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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-14 20:10:36 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-14 20:10:36 +0000
commit848708ccba75077e519c745cf036f5ddb594ad50 (patch)
tree4b5bcfda86a688b29f6bdddb7c8c5f1be9bbbf63 /src/map/battle.c
parent1f9da81c0d78cebcc74a189c97b2350ae01bf621 (diff)
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- Modified how luk reduces status changes by reducing the gap. Eg: resist = vit; resist += (max - resist)*luk/300;
- Added battle settings pc_max_sc_luk/mob_max_sc_luk to handle which is the luk threshold at which you gain inmunity (defaults to 300). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7168 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index c9245e7fa..7ca35dc6e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3560,6 +3560,8 @@ static const struct battle_data_short {
{ "status_cast_cancel", &battle_config.sc_castcancel },
{ "pc_status_def_rate", &battle_config.pc_sc_def_rate },
{ "mob_status_def_rate", &battle_config.mob_sc_def_rate },
+ { "pc_luk_status_def", &battle_config.pc_luk_sc_def },
+ { "mob_luk_status_def", &battle_config.mob_luk_sc_def },
{ "pc_max_status_def", &battle_config.pc_max_sc_def },
{ "mob_max_status_def", &battle_config.mob_max_sc_def },
{ "sg_miracle_skill_ratio", &battle_config.sg_miracle_skill_ratio },
@@ -3978,6 +3980,8 @@ void battle_set_defaults() {
battle_config.sc_castcancel = 0;
battle_config.pc_sc_def_rate = 100;
battle_config.mob_sc_def_rate = 100;
+ battle_config.pc_luk_sc_def = 300;
+ battle_config.mob_luk_sc_def = 300;
battle_config.pc_max_sc_def = 10000;
battle_config.mob_max_sc_def = 5000;
battle_config.sg_miracle_skill_ratio=1;
@@ -4176,10 +4180,11 @@ void battle_validate_conf() {
if (battle_config.mobs_level_up_exp_rate < 1) // [Valaris]
battle_config.mobs_level_up_exp_rate = 1;
- if (battle_config.pc_max_sc_def > 10000)
- battle_config.pc_max_sc_def = 10000;
- if (battle_config.mob_max_sc_def > 10000)
- battle_config.mob_max_sc_def = 10000;
+ if (battle_config.pc_luk_sc_def < 1)
+ battle_config.pc_luk_sc_def = 1;
+ if (battle_config.mob_luk_sc_def < 1)
+ battle_config.mob_luk_sc_def = 1;
+
if (battle_config.sg_miracle_skill_ratio > 10000)
battle_config.sg_miracle_skill_ratio = 10000;