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authorshennetsind <ind@henn.et>2014-02-10 13:59:24 -0200
committershennetsind <ind@henn.et>2014-02-10 13:59:24 -0200
commitcd8d09337ba3108f46acbb5cfcd6a99ddb4b321e (patch)
tree70e501ba613ef8d4586c5f6c4be7424f3e953198 /src/map/battle.c
parent9ca281d0a03ea083c4dba20de9d109d581a5ee4f (diff)
parentac45ebca3e9537eca665ba042412ddc1e65e9f73 (diff)
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Merge branch 'master' of https://github.com/HerculesWS/Hercules
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c95
1 files changed, 82 insertions, 13 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 8ad54f413..687db1b95 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2498,12 +2498,14 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
}
//Skill damage modifiers that stack linearly
if(sc && skill_id != PA_SACRIFICE){
+#ifdef RENEWAL_EDP
if( sc->data[SC_EDP] ){
if( skill_id == AS_SONICBLOW ||
skill_id == GC_COUNTERSLASH ||
skill_id == GC_CROSSIMPACT )
skillratio >>= 1;
}
+#endif
if(sc->data[SC_OVERTHRUST])
skillratio += sc->data[SC_OVERTHRUST]->val3;
if(sc->data[SC_OVERTHRUSTMAX])
@@ -3409,11 +3411,36 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
#endif
if(sd) {
+ uint16 skill;
//Damage bonuses
if ((i = pc->skillatk_bonus(sd, skill_id)))
ad.damage += ad.damage*i/100;
-
- if( (i = battle->adjust_skill_damage(src->m,skill_id)) )
+ switch(skill_id){
+ case WL_CHAINLIGHTNING_ATK:
+ skill = WL_CHAINLIGHTNING;
+ break;
+ case AB_DUPLELIGHT_MAGIC:
+ skill = AB_DUPLELIGHT;
+ break;
+ case WL_TETRAVORTEX_FIRE:
+ case WL_TETRAVORTEX_WATER:
+ case WL_TETRAVORTEX_WIND:
+ case WL_TETRAVORTEX_GROUND:
+ skill = WL_TETRAVORTEX;
+ break;
+ case WL_SUMMON_ATK_FIRE:
+ case WL_SUMMON_ATK_WIND:
+ case WL_SUMMON_ATK_WATER:
+ case WL_SUMMON_ATK_GROUND:
+ skill = WL_RELEASE;
+ break;
+ case WM_REVERBERATION_MAGIC:
+ skill = WM_REVERBERATION;
+ break;
+ default:
+ skill = skill_id;
+ }
+ if( (i = battle->adjust_skill_damage(src->m,skill)) )
MATK_RATE(i);
//Ignore Defense?
@@ -3849,10 +3876,18 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
}
#endif
md.damage = battle->calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag);
-
- if (sd && (i = pc->skillatk_bonus(sd, skill_id)))
- md.damage += md.damage*i/100;
-
+ if(skill_id){
+ uint16 skill;
+ switch(skill_id){
+ case GN_HELLS_PLANT_ATK:
+ skill = GN_HELLS_PLANT;
+ break;
+ default:
+ skill = skill_id;
+ }
+ if (sd && (i = pc->skillatk_bonus(sd, skill)))
+ md.damage += md.damage*i/100;
+ }
if( (i = battle->adjust_skill_damage(src->m,skill_id)) )
md.damage = md.damage * i / 100;
@@ -4543,6 +4578,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD( 30 * tsc->data[SC_DARKCROW]->val1 );
}
+ if ( sc && !skill_id && sc->data[SC_EXEEDBREAK] ) {
+ ATK_ADDRATE(sc->data[SC_EXEEDBREAK]->val1);
+ status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER);
+ }
#ifdef RENEWAL
if( sd && skill_id == NJ_KUNAI ){
flag.tdef = 1;
@@ -4694,9 +4733,43 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADDRATE(50);
break;
}
-
- if( (i = battle->adjust_skill_damage(src->m,skill_id)) )
- ATK_RATE(i);
+ if( skill_id ){
+ uint16 skill;
+ switch(skill_id){
+ case AB_DUPLELIGHT_MELEE:
+ skill = AB_DUPLELIGHT;
+ break;
+ case LG_OVERBRAND_BRANDISH:
+ case LG_OVERBRAND_PLUSATK:
+ skill = LG_OVERBRAND;
+ break;
+ case WM_SEVERE_RAINSTORM_MELEE:
+ skill = WM_SEVERE_RAINSTORM;
+ break;
+ case WM_REVERBERATION_MELEE:
+ skill = WM_REVERBERATION;
+ break;
+ case GN_CRAZYWEED_ATK:
+ skill = GN_CRAZYWEED;
+ break;
+ case GN_SLINGITEM_RANGEMELEEATK:
+ skill = GN_SLINGITEM;
+ break;
+ case RL_R_TRIP_PLUSATK:
+ skill = RL_R_TRIP;
+ break;
+ case RL_B_FLICKER_ATK:
+ skill = RL_FLICKER;
+ break;
+ case RL_GLITTERING_GREED_ATK:
+ skill = RL_GLITTERING_GREED;
+ break;
+ default:
+ skill = skill_id;
+ }
+ if( (i = battle->adjust_skill_damage(src->m,skill)) )
+ ATK_RATE(i);
+ }
if( sd ) {
if (skill_id && (i = pc->skillatk_bonus(sd, skill_id)))
@@ -5532,10 +5605,6 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
wd = battle->calc_attack(BF_WEAPON, src, target, 0, 0, flag);
if( sc && sc->count ) {
- if (sc->data[SC_EXEEDBREAK]) {
- ATK_RATER(sc->data[SC_EXEEDBREAK]->val1);
- status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER);
- }
if( sc->data[SC_SPELLFIST] ) {
if( --(sc->data[SC_SPELLFIST]->val1) >= 0 ){
struct Damage ad = battle->calc_attack(BF_MAGIC,src,target,sc->data[SC_SPELLFIST]->val3,sc->data[SC_SPELLFIST]->val4,flag|BF_SHORT);