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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-18 13:50:27 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-18 13:50:27 +0000
commitea64ed822782ca2e9f2dadf954a85da6d559ed54 (patch)
tree38c41238b84b59049d60a838bd2dec68227ae8d1 /src/map/battle.c
parentff6317b65b37c6439076afd810193baf893b3611 (diff)
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- Corrected Fog of Wall's "targetted spells fail 75% of the time" feature by making it behave like GTB, that is, you just get a skill-failed on cast-end, no skill-animation at all.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7728 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c21
1 files changed, 7 insertions, 14 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 777f75dfc..3d38e3af9 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -312,12 +312,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if(sc->data[SC_HERMODE].timer != -1 && flag&BF_MAGIC)
return 0;
- if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC
- && rand()%100 < 75 && !(skill_get_inf(skill_num)&INF_GROUND_SKILL))
- return 0;
-
-
- if(sc->data[SC_TATAMIGAESHI].timer != -1 && !flag&BF_MAGIC && flag&BF_LONG)
+ if(sc->data[SC_TATAMIGAESHI].timer != -1 && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG)
return 0;
if(sc->data[SC_KAUPE].timer != -1 &&
@@ -351,10 +346,12 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
damage>>=1; //Receive 50% damage
}
- if(sc->data[SC_DEFENDER].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
+ if(sc->data[SC_DEFENDER].timer != -1 &&
+ (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
damage=damage*(100-sc->data[SC_DEFENDER].val2)/100;
- if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
+ if(sc->data[SC_FOGWALL].timer != -1 &&
+ (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
damage >>=1;
if(sc->data[SC_ENERGYCOAT].timer!=-1 && flag&BF_WEAPON){
@@ -405,13 +402,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
//SC effects from caster side.
sc = status_get_sc(src);
if (sc && sc->count) {
- if(sc->data[SC_FOGWALL].timer != -1 && flag&(BF_LONG|BF_MAGIC)) {
- if (flag&BF_MAGIC) {
- if(!(skill_get_inf(skill_num)&INF_GROUND_SKILL) && rand()%100 < 75)
- return 0;
- } else if (flag&BF_WEAPON)
+ if(sc->data[SC_FOGWALL].timer != -1 &&
+ (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
damage >>=1;
- }
}
if (battle_config.pk_mode && sd && damage)