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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-16 19:35:27 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-16 19:35:27 +0000
commit0065f7bc871bb17c6d90994759cbf6c7dcee451b (patch)
treee4dbbe7e238f47d7424414ff0fb50f261ae61989 /src/map/battle.c
parentee11b9de9b49e292fd6fb0fbf15100288eb2be38 (diff)
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- Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity.
- Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which specifies the threshold before the bNoMagicDamage starts blocking support statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal or support status, while "bonus bNoMagicDamage,80;" does. - Updated GTB's card script to be "bonus bNoMagicDamage,100;" git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7212 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 7ca35dc6e..b7350fbd4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -300,6 +300,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
return 0;
}
+ if(sc->data[SC_HERMODE].timer != -1 && flag&BF_MAGIC)
+ return 0;
+
if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC
&& rand()%100 < 75 && !(skill_get_inf(skill_num)&INF_GROUND_SKILL))
return 0;
@@ -313,7 +316,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
status_change_end(bl, SC_KAUPE, -1);
return 0;
}
-
+
//Now damage increasing effects
if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){
damage<<=1;
@@ -382,6 +385,14 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if((--sci->val3)<=0 || (sci->val2<=0) || skill_num == AL_HOLYLIGHT)
status_change_end(bl, SC_KYRIE, -1);
}
+
+ //Special no damage states
+ if(flag&BF_WEAPON && sd && sd->special_state.no_weapon_damage)
+ damage -= damage*sd->special_state.no_weapon_damage/100;
+
+ if(flag&BF_MAGIC && sd && sd->special_state.no_magic_damage)
+ damage -= damage*sd->special_state.no_magic_damage/100;
+
if (damage <= 0) return 0;
}
@@ -1076,11 +1087,6 @@ static struct Damage battle_calc_weapon_attack(
flag.hit =1;
} //End hit/miss calculation
- if(tsd && tsd->special_state.no_weapon_damage) {
- if (wd.div_ < 0) wd.div_*=-1;
- return wd;
- }
-
if (flag.hit && !flag.infdef) //No need to do the math for plants
{ //Hitting attack
@@ -2354,12 +2360,6 @@ struct Damage battle_calc_magic_attack(
if (flag.infdef && ad.damage > 0)
ad.damage = 1;
- if (tsd && status_isimmune(target)) {
- if (sd && battle_config.gtb_pvp_only) { // [MouseJstr]
- MATK_RATE(100 - battle_config.gtb_pvp_only);
- } else ad.damage = 0;
- }
-
ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
if (map_flag_gvg(target->m))
ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
@@ -3280,7 +3280,7 @@ static const struct battle_data_short {
{ "item_auto_get", &battle_config.item_auto_get },
{ "drop_rate0item", &battle_config.drop_rate0item },
{ "pvp_exp", &battle_config.pvp_exp },
- { "gtb_pvp_only", &battle_config.gtb_pvp_only },
+ { "gtb_sc_immunity", &battle_config.gtb_sc_immunity},
{ "guild_max_castles", &battle_config.guild_max_castles },
{ "death_penalty_type", &battle_config.death_penalty_type },
{ "death_penalty_base", &battle_config.death_penalty_base },
@@ -3675,7 +3675,7 @@ void battle_set_defaults() {
battle_config.base_exp_rate=100;
battle_config.job_exp_rate=100;
battle_config.pvp_exp=1;
- battle_config.gtb_pvp_only=0;
+ battle_config.gtb_sc_immunity=50;
battle_config.death_penalty_type=0;
battle_config.death_penalty_base=0;
battle_config.death_penalty_job=0;