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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-04 16:39:30 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-04 16:39:30 +0000
commit97607005941e41e60a8025c53f585c7927306fd7 (patch)
tree91a93f5f16b7156c60d2d098ba91ab2c11f96842 /src/map/battle.c
parent24989a7e159e88bfa6d5561a4bd2e579cefbe70b (diff)
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- Added the +20hit that were missing the NPC elemental attack skills.
- Added support for autospells using "a random skill level". The last value of bonus4 bAutoSpell is used for determining this as well as the target. &1 is to cast on target (otherwise cast on self), and &2 is to use a random level UP to the level specified in the script (otherwise always cast the specified level) - Updated item_bonus.txt with the documentation for the bAutoSpell/bAutoSpellWhenHit changes. - Corrected @refresh not reupdating the basic stat bonuses. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9952 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index ef43ed39a..12438ea62 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1121,14 +1121,21 @@ static struct Damage battle_calc_weapon_attack(
hitrate += 10*skill_lv;
break;
case KN_AUTOCOUNTER:
+ case PA_SHIELDCHAIN:
+ case NPC_WATERATTACK:
+ case NPC_GROUNDATTACK:
+ case NPC_FIREATTACK:
+ case NPC_WINDATTACK:
+ case NPC_POISONATTACK:
+ case NPC_HOLYATTACK:
+ case NPC_DARKNESSATTACK:
+ case NPC_UNDEADATTACK:
+ case NPC_TELEKINESISATTACK:
hitrate += 20;
break;
case KN_PIERCE:
hitrate += hitrate*(5*skill_lv)/100;
break;
- case PA_SHIELDCHAIN:
- hitrate += 20;
- break;
case AS_SONICBLOW:
if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
hitrate += 50;