += 100 + 500 * skill_lv; break;// Medium
+ case SZ_SMALL: skillratio += 100 + 400 * skill_lv; break;// Small
case SZ_BIG: skillratio += 100 + 300 * skill_lv; break;// Large
}
RE_LVL_DMOD(100);
@@ -4438,10 +4438,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
i*=i;
ATK_ADD(i); //Add str bonus.
switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection?
- case SZ_SMALL: //Small: 125%
+ case SZ_MEDIUM: //Medium: 125%
ATK_RATE(125);
break;
- //case SZ_MEDIUM: //Medium: 100%
+ //case SZ_SMALL: //Medium: 100%
case SZ_BIG: //Large: 75%
ATK_RATE(75);
break;
@@ -4566,7 +4566,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD(sd->inventory_data[index]->weight * 7 / 100);
switch (tstatus->size) {
- case SZ_SMALL: //Small: 115%
+ case SZ_MEDIUM: //Medium: 115%
ATK_RATE(115);
break;
case SZ_BIG: //Large: 85%