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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-27 18:08:30 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-27 18:08:30 +0000
commitcbccd8815d0db4828d40e278c999b87eeb103e67 (patch)
tree3a49b9ab73c31145b94a3ede8c8eae5eef3b0b2c /src/map/battle.c
parent763352f450c239778ab461d4e11d5469049ec0fe (diff)
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- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c8886
1 files changed, 4265 insertions, 4621 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index f869b9460..ecaf692bf 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1,4621 +1,4265 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "battle.h"
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/malloc.h"
-#include "../common/showmsg.h"
-#include "../common/ers.h"
-
-#include "map.h"
-#include "pc.h"
-#include "status.h"
-#include "skill.h"
-#include "mob.h"
-#include "itemdb.h"
-#include "clif.h"
-#include "pet.h"
-#include "guild.h"
-#include "party.h"
-
-#include "mercenary.h"
-
-#define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru]
-
-int attr_fix_table[4][10][10];
-
-struct Battle_Config battle_config;
-static struct eri *delay_damage_ers; //For battle delay damage structures.
-
-int battle_getcurrentskill(struct block_list *bl)
-{ //Returns the current/last skill in use by this bl.
- struct unit_data *ud;
-
- if (bl->type == BL_SKILL) {
- struct skill_unit * su = (struct skill_unit*)bl;
- return su->group?su->group->skill_id:0;
- }
- ud = unit_bl2ud(bl);
- return ud?ud->skillid:0;
-}
-
-/*==========================================
- * Get random targetting enemy
- *------------------------------------------
- */
-static int battle_gettargeted_sub(struct block_list *bl, va_list ap)
-{
- struct block_list **bl_list;
- struct unit_data *ud;
- int target_id;
- int *c;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
-
- bl_list = va_arg(ap, struct block_list **);
- c = va_arg(ap, int *);
- target_id = va_arg(ap, int);
-
- if (bl->id == target_id)
- return 0;
- if (*c >= 24)
- return 0;
-
- ud = unit_bl2ud(bl);
- if (!ud) return 0;
-
- if (ud->target == target_id || ud->skilltarget == target_id) {
- bl_list[(*c)++] = bl;
- return 1;
- }
- return 0;
-}
-
-struct block_list* battle_gettargeted(struct block_list *target)
-{
- struct block_list *bl_list[24];
- int c = 0;
- nullpo_retr(NULL, target);
-
- memset(bl_list, 0, sizeof(bl_list));
- map_foreachinrange(battle_gettargeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
- if (c == 0 || c > 24)
- return NULL;
- return bl_list[rand()%c];
-}
-
-
-//Returns the id of the current targetted character of the passed bl. [Skotlex]
-int battle_gettarget(struct block_list *bl)
-{
- switch (bl->type)
- {
- case BL_PC:
- return ((struct map_session_data*)bl)->ud.target;
- case BL_MOB:
- return ((struct mob_data*)bl)->target_id;
- case BL_PET:
- return ((struct pet_data*)bl)->target_id;
- }
- return 0;
-}
-// ƒ_ƒ??[ƒW‚Ì’x‰„
-struct delay_damage {
- struct block_list *src;
- int target;
- int damage;
- int delay;
- unsigned short distance;
- unsigned short skill_lv;
- unsigned short skill_id;
- unsigned short dmg_lv;
- unsigned short flag;
- unsigned char attack_type;
-};
-
-int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
-{
- struct delay_damage *dat = (struct delay_damage *)data;
- struct block_list *target = map_id2bl(dat->target);
- if (target && dat && map_id2bl(id) == dat->src && target->prev != NULL && !status_isdead(target) &&
- target->m == dat->src->m && check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex]
- {
- battle_damage(dat->src, target, dat->damage, dat->delay, dat->flag);
- if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
- {
- if (!status_isdead(target))
- skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type, tick);
- skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
- }
-
- }
- ers_free(delay_damage_ers, dat);
- return 0;
-}
-
-int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, int dmg_lv, int ddelay, int flag)
-{
- struct delay_damage *dat;
- nullpo_retr(0, src);
- nullpo_retr(0, target);
-
- if (!battle_config.delay_battle_damage) {
- battle_damage(src, target, damage, ddelay, flag);
- if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type)
- {
- if (!status_isdead(target))
- skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
- skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
- }
- return 0;
- }
- dat = ers_alloc(delay_damage_ers, struct delay_damage);
- dat->src = src;
- dat->target = target->id;
- dat->skill_id = skill_id;
- dat->skill_lv = skill_lv;
- dat->attack_type = attack_type;
- dat->damage = damage;
- dat->dmg_lv = dmg_lv;
- dat->delay = ddelay;
- dat->flag = flag;
- dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported.
- add_timer(tick, battle_delay_damage_sub, src->id, (int)dat);
-
- return 0;
-}
-
-// ŽÀ?Û‚ÉHP‚ð‘€?ì
-int battle_damage(struct block_list *src,struct block_list *target,int damage, int walkdelay, int flag)
-{
- struct map_session_data *sd = NULL;
- struct status_change *sc;
- int r_damage=0;
-
- nullpo_retr(0, target); //src‚ÍNULL‚ŌĂ΂ê‚邱‚Æ‚ª‚ ‚é‚Ì‚Å‘¼‚Ń`ƒFƒbƒN
-
- if (damage == 0 || status_isdead(target))
- return 0;
-
- if (damage < 0)
- return battle_heal(src,target,-damage,0,flag);
-
- if (src)
- BL_CAST(BL_PC, src, sd);
-
- sc = status_get_sc(target);
-
- if (!flag && sc && sc->count) {
- // “€Œ‹?A?Ή»?A?‡–°‚ð?Á‹Ž
- if (sc->data[SC_FREEZE].timer != -1)
- status_change_end(target,SC_FREEZE,-1);
- if (sc->data[SC_STONE].timer!=-1 && sc->data[SC_STONE].val2 == 0)
- status_change_end(target,SC_STONE,-1);
- if (sc->data[SC_SLEEP].timer != -1)
- status_change_end(target,SC_SLEEP,-1);
- if (sc->data[SC_WINKCHARM].timer != -1)
- status_change_end(target,SC_WINKCHARM,-1);
- if (sc->data[SC_CONFUSION].timer != -1)
- status_change_end(target, SC_CONFUSION, -1);
- if (sc->data[SC_TRICKDEAD].timer != -1)
- status_change_end(target, SC_TRICKDEAD, -1);
- if (sc->data[SC_HIDING].timer != -1)
- status_change_end(target, SC_HIDING, -1);
- if (sc->data[SC_CLOAKING].timer != -1)
- status_change_end(target, SC_CLOAKING, -1);
- if (sc->data[SC_CHASEWALK].timer != -1)
- status_change_end(target, SC_CHASEWALK, -1);
- if (sc->data[SC_ENDURE].timer != -1 && !sc->data[SC_ENDURE].val4) {
- //Endure count is only reduced by non-players on non-gvg maps.
- //val4 signals infinite endure. [Skotlex]
- if (src && src->type != BL_PC && !map_flag_gvg(target->m)
- && --(sc->data[SC_ENDURE].val2) < 0)
- status_change_end(target, SC_ENDURE, -1);
- }
- if (sc->data[SC_GRAVITATION].timer != -1 &&
- sc->data[SC_GRAVITATION].val3 == BCT_SELF) {
- struct skill_unit_group *sg = (struct skill_unit_group *)sc->data[SC_GRAVITATION].val4;
- if (sg) {
- skill_delunitgroup(target,sg);
- sc->data[SC_GRAVITATION].val4 = 0;
- status_change_end(target, SC_GRAVITATION, -1);
- }
- }
- if (sc->data[SC_DEVOTION].val1 && src && battle_getcurrentskill(src) != PA_PRESSURE)
- {
- struct map_session_data *sd2 = map_id2sd(sc->data[SC_DEVOTION].val1);
- if (sd2 && sd2->devotion[sc->data[SC_DEVOTION].val2] == target->id)
- {
- clif_damage(src, &sd2->bl, gettick(), 0, 0, damage, 0, 0, 0);
- pc_damage(&sd2->bl, sd2, damage);
- return 0;
- } else
- status_change_end(target, SC_DEVOTION, -1);
- }
- }
-
- if (!flag)
- unit_skillcastcancel(target, 2);
-
- switch (target->type)
- {
- case BL_MOB:
- r_damage = mob_damage(src,(TBL_MOB*)target, damage,flag&2?3:0);
- break;
- case BL_PC:
- r_damage = pc_damage(src,(TBL_PC*)target,damage);
- break;
- case BL_HOMUNCULUS: //[blackhole89]
- r_damage = merc_damage(src,(struct homun_data*)target,damage,0);
- break;
- case BL_SKILL:
- r_damage = skill_unit_ondamaged((struct skill_unit *)target, src, damage, gettick());
- break;
- }
-
- if (walkdelay && !status_isdead(target))
- unit_set_walkdelay(target, gettick(), walkdelay, 0);
-
- return r_damage;
-}
-
-int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp, int flag)
-{
- struct status_change *sc;
- nullpo_retr(0, target);
-
- if (status_isdead(target))
- return 0;
-
- if (!flag) {
- sc = status_get_sc(target);
- if (sc && sc->count) {
- if (sc->data[SC_BERSERK].timer!=-1)
- hp = 0;
- }
- }
-
- if (sp == 0) {
- if (hp < 0) //Use flag 1 because heal-damage shouldn't make you flinch.
- return battle_damage(bl, target, -hp, 0, 1);
- if (hp == 0)
- return 0;
- }
-
- if (target->type == BL_MOB)
- return mob_heal((struct mob_data *)target,hp);
- else if (target->type == BL_PC)
- return pc_heal((struct map_session_data *)target,hp,sp);
- else if (target->type == BL_HOMUNCULUS) //[blackhole89]
- return merc_heal((struct homun_data *)target,hp,sp);
- return 0;
-}
-
-/*==========================================
- * Does attribute fix modifiers.
- * Added passing of the chars so that the status changes can affect it. [Skotlex]
- * Note: Passing src/target == NULL is perfectly valid, it skips SC_ checks.
- *------------------------------------------
- */
-int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_elem)
-{
- int def_type = def_elem % 10, def_lv = def_elem / 10 / 2;
- struct status_change *sc=NULL, *tsc=NULL;
- int ratio;
-
- if (src) sc = status_get_sc(src);
- if (target) tsc = status_get_sc(target);
-
- if (atk_elem < 0 || atk_elem > 9)
- atk_elem = rand()%9; //•?Ší‘®?«ƒ‰ƒ“ƒ_ƒ€‚Å•t‰Á
-
- if (def_type < 0 || def_type > 9 ||
- def_lv < 1 || def_lv > 4) { // ‘® ?«’l‚ª‚¨‚©‚µ‚¢‚Ì‚Å‚Æ‚è‚ ‚¦‚¸‚»‚Ì‚Ü‚Ü•Ô‚·
- if (battle_config.error_log)
- ShowError("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv);
- //TODO: Remove this debug case once the cause is resolved. [Skotlex]
- if (src) switch (src->type) {
- case BL_MOB:
- ShowDebug("src: Mob %s-%d\n", ((struct mob_data*)src)->name, ((struct mob_data*)src)->class_);
- break;
- case BL_PC:
- ShowDebug("src: Player %s-%d\n", ((struct map_session_data*)src)->status.name, ((struct map_session_data*)src)->bl.id);
- break;
- case BL_PET:
- ShowDebug("src: Pet %s-%d\n", ((struct pet_data*)src)->name, ((struct pet_data*)src)->bl.id);
- break;
- case BL_SKILL:
- ShowDebug("src: Ground Skill id: %d\n", ((struct skill_unit*)src)->group->skill_id);
- break;
- default:
- ShowDebug("unknown source type %d.\n", src->type);
- }
- if (target) switch (target->type) {
- case BL_MOB:
- ShowDebug("target: Mob %s-%d\n", ((struct mob_data*)target)->name, ((struct mob_data*)target)->class_);
- break;
- case BL_PC:
- ShowDebug("target: Player %s-%d\n", ((struct map_session_data*)target)->status.name, ((struct map_session_data*)target)->bl.id);
- break;
- case BL_PET:
- ShowDebug("target: Pet %s-%d\n", ((struct pet_data*)target)->name, ((struct pet_data*)target)->bl.id);
- break;
- case BL_SKILL:
- ShowDebug("target: Ground Skill id: %d\n", ((struct skill_unit*)target)->group->skill_id);
- break;
- default:
- ShowDebug("unknown target type %d.\n", target->type);
- }
- return damage;
- }
-
- ratio = attr_fix_table[def_lv-1][atk_elem][def_type];
- if (sc && sc->count)
- {
- if(sc->data[SC_VOLCANO].timer!=-1 && atk_elem == 3)
- ratio += enchant_eff[sc->data[SC_VOLCANO].val1-1];
- if(sc->data[SC_VIOLENTGALE].timer!=-1 && atk_elem == 4)
- ratio += enchant_eff[sc->data[SC_VIOLENTGALE].val1-1];
- if(sc->data[SC_DELUGE].timer!=-1 && atk_elem == 1)
- ratio += enchant_eff[sc->data[SC_DELUGE].val1-1];
- }
- if (tsc && tsc->count)
- {
- if(tsc->data[SC_ARMOR_ELEMENT].timer!=-1)
- {
- if (tsc->data[SC_ARMOR_ELEMENT].val1 == atk_elem)
- ratio -= tsc->data[SC_ARMOR_ELEMENT].val2;
- else
- if (tsc->data[SC_ARMOR_ELEMENT].val3 == atk_elem)
- ratio -= tsc->data[SC_ARMOR_ELEMENT].val4;
- }
- }
- return damage*ratio/100;
-}
-
-/*==========================================
- * ƒ_ƒ??[ƒW?Å?IŒvŽZ
- *------------------------------------------
- */
-int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
-{
- struct map_session_data *sd = NULL;
- struct mob_data *md = NULL;
- struct status_change *sc;
- struct status_change_entry *sci;
-
- nullpo_retr(0, bl);
-
- if (damage <= 0)
- return 0;
-
- if (bl->type == BL_MOB) {
- md=(struct mob_data *)bl;
- } else if (bl->type == BL_PC) {
- sd=(struct map_session_data *)bl;
- }
-
- sc = status_get_sc(bl);
-
- if(flag&BF_LONG && map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
- ((flag&BF_WEAPON && skill_num != NPC_GUIDEDATTACK) ||
- (flag&BF_MISC && skill_num != PA_PRESSURE)
- )){
- return 0;
- }
-
- if (sc && sc->count) {
- //First, sc_*'s that reduce damage to 0.
- if (sc->data[SC_SAFETYWALL].timer!=-1 && flag&BF_SHORT && (skill_num != NPC_GUIDEDATTACK && skill_num != AM_DEMONSTRATION)
- ) {
- // ƒZ?[ƒtƒeƒBƒEƒH?[ƒ‹
- struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL].val3;
- if (group) {
- if (--group->val2<=0)
- skill_delunitgroup(NULL,group);
- return 0;
- } else {
- status_change_end(bl,SC_SAFETYWALL,-1);
- }
- }
-
- if(sc->data[SC_LANDPROTECTOR].timer!=-1 && flag&BF_MAGIC)
- return 0;
-
- if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON &&
- rand()%100 < sc->data[SC_AUTOGUARD].val2) {
- int delay;
- clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc->data[SC_AUTOGUARD].val1,1);
- // different delay depending on skill level [celest]
- if (sc->data[SC_AUTOGUARD].val1 <= 5)
- delay = 300;
- else if (sc->data[SC_AUTOGUARD].val1 > 5 && sc->data[SC_AUTOGUARD].val1 <= 9)
- delay = 200;
- else
- delay = 100;
- unit_set_walkdelay(bl, gettick(), delay, 1);
-
- if(sc->data[SC_SHRINK].timer != -1 && rand()%100<5*sc->data[SC_AUTOGUARD].val1)
- skill_blown(bl,src,skill_get_blewcount(CR_SHRINK,1));
- return 0;
- }
-
-// -- moonsoul (chance to block attacks with new Lord Knight skill parrying)
-//
- if(sc->data[SC_PARRYING].timer != -1 && flag&BF_WEAPON &&
- rand()%100 < sc->data[SC_PARRYING].val2) {
- clif_skill_nodamage(bl,bl,LK_PARRYING,sc->data[SC_PARRYING].val1,1);
- return 0;
- }
-
- if(sc->data[SC_DODGE].timer != -1 && !sc->opt1 &&
- (flag&BF_LONG || sc->data[SC_SPURT].timer != -1)
- && rand()%100 < 20) {
- clif_skill_nodamage(bl,bl,TK_DODGE,1,1);
- if (sc->data[SC_COMBO].timer == -1)
- sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 0, 0, 2000);
- return 0;
- }
-
- if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC
- && rand()%100 < 75 && !(skill_get_inf(skill_num)&INF_GROUND_SKILL))
- return 0;
-
- if(sc->data[SC_KAUPE].timer != -1 &&
- rand()%100 < sc->data[SC_KAUPE].val2 &&
- (src->type == BL_PC || !skill_num))
- { //Kaupe only blocks all skills of players.
- clif_skill_nodamage(bl,bl,SL_KAUPE,1,1);
- if (--sc->data[SC_KAUPE].val3 <= 0) //We make it work like Safety Wall, even though it only blocks 1 time.
- status_change_end(bl, SC_KAUPE, -1);
- return 0;
- }
-
- //Now damage increasing effects
- if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){
- damage<<=1;
- status_change_end( bl,SC_AETERNA,-1 );
- }
-
- if(sc->data[SC_SPIDERWEB].timer!=-1) // [Celest]
- if ((flag&BF_SKILL && skill_get_pl(skill_num)==3) ||
- (!flag&BF_SKILL && status_get_attack_element(src)==3)) {
- damage<<=1;
- status_change_end(bl, SC_SPIDERWEB, -1);
- }
-
- //Finally damage reductions....
- if(sc->data[SC_ASSUMPTIO].timer != -1){
- if(map_flag_vs(bl->m))
- damage=damage*2/3; //Receive 66% damage
- else
- damage>>=1; //Receive 50% damage
- }
-
- if(sc->data[SC_DEFENDER].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
- damage=damage*(100-sc->data[SC_DEFENDER].val2)/100;
-
- if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
- damage >>=1;
-
- if(sc->data[SC_ENERGYCOAT].timer!=-1 && flag&BF_WEAPON){
- if(sd && sd->status.max_sp){
- if(sd->status.sp>0){
- int per = 100*sd->status.sp / sd->status.max_sp;
- per /=20; //Uses 20% SP intervals.
- //SP Cost: 1% + 0.5% per every 20% SP
- if (pc_damage_sp(sd, (10+5*per)*sd->status.max_sp/10000, 0) <= 0)
- status_change_end( bl,SC_ENERGYCOAT,-1 );
- //Reduction: 6% + 6% every 20%
- damage -= damage * 6 * (1+per) / 100;
- }
- }
- else
- damage -= damage * (sc->data[SC_ENERGYCOAT].val1 * 6) / 100;
- }
-
- if(sc->data[SC_REJECTSWORD].timer!=-1 && flag&BF_WEAPON &&
- // Fixed the condition check [Aalye]
- (src->type==BL_MOB || (src->type==BL_PC && (((struct map_session_data *)src)->status.weapon == W_DAGGER ||
- ((struct map_session_data *)src)->status.weapon == W_1HSWORD ||
- ((struct map_session_data *)src)->status.weapon == W_2HSWORD)))){
- if(rand()%100 < (15*sc->data[SC_REJECTSWORD].val1)){
- damage = damage*50/100;
- battle_damage(bl,src,damage,clif_damage(bl,src,gettick(),0,0,damage,0,0,0),0);
- clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sc->data[SC_REJECTSWORD].val1,1);
- if((--sc->data[SC_REJECTSWORD].val2)<=0)
- status_change_end(bl, SC_REJECTSWORD, -1);
- }
- }
-
- //Finally Kyrie because it may, or not, reduce damage to 0.
- if(sc->data[SC_KYRIE].timer!=-1){
- sci=&sc->data[SC_KYRIE];
- sci->val2-=damage;
- if(flag&BF_WEAPON || skill_num == TF_THROWSTONE){
- if(sci->val2>=0)
- damage=0;
- else
- damage=-sci->val2;
- }
- if((--sci->val3)<=0 || (sci->val2<=0) || skill_num == AL_HOLYLIGHT)
- status_change_end(bl, SC_KYRIE, -1);
- }
- if (damage <= 0) return 0;
- }
-
- //SC effects from caster side.
- sc = status_get_sc(src);
- if (sc && sc->count) {
- if(sc->data[SC_FOGWALL].timer != -1 && flag&(BF_LONG|BF_MAGIC)) {
- if (flag&BF_MAGIC) {
- if(!(skill_get_inf(skill_num)&INF_GROUND_SKILL) && rand()%100 < 75)
- return 0;
- } else if (flag&BF_WEAPON)
- damage >>=1;
- }
- }
-
- if (battle_config.pk_mode && sd && damage > 0)
- {
- if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
- if (flag&BF_WEAPON)
- damage = damage * battle_config.pk_weapon_damage_rate/100;
- if (flag&BF_MAGIC)
- damage = damage * battle_config.pk_magic_damage_rate/100;
- if (flag&BF_MISC)
- damage = damage * battle_config.pk_misc_damage_rate/100;
- } else { //Normal attacks get reductions based on range.
- if (flag & BF_SHORT)
- damage = damage * battle_config.pk_short_damage_rate/100;
- if (flag & BF_LONG)
- damage = damage * battle_config.pk_long_damage_rate/100;
- }
- if(damage < 1) damage = 1;
- }
-
- if(battle_config.skill_min_damage && damage > 0 && damage < div_)
- {
- if ((flag&BF_WEAPON && battle_config.skill_min_damage&1)
- || (flag&BF_MAGIC && battle_config.skill_min_damage&2)
- || (flag&BF_MISC && battle_config.skill_min_damage&4)
- )
- damage = div_;
- }
-
- if( md && !status_isdead(bl) && src != bl) {
- if (damage > 0 )
- mobskill_event(md,src,gettick(),flag);
- if (skill_num)
- mobskill_event(md,src,gettick(),MSC_SKILLUSED|(skill_num<<16));
- }
-
- return damage;
-}
-
-/*==========================================
- * Calculates GVG related damage adjustments.
- *------------------------------------------
- */
-int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
-{
- struct mob_data *md = NULL;
- int class_;
-
- if (damage <= 0)
- return 0;
-
- class_ = status_get_class(bl);
-
- if (bl->type == BL_MOB)
- md=(struct mob_data *)bl;
-
- if(md && md->guardian_data) {
- if(class_ == MOBID_EMPERIUM && flag&BF_SKILL)
- //SKill inmunity.
- switch (skill_num) {
- case PA_PRESSURE:
- case MO_TRIPLEATTACK:
- case HW_GRAVITATION:
- break;
- default:
- return 0;
- }
- if(src->type != BL_MOB) {
- struct guild *g=guild_search(status_get_guild_id(src));
- if (!g) return 0;
- if (class_ == MOBID_EMPERIUM && guild_checkskill(g,GD_APPROVAL) <= 0)
- return 0;
- if (battle_config.guild_max_castles &&
- guild_checkcastles(g)>=battle_config.guild_max_castles)
- return 0; // [MouseJstr]
- }
- }
-
- switch (skill_num) {
- //Skills with no damage reduction.
- case PA_PRESSURE:
- case HW_GRAVITATION:
- break;
- default:
- if (md && md->guardian_data) {
- damage -= damage
- * (md->guardian_data->castle->defense/100)
- * (battle_config.castle_defense_rate/100);
- }
- if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
- if (flag&BF_WEAPON)
- damage = damage * battle_config.gvg_weapon_damage_rate/100;
- if (flag&BF_MAGIC)
- damage = damage * battle_config.gvg_magic_damage_rate/100;
- if (flag&BF_MISC)
- damage = damage * battle_config.gvg_misc_damage_rate/100;
- } else { //Normal attacks get reductions based on range.
- if (flag & BF_SHORT)
- damage = damage * battle_config.gvg_short_damage_rate/100;
- if (flag & BF_LONG)
- damage = damage * battle_config.gvg_long_damage_rate/100;
- }
- if(damage < 1) damage = 1;
- }
- return damage;
-}
-
-/*==========================================
- * HP/SP‹zŽû‚ÌŒvŽZ
- *------------------------------------------
- */
-static int battle_calc_drain(int damage, int rate, int per)
-{
- int diff = 0;
-
- if (per && rand()%1000 < rate) {
- diff = (damage * per) / 100;
- if (diff == 0) {
- if (per > 0)
- diff = 1;
- else
- diff = -1;
- }
- }
- return diff;
-}
-
-/*==========================================
- * ?C—ûƒ_ƒ??[ƒW
- *------------------------------------------
- */
-int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type)
-{
- int damage,skill;
- int race=status_get_race(target);
- int weapon;
- damage = dmg;
-
- nullpo_retr(0, sd);
-
- // ƒf?[ƒ‚ƒ“ƒxƒCƒ“(+3 ?` +30) vs •sŽ€ or ˆ«–‚ (Ž€?l‚ÍŠÜ‚ß‚È‚¢?H)
- if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && (battle_check_undead(race,status_get_elem_type(target)) || race==RC_DEMON) )
- damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
- //damage += (skill * 3);
-
- // ƒr?[ƒXƒgƒxƒCƒ“(+4 ?` +40) vs “®•¨ or ?©’Ž
- if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (race==RC_BRUTE || race==RC_INSECT) ) {
- damage += (skill * 4);
- if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_HUNTER)
- damage += sd->status.str;
- }
-
- if(type == 0)
- weapon = sd->weapontype1;
- else
- weapon = sd->weapontype2;
- switch(weapon)
- {
- case W_DAGGER:
- case W_1HSWORD:
- {
- // Œ•?C—û(+4 ?` +40) •ÐŽèŒ• ’ZŒ•ŠÜ‚Þ
- if((skill = pc_checkskill(sd,SM_SWORD)) > 0) {
- damage += (skill * 4);
- }
- break;
- }
- case W_2HSWORD:
- {
- // —¼ŽèŒ•?C—û(+4 ?` +40) —¼ŽèŒ•
- if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0) {
- damage += (skill * 4);
- }
- break;
- }
- case W_1HSPEAR:
- case W_2HSPEAR:
- {
- // ‘„?C—û(+4 ?` +40,+5 ?` +50) ‘„
- if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) {
- if(!pc_isriding(sd))
- damage += (skill * 4); // ƒyƒR‚É?æ‚Á‚Ä‚È‚¢
- else
- damage += (skill * 5); // ƒyƒR‚É?æ‚Á‚Ä‚é
- }
- break;
- }
- case W_1HAXE:
- case W_2HAXE:
- {
- if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case W_MACE:
- {
- if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case W_FIST:
- case W_KNUCKLE:
- {
- if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case W_MUSICAL:
- {
- // ŠyŠí‚Ì—û?K(+3 ?` +30) ŠyŠí
- if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case W_WHIP:
- {
- // Dance Lesson Skill Effect(+3 damage for every lvl = +30) •Ú
- if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case W_BOOK:
- {
- // Advance Book Skill Effect(+3 damage for every lvl = +30) {
- if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case W_KATAR:
- {
- if((skill = pc_checkskill(sd,ASC_KATAR)) > 0) {
- //Advanced Katar Research by zanetheinsane
- damage += damage*(10 +skill * 2)/100;
- }
- // ƒJƒ^?[ƒ‹?C—û(+3 ?` +30) ƒJƒ^?[ƒ‹
- if((skill = pc_checkskill(sd,AS_KATAR)) > 0) {
- //ƒ\ƒjƒbƒNƒuƒ??[Žž‚Í•Ê?ˆ—??i1Œ‚‚É•t‚«1/8“K‰ž)
- damage += (skill * 3);
- }
- break;
- }
- }
-/*//need to add this on shuriken skills.
- if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) {
- damage += (skill * 3);
- }
-*/
- return (damage);
-}
-/*==========================================
- * Calculates the standard damage of a normal attack assuming it hits,
- * it calculates nothing extra fancy, is needed for magnum break's WATK_ELEMENT bonus. [Skotlex]
- *------------------------------------------
- * Pass damage2 as NULL to not calc it.
- * Flag values:
- * &1: Critical hit
- * &2: Arrow attack
- * &4: Skill is Magic Crasher
- * &8: Skip target size adjustment (Extremity Fist?)
- */
-static void battle_calc_base_damage(struct block_list *src, struct block_list *target, int* damage1, int* damage2, int flag)
-{
- unsigned short baseatk=0, baseatk_=0, atkmin=0, atkmax=0, atkmin_=0, atkmax_=0;
- struct map_session_data *sd;
- struct status_change *sc= status_get_sc(src);
- int t_size = status_get_size(target);
-
- if (src->type == BL_PC)
- sd = (struct map_session_data*)src;
- else
- sd = NULL;
-
- if (!sd)
- { //Mobs/Pets
- if ((target->type==BL_MOB && battle_config.enemy_str) ||
- (target->type==BL_PET && battle_config.pet_str))
- baseatk = status_get_batk(src);
-
- if(flag&4)
- {
- if (!(flag&1))
- atkmin = status_get_matk2(src);
- atkmax = status_get_matk1(src);
- } else {
- if (!(flag&1))
- atkmin = status_get_atk(src);
- atkmax = status_get_atk2(src);
- }
- if (atkmin > atkmax)
- atkmin = atkmax;
- } else { //PCs
- if(flag&4)
- {
- baseatk = status_get_matk2(src);
- if (damage2) baseatk_ = baseatk;
- } else {
- baseatk = status_get_batk(src);
- if (damage2) baseatk_ = baseatk;
- }
- //rodatazone says that Overrefine bonuses are part of baseatk
- if(sd->right_weapon.overrefine>0)
- baseatk+= rand()%sd->right_weapon.overrefine+1;
- if (damage2 && sd->left_weapon.overrefine>0)
- baseatk_+= rand()%sd->left_weapon.overrefine+1;
-
- atkmax = status_get_atk(src);
- if (damage2)
- atkmax_ = status_get_atk_(src);
-
- if (!(flag&1) || (flag&2))
- { //Normal attacks
- atkmin = atkmin_ = status_get_dex(src);
-
- if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]])
- atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[9]]->wlv*20)/100;
-
- if (atkmin > atkmax)
- atkmin = atkmax;
-
- if(damage2)
- {
- if (sd->equip_index[8] >= 0 && sd->inventory_data[sd->equip_index[8]])
- atkmin_ = atkmin_*(80 + sd->inventory_data[sd->equip_index[8]]->wlv*20)/100;
-
- if (atkmin_ > atkmax_)
- atkmin_ = atkmax_;
- }
-
- if(flag&2)
- { //Bows
- atkmin = atkmin*atkmax/100;
- if (atkmin > atkmax)
- atkmax = atkmin;
- }
- }
- }
-
- if (sc && sc->data[SC_MAXIMIZEPOWER].timer!=-1)
- {
- atkmin = atkmax;
- atkmin_ = atkmax_;
- }
-
- //Weapon Damage calculation
- if (!(flag&1))
- {
- (*damage1) += (atkmax>atkmin? rand()%(atkmax-atkmin):0)+atkmin;
- if (damage2)
- (*damage2) += (atkmax_>atkmin_? rand()%(atkmax_-atkmin_) :0) +atkmin_;
- } else {
- (*damage1) += atkmax;
- if (damage2)
- (*damage2) += atkmax_;
- }
-
- if (sd)
- {
- //rodatazone says the range is 0~arrow_atk-1 for non crit
- if (flag&2 && sd->arrow_atk)
- (*damage1) += ((flag&1)?sd->arrow_atk:rand()%sd->arrow_atk);
-
- //SizeFix only for players
- if (!(
- sd->special_state.no_sizefix ||
- (sc && sc->data[SC_WEAPONPERFECTION].timer!=-1) ||
- (pc_isriding(sd) && (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR) && t_size==1) ||
- (flag&8)
- ))
- {
- (*damage1) = (*damage1)*(sd->right_weapon.atkmods[t_size])/100;
- if (damage2)
- (*damage2) = (*damage2)*(sd->left_weapon.atkmods[t_size])/100;
- }
- }
-
- //Finally, add baseatk
- (*damage1) += baseatk;
- if (damage2)
- (*damage2) += baseatk_;
- return;
-}
-
-/*==========================================
- * Consumes ammo for the given skill.
- *------------------------------------------
- */
-void battle_consume_ammo(TBL_PC*sd, int skill, int lv)
-{
- int qty=1;
- if (!battle_config.arrow_decrement)
- return;
-
- if (skill)
- {
- qty = skill_get_ammo_qty(skill, lv);
- if (!qty) { //Generic skill that consumes ammo?
- qty = skill_get_num(skill, lv);
- if (qty < 0) qty *= -1;
- else
- if (qty == 0) qty = 1;
- }
- }
- if(sd->equip_index[10]>=0) //Qty check should have been done in skill_check_condition
- pc_delitem(sd,sd->equip_index[10],qty,0);
-}
-
-//For quick div adjustment.
-#define damage_div_fix(dmg, div) { if (div > 1) (dmg)*=div; else if (div < 0) (div)*=-1; }
-/*==========================================
- * battle_calc_weapon_attack (by Skotlex)
- *------------------------------------------
- */
-static struct Damage battle_calc_weapon_attack(
- struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
-{
- struct map_session_data *sd=NULL, *tsd=NULL;
- struct mob_data *md=NULL, *tmd=NULL;
- struct homun_data *hd=NULL, *thd=NULL; //[blackhole89]
- struct pet_data *pd=NULL;//, *tpd=NULL; (Noone can target pets)
- struct Damage wd;
- short skill=0;
- unsigned short skillratio = 100; //Skill dmg modifiers.
-
- short i;
- short t_mode = status_get_mode(target), t_size = status_get_size(target);
- short t_race=0, t_ele=0, s_race=0; //Set to 0 because the compiler does not notices they are NOT gonna be used uninitialized
- short s_ele, s_ele_;
- short def1, def2;
- struct status_change *sc = status_get_sc(src);
- struct status_change *tsc = status_get_sc(target);
- struct {
- unsigned hit : 1; //the attack Hit? (not a miss)
- unsigned cri : 1; //Critical hit
- unsigned idef : 1; //Ignore defense
- unsigned idef2 : 1; //Ignore defense (left weapon)
- unsigned pdef : 2; //Pierces defense (Investigate/Ice Pick)
- unsigned pdef2 : 2; //1: Use def+def2/50, 2: Use def+def2/100
- unsigned infdef : 1; //Infinite defense (plants)
- unsigned arrow : 1; //Attack is arrow-based
- unsigned rh : 1; //Attack considers right hand (wd.damage)
- unsigned lh : 1; //Attack considers left hand (wd.damage2)
- unsigned weapon : 1; //It's a weapon attack (consider VVS, and all that)
- unsigned cardfix : 1;
- } flag;
-
- memset(&wd,0,sizeof(wd));
- memset(&flag,0,sizeof(flag));
-
- if(src==NULL || target==NULL)
- {
- nullpo_info(NLP_MARK);
- return wd;
- }
- //Initial flag
- flag.rh=1;
- flag.weapon=1;
- flag.cardfix=1;
- flag.infdef=(t_mode&MD_PLANT?1:0);
-
- //Initial Values
- wd.type=0; //Normal attack
- wd.div_=skill_num?skill_get_num(skill_num,skill_lv):1;
- wd.amotion=(skill_num && skill_get_inf(skill_num)&INF_GROUND_SKILL)?0:status_get_amotion(src); //Amotion should be 0 for ground skills.
- if(skill_num == KN_AUTOCOUNTER)
- wd.amotion >>= 1;
- wd.dmotion=status_get_dmotion(target);
- wd.blewcount=skill_get_blewcount(skill_num,skill_lv);
- wd.flag=BF_SHORT|BF_WEAPON|BF_NORMAL; //Initial Flag
- wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later
-
- if (sc && !sc->count)
- sc = NULL; //Skip checking as there are no status changes active.
- if (tsc && !tsc->count)
- tsc = NULL; //Skip checking as there are no status changes active.
-
- switch (src->type)
- {
- case BL_PC:
- sd=(struct map_session_data *)src;
- break;
- case BL_MOB:
- md=(struct mob_data *)src;
- break;
- case BL_PET:
- pd=(struct pet_data *)src;
- break;
- case BL_HOMUNCULUS:
- hd=(struct homun_data *)src; //[blackhole89]
- break;
- }
- switch (target->type)
- {
- case BL_PC:
- tsd=(struct map_session_data *)target;
- if (pd) { //Pets can't target players
- memset(&wd,0,sizeof(wd));
- return wd;
- }
- break;
- case BL_MOB:
- tmd=(struct mob_data *)target;
- break;
- case BL_PET://Cannot target pets
- memset(&wd,0,sizeof(wd));
- return wd;
- case BL_HOMUNCULUS:
- thd=(struct homun_data *)target; //[blackhole89]
- break;
- }
-
- if(sd) {
- if (sd->skillblown[0].id != 0)
- { //Apply the bonus blewcount. [Skotlex]
- for (i = 0; i < 5 && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
- if (i < 5 && sd->skillblown[i].id == skill_num)
- wd.blewcount += sd->skillblown[i].val;
- }
- }
- //Set miscellaneous data that needs be filled regardless of hit/miss
- if(
- (sd && sd->state.arrow_atk) ||
- (!sd && ((skill_num && skill_get_ammotype(skill_num)) || status_get_range(src)>3))
- ) {
- wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
- flag.arrow = 1;
- }
-
- if(skill_num){
- wd.flag=(wd.flag&~BF_SKILLMASK)|BF_SKILL;
- switch(skill_num)
- {
- case MO_FINGEROFFENSIVE:
- if(sd) {
- if (battle_config.finger_offensive_type)
- wd.div_ = 1;
- else
- wd.div_ = sd->spiritball_old;
- }
- wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
- break;
-
- case CR_SHIELDBOOMERANG:
- case PA_SHIELDCHAIN:
- flag.weapon = 0;
- case AS_GRIMTOOTH:
- case KN_SPEARBOOMERANG:
- case NPC_RANGEATTACK:
- case LK_SPIRALPIERCE:
- case ASC_BREAKER:
- case AM_ACIDTERROR:
- case ITM_TOMAHAWK: //Tomahawk is a ranged attack! [Skotlex]
- case CR_GRANDCROSS:
- case NPC_GRANDDARKNESS:
- wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
- break;
-
- case KN_PIERCE:
- wd.div_= (wd.div_>0?t_size+1:-(t_size+1));
- break;
-
- case TF_DOUBLE: //For NPC used skill.
- wd.type = 0x08;
- break;
-
- case KN_SPEARSTAB:
- case KN_BOWLINGBASH:
- case MO_BALKYOUNG:
- case TK_TURNKICK:
- wd.blewcount=0;
- break;
-
- case CR_SHIELDCHARGE:
-// flag.weapon = 0;
- case NPC_PIERCINGATT:
- wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
- break;
-
- case KN_AUTOCOUNTER:
- wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL;
- break;
- }
- }
-
- if (skill_num && battle_config.skillrange_by_distance &&
- (src->type&battle_config.skillrange_by_distance)
- ) { //Skill range based on distance between src/target [Skotlex]
- if (check_distance_bl(src, target, 3))
- wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
- else
- wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
- }
-
- if(is_boss(target)) //Bosses can't be knocked-back
- wd.blewcount = 0;
-
-/* Apparently counter attack no longer causes you to be critical'ed by mobs. [Skotlex]
- //Check for counter
- if(!skill_num)
- {
- if(tsc && tsc->data[SC_AUTOCOUNTER].timer != -1)
- //If it got here and you had autocounter active, then the direction/range does not matches: critical
- flag.cri = 1;
- } //End counter-check
-*/
- if (!skill_num && (tsd || thd || battle_config.enemy_perfect_flee))
- { //Check for Lucky Dodge
- short flee2 = status_get_flee2(target);
- if (rand()%1000 < flee2)
- {
- wd.type=0x0b;
- wd.dmg_lv=ATK_LUCKY;
- if (wd.div_ < 0) wd.div_*=-1;
- return wd;
- }
- }
-
- //Initialize variables that will be used afterwards
- t_race = status_get_race(target);
- t_ele = status_get_elem_type(target);
-
- s_race = status_get_race(src);
- s_ele = s_ele_ = skill_get_pl(skill_num);
- if (!skill_num || s_ele == -1) { //Take weapon's element
- s_ele = status_get_attack_element(src);
- s_ele_ = status_get_attack_element2(src);
- if (flag.arrow && sd && sd->arrow_ele)
- s_ele = sd->arrow_ele;
- } else if (s_ele == -2) { //Use enchantment's element
- s_ele = s_ele_ = status_get_attack_sc_element(src);
- }
-
- if (sd)
- { //Set whether damage1 or damage2 (or both) will be used
- if(sd->weapontype1 == 0 && sd->weapontype2 > 0)
- {
- flag.rh=0;
- flag.lh=1;
- }
- if(sd->status.weapon > MAX_WEAPON_TYPE)
- flag.rh = flag.lh = 1;
- }
-
- //Check for critical
- if(!flag.cri &&
- (sd || hd || battle_config.enemy_critical_rate) &&
- (!skill_num || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING || skill_num == NJ_KIRIKAGE))
- {
- short cri = status_get_critical(src);
- if (sd)
- {
- cri+= sd->critaddrace[t_race];
- if(flag.arrow)
- cri += sd->arrow_cri;
- if(sd->status.weapon == 16)
- cri <<=1;
- }
- //The official equation is *2, but that only applies when sd's do critical.
- //Therefore, we use the old value 3 on cases when an sd gets attacked by a mob
- cri -= status_get_luk(target) * (md&&tsd?3:2);
-
- if(tsc)
- {
- if (tsc->data[SC_SLEEP].timer!=-1 )
- cri <<=1;
- if(tsc->data[SC_JOINTBEAT].timer != -1 &&
- tsc->data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG]
- flag.cri=1;
- }
- switch (skill_num)
- {
- case KN_AUTOCOUNTER:
- if(battle_config.auto_counter_type &&
- (battle_config.auto_counter_type&src->type))
- flag.cri = 1;
- else
- cri <<= 1;
- break;
- case SN_SHARPSHOOTING:
- cri += 200;
- break;
- case NJ_KIRIKAGE:
- cri += 250 + 50*skill_lv;
- break;
- }
- if(tsd && tsd->critical_def)
- cri = cri*(100-tsd->critical_def)/100;
- if (rand()%1000 < cri)
- flag.cri= 1;
- }
- if (flag.cri)
- {
- wd.type = 0x0a;
- flag.idef = flag.idef2 = flag.hit = 1;
- } else { //Check for Perfect Hit
- if(sd && sd->perfect_hit > 0 && rand()%100 < sd->perfect_hit)
- flag.hit = 1;
- if (sc && sc->data[SC_FUSION].timer != -1) {
- flag.hit = 1; //SG_FUSION always hit [Komurka]
- flag.idef = flag.idef2 = 1; //def ignore [Komurka]
- }
- if (skill_num && !flag.hit)
- switch(skill_num)
- {
- case AS_SPLASHER: //Reports say it always hits?
- if (wflag) //Only if you were the one exploding.
- break;
- case NPC_GUIDEDATTACK:
- case RG_BACKSTAP:
- case HT_FREEZINGTRAP:
- case AM_ACIDTERROR:
- case MO_INVESTIGATE:
- case MO_EXTREMITYFIST:
- case CR_GRANDCROSS:
- case NPC_GRANDDARKNESS:
- case PA_SACRIFICE:
- case TK_COUNTER:
- case SG_SUN_WARM:
- case SG_MOON_WARM:
- case SG_STAR_WARM:
- case NPC_BLOODDRAIN:
- flag.hit = 1;
- break;
- case CR_SHIELDBOOMERANG:
- if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
- flag.hit = 1;
- break;
- }
- if ((tsc && !flag.hit) &&
- (tsc->data[SC_SLEEP].timer!=-1 ||
- tsc->data[SC_STUN].timer!=-1 ||
- tsc->data[SC_FREEZE].timer!=-1 ||
- (tsc->data[SC_STONE].timer!=-1 && tsc->data[SC_STONE].val2==0))
- )
- flag.hit = 1;
- }
-
- if (!flag.hit)
- { //Hit/Flee calculation
- short
- flee = status_get_flee(target),
- hitrate=80; //Default hitrate
-
- if(battle_config.agi_penalty_type)
- {
- unsigned char target_count; //256 max targets should be a sane max
- target_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
- if(target_count >= battle_config.agi_penalty_count)
- {
- if (battle_config.agi_penalty_type == 1)
- flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
- else //asume type 2: absolute reduction
- flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
- if(flee < 1) flee = 1;
- }
- }
-
- hitrate+= status_get_hit(src) - flee;
-
- if(wd.flag&BF_LONG && (
- (sc && sc->data[SC_FOGWALL].timer!=-1) ||
- (tsc && tsc->data[SC_FOGWALL].timer!=-1)))
- hitrate-=50;
-
- if(sd && flag.arrow)
- hitrate += sd->arrow_hit;
- if(skill_num)
- switch(skill_num)
- { //Hit skill modifiers
- case SM_BASH:
- hitrate += 5*skill_lv;
- break;
- case SM_MAGNUM:
- hitrate += 10*skill_lv;
- break;
- case KN_AUTOCOUNTER:
- hitrate += 20;
- break;
- case KN_PIERCE:
- hitrate += hitrate*(5*skill_lv)/100;
- break;
- case PA_SHIELDCHAIN:
- hitrate += 20;
- break;
- case AS_SONICBLOW:
- if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
- hitrate += 50;
- break;
- }
-
- // Weaponry Research hidden bonus
- if (sd && (skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
- hitrate += hitrate*(2*skill)/100;
-
- if (hitrate > battle_config.max_hitrate)
- hitrate = battle_config.max_hitrate;
- else if (hitrate < battle_config.min_hitrate)
- hitrate = battle_config.min_hitrate;
-
- if(rand()%100 >= hitrate)
- wd.dmg_lv = ATK_FLEE;
- else
- flag.hit =1;
- } //End hit/miss calculation
-
- if(tsd && tsd->special_state.no_weapon_damage) {
- if (wd.div_ < 0) wd.div_*=-1;
- return wd;
- }
-
- if (flag.hit && !flag.infdef) //No need to do the math for plants
- { //Hitting attack
-
-//Assuming that 99% of the cases we will not need to check for the flag.rh... we don't.
-//ATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
-#define ATK_RATE( a ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(a)/100; }
-#define ATK_RATE2( a , b ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; }
-//Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
-#define ATK_ADDRATE( a ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(a)/100; }
-#define ATK_ADDRATE2( a , b ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; }
-//Adds an absolute value to damage. 100 = +100 damage
-#define ATK_ADD( a ) { wd.damage+= a; if (flag.lh) wd.damage2+= a; }
-#define ATK_ADD2( a , b ) { wd.damage+= a; if (flag.lh) wd.damage2+= b; }
-
- def1 = status_get_def(target);
- def2 = status_get_def2(target);
-
- switch (skill_num)
- { //Calc base damage according to skill
- case PA_SACRIFICE:
- {
- int hp_dmg = status_get_max_hp(src)* 9/100;
- battle_damage(src, src, hp_dmg, 0, 1); //Damage to self is always 9%
- clif_damage(src,src, gettick(), 0, 0, hp_dmg, 0 , 0, 0);
-
- wd.damage = hp_dmg;
- wd.damage2 = 0;
-
- if (sc && sc->data[SC_SACRIFICE].timer != -1)
- {
- if (--sc->data[SC_SACRIFICE].val2 <= 0)
- status_change_end(src, SC_SACRIFICE,-1);
- }
- break;
- }
- case LK_SPIRALPIERCE:
- if (sd) {
- short index = sd->equip_index[9];
-
- if (index >= 0 &&
- sd->inventory_data[index] &&
- sd->inventory_data[index]->type == 4)
- wd.damage = sd->inventory_data[index]->weight*8/100; //80% of weight
-
- ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only.
- index = status_get_str(src)/10;
- index = index*index;
- ATK_ADD(index); //Add str bonus.
-
- switch (t_size) { //Size-fix. Is this modified by weapon perfection?
- case 0: //Small: 125%
- ATK_RATE(125);
- break;
- //case 1: //Medium: 100%
- case 2: //Large: 75%
- ATK_RATE(75);
- break;
- }
- break;
- }
- case CR_SHIELDBOOMERANG:
- case PA_SHIELDCHAIN:
- if (sd) {
- short index = sd->equip_index[8];
-
- wd.damage = status_get_batk(src);
- if (flag.lh) wd.damage2 = wd.damage;
-
- if (index >= 0 &&
- sd->inventory_data[index] &&
- sd->inventory_data[index]->type == 5)
- ATK_ADD(sd->inventory_data[index]->weight/10);
- break;
- }
- default:
- {
- battle_calc_base_damage(src, target, &wd.damage, flag.lh?&wd.damage2:NULL,
- (flag.cri?1:0)|(flag.arrow?2:0)|(skill_num == HW_MAGICCRASHER?4:0)|(skill_num == MO_EXTREMITYFIST?8:0));
- //Add any bonuses that modify the base baseatk+watk (pre-skills)
- if(sd)
- {
- if (sd->status.weapon < MAX_WEAPON_TYPE && (sd->atk_rate != 100 || sd->weapon_atk_rate[sd->status.weapon] != 0))
- ATK_RATE(sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]);
-
- if(flag.cri && sd->crit_atk_rate)
- ATK_ADDRATE(sd->crit_atk_rate);
-
- if(sd->status.party_id && (skill=pc_checkskill(sd,TK_POWER)) > 0){
- i = party_foreachsamemap(party_sub_count, sd, 0);
- ATK_ADDRATE(2*skill*i);
- }
- }
- break;
- } //End default case
- } //End switch(skill_num)
-
- //Skill damage modifiers that stack linearly
- if(sc && skill_num != PA_SACRIFICE)
- {
- if(sc->data[SC_OVERTHRUST].timer != -1)
- skillratio += 5*sc->data[SC_OVERTHRUST].val1;
- if(sc->data[SC_MAXOVERTHRUST].timer != -1)
- skillratio += 20*sc->data[SC_MAXOVERTHRUST].val1;
- if(sc->data[SC_BERSERK].timer != -1)
- skillratio += 100;
- }
- if (!skill_num)
- {
- // Random chance to deal multiplied damage - Consider it as part of skill-based-damage
- if(sd &&
- sd->random_attack_increase_add > 0 &&
- sd->random_attack_increase_per &&
- rand()%100 < sd->random_attack_increase_per
- )
- skillratio += sd->random_attack_increase_add;
-
- ATK_RATE(skillratio);
- } else { //Skills
- switch( skill_num )
- {
- case SM_BASH:
- skillratio += 30*skill_lv;
- break;
- case SM_MAGNUM:
- skillratio += 20*skill_lv;
- break;
- case MC_MAMMONITE:
- skillratio += 50*skill_lv;
- break;
- case HT_POWER: //FIXME: How exactly is the STR based damage supposed to be done? [Skotlex]
- skillratio += 5*status_get_str(src);
- break;
- case AC_DOUBLE:
- skillratio += 10*(skill_lv-1);
- break;
- case AC_SHOWER:
- skillratio += 5*skill_lv-25;
- break;
- case AC_CHARGEARROW:
- skillratio += 50;
- break;
- case HT_FREEZINGTRAP:
- skillratio += -50+10*skill_lv;
- break;
- case KN_PIERCE:
- skillratio += 10*skill_lv;
- break;
- case KN_SPEARSTAB:
- skillratio += 15*skill_lv;
- break;
- case KN_SPEARBOOMERANG:
- skillratio += 50*skill_lv;
- break;
- case KN_BRANDISHSPEAR:
- {
- int ratio = 100+20*skill_lv;
- skillratio += ratio-100;
- if(skill_lv>3 && wflag==1) skillratio += ratio/2;
- if(skill_lv>6 && wflag==1) skillratio += ratio/4;
- if(skill_lv>9 && wflag==1) skillratio += ratio/8;
- if(skill_lv>6 && wflag==2) skillratio += ratio/2;
- if(skill_lv>9 && wflag==2) skillratio += ratio/4;
- if(skill_lv>9 && wflag==3) skillratio += ratio/2;
- break;
- }
- case KN_BOWLINGBASH:
- skillratio+= 40*skill_lv;
- break;
- case KN_AUTOCOUNTER:
- case LK_SPIRALPIERCE:
- case NPC_CRITICALSLASH:
- flag.idef= flag.idef2= 1;
- break;
- case AS_GRIMTOOTH:
- skillratio += 20*skill_lv;
- break;
- case AS_POISONREACT:
- skillratio += 30*skill_lv;
- break;
- case AS_SONICBLOW:
- skillratio += -50+5*skill_lv;
- break;
- case TF_SPRINKLESAND:
- skillratio += 30;
- break;
- case MC_CARTREVOLUTION:
- skillratio += 50;
- if(sd && sd->cart_max_weight > 0 && sd->cart_weight > 0)
- skillratio += 100*sd->cart_weight/sd->cart_max_weight; // +1% every 1% weight
- else if (!sd)
- skillratio += 150; //Max damage for non players.
- break;
- case NPC_RANDOMATTACK:
- skillratio += rand()%150-50;
- break;
- case NPC_WATERATTACK:
- case NPC_GROUNDATTACK:
- case NPC_FIREATTACK:
- case NPC_WINDATTACK:
- case NPC_POISONATTACK:
- case NPC_HOLYATTACK:
- case NPC_DARKNESSATTACK:
- case NPC_UNDEADATTACK:
- case NPC_TELEKINESISATTACK:
- skillratio += 25*skill_lv;
- break;
- case RG_BACKSTAP:
- if(sd && sd->status.weapon == W_BOW && battle_config.backstab_bow_penalty)
- skillratio += (200+40*skill_lv)/2;
- else
- skillratio += 200+40*skill_lv;
- break;
- case RG_RAID:
- skillratio += 40*skill_lv;
- break;
- case RG_INTIMIDATE:
- skillratio += 30*skill_lv;
- break;
- case CR_SHIELDCHARGE:
- skillratio += 20*skill_lv;
- break;
- case CR_SHIELDBOOMERANG:
- skillratio += 30*skill_lv;
- break;
- case NPC_DARKCROSS:
- case CR_HOLYCROSS:
- skillratio += 35*skill_lv;
- break;
- case CR_GRANDCROSS:
- case NPC_GRANDDARKNESS:
- flag.cardfix = 0;
- break;
- case AM_DEMONSTRATION:
- skillratio += 20*skill_lv;
- flag.cardfix = 0;
- break;
- case AM_ACIDTERROR:
- skillratio += 40*skill_lv;
- flag.cardfix = 0;
- break;
- case MO_FINGEROFFENSIVE:
- skillratio+= 50 * skill_lv;
- break;
- case MO_INVESTIGATE:
- skillratio += 75*skill_lv;
- flag.pdef = flag.pdef2 = 2;
- break;
- case MO_EXTREMITYFIST:
- if (sd)
- { //Overflow check. [Skotlex]
- unsigned int ratio = skillratio + 100*(8 + ((sd->status.sp)/10));
- //You'd need something like 6K SP to reach this max, so should be fine for most purposes.
- if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased.
- skillratio = (unsigned short)ratio;
- sd->status.sp = 0;
- clif_updatestatus(sd,SP_SP);
- }
- flag.idef= flag.idef2= 1;
- break;
- case MO_TRIPLEATTACK:
- skillratio += 20*skill_lv;
- break;
- case MO_CHAINCOMBO:
- skillratio += 50+50*skill_lv;
- break;
- case MO_COMBOFINISH:
- skillratio += 140+60*skill_lv;
- break;
- case BA_MUSICALSTRIKE:
- skillratio += 40*skill_lv-40;
- break;
- case DC_THROWARROW:
- skillratio += 50*skill_lv;
- break;
- case CH_TIGERFIST:
- skillratio += 100*skill_lv-60;
- break;
- case CH_CHAINCRUSH:
- skillratio += 300+100*skill_lv;
- break;
- case CH_PALMSTRIKE:
- skillratio += 100+100*skill_lv;
- break;
- case LK_HEADCRUSH:
- skillratio += 40*skill_lv;
- break;
- case LK_JOINTBEAT:
- skillratio += 10*skill_lv-50;
- break;
- case ASC_METEORASSAULT:
- skillratio += 40*skill_lv-60;
- flag.cardfix = 0;
- break;
- case SN_SHARPSHOOTING:
- skillratio += 50*skill_lv;
- break;
- case CG_ARROWVULCAN:
- skillratio += 100+100*skill_lv;
- break;
- case AS_SPLASHER:
- skillratio += 400+50*skill_lv;
- if (sd)
- skillratio += 20*pc_checkskill(sd,AS_POISONREACT);
- if(wflag>1) //FIXME: Splash damage... is this the correct method? [Skotlex]
- skillratio /= wflag;
- flag.cardfix = 0;
- break;
- case ASC_BREAKER:
- skillratio += 100*skill_lv-100;
- flag.cardfix = 0;
- break;
- case PA_SACRIFICE:
- //40% less effective on siege maps. [Skotlex]
- skillratio += 10*skill_lv-10;
- flag.idef = flag.idef2 = 1;
- break;
- case PA_SHIELDCHAIN:
- skillratio += 30*skill_lv;
- break;
- case WS_CARTTERMINATION:
- if(sd && sd->cart_weight > 0)
- skillratio += sd->cart_weight / (10 * (16 - skill_lv)) - 100;
- else if (!sd)
- skillratio += battle_config.max_cart_weight / (10 * (16 - skill_lv));
- flag.cardfix = 0;
- break;
- case TK_DOWNKICK:
- skillratio += 60 + 20*skill_lv;
- break;
- case TK_STORMKICK:
- skillratio += 60 + 20*skill_lv;
- break;
- case TK_TURNKICK:
- skillratio += 90 + 30*skill_lv;
- break;
- case TK_COUNTER:
- skillratio += 90 + 30*skill_lv;
- break;
- case TK_JUMPKICK:
- skillratio += -70 + 10*skill_lv;
- if (sc && sc->data[SC_COMBO].timer != -1 && sc->data[SC_COMBO].val1 == skill_num)
- skillratio += 10*status_get_lv(src)/3;
- break;
- case GS_BULLSEYE:
- skillratio += 400;
- break;
- case GS_TRACKING:
- skillratio += 60*skill_lv;
- if (skill_lv == 2) skillratio += 20;
- if (skill_lv == 3) skillratio += 80;
- if (skill_lv >= 4) skillratio += 60*(skill_lv-3);
- if (skill_lv == 10) skillratio += 80;
- break;
- case GS_PIERCINGSHOT:
- skillratio += 20*skill_lv;
- break;
- case GS_RAPIDSHOWER:
- skillratio += 10*skill_lv;
- break;
- case GS_DESPERADO:
- skillratio += 50*skill_lv - 50;
- break;
- case GS_DUST:
- skillratio += 50*skill_lv;
- break;
- case GS_FULLBUSTER:
- skillratio += 200 + 100*skill_lv;
- break;
- case GS_SPREADATTACK:
- skillratio += 20*skill_lv-20;
- break;
- case NJ_HUUMA:
- skillratio += 50 + 150*skill_lv;
- break;
- case NJ_TATAMIGAESHI:
- skillratio += 10*skill_lv;
- break;
- case NJ_KASUMIKIRI:
- skillratio += 10*skill_lv;
- break;
- case NJ_KIRIKAGE:
- skillratio += 100*skill_lv-100;
- break;
- case KN_CHARGEATK:
- skillratio += wflag*15; //FIXME: How much is the actual bonus? [Skotlex]
- break;
- case HT_PHANTASMIC:
- skillratio += 50;
- break;
- case MO_BALKYOUNG:
- skillratio += 200;
- break;
- }
-
- ATK_RATE(skillratio);
-
- //Constant/misc additions from skills
- switch (skill_num) {
- case MO_EXTREMITYFIST:
- ATK_ADD(250 + 150*skill_lv);
- break;
- case TK_DOWNKICK:
- case TK_STORMKICK:
- case TK_TURNKICK:
- case TK_COUNTER:
- case TK_JUMPKICK:
- //TK_RUN kick damage bonus.
- if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST)
- ATK_ADD(10*pc_checkskill(sd, TK_RUN));
- break;
- case GS_MAGICALBULLET:
- {
- int matk1=status_get_matk1(src),matk2=status_get_matk2(src);
- if(matk1>matk2)
- {
- ATK_ADD(matk2+rand()%(matk1-matk2+1));
- } else ATK_ADD(matk2);
- break;
- }
- }
- }
- //Div fix.
- damage_div_fix(wd.damage, wd.div_);
- //Here comes a second pass for skills that stack to the previously defined % damage. [Skotlex]
- skillratio = 100;
- //Skill damage modifiers that affect linearly stacked damage.
- if (sc && skill_num != PA_SACRIFICE) {
- if(sc->data[SC_TRUESIGHT].timer != -1)
- skillratio += 2*sc->data[SC_TRUESIGHT].val1;
- // It is still not quite decided whether it works on bosses or not...
- if(sc->data[SC_EDP].timer != -1 /*&& !(t_mode&MD_BOSS)*/ && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT)
- skillratio += 50 +50*sc->data[SC_EDP].val1;
- }
- switch (skill_num) {
- case AS_SONICBLOW:
- if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ASSASIN)
- skillratio += (map_flag_gvg(src->m))?25:100; //+25% dmg on woe/+100% dmg on nonwoe
- if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
- skillratio += 10;
- break;
- case CR_SHIELDBOOMERANG:
- if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
- skillratio += 100;
- break;
- }
- if (sd && sd->skillatk[0].id != 0)
- {
- for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++);
- if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
- //May seem wrong as it also applies on top of other modifiers, but adding, say, 10%
- //to 800% dmg -> 810% would make the bonus a little lame. [Skotlex]
- skillratio += sd->skillatk[i].val;
- }
- if (skillratio != 100)
- ATK_RATE(skillratio);
-
- if(sd)
- {
- if (skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE
- && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS
- && !flag.cri)
- { //Elemental/Racial adjustments
- if(sd->right_weapon.def_ratio_atk_ele & (1<<t_ele) ||
- sd->right_weapon.def_ratio_atk_race & (1<<t_race) ||
- sd->right_weapon.def_ratio_atk_race & (is_boss(target)?1<<10:1<<11)
- )
- flag.pdef = 1;
-
- if(sd->left_weapon.def_ratio_atk_ele & (1<<t_ele) ||
- sd->left_weapon.def_ratio_atk_race & (1<<t_race) ||
- sd->left_weapon.def_ratio_atk_race & (is_boss(target)?1<<10:1<<11)
- ) { //Pass effect onto right hand if configured so. [Skotlex]
- if (battle_config.left_cardfix_to_right && flag.rh)
- flag.pdef = 1;
- else
- flag.pdef2 = 1;
- }
- }
-
- if (skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS)
- { //Ignore Defense?
- if (!flag.idef && (
- (tmd && sd->right_weapon.ignore_def_mob & (is_boss(target)?2:1)) ||
- sd->right_weapon.ignore_def_ele & (1<<t_ele) ||
- sd->right_weapon.ignore_def_race & (1<<t_race) ||
- sd->right_weapon.ignore_def_race & (is_boss(target)?1<<10:1<<11)
- ))
- flag.idef = 1;
-
- if (!flag.idef2 && (
- (tmd && sd->left_weapon.ignore_def_mob & (is_boss(target)?2:1)) ||
- sd->left_weapon.ignore_def_ele & (1<<t_ele) ||
- sd->left_weapon.ignore_def_race & (1<<t_race) ||
- sd->left_weapon.ignore_def_race & (is_boss(target)?1<<10:1<<11)
- )) {
- if(battle_config.left_cardfix_to_right && flag.rh) //Move effect to right hand. [Skotlex]
- flag.idef = 1;
- else
- flag.idef2 = 1;
- }
- }
- }
-
- if (!flag.idef || !flag.idef2)
- { //Defense reduction
- short vit_def;
- if(battle_config.vit_penalty_type)
- {
- unsigned char target_count; //256 max targets should be a sane max
- target_count = unit_counttargeted(target,battle_config.vit_penalty_count_lv);
- if(target_count >= battle_config.vit_penalty_count) {
- if(battle_config.vit_penalty_type == 1) {
- def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- } else { //Assume type 2
- def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- }
- }
- if(def1 < 0 || skill_num == AM_ACIDTERROR) def1 = 0; //Acid Terror ignores only armor defense. [Skotlex]
- if(def2 < 1) def2 = 1;
- }
- //Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def
- if (tsd) //Sd vit-eq
- { //[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1))
- vit_def = def2*(def2-15)/150;
- vit_def = def2/2 + (vit_def>0?rand()%vit_def:0);
-
- if((battle_check_undead(s_race,status_get_elem_type(src)) || s_race==RC_DEMON) &&
- (skill=pc_checkskill(tsd,AL_DP)) >0)
- vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
- } else { //Mob-Pet vit-eq
- //VIT + rnd(0,[VIT/20]^2-1)
- vit_def = (def2/20)*(def2/20);
- vit_def = def2 + (vit_def>0?rand()%vit_def:0);
- }
-
- if (sd && battle_config.player_defense_type) {
- vit_def += def1*battle_config.player_defense_type;
- def1 = 0;
- } else if (md && battle_config.monster_defense_type) {
- vit_def += def1*battle_config.monster_defense_type;
- def1 = 0;
- } else if(pd && battle_config.pet_defense_type) {
- vit_def += def1*battle_config.pet_defense_type;
- def1 = 0;
- }
- if (def1 > 100) def1 = 100;
- ATK_RATE2(
- flag.idef ?100:
- (flag.pdef ?flag.pdef *(def1 + vit_def):
- 100-def1),
- flag.idef2?100:
- (flag.pdef2?flag.pdef2*(def1 + vit_def):
- 100-def1)
- );
- ATK_ADD2(
- flag.idef ||flag.pdef ?0:-vit_def,
- flag.idef2||flag.pdef2?0:-vit_def
- );
- }
-
- //Post skill/vit reduction damage increases
- if (sc && skill_num != LK_SPIRALPIERCE)
- { //SC skill damages
- if(sc->data[SC_AURABLADE].timer!=-1)
- ATK_ADD(20*sc->data[SC_AURABLADE].val1);
- }
-
- //Refine bonus
- if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) {
- if (skill_num == MO_FINGEROFFENSIVE) //Counts refine bonus multiple times
- {
- ATK_ADD2(wd.div_*status_get_atk2(src), wd.div_*status_get_atk_2(src));
- } else {
- ATK_ADD2(status_get_atk2(src), status_get_atk_2(src));
- }
- }
-
- //Set to min of 1
- if (flag.rh && wd.damage < 1) wd.damage = 1;
- if (flag.lh && wd.damage2 < 1) wd.damage2 = 1;
-
- if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST
- && skill_num != CR_GRANDCROSS)
- { //Add mastery damage
- wd.damage = battle_addmastery(sd,target,wd.damage,0);
- if (flag.lh) wd.damage2 = battle_addmastery(sd,target,wd.damage2,1);
-
- if (pc_checkskill(sd,SG_SUN_ANGER) || pc_checkskill(sd,SG_MOON_ANGER) || pc_checkskill(sd,SG_STAR_ANGER))
- { //SG Anger bonus - ATK_ADDRATE [Komurka]
- static int type[] = { SG_SUN_ANGER, SG_MOON_ANGER, SG_STAR_ANGER };
- short t_class = status_get_class(target);
- if (sc && sc->data[SC_MIRACLE].timer!=-1 && (skill = pc_checkskill(sd,type[2])))
- {
- skillratio = (sd->status.base_level + status_get_str(src) + status_get_dex(src)+ status_get_luk(src))/(skill<4?12-3*skill:1);
- ATK_ADDRATE(skillratio);
- }
- else for (i = 0; i < 3; i++)
- {
- if (t_class == sd->hate_mob[i] && (skill = pc_checkskill(sd,type[i])))
- {
- skillratio = (sd->status.base_level + (i==2?status_get_str(src):0) + status_get_dex(src)+ status_get_luk(src))/(skill<4?12-3*skill:1);
- ATK_ADDRATE(skillratio);
- break;
- }
- }
- }
- }
- } //Here ends flag.hit section, the rest of the function applies to both hitting and missing attacks
- else if(wd.div_ < 0) //Since the attack missed...
- wd.div_ *= -1;
-
- if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)
- return wd; //Enough, rest is not needed.
-
- if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
- ATK_ADD(skill*2);
-
- if(skill_num==TF_POISON)
- ATK_ADD(15*skill_lv);
-
- if(skill_num==ASC_BREAKER) //Breaker's int-based damage.
- ATK_ADD(rand()%500 + 500 + skill_lv * status_get_int(src) * 5);
-
- if ((sd && (skill_num || !battle_config.pc_attack_attr_none)) ||
- (md && (skill_num || !battle_config.mob_attack_attr_none)) ||
- (pd && (skill_num || !battle_config.pet_attack_attr_none)))
- { //Elemental attribute fix
- short t_element = status_get_element(target);
- if (!(!sd && tsd && battle_config.mob_ghostring_fix && t_ele==8))
- {
- if (wd.damage > 0)
- {
- wd.damage=battle_attr_fix(src,target,wd.damage,s_ele,t_element);
- if(skill_num==MC_CARTREVOLUTION) //Cart Revolution applies the element fix once more with neutral element
- wd.damage = battle_attr_fix(src,target,wd.damage,0,t_element);
- }
- if (flag.lh && wd.damage2 > 0)
- wd.damage2 = battle_attr_fix(src,target,wd.damage2,s_ele_,t_element);
- }
- if(sc && sc->data[SC_WATK_ELEMENT].timer != -1)
- { //Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
- int damage=0;
- battle_calc_base_damage(src, target, &damage, NULL, (flag.arrow?2:0));
- damage = damage*sc->data[SC_WATK_ELEMENT].val2/100;
- damage = battle_attr_fix(src,target,damage,sc->data[SC_WATK_ELEMENT].val1,t_element);
- ATK_ADD(damage);
- }
- }
-
- if ((!flag.rh || wd.damage == 0) && (!flag.lh || wd.damage2 == 0))
- flag.cardfix = 0; //When the attack does no damage, avoid doing %bonuses
-
- if (sd)
- {
- if (skill_num != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus.
- ATK_ADD2(wd.div_*sd->right_weapon.star, wd.div_*sd->left_weapon.star);
- if (skill_num==MO_FINGEROFFENSIVE) { //The finger offensive spheres on moment of attack do count. [Skotlex]
- ATK_ADD(wd.div_*sd->spiritball_old*3);
- } else {
- ATK_ADD(wd.div_*sd->spiritball*3);
- }
-
- //Card Fix, sd side
- if (flag.cardfix)
- {
- short cardfix = 1000, cardfix_ = 1000;
- short t_class = status_get_class(target);
- short t_race2 = status_get_race2(target);
- if(sd->state.arrow_atk)
- {
- cardfix=cardfix*(100+sd->right_weapon.addrace[t_race]+sd->arrow_addrace[t_race])/100;
- cardfix=cardfix*(100+sd->right_weapon.addele[t_ele]+sd->arrow_addele[t_ele])/100;
- cardfix=cardfix*(100+sd->right_weapon.addsize[t_size]+sd->arrow_addsize[t_size])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?10:11]+sd->arrow_addrace[is_boss(target)?10:11])/100;
- } else { //Melee attack
- if(!battle_config.left_cardfix_to_right)
- {
- cardfix=cardfix*(100+sd->right_weapon.addrace[t_race])/100;
- cardfix=cardfix*(100+sd->right_weapon.addele[t_ele])/100;
- cardfix=cardfix*(100+sd->right_weapon.addsize[t_size])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?10:11])/100;
-
- if (flag.lh)
- {
- cardfix_=cardfix_*(100+sd->left_weapon.addrace[t_race])/100;
- cardfix_=cardfix_*(100+sd->left_weapon.addele[t_ele])/100;
- cardfix_=cardfix_*(100+sd->left_weapon.addsize[t_size])/100;
- cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100;
- cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?10:11])/100;
- }
- } else {
- cardfix=cardfix*(100+sd->right_weapon.addrace[t_race]+sd->left_weapon.addrace[t_race])/100;
- cardfix=cardfix*(100+sd->right_weapon.addele[t_ele]+sd->left_weapon.addele[t_ele])/100;
- cardfix=cardfix*(100+sd->right_weapon.addsize[t_size]+sd->left_weapon.addsize[t_size])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?10:11]+sd->left_weapon.addrace[is_boss(target)?10:11])/100;
- }
- }
-
- for(i=0;i<sd->right_weapon.add_damage_class_count;i++) {
- if(sd->right_weapon.add_damage_classid[i] == t_class) {
- cardfix=cardfix*(100+sd->right_weapon.add_damage_classrate[i])/100;
- break;
- }
- }
-
- if (flag.lh)
- {
- for(i=0;i<sd->left_weapon.add_damage_class_count;i++) {
- if(sd->left_weapon.add_damage_classid[i] == t_class) {
- cardfix_=cardfix_*(100+sd->left_weapon.add_damage_classrate[i])/100;
- break;
- }
- }
- }
-
- if(wd.flag&BF_LONG)
- cardfix=cardfix*(100+sd->long_attack_atk_rate)/100;
-
- if (cardfix != 1000 || cardfix_ != 1000)
- ATK_RATE2(cardfix/10, cardfix_/10); //What happens if you use right-to-left and there's no right weapon, only left?
- }
-
- if (skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN) { //Refine bonus applies after cards and elements.
- short index= sd->equip_index[8];
- if (index >= 0 &&
- sd->inventory_data[index] &&
- sd->inventory_data[index]->type == 5)
- ATK_ADD(10*sd->status.inventory[index].refine);
- }
- } //if (sd)
-
- //Card Fix, tsd side - Cards always apply on the target. [Skotlex]
- if (tsd) {
- short s_size,s_race2,s_class;
- short cardfix=1000;
-
- s_size = status_get_size(src);
- s_race2 = status_get_race2(src);
- s_class = status_get_class(src);
-
- cardfix=cardfix*(100-tsd->subele[s_ele])/100;
- cardfix=cardfix*(100-tsd->subsize[s_size])/100;
- cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
- cardfix=cardfix*(100-tsd->subrace[s_race])/100;
- cardfix=cardfix*(100-tsd->subrace[is_boss(src)?10:11])/100;
-
- for(i=0;i<tsd->add_dmg_count;i++) {
- if(tsd->add_dmg[i].class_ == s_class) {
- cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100;
- break;
- }
- }
-
- if(wd.flag&BF_SHORT)
- cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
- else // BF_LONG (there's no other choice)
- cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
-
- if (cardfix != 1000)
- ATK_RATE(cardfix/10);
- }
-
- if(flag.infdef)
- { //Plants receive 1 damage when hit
- if (flag.rh && (flag.hit || wd.damage>0))
- wd.damage = 1;
- if (flag.lh && (flag.hit || wd.damage2>0))
- wd.damage2 = 1;
- if (!(battle_config.skill_min_damage&1))
- //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex]
- return wd;
- }
-
- if(sd && !skill_num && !flag.cri)
- { //Check for double attack.
- if(( (skill_lv = 5*pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) ||
- sd->double_rate > 0) //Success chance is not added, the higher one is used? [Skotlex]
- {
- if (rand()%100 < (skill_lv>sd->double_rate?skill_lv:sd->double_rate))
- {
- wd.div_=skill_get_num(TF_DOUBLE,skill_lv?skill_lv:1);
- damage_div_fix(wd.damage, wd.div_);
- wd.type = 0x08;
- }
- } else if (( (skill_lv = 5*pc_checkskill(sd,GS_CHAINACTION)) > 0 && sd->weapontype1 == W_REVOLVER) || sd->double_rate > 0)
- if (rand()%100 < (skill_lv>sd->double_rate?skill_lv:sd->double_rate))
- {
- wd.div_=skill_get_num(GS_CHAINACTION,skill_lv?skill_lv:1);
- damage_div_fix(wd.damage, wd.div_);
- wd.type = 0x08;
- }
- }
-
- if(!flag.rh || wd.damage<1)
- wd.damage=0;
-
- if(!flag.lh || wd.damage2<1)
- wd.damage2=0;
-
- if (sd)
- {
- if (!flag.rh && flag.lh)
- { //Move lh damage to the rh
- wd.damage = wd.damage2;
- wd.damage2 = 0;
- flag.rh=1;
- flag.lh=0;
- } else if(sd->status.weapon > MAX_WEAPON_TYPE)
- { //Dual-wield
- if (wd.damage > 0)
- {
- skill = pc_checkskill(sd,AS_RIGHT);
- wd.damage = wd.damage * (50 + (skill * 10))/100;
- if(wd.damage < 1) wd.damage = 1;
- }
- if (wd.damage2 > 0)
- {
- skill = pc_checkskill(sd,AS_LEFT);
- wd.damage2 = wd.damage2 * (30 + (skill * 10))/100;
- if(wd.damage2 < 1) wd.damage2 = 1;
- }
- } else if(sd->status.weapon == W_KATAR)
- { //Katars
- skill = pc_checkskill(sd,TF_DOUBLE);
- wd.damage2 = wd.damage * (1 + (skill * 2))/100;
-
- if(wd.damage > 0 && wd.damage2 < 1) wd.damage2 = 1;
- flag.lh = 1;
- }
- }
-
- if(wd.damage > 0 || wd.damage2 > 0)
- {
- if(wd.damage2<1) {
- wd.damage=battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
- if (map_flag_gvg(target->m))
- wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
- } else if(wd.damage<1) {
- wd.damage2=battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
- if (map_flag_gvg(target->m))
- wd.damage2=battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
- }
- else
- {
- int d1=wd.damage+wd.damage2,d2=wd.damage2;
- wd.damage=battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag);
- if (map_flag_gvg(target->m))
- wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
- wd.damage2=(d2*100/d1)*wd.damage/100;
- if(wd.damage > 1 && wd.damage2 < 1) wd.damage2=1;
- wd.damage-=wd.damage2;
- }
- }
-
- if(sd && sd->classchange && tmd && !(t_mode&MD_BOSS) && !tmd->guardian_data && (tmd->class_ < 1324 || tmd->class_ > 1363)
- && !mob_is_clone(tmd->class_) && (rand()%10000 < sd->classchange))
- { //Classchange:
- struct mob_db *mob;
- int k, class_;
- i = 0;
- do {
- do {
- class_ = rand() % MAX_MOB_DB;
- } while (!mobdb_checkid(class_));
-
- k = rand() % 1000000;
- mob = mob_db(class_);
- } while ((mob->mode&(MD_BOSS|MD_PLANT) || mob->summonper[0] <= k) && (i++) < 2000);
- if (i< 2000)
- mob_class_change(((struct mob_data *)target),class_);
- }
-
- if (wd.damage > 0 || wd.damage2 > 0) {
- if (sd && battle_config.equip_self_break_rate)
- { // Self weapon breaking
- int breakrate = battle_config.equip_natural_break_rate;
- if (sc) {
- if(sc->data[SC_OVERTHRUST].timer!=-1)
- breakrate += 10;
- if(sc->data[SC_MAXOVERTHRUST].timer!=-1)
- breakrate += 10;
- }
- if (breakrate)
- skill_break_equip(src, EQP_WEAPON, breakrate, BCT_SELF);
- }
- if (battle_config.equip_skill_break_rate)
- { // Target equipment breaking
- int breakrate[2] = {0,0}; // weapon = 0, armor = 1
- if (sd) { // Break rate from equipment
- breakrate[0] += sd->break_weapon_rate;
- breakrate[1] += sd->break_armor_rate;
- }
- if (sc) {
- if (sc->data[SC_MELTDOWN].timer!=-1) {
- breakrate[0] += 100*sc->data[SC_MELTDOWN].val1;
- breakrate[1] += 70*sc->data[SC_MELTDOWN].val1;
- }
- }
- if (breakrate[0])
- skill_break_equip(target, EQP_WEAPON, breakrate[0], BCT_ENEMY);
- if (breakrate[1])
- skill_break_equip(target, EQP_ARMOR, breakrate[1], BCT_ENEMY);
- }
- }
-
- //SG_FUSION hp penalty [Komurka]
- if (sc && sc->data[SC_FUSION].timer!=-1)
- {
- int hp= status_get_max_hp(src);
- if (sd && tsd) {
- hp = 8*hp/100;
- if (100*sd->status.hp <= 20*sd->status.max_hp)
- hp = sd->status.hp;
- } else
- hp = 5*hp/1000;
- battle_damage(NULL, src, hp, 0, 1);
- }
-
- return wd;
-}
-
-/*==========================================
- * battle_calc_magic_attack [DracoRPG]
- *------------------------------------------
- */
-struct Damage battle_calc_magic_attack(
- struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
- {
- struct map_session_data *sd=NULL, *tsd=NULL;
- struct mob_data *md=NULL, *tmd=NULL;
- struct pet_data *pd=NULL;//, *tpd=NULL; (Noone can target pets)
- struct Damage ad;
- unsigned short skillratio = 100; //Skill dmg modifiers.
-
- short i;
- short t_mode = status_get_mode(target);
- short t_race, t_size, t_ele, s_race, s_size, s_ele;
- struct {
- unsigned imdef : 1;
- unsigned infdef : 1;
- unsigned elefix : 1;
- unsigned cardfix : 1;
- } flag;
-
- memset(&ad,0,sizeof(ad));
- memset(&flag,0,sizeof(flag));
-
- if(src==NULL || target==NULL)
- {
- nullpo_info(NLP_MARK);
- return ad;
- }
- //Initial flag
- flag.elefix=1;
- flag.cardfix=1;
-
- //Initial Values
- ad.damage = 1;
- ad.div_=skill_get_num(skill_num,skill_lv);
- ad.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:status_get_amotion(src); //Amotion should be 0 for ground skills.
- ad.dmotion=status_get_dmotion(target);
- ad.blewcount = skill_get_blewcount(skill_num,skill_lv);
- ad.flag=BF_MAGIC|BF_LONG|BF_SKILL;
- ad.dmg_lv=ATK_DEF;
-
- switch (src->type)
- {
- case BL_PC:
- sd=(struct map_session_data *)src;
- break;
- case BL_MOB:
- md=(struct mob_data *)src;
- break;
- case BL_PET:
- pd=(struct pet_data *)src;
- break;
- }
- switch (target->type)
- {
- case BL_PC:
- tsd=(struct map_session_data *)target;
- if (pd) { //Pets can't target players
- memset(&ad,0,sizeof(ad));
- return ad;
- }
- break;
- case BL_MOB:
- tmd=(struct mob_data *)target;
- break;
- case BL_PET://Cannot target pets
- memset(&ad,0,sizeof(ad));
- return ad;
- }
-
- //Initialize variables that will be used afterwards
- t_race = status_get_race(target);
- t_size = status_get_size(target);
- t_ele = status_get_elem_type(target);
-
- s_race = status_get_race(src);
- s_size = status_get_size(src);
- s_ele = skill_get_pl(skill_num);
-
- if (s_ele == -1) // pl=-1 : the skill takes the weapon's element
- s_ele = status_get_attack_element(src);
- else if (s_ele == -2) //Use status element
- s_ele = status_get_attack_sc_element(src);
-
- //Set miscellaneous data that needs be filled
- if(sd) {
- sd->state.arrow_atk = 0;
- if (sd->skillblown[0].id != 0)
- { //Apply the bonus blewcount. [Skotlex]
- for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
- if (i < MAX_PC_BONUS && sd->skillblown[i].id == skill_num)
- ad.blewcount += sd->skillblown[i].val;
- }
- }
-
- if (battle_config.skillrange_by_distance &&
- (src->type&battle_config.skillrange_by_distance)
- ) { //Skill range based on distance between src/target [Skotlex]
- if (check_distance_bl(src, target, 3))
- ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT;
- else
- ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG;
- }
-
- flag.infdef=(t_mode&MD_PLANT?1:0);
-
- switch(skill_num)
- {
- case MG_FIREWALL:
- if(mflag) { //mflag has a value when it was checked against an undead in skill.c [Skotlex]
- ad.blewcount = 0; //No knockback
- ad.dmotion = 0; //No flinch animation.
- } else
- ad.blewcount |= 0x10000;
- break;
- case WZ_STORMGUST: //Should knockback randomly.
- ad.blewcount|=0x40000;
- break;
- case PR_SANCTUARY:
- ad.blewcount|=0x10000;
- case AL_HEAL:
- case PR_BENEDICTIO:
- case WZ_FIREPILLAR:
- flag.imdef = 1;
- break;
- case HW_GRAVITATION:
- flag.imdef = 1;
- flag.elefix = 0;
- break;
- case PR_ASPERSIO:
- flag.imdef = 1;
- case PF_SOULBURN: //Does not ignores mdef
- flag.elefix = 0;
- flag.cardfix = 0;
- break;
- case PR_TURNUNDEAD:
- flag.imdef = 1;
- flag.cardfix = 0;
- break;
- case NPC_GRANDDARKNESS:
- case CR_GRANDCROSS:
- flag.cardfix = 0;
- break;
- }
-
- if(is_boss(target)) //Bosses can't be knocked-back
- ad.blewcount = 0;
-
- if (!flag.infdef) //No need to do the math for plants
- {
-
-//MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
-#define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; }
-//Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
-#define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; }
-//Adds an absolute value to damage. 100 = +100 damage
-#define MATK_ADD( a ) { ad.damage+= a; }
-
- switch (skill_num)
- { //Calc base damage according to skill
- case AL_HEAL:
- case PR_BENEDICTIO:
- ad.damage = skill_calc_heal(src,skill_lv)/2;
- if (sd)
- ad.damage += ad.damage * pc_checkskill(sd, HP_MEDITATIO) * 2 / 100;
- break;
- case PR_ASPERSIO:
- ad.damage = 40;
- break;
- case PR_SANCTUARY:
- ad.damage = (skill_lv>6)?388:skill_lv*50;
- break;
- case ALL_RESURRECTION:
- case PR_TURNUNDEAD:
- if(battle_check_undead(t_race,t_ele)){
- int hp, mhp, thres;
- hp = status_get_hp(target);
- mhp = status_get_max_hp(target);
- thres = (skill_lv * 20) + status_get_luk(src) + status_get_int(src) + status_get_lv(src) + ((200 - hp * 200 / mhp));
- if(thres > 700) thres = 700;
- if(rand()%1000 < thres && !(t_mode&MD_BOSS))
- ad.damage = hp;
- else
- ad.damage = status_get_lv(src) + status_get_int(src) + skill_lv * 10;
- }
- break;
- case PF_SOULBURN:
- if (!tsd) {
- memset(&ad,0,sizeof(ad));
- return ad;
- } else
- ad.damage = tsd->status.sp * 2;
- break;
- case HW_GRAVITATION:
- ad.damage = 200+200*skill_lv;
- break;
- default:
- {
- unsigned short matkmin,matkmax;
-
- matkmin = status_get_matk2(src);
- matkmax = status_get_matk1(src);
-
- MATK_ADD(matkmin+(matkmax>matkmin?rand()%(matkmax-matkmin+1):0));
-
- if(skill_num == MG_NAPALMBEAT || skill_num == HW_NAPALMVULCAN){ // Divide MATK in case of multiple targets skill
- if(mflag>0)
- ad.damage/= mflag;
- else if(battle_config.error_log)
- ShowError("0 enemies targeted by Napalm Beat/Vulcan, divide per 0 avoided!\n");
- }
-
- switch(skill_num){
- case MG_NAPALMBEAT:
- skillratio += skill_lv*10-30;
- break;
- case MG_SOULSTRIKE:
- if (battle_check_undead(t_race,t_ele))
- skillratio += 5*skill_lv;
- break;
- case MG_FIREBALL:
- if(mflag>2)
- ad.damage = 0;
- else {
- int drate[]={100,90,70};
- MATK_RATE(drate[mflag]);
- skillratio += 70+10*skill_lv;
- }
- break;
- case MG_FIREWALL:
- skillratio -= 50;
- break;
- case MG_THUNDERSTORM:
- skillratio -= 20;
- break;
- case MG_FROSTDIVER:
- skillratio += 10*skill_lv;
- break;
- case AL_HOLYLIGHT:
- skillratio += 25;
- if (sd && sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_PRIEST)
- skillratio *= 5; //Does 5x damage include bonuses from other skills?
- break;
- case AL_RUWACH:
- skillratio += 45;
- break;
- case WZ_FROSTNOVA:
- skillratio += (100+skill_lv*10)*2/3-100;
- break;
- case WZ_FIREPILLAR:
- if (skill_lv > 10)
- skillratio += 100;
- else
- skillratio -= 80;
- break;
- case WZ_SIGHTRASHER:
- skillratio += 20*skill_lv;
- break;
- case WZ_VERMILION:
- skillratio += 20*skill_lv-20;
- break;
- case WZ_WATERBALL:
- skillratio += 30*skill_lv;
- break;
- case WZ_STORMGUST:
- skillratio += 40*skill_lv;
- break;
- case HW_NAPALMVULCAN:
- skillratio += 10*skill_lv-30;
- break;
- case SL_STIN:
- skillratio += (t_size?-99:10*skill_lv); //target size must be small (0) for full damage.
- break;
- case SL_STUN:
- skillratio += (t_size!=2?5*skill_lv:-99); //Full damage is dealt on small/medium targets
- break;
- case SL_SMA:
- skillratio += -60 + status_get_lv(src); //Base damage is 40% + lv%
- break;
- case NJ_KOUENKA:
- skillratio -= 10;
- break;
- case NJ_BAKUENRYU:
- //skillratio += 50 + 150*skill_lv;
- // Possibly just add to matk?
- MATK_ADD(150 + 150*skill_lv);
- break;
- case NJ_HYOUSYOURAKU:
- //skillratio += 50*skill_lv;
- // Possibly just add to matk?
- MATK_ADD(100 + 50*skill_lv);
- break;
- case NJ_RAIGEKISAI:
- //skillratio += 60 + 40*skill_lv;
- // Possibly just add to matk?
- MATK_ADD(200 + 40*skill_lv);
- break;
- case NJ_KAMAITACHI:
- //skillratio += 100*skill_lv;
- // Possibly just add to matk?
- MATK_ADD(100 + 100*skill_lv);
- break;
- }
-
- if (sd && sd->skillatk[0].id != 0)
- {
- for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++)
- if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
- //If we apply skillatk[] as ATK_RATE, it will also affect other skills,
- //unfortunately this way ignores a skill's constant modifiers...
- skillratio += sd->skillatk[i].val;
- }
-
- MATK_RATE(skillratio);
-
- //Constant/misc additions from skills
- if (skill_num == WZ_FIREPILLAR)
- MATK_ADD(50);
- }
- }
-
- if(sd) {
- //Ignore Defense?
- if (!flag.imdef && (
- sd->ignore_mdef_ele & (1<<t_ele) ||
- sd->ignore_mdef_race & (1<<t_race) ||
- sd->ignore_mdef_race & (is_boss(target)?1<<10:1<<11)
- ))
- flag.imdef = 1;
- }
-
- if(!flag.imdef){
- if(battle_config.magic_defense_type)
- ad.damage = ad.damage - (status_get_mdef(target)*battle_config.magic_defense_type) - status_get_mdef2(target);
- else
- ad.damage = ad.damage * (100-status_get_mdef(target))/100 - status_get_mdef2(target);
- }
-
- if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)
- { //Apply the physical part of the skill's damage. [Skotlex]
- struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag);
- ad.damage = (wd.damage + ad.damage) * (100 + 40*skill_lv)/100;
- if(src==target)
- {
- if (src->type == BL_PC)
- ad.damage = ad.damage/2;
- else
- ad.damage = 0;
- }
- }
-
- if(ad.damage<1)
- ad.damage=1;
-
- if (flag.elefix)
- ad.damage=battle_attr_fix(src, target, ad.damage, s_ele, status_get_element(target));
-
- if (sd && flag.cardfix) {
- short t_class = status_get_class(target);
- short cardfix=100;
-
- cardfix=cardfix*(100+sd->magic_addrace[t_race])/100;
- if (flag.elefix)
- cardfix=cardfix*(100+sd->magic_addele[t_ele])/100;
- cardfix=cardfix*(100+sd->magic_addsize[t_size])/100;
- cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?10:11])/100;
- for(i=0;i<sd->add_mdmg_count;i++) {
- if(sd->add_mdmg[i].class_ == t_class) {
- cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100;
- continue;
- }
- }
-
- MATK_RATE(cardfix);
- }
-
- if (tsd && skill_num != HW_GRAVITATION && skill_num != PF_SOULBURN)
- { //Card fixes always apply on the target side. [Skotlex]
- short s_race2=status_get_race2(src);
- short s_class= status_get_class(src);
- short cardfix=100;
-
- if (flag.elefix)
- cardfix=cardfix*(100-tsd->subele[s_ele])/100;
- cardfix=cardfix*(100-tsd->subsize[s_size])/100;
- cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
- cardfix=cardfix*(100-tsd->subrace[s_race])/100;
- cardfix=cardfix*(100-tsd->subrace[is_boss(src)?10:11])/100;
- for(i=0;i<tsd->add_mdef_count;i++) {
- if(tsd->add_mdef[i].class_ == s_class) {
- cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100;
- continue;
- }
- }
- //It was discovered that ranged defense also counts vs magic! [Skotlex]
- if (ad.flag&BF_SHORT)
- cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
- else
- cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
-
- cardfix=cardfix*(100-tsd->magic_def_rate)/100;
-
- MATK_RATE(cardfix);
- }
- }
-
- damage_div_fix(ad.damage, ad.div_);
-
- if (flag.infdef && ad.damage > 0)
- ad.damage = 1;
-
- if (tsd && status_isimmune(target)) {
- if (sd && battle_config.gtb_pvp_only) { // [MouseJstr]
- MATK_RATE(100 - battle_config.gtb_pvp_only);
- } else ad.damage = 0;
- }
-
- ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
- if (map_flag_gvg(target->m))
- ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
- if (ad.damage == 0) //Magic attack blocked? Consider it a miss so it doesn't invokes additional effects. [Skotlex]
- ad.dmg_lv = ATK_FLEE;
- return ad;
-}
-
-/*==========================================
- * ‚»‚Ì‘¼ƒ_ƒ??[ƒWŒvŽZ
- *------------------------------------------
- */
-struct Damage battle_calc_misc_attack(
- struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
-{
- int int_=status_get_int(bl);
- int dex=status_get_dex(bl);
- int skill,ele,race,size,cardfix,race2,t_mode;
- struct map_session_data *sd=NULL,*tsd=NULL;
- int damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv);
- struct Damage md;
- int damagefix=1;
-
- int aflag=BF_MISC|BF_SHORT|BF_SKILL;
-
- if( bl == NULL || target == NULL ){
- nullpo_info(NLP_MARK);
- memset(&md,0,sizeof(md));
- return md;
- }
-
- if(target->type == BL_PET) {
- memset(&md,0,sizeof(md));
- return md;
- }
-
- //Some initial values
- md.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:status_get_amotion(bl);
- md.dmotion=status_get_dmotion(target);
- md.damage2=0;
- md.type=0;
- md.dmg_lv=ATK_DEF;
-
- if( bl->type == BL_PC && (sd=(struct map_session_data *)bl) ) {
- sd->state.arrow_atk = 0;
- if (sd->skillblown[0].id != 0)
- { //Apply the bonus blewcount. [Skotlex]
- int i;
- for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
- if (i < MAX_PC_BONUS && sd->skillblown[i].id == skill_num)
- blewcount += sd->skillblown[i].val;
- }
- }
-
- if( target->type==BL_PC )
- tsd=(struct map_session_data *)target;
-
- t_mode = status_get_mode(target);
- ele = skill_get_pl(skill_num);
- if (ele == -1) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex]
- ele = 0;
- race = status_get_race(bl);
- size = status_get_size(bl);
- race2 = status_get_race(bl);
-
- switch(skill_num){
-
- case HT_LANDMINE: // ƒ‰ƒ“ƒhƒ}ƒCƒ“
- damage=skill_lv*(dex+75)*(100+int_)/100;
- break;
-
- case HT_BLASTMINE: // ƒuƒ‰ƒXƒgƒ}ƒCƒ“
- damage=skill_lv*(dex/2+50)*(100+int_)/100;
- break;
-
- case HT_CLAYMORETRAP: // ƒNƒŒƒCƒ‚ƒA?[ƒgƒ‰ƒbƒv
- damage=skill_lv*(dex/2+75)*(100+int_)/100;
- break;
-
- case HT_BLITZBEAT: // ƒuƒŠƒbƒcƒr?[ƒg
- if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
- skill=0;
- damage=(dex/10+int_/2+skill*3+40)*2;
- if(flag > 1)
- damage /= flag;
- aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
- break;
-
- case TF_THROWSTONE: // ?ΓŠ‚°
- damage=50;
- aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
- break;
-
- case BA_DISSONANCE: // •s‹¦˜a‰¹
- damage=30+skill_lv*10+pc_checkskill(sd,BA_MUSICALLESSON)*3;
- break;
-
- case NPC_SELFDESTRUCTION: // Ž©”š
- damage = status_get_hp(bl);
- damagefix = 0;
- break;
-
- case NPC_SMOKING: // ƒ^ƒoƒR‚ð‹z‚¤
- damage=3;
- damagefix=0;
- break;
-
- case NPC_DARKBREATH:
- {
- struct status_change *sc = status_get_sc(target);
- int hitrate=status_get_hit(bl) - status_get_flee(target) + 80;
- hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) );
- if(sc && sc->count && (sc->data[SC_SLEEP].timer!=-1 || sc->data[SC_STUN].timer!=-1 ||
- sc->data[SC_FREEZE].timer!=-1 || (sc->data[SC_STONE].timer!=-1 && sc->data[SC_STONE].val2==0) ) )
- hitrate = 1000000;
- if(rand()%100 < hitrate) {
- damage = 500 + (skill_lv-1)*1000 + rand()%1000;
- if(damage > 9999) damage = 9999;
- } else
- md.dmg_lv=ATK_FLEE;
- }
- break;
-
- case SN_FALCONASSAULT: /* ƒtƒ@ƒ‹ƒRƒ“ƒAƒTƒ‹ƒg */
- if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
- skill=0;
-
- //Blitz Beat lv5 Damage
- damage=(dex/10+int_/2+skill*3+40)*2;
- skill = skill_get_num(HT_BLITZBEAT, 5);
- damage_div_fix(damage, skill);
-
- //Falcon Assault Modifier
- damage=damage*(150+70*skill_lv)/100;
- if(flag > 1)
- damage /= flag;
- aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
- break;
-
- case PA_PRESSURE:
- damage=500+300*skill_lv;
- damagefix=0;
- aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
- break;
- case PA_GOSPEL:
- damage = 1+rand()%9999;
- aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
- break;
- case CR_ACIDDEMONSTRATION:
- { // updated the formula based on a Japanese formula found to be exact [Reddozen]
- int vit = status_get_vit(target);
- damage = 7*(vit*int_*int_) / (10*(vit+int_));
- if (tsd) damage/=2;
- aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
- break;
- }
- case NJ_ZENYNAGE:
- {
- int dmgnage = (500*skill_lv)+rand()%(500*skill_lv);
- damage=dmgnage;
- sd->status.zeny -= dmgnage;
- clif_updatestatus(sd,SP_ZENY);
- if(map_flag_vs(bl->m) || is_boss(bl))
- damage=damage/2; //temp value
- }
- break;
- }
-
- if(damagefix){
- if(damage<1 && skill_num != NPC_DARKBREATH)
- damage=1;
-
- if( tsd ){
- cardfix=100;
- cardfix=cardfix*(100-tsd->subele[ele])/100;
- cardfix=cardfix*(100-tsd->subsize[size])/100;
- cardfix=cardfix*(100-tsd->subrace2[race2])/100;
- cardfix=cardfix*(100-tsd->subrace[race])/100;
- cardfix=cardfix*(100-tsd->subrace[is_boss(bl)?10:11])/100;
- cardfix=cardfix*(100-tsd->misc_def_rate)/100;
- if(aflag&BF_SHORT)
- cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
- else // BF_LONG (there's no other choice)
- cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
-
- damage=damage*cardfix/100;
- }
- if (sd && skill_num > 0 && sd->skillatk[0].id != 0)
- {
- int i;
- for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++);
- if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
- damage += damage*sd->skillatk[i].val/100;
- }
-
- if(damage < 0) damage = 0;
- damage=battle_attr_fix(bl, target, damage, ele, status_get_element(target) ); // ‘®?«?C?³
- }
-
- div_=skill_get_num( skill_num,skill_lv );
- damage_div_fix(damage, div_);
-
- if(damage > 0 && t_mode&MD_PLANT && skill_num != PA_PRESSURE) //Pressure can vaporize plants.
- damage = 1;
-
- if(is_boss(target))
- blewcount = 0;
-
- if (battle_config.skillrange_by_distance &&
- (bl->type&battle_config.skillrange_by_distance)
- ) { //Skill range based on distance between src/target [Skotlex]
- if (check_distance_bl(bl, target, 3))
- aflag=(aflag&~BF_RANGEMASK)|BF_SHORT;
- else
- aflag=(aflag&~BF_RANGEMASK)|BF_LONG;
- }
-
- if (skill_num != PA_PRESSURE) //Pressure ignores all these things...
- damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // ÅIC³
- if (map_flag_gvg(target->m))
- damage=battle_calc_gvg_damage(bl,target,damage,div_,skill_num,skill_lv,aflag);
- md.damage=damage;
- md.div_=div_;
- md.blewcount=blewcount;
- md.flag=aflag;
- return md;
-}
-/*==========================================
- * ƒ_ƒ??[ƒWŒvŽZˆêŠ‡?ˆ—?—p
- *------------------------------------------
- */
-struct Damage battle_calc_attack( int attack_type,
- struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
-{
- struct Damage d;
- switch(attack_type){
- case BF_WEAPON:
- d = battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag);
- break;
- case BF_MAGIC:
- d = battle_calc_magic_attack(bl,target,skill_num,skill_lv,flag);
- break;
- case BF_MISC:
- d = battle_calc_misc_attack(bl,target,skill_num,skill_lv,flag);
- break;
- default:
- if (battle_config.error_log)
- ShowError("battle_calc_attack: unknown attack type! %d\n",attack_type);
- memset(&d,0,sizeof(d));
- break;
- }
- return d;
-}
-
-int battle_calc_return_damage(struct block_list *bl, int *damage, int flag) {
- struct map_session_data *sd=NULL;
- struct status_change *sc;
- int rdamage = 0;
-
- if (bl->type == BL_PC) sd = (struct map_session_data*)bl;
- sc = status_get_sc(bl);
-
- if(flag&BF_WEAPON) {
- //Bounces back part of the damage.
- if (flag & BF_SHORT) {
- if (sd && sd->short_weapon_damage_return)
- {
- rdamage += *damage * sd->short_weapon_damage_return / 100;
- if(rdamage < 1) rdamage = 1;
- }
- if (sc && sc->data[SC_REFLECTSHIELD].timer != -1)
- {
- rdamage += *damage * sc->data[SC_REFLECTSHIELD].val2 / 100;
- if (rdamage < 1) rdamage = 1;
- }
- } else if (flag & BF_LONG) {
- if (sd && sd->long_weapon_damage_return)
- {
- rdamage += *damage * sd->long_weapon_damage_return / 100;
- if (rdamage < 1) rdamage = 1;
- }
- }
- } else
- // magic_damage_return by [AppleGirl] and [Valaris]
- if(flag&BF_MAGIC)
- {
- if(sd && sd->magic_damage_return && rand()%100 < sd->magic_damage_return)
- { //Bounces back full damage, you take none.
- rdamage = *damage;
- *damage = 0;
- }
- }
- return rdamage;
-}
-
-void battle_drain(TBL_PC *sd, TBL_PC* tsd, int rdamage, int ldamage, int race, int boss)
-{
- struct weapon_data *wd;
- int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i, *damage;
- for (i = 0; i < 4; i++) {
- //First two iterations: Right hand
- if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; }
- else { wd = &sd->left_weapon; damage = &ldamage; }
- if (*damage <= 0) continue;
- //First and Third iterations: race, other two boss/nonboss state
- if (i == 0 || i == 2)
- type = race;
- else
- type = boss?RC_BOSS:RC_NONBOSS;
-
- hp = wd->hp_drain[type].value;
- if (wd->hp_drain[type].rate)
- hp += battle_calc_drain(*damage,
- wd->hp_drain[type].rate,
- wd->hp_drain[type].per);
-
- sp = wd->sp_drain[type].value;
- if (wd->sp_drain[type].rate)
- sp += battle_calc_drain(*damage,
- wd->sp_drain[type].rate,
- wd->sp_drain[type].per);
-
- if (hp) {
- if (wd->hp_drain[type].type)
- rhp += hp;
- thp += hp;
- }
- if (sp) {
- if (wd->sp_drain[type].type)
- rsp += sp;
- tsp += sp;
- }
- }
- if (!thp && !tsp) return;
-
- pc_heal(sd, thp, tsp);
-
- if (battle_config.show_hp_sp_drain && sd->fd)
- { //Display gained values only when they are positive [Skotlex]
- if (thp && thp > sd->status.max_hp - sd->status.hp)
- thp = sd->status.max_hp - sd->status.hp;
- if (tsp && tsp > sd->status.max_sp - sd->status.sp)
- tsp = sd->status.max_sp - sd->status.sp;
-
- if (thp > 0)
- clif_heal(sd->fd, SP_HP, thp);
- if (tsp > 0)
- clif_heal(sd->fd, SP_SP, tsp);
- }
-
- if (tsd) {
- if (rhp || rsp)
- pc_heal(tsd, -rhp, -rsp);
- if (rand()%1000 < sd->sp_vanish_rate)
- pc_damage_sp(tsd, 0, sd->sp_vanish_per);
- }
-}
-/*==========================================
- * ’Ê?í?UŒ‚?ˆ—?‚Ü‚Æ‚ß
- *------------------------------------------
- */
-int battle_weapon_attack( struct block_list *src,struct block_list *target,
- unsigned int tick,int flag)
-{
- struct map_session_data *sd = NULL, *tsd = NULL;
- struct status_change *sc, *tsc;
- int race, ele, damage,rdamage=0,rdelay=0;
- struct Damage wd;
-
- nullpo_retr(0, src);
- nullpo_retr(0, target);
-
- if (src->prev == NULL || target->prev == NULL)
- return 0;
-
- if(src->type == BL_PC)
- sd = (struct map_session_data *)src;
-
- if (target->type == BL_PC)
- tsd = (struct map_session_data *)target;
-
- sc = status_get_sc(src);
- tsc = status_get_sc(target);
-
- if (sc && !sc->count) //Avoid sc checks when there's none to check for. [Skotlex]
- sc = NULL;
- if (tsc && !tsc->count)
- tsc = NULL;
-
- race = status_get_race(target);
- ele = status_get_elem_type(target);
-
- if (sd)
- {
- sd->state.arrow_atk = (sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE));
- if (sd->state.arrow_atk && sd->equip_index[10]<0) {
- clif_arrow_fail(sd,0);
- return 0;
- }
- }
-
- if (sc && sc->data[SC_CLOAKING].timer != -1 && !sc->data[SC_CLOAKING].val4)
- status_change_end(src,SC_CLOAKING,-1);
-
- //Check for counter attacks that block your attack. [Skotlex]
- if(tsc)
- {
- if(tsc->data[SC_AUTOCOUNTER].timer != -1 &&
- (!sc || sc->data[SC_AUTOCOUNTER].timer == -1) &&
- status_check_skilluse(target, src, KN_AUTOCOUNTER, 1)
- ) {
- int dir = map_calc_dir(target,src->x,src->y);
- int t_dir = unit_getdir(target);
- int dist = distance_bl(src, target);
- if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= status_get_range(target)+1))
- {
- int skilllv = tsc->data[SC_AUTOCOUNTER].val1;
- clif_skillcastcancel(target); //Remove the casting bar. [Skotlex]
- clif_damage(src, target, tick, status_get_amotion(src), 1, 0, 1, 0, 0); //Display MISS.
- status_change_end(target,SC_AUTOCOUNTER,-1);
- skill_attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skilllv,tick,0);
- return 0;
- }
- }
- if (tsc->data[SC_BLADESTOP_WAIT].timer != -1 && !is_boss(src)) {
- int skilllv = tsc->data[SC_BLADESTOP_WAIT].val1;
- int duration = skill_get_time2(MO_BLADESTOP,skilllv);
- status_change_end(target, SC_BLADESTOP_WAIT, -1);
- if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, (int)target, duration))
- { //Target locked.
- clif_damage(src, target, tick, status_get_amotion(src), 1, 0, 1, 0, 0); //Display MISS.
- clif_bladestop(target,src,1);
- sc_start4(target, SC_BLADESTOP, 100, skilllv, 0, 0,(int)src, duration);
- return 0;
- }
- }
- }
- //Recycled the damage variable rather than use a new one... [Skotlex]
- if(sd && (damage = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) // triple blow works with bows ^^ [celest]
- {
- int triple_rate= 30 - damage; //Base Rate
- if (sc && sc->data[SC_SKILLRATE_UP].timer!=-1 && sc->data[SC_SKILLRATE_UP].val1 == MO_TRIPLEATTACK)
- {
- triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP].val2)/100;
- status_change_end(src,SC_SKILLRATE_UP,-1);
- }
- if (rand()%100 < triple_rate) return skill_attack(BF_WEAPON,src,src,target,MO_TRIPLEATTACK,damage,tick,0);
- }
- else if (sc && sc->data[SC_SACRIFICE].timer != -1)
- return skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE].val1,tick,0);
-
- wd = battle_calc_weapon_attack(src,target, 0, 0,0);
-
- if (sd && sd->state.arrow_atk) //Consume arrow.
- battle_consume_ammo(sd, 0, 0);
-
- damage = wd.damage + wd.damage2;
- if (damage > 0 && src != target) {
- rdamage = battle_calc_return_damage(target, &damage, wd.flag);
- if (rdamage > 0) {
- rdelay = clif_damage(src, src, tick, wd.amotion, status_get_dmotion(src), rdamage, 1, 4, 0);
- //Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
- skill_additional_effect(target,src,CR_REFLECTSHIELD, 1,BF_WEAPON,tick);
- }
- }
-
- wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
- //“ñ“?—¬?¶Žè‚ƃJƒ^?[ƒ‹’ÇŒ‚‚̃~ƒX•\Ž¦(–³—?‚â‚è?`)
- if(sd && sd->status.weapon > MAX_WEAPON_TYPE && wd.damage2 == 0)
- clif_damage(src, target, tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0);
-
- if (sd && sd->splash_range > 0 && damage > 0)
- skill_castend_damage_id(src, target, 0, -1, tick, 0);
-
- map_freeblock_lock();
-
- battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion, 0);
-
- if (!status_isdead(target) && damage > 0) {
- if (sd) {
- int boss = status_get_mode(target)&MD_BOSS;
- int rate = 0;
- if (sd->weapon_coma_ele[ele] > 0)
- rate += sd->weapon_coma_ele[ele];
- if (sd->weapon_coma_race[race] > 0)
- rate += sd->weapon_coma_race[race];
- if (sd->weapon_coma_race[boss?RC_BOSS:RC_NONBOSS] > 0)
- rate += sd->weapon_coma_race[boss?RC_BOSS:RC_NONBOSS];
- if (rate)
- status_change_start(target, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
- }
- }
-
- if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) {
- int sp = 0, f = 0;
- int skillid = sc->data[SC_AUTOSPELL].val2;
- int skilllv = sc->data[SC_AUTOSPELL].val3;
- int i = rand()%100;
- if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_SAGE)
- i = 0; //Max chance, no skilllv reduction. [Skotlex]
- if (i >= 50) skilllv -= 2;
- else if (i >= 15) skilllv--;
- if (skilllv < 1) skilllv = 1;
- if (sd) sp = skill_get_sp(skillid,skilllv) * 2 / 3;
-
- if ((sd && sd->status.sp >= sp) || !sd) {
- switch (skill_get_casttype(skillid)) {
- case CAST_GROUND:
- f = skill_castend_pos2(src, target->x, target->y, skillid, skilllv, tick, flag);
- break;
- case CAST_NODAMAGE:
- f = skill_castend_nodamage_id(src, target, skillid, skilllv, tick, flag);
- break;
- case CAST_DAMAGE:
- f = skill_castend_damage_id(src, target, skillid, skilllv, tick, flag);
- break;
- }
- if (sd && !f) { pc_damage_sp(sd, sp, 0); }
- }
- }
- if (sd) {
- if (wd.flag & BF_WEAPON && src != target && damage > 0) {
- if (battle_config.left_cardfix_to_right)
- battle_drain(sd, tsd, wd.damage, wd.damage, race, is_boss(target));
- else
- battle_drain(sd, tsd, wd.damage, wd.damage2, race, is_boss(target));
- }
- }
- if (rdamage > 0) //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
- battle_delay_damage(tick+wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay, 0);
-
- if (tsc) {
- if (tsc->data[SC_POISONREACT].timer != -1 &&
- check_distance_bl(src, target, status_get_range(target)+1) &&
- status_check_skilluse(target, src, TF_POISON, 0)
- ) { //Poison React
- if (status_get_elem_type(src) == 5) {
- tsc->data[SC_POISONREACT].val2 = 0;
- skill_attack(BF_WEAPON,target,target,src,AS_POISONREACT,tsc->data[SC_POISONREACT].val1,tick,0);
- } else {
- skill_attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, flag);
- --tsc->data[SC_POISONREACT].val2;
- }
- if (tsc->data[SC_POISONREACT].val2 <= 0)
- status_change_end(target, SC_POISONREACT, -1);
- }
- }
- map_freeblock_unlock();
- return wd.dmg_lv;
-}
-
-int battle_check_undead(int race,int element)
-{
- if(battle_config.undead_detect_type == 0) {
- if(element == 9)
- return 1;
- }
- else if(battle_config.undead_detect_type == 1) {
- if(race == RC_UNDEAD)
- return 1;
- }
- else {
- if(element == 9 || race == RC_UNDEAD)
- return 1;
- }
- return 0;
-}
-
-/*==========================================
- * Checks the state between two targets (rewritten by Skotlex)
- * (enemy, friend, party, guild, etc)
- * See battle.h for possible values/combinations
- * to be used here (BCT_* constants)
- * Return value is:
- * 1: flag holds true (is enemy, party, etc)
- * -1: flag fails
- * 0: Invalid target (non-targetable ever)
- *------------------------------------------
- */
-int battle_check_target( struct block_list *src, struct block_list *target,int flag)
-{
- int m,state = 0,s_is_homun=0,t_is_homun=0; //Initial state none
- int strip_enemy = 1; //Flag which marks whether to remove the BCT_ENEMY status if it's also friend/ally.
- struct block_list *s_bl= src, *t_bl= target;
-
- nullpo_retr(0, src);
- nullpo_retr(0, target);
-
- //[blackhole89] -- check homunculus' targeting by their masters.
- if(src->type == BL_HOMUNCULUS) {
- s_bl=src=(struct block_list *)((struct homun_data*)src)->master; //Whoever is the master's enemy is the homunculus' enemy.
- s_is_homun=1;
- }
- if(target->type == BL_HOMUNCULUS) {
- t_bl=target=(struct block_list *)((struct homun_data*)target)->master; //...and vice versa.
- t_is_homun=1;
- }
-
- m = target->m;
- if (flag&BCT_ENEMY && !map_flag_gvg(m) && !(status_get_mode(src)&MD_BOSS))
- { //No offensive stuff while in Basilica.
- if (map_getcell(m,src->x,src->y,CELL_CHKBASILICA) ||
- map_getcell(m,target->x,target->y,CELL_CHKBASILICA))
- return -1;
- }
-
- if (target->type == BL_SKILL) //Needed out of the switch in case the ownership needs to be passed skill->mob->master
- {
- struct skill_unit *su = (struct skill_unit *)target;
- if (!su->group)
- return 0;
- if (skill_get_inf2(su->group->skill_id)&INF2_TRAP)
- { //Only a few skills can target traps...
- switch (battle_getcurrentskill(src))
- {
- case HT_REMOVETRAP:
- case AC_SHOWER:
- case WZ_HEAVENDRIVE:
- state |= BCT_ENEMY;
- strip_enemy = 0;
- break;
- default:
- return 0;
- }
- } else if (su->group->skill_id==WZ_ICEWALL)
- { //Icewall can be hit by anything except skills.
- if (src->type == BL_SKILL)
- return 0;
- state |= BCT_ENEMY;
- strip_enemy = 0;
- } else //Excepting traps and icewall, you should not be able to target skills.
- return 0;
- if ((t_bl = map_id2bl(su->group->src_id)) == NULL)
- t_bl = target; //Fallback on the trap itself, otherwise consider this a "versus caster" scenario.
- }
-
- switch (t_bl->type)
- {
- case BL_PC:
- {
- TBL_PC *sd = (TBL_PC*)t_bl;
- if (sd->invincible_timer != -1 || (pc_isinvisible(sd) && !t_is_homun)) //[blackhole89] targeted homunculi ignore master's visibility
- return -1; //Cannot be targeted yet.
- if (sd->state.monster_ignore && src->type == BL_MOB)
- return 0; //option to have monsters ignore GMs [Valaris]
- if (sd->special_state.killable && t_bl != s_bl)
- {
- state |= BCT_ENEMY; //Universal Victim
- strip_enemy = 0;
- }
- break;
- }
- case BL_MOB:
- {
- TBL_MOB *md = (TBL_MOB*)t_bl;
- if(md->state.killer)
- if(md->master_id != s_bl->id)
- state |= BCT_ENEMY; // If he can attack you, you can attack him.
- if (!agit_flag && md->guardian_data && md->guardian_data->guild_id)
- return 0; //Disable guardians/emperiums owned by Guilds on non-woe times.
- if (md->special_state.ai == 2)
- { //Mines are sort of universal enemies.
- state |= BCT_ENEMY;
- strip_enemy = 0;
- }
- if (md->master_id && (t_bl = map_id2bl(md->master_id)) == NULL)
- t_bl = &md->bl; //Fallback on the mob itself, otherwise consider this a "versus master" scenario.
- break;
- }
- case BL_PET:
- {
- return 0; //Pets cannot be targetted.
- }
- case BL_SKILL: //Skill with no owner? Kinda odd... but.. let it through.
- break;
- default: //Invalid target
- return 0;
- }
-
- if (src->type == BL_SKILL)
- {
- struct skill_unit *su = (struct skill_unit *)src;
- if (!su->group)
- return 0;
-
- if (su->group->src_id == target->id)
- {
- int inf2;
- inf2 = skill_get_inf2(su->group->skill_id);
- if (inf2&INF2_NO_TARGET_SELF)
- return -1;
- if (inf2&INF2_TARGET_SELF)
- return 1;
- }
- if ((s_bl = map_id2bl(su->group->src_id)) == NULL)
- s_bl = src; //Fallback on the trap itself, otherwise consider this a "caster versus enemy" scenario.
- }
-
- switch (s_bl->type)
- {
- case BL_PC:
- {
- TBL_PC *sd = (TBL_PC*) s_bl;
- if (sd->special_state.killer && s_bl != t_bl)
- {
- state |= BCT_ENEMY; //Is on a killing rampage :O
- strip_enemy = 0;
- } else
- if (sd->duel_group && t_bl != s_bl && // Duel [LuzZza]
- !(
- (!battle_config.duel_allow_pvp && map[m].flag.pvp) ||
- (!battle_config.duel_allow_gvg && map_flag_gvg(m))
- ))
- {
- if (t_bl->type == BL_PC &&
- (sd->duel_group == ((TBL_PC*)t_bl)->duel_group))
- //Duel targets can ONLY be your enemy, nothing else.
- return (BCT_ENEMY&flag)?1:-1;
- else // You can't target anything out of your duel
- return 0;
- }
- if (map_flag_gvg(m) && !sd->status.guild_id &&
- t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data)
- return 0; //If you don't belong to a guild, can't target guardians/emperium.
- if (t_bl->type != BL_PC)
- state |= BCT_ENEMY; //Natural enemy.
- break;
- }
- case BL_MOB:
- {
- TBL_MOB*md = (TBL_MOB*)s_bl;
- if(md->state.killer){ // Is on a rampage too :D
- switch(t_bl->type){
- case BL_MOB:
- if(md->master_id != 0 && ((TBL_MOB *)t_bl)->master_id == md->master_id)
- state |= BCT_PARTY;
- break;
- case BL_PC:
- if(t_bl->id == md->master_id)
- state |= BCT_PARTY;
- break;
- case BL_PET:
- if(((TBL_PET *)t_bl)->msd->bl.id == md->master_id)
- state |= BCT_PARTY;
- break;
- case BL_HOMUNCULUS:
- if(((struct homun_data *)t_bl)->master->bl.id == md->master_id)
- state |= BCT_PARTY;
- break;
- }
- state |= BCT_ENEMY;
- break;
- }
- if (!agit_flag && md->guardian_data && md->guardian_data->guild_id)
- return 0; //Disable guardians/emperium owned by Guilds on non-woe times.
- if (!md->special_state.ai) { //Normal mobs.
- if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
- state |= BCT_PARTY; //Normal mobs with no ai are friends.
- else
- state |= BCT_ENEMY; //However, all else are enemies.
- } else {
- if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
- state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs.
- }
- if (md->master_id && (s_bl = map_id2bl(md->master_id)) == NULL)
- s_bl = &md->bl; //Fallback on the mob itself, otherwise consider this a "from master" scenario.
- break;
- }
- case BL_PET:
- {
- TBL_PET *pd = (TBL_PET*)s_bl;
- if (t_bl->type != BL_MOB && flag&BCT_ENEMY)
- return 0; //Pet may not attack non-mobs/items.
- if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data && flag&BCT_ENEMY)
- return 0; //pet may not attack Guardians/Emperium
- if (t_bl->type != BL_PC)
- state |= BCT_ENEMY; //Stock enemy type.
- if (pd->msd)
- s_bl = &pd->msd->bl; //"My master's enemies are my enemies..."
- break;
- }
- case BL_SKILL: //Skill with no owner? Fishy, but let it through.
- break;
- default: //Invalid source of attack?
- return 0;
- }
-
- if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all players/mobs/homunculi [blackhole89]
- if (target->type == BL_MOB || target->type == BL_PC || target->type == BL_HOMUNCULUS)
- return 1;
- else
- return -1;
- } else if (flag == BCT_NOONE) //Why would someone use this? no clue.
- return -1;
-
- if (t_bl == s_bl)
- { //No need for further testing.
- state |= BCT_SELF|BCT_PARTY|BCT_GUILD;
- if (state&BCT_ENEMY && strip_enemy)
- state&=~BCT_ENEMY;
- return (flag&state)?1:-1;
- }
-
- if (map_flag_vs(m)) { //Check rivalry settings.
- if (flag&(BCT_PARTY|BCT_ENEMY)) {
- int s_party = status_get_party_id(s_bl);
- if (
- !(map[m].flag.pvp && map[m].flag.pvp_noparty) &&
- !(map_flag_gvg(m) && map[m].flag.gvg_noparty) &&
- s_party && s_party == status_get_party_id(t_bl)
- )
- state |= BCT_PARTY;
- else
- state |= BCT_ENEMY;
- }
- if (flag&(BCT_GUILD|BCT_ENEMY)) {
- int s_guild = status_get_guild_id(s_bl);
- int t_guild = status_get_guild_id(t_bl);
- if (
- !(map[m].flag.pvp && map[m].flag.pvp_noguild) &&
- s_guild && t_guild && (s_guild == t_guild || guild_idisallied(s_guild, t_guild))
- )
- state |= BCT_GUILD;
- else
- state |= BCT_ENEMY;
- }
- if (state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) &&
- s_bl->type == BL_PC && t_bl->type == BL_PC)
- { //Prevent novice engagement on pk_mode (feature by Valaris)
- TBL_PC *sd = (TBL_PC*)s_bl, *sd2 = (TBL_PC*)t_bl;
- if (
- (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
- (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
- sd->status.base_level < battle_config.pk_min_level ||
- sd2->status.base_level < battle_config.pk_min_level ||
- (battle_config.pk_level_range && (
- sd->status.base_level > sd2->status.base_level ?
- sd->status.base_level - sd2->status.base_level :
- sd2->status.base_level - sd->status.base_level )
- > battle_config.pk_level_range)
- )
- state&=~BCT_ENEMY;
- }
- } else { //Non pvp/gvg, check party/guild settings.
- if (flag&BCT_PARTY || state&BCT_ENEMY) {
- int s_party = status_get_party_id(s_bl);
- if(s_party && s_party == status_get_party_id(t_bl))
- state |= BCT_PARTY;
- }
- if (flag&BCT_GUILD || state&BCT_ENEMY) {
- int s_guild = status_get_guild_id(s_bl);
- int t_guild = status_get_guild_id(t_bl);
- if(s_guild && t_guild && (s_guild == t_guild || guild_idisallied(s_guild, t_guild)))
- state |= BCT_GUILD;
- }
- }
-
- if (!state) //If not an enemy, nor a guild, nor party, nor yourself, it's neutral.
- state = BCT_NEUTRAL;
- //Alliance state takes precedence over enemy one.
- else if (state&BCT_ENEMY && strip_enemy && state&(BCT_SELF|BCT_PARTY|BCT_GUILD))
- state&=~BCT_ENEMY;
-
- return (flag&state)?1:-1;
-}
-/*==========================================
- * ŽË’ö”»’è
- *------------------------------------------
- */
-int battle_check_range(struct block_list *src,struct block_list *bl,int range)
-{
- nullpo_retr(0, src);
- nullpo_retr(0, bl);
-
- if(src->m != bl->m) // ˆá‚¤ƒ}ƒbƒv
- return 0;
-
- if (!check_distance_bl(src, bl, range))
- return 0;
-
- if(distance_bl(src, bl) < 2) //No need for path checking.
- return 1;
-
- // ?áŠQ•¨”»’è
- return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y);
-}
-
-/*==========================================
- * Return numerical value of a switch configuration (modified by [Yor])
- * on/off, english, français, deutsch, español
- *------------------------------------------
- */
-int battle_config_switch(const char *str) {
- if (strcmpi(str, "on") == 0 || strcmpi(str, "yes") == 0 || strcmpi(str, "oui") == 0 || strcmpi(str, "ja") == 0 || strcmpi(str, "si") == 0)
- return 1;
- if (strcmpi(str, "off") == 0 || strcmpi(str, "no") == 0 || strcmpi(str, "non") == 0 || strcmpi(str, "nein") == 0)
- return 0;
- return atoi(str);
-}
-
-static const struct battle_data_short {
- const char *str;
- unsigned short *val;
-} battle_data_short[] = { //List here battle_athena options which are type unsigned short!
- { "warp_point_debug", &battle_config.warp_point_debug },
- { "enemy_critical_rate", &battle_config.enemy_critical_rate },
- { "enemy_str", &battle_config.enemy_str },
- { "enemy_perfect_flee", &battle_config.enemy_perfect_flee },
- { "casting_rate", &battle_config.cast_rate },
- { "delay_rate", &battle_config.delay_rate },
- { "delay_dependon_dex", &battle_config.delay_dependon_dex },
- { "skill_delay_attack_enable", &battle_config.sdelay_attack_enable },
- { "left_cardfix_to_right", &battle_config.left_cardfix_to_right },
- { "skill_add_range", &battle_config.skill_add_range },
- { "skill_out_range_consume", &battle_config.skill_out_range_consume },
- { "skillrange_by_distance", &battle_config.skillrange_by_distance },
- { "skillrange_from_weapon", &battle_config.use_weapon_skill_range },
- { "player_damage_delay_rate", &battle_config.pc_damage_delay_rate },
- { "defunit_not_enemy", &battle_config.defnotenemy },
- { "gvg_traps_target_all", &battle_config.vs_traps_bctall },
- { "traps_setting", &battle_config.traps_setting },
- { "clear_skills_on_death", &battle_config.clear_unit_ondeath },
- { "random_monster_checklv", &battle_config.random_monster_checklv },
- { "attribute_recover", &battle_config.attr_recover },
- { "flooritem_lifetime", &battle_config.flooritem_lifetime },
- { "item_auto_get", &battle_config.item_auto_get },
- { "drop_rate0item", &battle_config.drop_rate0item },
- { "pvp_exp", &battle_config.pvp_exp },
- { "gtb_pvp_only", &battle_config.gtb_pvp_only },
- { "guild_max_castles", &battle_config.guild_max_castles },
- { "death_penalty_type", &battle_config.death_penalty_type },
- { "death_penalty_base", &battle_config.death_penalty_base },
- { "death_penalty_job", &battle_config.death_penalty_job },
- { "restart_hp_rate", &battle_config.restart_hp_rate },
- { "restart_sp_rate", &battle_config.restart_sp_rate },
- { "mvp_hp_rate", &battle_config.mvp_hp_rate },
- { "monster_hp_rate", &battle_config.monster_hp_rate },
- { "monster_max_aspd", &battle_config.monster_max_aspd },
- { "view_range_rate", &battle_config.view_range_rate },
- { "chase_range_rate", &battle_config.chase_range_rate },
- { "atcommand_gm_only", &battle_config.atc_gmonly },
- { "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit },
- { "atcommand_slave_clone_limit", &battle_config.atc_slave_clone_limit},
- { "gm_all_skill", &battle_config.gm_allskill },
- { "gm_all_skill_add_abra", &battle_config.gm_allskill_addabra },
- { "gm_all_equipment", &battle_config.gm_allequip },
- { "gm_skill_unconditional", &battle_config.gm_skilluncond },
- { "gm_join_chat", &battle_config.gm_join_chat },
- { "gm_kick_chat", &battle_config.gm_kick_chat },
- { "player_skillfree", &battle_config.skillfree },
- { "player_skillup_limit", &battle_config.skillup_limit },
- { "weapon_produce_rate", &battle_config.wp_rate },
- { "potion_produce_rate", &battle_config.pp_rate },
- { "monster_active_enable", &battle_config.monster_active_enable },
- { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate},
- { "monster_loot_type", &battle_config.monster_loot_type },
-// { "mob_skill_use", &battle_config.mob_skill_use }, //Deprecated
- { "mob_skill_rate", &battle_config.mob_skill_rate },
- { "mob_skill_delay", &battle_config.mob_skill_delay },
- { "mob_count_rate", &battle_config.mob_count_rate },
- { "mob_spawn_delay", &battle_config.mob_spawn_delay },
- { "no_spawn_on_player", &battle_config.no_spawn_on_player },
- { "plant_spawn_delay", &battle_config.plant_spawn_delay },
- { "boss_spawn_delay", &battle_config.boss_spawn_delay },
- { "slaves_inherit_mode", &battle_config.slaves_inherit_mode },
- { "slaves_inherit_speed", &battle_config.slaves_inherit_speed },
- { "summons_inherit_effects", &battle_config.summons_inherit_effects },
- { "pc_damage_walk_delay_rate", &battle_config.pc_walk_delay_rate },
- { "damage_walk_delay_rate", &battle_config.walk_delay_rate },
- { "multihit_delay", &battle_config.multihit_delay },
- { "quest_skill_learn", &battle_config.quest_skill_learn },
- { "quest_skill_reset", &battle_config.quest_skill_reset },
- { "basic_skill_check", &battle_config.basic_skill_check },
- { "guild_emperium_check", &battle_config.guild_emperium_check },
- { "guild_exp_rate", &battle_config.guild_exp_rate },
- { "guild_exp_limit", &battle_config.guild_exp_limit },
- { "player_invincible_time", &battle_config.pc_invincible_time },
- { "pet_catch_rate", &battle_config.pet_catch_rate },
- { "pet_rename", &battle_config.pet_rename },
- { "pet_friendly_rate", &battle_config.pet_friendly_rate },
- { "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate },
- { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease},
- { "pet_str", &battle_config.pet_str },
- { "pet_status_support", &battle_config.pet_status_support },
- { "pet_attack_support", &battle_config.pet_attack_support },
- { "pet_damage_support", &battle_config.pet_damage_support },
- { "pet_support_min_friendly", &battle_config.pet_support_min_friendly },
- { "pet_support_rate", &battle_config.pet_support_rate },
- { "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master },
- { "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate },
- { "pet_lv_rate", &battle_config.pet_lv_rate }, //Skotlex
- { "pet_max_stats", &battle_config.pet_max_stats }, //Skotlex
- { "pet_max_atk1", &battle_config.pet_max_atk1 }, //Skotlex
- { "pet_max_atk2", &battle_config.pet_max_atk2 }, //Skotlex
- { "pet_disable_in_gvg", &battle_config.pet_no_gvg }, //Skotlex
- { "skill_min_damage", &battle_config.skill_min_damage },
- { "finger_offensive_type", &battle_config.finger_offensive_type },
- { "heal_exp", &battle_config.heal_exp },
- { "resurrection_exp", &battle_config.resurrection_exp },
- { "shop_exp", &battle_config.shop_exp },
- { "combo_delay_rate", &battle_config.combo_delay_rate },
- { "item_check", &battle_config.item_check },
- { "item_use_interval", &battle_config.item_use_interval },
- { "wedding_modifydisplay", &battle_config.wedding_modifydisplay },
- { "wedding_ignorepalette", &battle_config.wedding_ignorepalette }, //[Skotlex]
- { "xmas_ignorepalette", &battle_config.xmas_ignorepalette }, // [Valaris]
- { "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate },
- { "item_name_override_grffile", &battle_config.item_name_override_grffile},
- { "item_equip_override_grffile", &battle_config.item_equip_override_grffile}, // [Celest]
- { "item_slots_override_grffile", &battle_config.item_slots_override_grffile}, // [Celest]
- { "indoors_override_grffile", &battle_config.indoors_override_grffile}, // [Celest]
- { "skill_sp_override_grffile", &battle_config.skill_sp_override_grffile}, // [Celest]
- { "cardillust_read_grffile", &battle_config.cardillust_read_grffile}, // [Celest]
- { "arrow_decrement", &battle_config.arrow_decrement },
- { "max_aspd", &battle_config.max_aspd },
- { "max_walk_speed", &battle_config.max_walk_speed },
- { "max_lv", &battle_config.max_lv },
- { "aura_lv", &battle_config.aura_lv },
- { "max_parameter", &battle_config.max_parameter },
- { "max_baby_parameter", &battle_config.max_baby_parameter },
- { "max_def", &battle_config.max_def },
- { "over_def_bonus", &battle_config.over_def_bonus },
- { "skill_log", &battle_config.skill_log },
- { "battle_log", &battle_config.battle_log },
- { "save_log", &battle_config.save_log },
- { "error_log", &battle_config.error_log },
- { "etc_log", &battle_config.etc_log },
- { "save_clothcolor", &battle_config.save_clothcolor },
- { "undead_detect_type", &battle_config.undead_detect_type },
- { "auto_counter_type", &battle_config.auto_counter_type },
- { "min_hitrate", &battle_config.min_hitrate },
- { "max_hitrate", &battle_config.max_hitrate },
- { "agi_penalty_type", &battle_config.agi_penalty_type },
- { "agi_penalty_count", &battle_config.agi_penalty_count },
- { "agi_penalty_num", &battle_config.agi_penalty_num },
- { "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv },
- { "vit_penalty_type", &battle_config.vit_penalty_type },
- { "vit_penalty_count", &battle_config.vit_penalty_count },
- { "vit_penalty_num", &battle_config.vit_penalty_num },
- { "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv },
- { "player_defense_type", &battle_config.player_defense_type },
- { "monster_defense_type", &battle_config.monster_defense_type },
- { "pet_defense_type", &battle_config.pet_defense_type },
- { "magic_defense_type", &battle_config.magic_defense_type },
- { "skill_reiteration", &battle_config.skill_reiteration },
- { "skill_nofootset", &battle_config.skill_nofootset },
- { "player_cloak_check_type", &battle_config.pc_cloak_check_type },
- { "monster_cloak_check_type", &battle_config.monster_cloak_check_type },
- { "sense_type", &battle_config.estimation_type },
- { "gvg_short_attack_damage_rate", &battle_config.gvg_short_damage_rate },
- { "gvg_long_attack_damage_rate", &battle_config.gvg_long_damage_rate },
- { "gvg_weapon_attack_damage_rate", &battle_config.gvg_weapon_damage_rate },
- { "gvg_magic_attack_damage_rate", &battle_config.gvg_magic_damage_rate },
- { "gvg_misc_attack_damage_rate", &battle_config.gvg_misc_damage_rate },
- { "gvg_flee_penalty", &battle_config.gvg_flee_penalty },
- { "pk_short_attack_damage_rate", &battle_config.pk_short_damage_rate },
- { "pk_long_attack_damage_rate", &battle_config.pk_long_damage_rate },
- { "pk_weapon_attack_damage_rate", &battle_config.pk_weapon_damage_rate },
- { "pk_magic_attack_damage_rate", &battle_config.pk_magic_damage_rate },
- { "pk_misc_attack_damage_rate", &battle_config.pk_misc_damage_rate },
- { "mob_changetarget_byskill", &battle_config.mob_changetarget_byskill},
- { "attack_direction_change", &battle_config.attack_direction_change },
- { "land_skill_limit", &battle_config.land_skill_limit },
- { "party_skill_penalty", &battle_config.party_skill_penalty },
- { "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover },
- { "produce_item_name_input", &battle_config.produce_item_name_input },
- { "produce_potion_name_input", &battle_config.produce_potion_name_input},
- { "making_arrow_name_input", &battle_config.making_arrow_name_input },
- { "holywater_name_input", &battle_config.holywater_name_input },
- { "cdp_name_input", &battle_config.cdp_name_input },
- { "display_delay_skill_fail", &battle_config.display_delay_skill_fail },
- { "display_snatcher_skill_fail", &battle_config.display_snatcher_skill_fail },
- { "chat_warpportal", &battle_config.chat_warpportal },
- { "mob_warpportal", &battle_config.mob_warpportal },
- { "dead_branch_active", &battle_config.dead_branch_active },
- { "show_steal_in_same_party", &battle_config.show_steal_in_same_party },
- { "show_party_share_picker", &battle_config.party_show_share_picker },
- { "party_item_share_type", &battle_config.party_share_type },
- { "pet_attack_attr_none", &battle_config.pet_attack_attr_none },
- { "mob_attack_attr_none", &battle_config.mob_attack_attr_none },
- { "mob_ghostring_fix", &battle_config.mob_ghostring_fix },
- { "pc_attack_attr_none", &battle_config.pc_attack_attr_none },
- { "gx_allhit", &battle_config.gx_allhit },
- { "gx_disptype", &battle_config.gx_disptype },
- { "devotion_level_difference", &battle_config.devotion_level_difference },
- { "player_skill_partner_check", &battle_config.player_skill_partner_check},
- { "hide_GM_session", &battle_config.hide_GM_session },
- { "invite_request_check", &battle_config.invite_request_check },
- { "skill_removetrap_type", &battle_config.skill_removetrap_type },
- { "disp_experience", &battle_config.disp_experience },
- { "disp_zeny", &battle_config.disp_zeny },
- { "castle_defense_rate", &battle_config.castle_defense_rate },
- { "hp_rate", &battle_config.hp_rate },
- { "sp_rate", &battle_config.sp_rate },
- { "gm_cant_drop_min_lv", &battle_config.gm_cant_drop_min_lv },
- { "gm_cant_drop_max_lv", &battle_config.gm_cant_drop_max_lv },
- { "disp_hpmeter", &battle_config.disp_hpmeter },
- { "bone_drop", &battle_config.bone_drop },
- { "buyer_name", &battle_config.buyer_name },
- { "skill_wall_check", &battle_config.skill_wall_check },
- { "cell_stack_limit", &battle_config.cell_stack_limit },
-// eAthena additions
- { "item_logarithmic_drops", &battle_config.logarithmic_drops },
- { "item_drop_common_min", &battle_config.item_drop_common_min }, // Added by TyrNemesis^
- { "item_drop_common_max", &battle_config.item_drop_common_max },
- { "item_drop_equip_min", &battle_config.item_drop_equip_min },
- { "item_drop_equip_max", &battle_config.item_drop_equip_max },
- { "item_drop_card_min", &battle_config.item_drop_card_min },
- { "item_drop_card_max", &battle_config.item_drop_card_max },
- { "item_drop_mvp_min", &battle_config.item_drop_mvp_min },
- { "item_drop_mvp_max", &battle_config.item_drop_mvp_max }, // End Addition
- { "item_drop_heal_min", &battle_config.item_drop_heal_min },
- { "item_drop_heal_max", &battle_config.item_drop_heal_max },
- { "item_drop_use_min", &battle_config.item_drop_use_min },
- { "item_drop_use_max", &battle_config.item_drop_use_max },
- { "item_drop_add_min", &battle_config.item_drop_adddrop_min },
- { "item_drop_add_max", &battle_config.item_drop_adddrop_max },
- { "item_drop_treasure_min", &battle_config.item_drop_treasure_min },
- { "item_drop_treasure_max", &battle_config.item_drop_treasure_max },
- { "prevent_logout", &battle_config.prevent_logout }, // Added by RoVeRT
- { "alchemist_summon_reward", &battle_config.alchemist_summon_reward }, // [Valaris]
- { "drops_by_luk", &battle_config.drops_by_luk }, // [Valaris]
- { "drops_by_luk2", &battle_config.drops_by_luk2 }, // [Skotlex]
- { "equip_natural_break_rate", &battle_config.equip_natural_break_rate },
- { "equip_self_break_rate", &battle_config.equip_self_break_rate },
- { "equip_skill_break_rate", &battle_config.equip_skill_break_rate },
- { "pk_mode", &battle_config.pk_mode }, // [Valaris]
- { "pk_level_range", &battle_config.pk_level_range },
- { "manner_system", &battle_config.manner_system }, // [Komurka]
- { "pet_equip_required", &battle_config.pet_equip_required }, // [Valaris]
- { "multi_level_up", &battle_config.multi_level_up }, // [Valaris]
- { "max_exp_gain_rate", &battle_config.max_exp_gain_rate }, // [Skotlex]
- { "backstab_bow_penalty", &battle_config.backstab_bow_penalty },
- { "night_at_start", &battle_config.night_at_start }, // added by [Yor]
- { "show_mob_hp", &battle_config.show_mob_hp }, // [Valaris]
- { "ban_spoof_namer", &battle_config.ban_spoof_namer }, // added by [Yor]
- { "hack_info_GM_level", &battle_config.hack_info_GM_level }, // added by [Yor]
- { "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level }, // added by [Yor]
- { "packet_ver_flag", &battle_config.packet_ver_flag }, // added by [Yor]
- { "min_hair_style", &battle_config.min_hair_style }, // added by [MouseJstr]
- { "max_hair_style", &battle_config.max_hair_style }, // added by [MouseJstr]
- { "min_hair_color", &battle_config.min_hair_color }, // added by [MouseJstr]
- { "max_hair_color", &battle_config.max_hair_color }, // added by [MouseJstr]
- { "min_cloth_color", &battle_config.min_cloth_color }, // added by [MouseJstr]
- { "max_cloth_color", &battle_config.max_cloth_color }, // added by [MouseJstr]
- { "pet_hair_style", &battle_config.pet_hair_style }, // added by [Skotlex]
- { "castrate_dex_scale", &battle_config.castrate_dex_scale }, // added by [MouseJstr]
- { "area_size", &battle_config.area_size }, // added by [MouseJstr]
- { "muting_players", &battle_config.muting_players}, // added by [Apple]
- { "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris]
- { "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris]
- { "mobs_level_up_exp_rate", &battle_config.mobs_level_up_exp_rate}, // [Valaris]
- { "pk_min_level", &battle_config.pk_min_level}, // [celest]
- { "skill_steal_type", &battle_config.skill_steal_type}, // [celest]
- { "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest]
- { "skill_steal_max_tries", &battle_config.skill_steal_max_tries}, // [Lupus]
-// { "night_darkness_level", &battle_config.night_darkness_level}, // [celest]
- { "motd_type", &battle_config.motd_type}, // [celest]
- { "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest]
- { "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest]
- { "exp_calc_type", &battle_config.exp_calc_type}, // [celest]
- { "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest]
- { "default_skill_delay", &battle_config.default_skill_delay}, // [Skotlex]
- { "require_glory_guild", &battle_config.require_glory_guild}, // [celest]
- { "idle_no_share", &battle_config.idle_no_share}, // [celest], for a feature by [MouseJstr]
- { "party_even_share_bonus", &battle_config.party_even_share_bonus},
- { "delay_battle_damage", &battle_config.delay_battle_damage}, // [celest]
- { "hide_woe_damage", &battle_config.hide_woe_damage}, // [Skotlex]
- { "display_version", &battle_config.display_version}, // [Ancyker], for a feature by...?
- { "who_display_aid", &battle_config.who_display_aid}, // [Ancyker], for a feature by...?
- { "display_hallucination", &battle_config.display_hallucination}, // [Skotlex]
- { "use_statpoint_table", &battle_config.use_statpoint_table}, // [Skotlex]
- { "ignore_items_gender", &battle_config.ignore_items_gender}, // [Lupus]
- { "copyskill_restrict", &battle_config.copyskill_restrict}, // [Aru]
- { "berserk_cancels_buffs", &battle_config.berserk_cancels_buffs}, // [Aru]
-
- { "debuff_on_logout", &battle_config.debuff_on_logout},
- { "monster_ai", &battle_config.mob_ai},
- { "dynamic_mobs", &battle_config.dynamic_mobs},
- { "mob_remove_damaged", &battle_config.mob_remove_damaged},
- { "show_hp_sp_drain", &battle_config.show_hp_sp_drain}, // [Skotlex]
- { "show_hp_sp_gain", &battle_config.show_hp_sp_gain}, // [Skotlex]
- { "mob_npc_event_type", &battle_config.mob_npc_event_type},
- { "mob_clear_delay", &battle_config.mob_clear_delay}, // [Valaris]
- { "character_size", &battle_config.character_size}, // [Lupus]
- { "mob_max_skilllvl", &battle_config.mob_max_skilllvl}, // [Lupus]
- { "retaliate_to_master", &battle_config.retaliate_to_master}, // [Skotlex]
- { "rare_drop_announce", &battle_config.rare_drop_announce}, // [Lupus]
- { "firewall_hits_on_undead", &battle_config.firewall_hits_on_undead}, // [Skotlex]
- { "title_lvl1", &battle_config.title_lvl1}, // [Lupus]
- { "title_lvl2", &battle_config.title_lvl2}, // [Lupus]
- { "title_lvl3", &battle_config.title_lvl3}, // [Lupus]
- { "title_lvl4", &battle_config.title_lvl4}, // [Lupus]
- { "title_lvl5", &battle_config.title_lvl5}, // [Lupus]
- { "title_lvl6", &battle_config.title_lvl6}, // [Lupus]
- { "title_lvl7", &battle_config.title_lvl7}, // [Lupus]
- { "title_lvl8", &battle_config.title_lvl8}, // [Lupus]
-
- { "duel_enable", &battle_config.duel_enable}, // [LuzZza]
- { "duel_allow_pvp", &battle_config.duel_allow_pvp}, // [LuzZza]
- { "duel_allow_gvg", &battle_config.duel_allow_gvg}, // [LuzZza]
- { "duel_allow_teleport", &battle_config.duel_allow_teleport}, // [LuzZza]
- { "duel_autoleave_when_die", &battle_config.duel_autoleave_when_die}, //[LuzZza]
- { "duel_time_interval", &battle_config.duel_time_interval}, // [LuzZza]
-
- { "skip_teleport_lv1_menu", &battle_config.skip_teleport_lv1_menu}, // [LuzZza]
- { "allow_skill_without_day", &battle_config.allow_skill_without_day}, // [Komurka]
- { "allow_es_magic_player", &battle_config.allow_es_magic_pc },
- { "skill_caster_check", &battle_config.skill_caster_check },
- { "status_cast_cancel", &battle_config.sc_castcancel },
- { "pc_status_def_rate", &battle_config.pc_sc_def_rate },
- { "mob_status_def_rate", &battle_config.mob_sc_def_rate },
- { "pc_max_status_def", &battle_config.pc_max_sc_def },
- { "mob_max_status_def", &battle_config.mob_max_sc_def },
- { "sg_miracle_skill_ratio", &battle_config.sg_miracle_skill_ratio },
- { "autospell_stacking", &battle_config.autospell_stacking },
- { "override_mob_names", &battle_config.override_mob_names },
-};
-
-static const struct battle_data_int {
- const char *str;
- int *val;
-} battle_data_int[] = { //List here battle_athena options which are type int!
- { "item_first_get_time", &battle_config.item_first_get_time },
- { "item_second_get_time", &battle_config.item_second_get_time },
- { "item_third_get_time", &battle_config.item_third_get_time },
- { "mvp_item_first_get_time", &battle_config.mvp_item_first_get_time },
- { "mvp_item_second_get_time", &battle_config.mvp_item_second_get_time },
- { "mvp_item_third_get_time", &battle_config.mvp_item_third_get_time },
- { "base_exp_rate", &battle_config.base_exp_rate },
- { "job_exp_rate", &battle_config.job_exp_rate },
- { "zeny_penalty", &battle_config.zeny_penalty },
- { "mvp_exp_rate", &battle_config.mvp_exp_rate },
- { "natural_healhp_interval", &battle_config.natural_healhp_interval },
- { "natural_healsp_interval", &battle_config.natural_healsp_interval },
- { "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval},
- { "max_hp", &battle_config.max_hp },
- { "max_sp", &battle_config.max_sp },
- { "max_cart_weight", &battle_config.max_cart_weight },
- { "gvg_eliminate_time", &battle_config.gvg_eliminate_time },
- { "vending_max_value", &battle_config.vending_max_value },
-// eAthena additions
- { "item_rate_mvp", &battle_config.item_rate_mvp },
- { "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT
- { "item_rate_common_boss", &battle_config.item_rate_common_boss }, // [Reddozen]
- { "item_rate_equip", &battle_config.item_rate_equip },
- { "item_rate_equip_boss", &battle_config.item_rate_equip_boss }, // [Reddozen]
- { "item_rate_card", &battle_config.item_rate_card }, // End Addition
- { "item_rate_card_boss", &battle_config.item_rate_card_boss }, // [Reddozen]
- { "item_rate_heal", &battle_config.item_rate_heal }, // Added by Valaris
- { "item_rate_heal_boss", &battle_config.item_rate_heal_boss }, // [Reddozen]
- { "item_rate_use", &battle_config.item_rate_use }, // End
- { "item_rate_use_boss", &battle_config.item_rate_use_boss }, // [Reddozen]
- { "item_rate_adddrop", &battle_config.item_rate_adddrop }, // End
- { "item_rate_treasure", &battle_config.item_rate_treasure }, // End
- { "day_duration", &battle_config.day_duration }, // added by [Yor]
- { "night_duration", &battle_config.night_duration }, // added by [Yor]
- { "mob_remove_delay", &battle_config.mob_remove_delay },
- { "sg_miracle_skill_duration", &battle_config.sg_miracle_skill_duration },
-
-};
-
-int battle_set_value(char *w1, char *w2) {
- int i;
- for(i = 0; i < sizeof(battle_data_short) / (sizeof(battle_data_short[0])); i++)
- if (strcmpi(w1, battle_data_short[i].str) == 0) {
- * battle_data_short[i].val = battle_config_switch(w2);
- return 1;
- }
- for(i = 0; i < sizeof(battle_data_int) / (sizeof(battle_data_int[0])); i++)
- if (strcmpi(w1, battle_data_int[i].str) == 0) {
- *battle_data_int[i].val = battle_config_switch(w2);
- return 1;
- }
- return 0;
-}
-
-int battle_get_value(char *w1) {
- int i;
- for(i = 0; i < sizeof(battle_data_short) / (sizeof(battle_data_short[0])); i++)
- if (strcmpi(w1, battle_data_short[i].str) == 0) {
- return * battle_data_short[i].val;
- }
- for(i = 0; i < sizeof(battle_data_int) / (sizeof(battle_data_int[0])); i++)
- if (strcmpi(w1, battle_data_int[i].str) == 0) {
- return *battle_data_int[i].val;
- }
- return 0;
-}
-
-void battle_set_defaults() {
- battle_config.warp_point_debug=0;
- battle_config.enemy_critical_rate=0;
- battle_config.enemy_str=1;
- battle_config.enemy_perfect_flee=0;
- battle_config.cast_rate=100;
- battle_config.delay_rate=100;
- battle_config.delay_dependon_dex=0;
- battle_config.sdelay_attack_enable=0;
- battle_config.left_cardfix_to_right=0;
- battle_config.skill_add_range=0;
- battle_config.skill_out_range_consume=1;
- battle_config.skillrange_by_distance=BL_MOB|BL_PET;
- battle_config.use_weapon_skill_range=0;
- battle_config.pc_damage_delay_rate=100;
- battle_config.defnotenemy=0;
- battle_config.vs_traps_bctall=BL_PC;
- battle_config.traps_setting=0;
- battle_config.clear_unit_ondeath=BL_ALL;
- battle_config.random_monster_checklv=1;
- battle_config.attr_recover=1;
- battle_config.flooritem_lifetime=LIFETIME_FLOORITEM*1000;
- battle_config.item_auto_get=0;
- battle_config.item_first_get_time=3000;
- battle_config.item_second_get_time=1000;
- battle_config.item_third_get_time=1000;
- battle_config.mvp_item_first_get_time=10000;
- battle_config.mvp_item_second_get_time=10000;
- battle_config.mvp_item_third_get_time=2000;
-
- battle_config.drop_rate0item=0;
- battle_config.base_exp_rate=100;
- battle_config.job_exp_rate=100;
- battle_config.pvp_exp=1;
- battle_config.gtb_pvp_only=0;
- battle_config.death_penalty_type=0;
- battle_config.death_penalty_base=0;
- battle_config.death_penalty_job=0;
- battle_config.zeny_penalty=0;
- battle_config.restart_hp_rate=0;
- battle_config.restart_sp_rate=0;
- battle_config.mvp_exp_rate=100;
- battle_config.mvp_hp_rate=100;
- battle_config.monster_hp_rate=100;
- battle_config.monster_max_aspd=199;
- battle_config.view_range_rate=100;
- battle_config.chase_range_rate=100;
- battle_config.atc_gmonly=0;
- battle_config.atc_spawn_quantity_limit=0;
- battle_config.atc_slave_clone_limit=0;
- battle_config.gm_allskill=0;
- battle_config.gm_allequip=0;
- battle_config.gm_skilluncond=0;
- battle_config.gm_join_chat=0;
- battle_config.gm_kick_chat=0;
- battle_config.guild_max_castles=0;
- battle_config.skillfree = 0;
- battle_config.skillup_limit = 0;
- battle_config.wp_rate=100;
- battle_config.pp_rate=100;
- battle_config.monster_active_enable=1;
- battle_config.monster_damage_delay_rate=100;
- battle_config.monster_loot_type=0;
- battle_config.mob_skill_rate=100;
- battle_config.mob_skill_delay=100;
- battle_config.mob_count_rate=100;
- battle_config.mob_spawn_delay=100;
- battle_config.no_spawn_on_player=0;
- battle_config.plant_spawn_delay=100;
- battle_config.boss_spawn_delay=100;
- battle_config.slaves_inherit_mode=1;
- battle_config.slaves_inherit_speed=1;
- battle_config.summons_inherit_effects=1;
- battle_config.pc_walk_delay_rate=20;
- battle_config.walk_delay_rate=100;
- battle_config.multihit_delay=80;
- battle_config.quest_skill_learn=0;
- battle_config.quest_skill_reset=1;
- battle_config.basic_skill_check=1;
- battle_config.guild_emperium_check=1;
- battle_config.guild_exp_limit=50;
- battle_config.guild_exp_rate=100;
- battle_config.pc_invincible_time = 5000;
- battle_config.pet_catch_rate=100;
- battle_config.pet_rename=0;
- battle_config.pet_friendly_rate=100;
- battle_config.pet_hungry_delay_rate=100;
- battle_config.pet_hungry_friendly_decrease=5;
- battle_config.pet_str=0;
- battle_config.pet_status_support=0;
- battle_config.pet_attack_support=0;
- battle_config.pet_damage_support=0;
- battle_config.pet_support_min_friendly=900;
- battle_config.pet_support_rate=100;
- battle_config.pet_attack_exp_to_master=0;
- battle_config.pet_attack_exp_rate=100;
- battle_config.pet_lv_rate=0; //Skotlex
- battle_config.pet_max_stats=99; //Skotlex
- battle_config.pet_max_atk1=750; //Skotlex
- battle_config.pet_max_atk2=1000; //Skotlex
- battle_config.pet_no_gvg=0; //Skotlex
- battle_config.skill_min_damage=6; //Ishizu claims that magic and misc attacks always do at least div_ damage. [Skotlex]
- battle_config.finger_offensive_type=0;
- battle_config.heal_exp=0;
- battle_config.resurrection_exp=0;
- battle_config.shop_exp=0;
- battle_config.combo_delay_rate=100;
- battle_config.item_check=1;
- battle_config.item_use_interval=100; //Use some very low value that won't bother players, but should cap bots.
- battle_config.wedding_modifydisplay=0;
- battle_config.wedding_ignorepalette=0;
- battle_config.xmas_ignorepalette=0; // [Valaris]
- battle_config.natural_healhp_interval=6000;
- battle_config.natural_healsp_interval=8000;
- battle_config.natural_heal_skill_interval=10000;
- battle_config.natural_heal_weight_rate=50;
- battle_config.item_name_override_grffile=1;
- battle_config.item_equip_override_grffile=0; // [Celest]
- battle_config.item_slots_override_grffile=0; // [Celest]
- battle_config.indoors_override_grffile=0; // [Celest]
- battle_config.skill_sp_override_grffile=0; // [Celest]
- battle_config.cardillust_read_grffile=0; // [Celest]
- battle_config.arrow_decrement=1;
- battle_config.max_aspd = 199;
- battle_config.max_walk_speed = 300;
- battle_config.max_hp = 32500;
- battle_config.max_sp = 32500;
- battle_config.max_lv = 99; // [MouseJstr]
- battle_config.aura_lv = 99; // [Skotlex]
- battle_config.max_parameter = 99;
- battle_config.max_baby_parameter = 80;
- battle_config.max_cart_weight = 8000;
- battle_config.max_def = 99; // [Skotlex]
- battle_config.over_def_bonus = 0; // [Skotlex]
- battle_config.skill_log = 0;
- battle_config.battle_log = 0;
- battle_config.save_log = 0;
- battle_config.error_log = 1;
- battle_config.etc_log = 1;
- battle_config.save_clothcolor = 0;
- battle_config.undead_detect_type = 0;
- battle_config.auto_counter_type = BL_ALL;
- battle_config.min_hitrate = 5;
- battle_config.max_hitrate = 100;
- battle_config.agi_penalty_type = 1;
- battle_config.agi_penalty_count = 3;
- battle_config.agi_penalty_num = 10;
- battle_config.agi_penalty_count_lv = ATK_FLEE;
- battle_config.vit_penalty_type = 1;
- battle_config.vit_penalty_count = 3;
- battle_config.vit_penalty_num = 5;
- battle_config.vit_penalty_count_lv = ATK_DEF;
- battle_config.player_defense_type = 0;
- battle_config.monster_defense_type = 0;
- battle_config.pet_defense_type = 0;
- battle_config.magic_defense_type = 0;
- battle_config.skill_reiteration = 0;
- battle_config.skill_nofootset = BL_PC;
- battle_config.pc_cloak_check_type = 1;
- battle_config.monster_cloak_check_type = 0;
- battle_config.estimation_type = 3;
- battle_config.gvg_short_damage_rate = 100;
- battle_config.gvg_long_damage_rate = 75;
- battle_config.gvg_weapon_damage_rate = 60;
- battle_config.gvg_magic_damage_rate = 50;
- battle_config.gvg_misc_damage_rate = 60;
- battle_config.gvg_flee_penalty = 20;
- battle_config.gvg_eliminate_time = 7000;
-
- battle_config.pk_short_damage_rate = 80;
- battle_config.pk_long_damage_rate = 70;
- battle_config.pk_weapon_damage_rate = 60;
- battle_config.pk_magic_damage_rate = 60;
- battle_config.pk_misc_damage_rate = 60;
-
- battle_config.mob_changetarget_byskill = 0;
- battle_config.attack_direction_change = BL_ALL;
- battle_config.land_skill_limit = BL_ALL;
- battle_config.party_skill_penalty = 1;
- battle_config.monster_class_change_full_recover = 0;
- battle_config.produce_item_name_input = 1;
- battle_config.produce_potion_name_input = 1;
- battle_config.making_arrow_name_input = 1;
- battle_config.holywater_name_input = 1;
- battle_config.cdp_name_input = 1;
- battle_config.display_delay_skill_fail = 1;
- battle_config.display_snatcher_skill_fail = 1;
- battle_config.chat_warpportal = 0;
- battle_config.mob_warpportal = 0;
- battle_config.dead_branch_active = 0;
- battle_config.vending_max_value = 10000000;
- battle_config.show_steal_in_same_party = 0;
- battle_config.party_share_type = 0;
- battle_config.party_show_share_picker = 0;
- battle_config.pet_attack_attr_none = 0;
- battle_config.pc_attack_attr_none = 0;
- battle_config.mob_attack_attr_none = 0;
- battle_config.mob_ghostring_fix = 1;
- battle_config.gx_allhit = 1;
- battle_config.gx_disptype = 1;
- battle_config.devotion_level_difference = 10;
- battle_config.player_skill_partner_check = 1;
- battle_config.hide_GM_session = 0;
- battle_config.invite_request_check = 1;
- battle_config.skill_removetrap_type = 0;
- battle_config.disp_experience = 0;
- battle_config.disp_zeny = 0;
- battle_config.castle_defense_rate = 100;
- battle_config.hp_rate = 100;
- battle_config.sp_rate = 100;
- battle_config.gm_cant_drop_min_lv = 1;
- battle_config.gm_cant_drop_max_lv = 0;
- battle_config.disp_hpmeter = 60;
- battle_config.skill_wall_check = 1;
- battle_config.cell_stack_limit = 1;
- battle_config.bone_drop = 0;
- battle_config.buyer_name = 1;
-
-// eAthena additions
- battle_config.item_rate_mvp=100;
- battle_config.item_rate_common = 100;
- battle_config.item_rate_common_boss = 100; // [Reddozen]
- battle_config.item_rate_equip = 100;
- battle_config.item_rate_equip_boss = 100; // [Reddozen]
- battle_config.item_rate_card = 100;
- battle_config.item_rate_card_boss = 100; // [Reddozen]
- battle_config.item_rate_heal = 100; // Added by Valaris
- battle_config.item_rate_heal_boss = 100; // [Reddozen]
- battle_config.item_rate_use = 100; // End
- battle_config.item_rate_use_boss = 100; // [Reddozen]
- battle_config.item_rate_adddrop = 100;
- battle_config.item_rate_treasure = 100;
- battle_config.logarithmic_drops = 0;
- battle_config.item_drop_common_min=1; // Added by TyrNemesis^
- battle_config.item_drop_common_max=10000;
- battle_config.item_drop_equip_min=1;
- battle_config.item_drop_equip_max=10000;
- battle_config.item_drop_card_min=1;
- battle_config.item_drop_card_max=10000;
- battle_config.item_drop_mvp_min=1;
- battle_config.item_drop_mvp_max=10000; // End Addition
- battle_config.item_drop_heal_min=1; // Added by Valaris
- battle_config.item_drop_heal_max=10000;
- battle_config.item_drop_use_min=1;
- battle_config.item_drop_use_max=10000; // End
- battle_config.item_drop_adddrop_min=1;
- battle_config.item_drop_adddrop_max=10000;
- battle_config.item_drop_treasure_min=1;
- battle_config.item_drop_treasure_max=10000;
- battle_config.prevent_logout = 10000; // Added by RoVeRT
- battle_config.drops_by_luk = 0; // [Valaris]
- battle_config.drops_by_luk2 = 0;
- battle_config.equip_natural_break_rate = 1;
- battle_config.equip_self_break_rate = 100; // [Valaris], adapted by [Skotlex]
- battle_config.equip_skill_break_rate = 100; // [Valaris], adapted by [Skotlex]
- battle_config.pk_mode = 0; // [Valaris]
- battle_config.pk_level_range = 0; // [Skotlex]
- battle_config.manner_system = 1; // [Valaris]
- battle_config.pet_equip_required = 0; // [Valaris]
- battle_config.multi_level_up = 0; // [Valaris]
- battle_config.max_exp_gain_rate = 0; // [Skotlex]
- battle_config.backstab_bow_penalty = 0; // Akaru
- battle_config.night_at_start = 0; // added by [Yor]
- battle_config.day_duration = 2*60*60*1000; // added by [Yor] (2 hours)
- battle_config.night_duration = 30*60*1000; // added by [Yor] (30 minutes)
- battle_config.show_mob_hp = 0; // [Valaris]
- battle_config.ban_spoof_namer = 5; // added by [Yor] (default: 5 minutes)
- battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level)
- battle_config.any_warp_GM_min_level = 20; // added by [Yor]
- battle_config.packet_ver_flag = 1023; // added by [Yor]
- battle_config.min_hair_style = 0;
- battle_config.max_hair_style = 23;
- battle_config.min_hair_color = 0;
- battle_config.max_hair_color = 9;
- battle_config.min_cloth_color = 0;
- battle_config.max_cloth_color = 4;
- battle_config.pet_hair_style = 100;
- battle_config.zeny_from_mobs = 0;
- battle_config.mobs_level_up = 0; // [Valaris]
- battle_config.mobs_level_up_exp_rate = 1; // [Valaris]
- battle_config.pk_min_level = 55;
- battle_config.skill_steal_type = 1;
- battle_config.skill_steal_rate = 100;
- battle_config.skill_steal_max_tries = 15; //=16 tries
-// battle_config.night_darkness_level = 9;
- battle_config.motd_type = 0;
- battle_config.allow_atcommand_when_mute = 0;
- battle_config.finding_ore_rate = 100;
- battle_config.castrate_dex_scale = 150;
- battle_config.area_size = 14;
- battle_config.exp_calc_type = 1;
- battle_config.min_skill_delay_limit = 100;
- battle_config.default_skill_delay = 300; //Default skill delay according to official servers.
- battle_config.require_glory_guild = 0;
- battle_config.idle_no_share = 0;
- battle_config.party_even_share_bonus = 0;
- battle_config.delay_battle_damage = 1;
- battle_config.hide_woe_damage = 0;
- battle_config.display_version = 1;
- battle_config.who_display_aid = 0;
- battle_config.display_hallucination = 1;
- battle_config.ignore_items_gender = 1;
- battle_config.copyskill_restrict = 2;
- battle_config.berserk_cancels_buffs = 1;
- battle_config.debuff_on_logout = 1;
- battle_config.use_statpoint_table = 1;
- battle_config.mob_ai = 0;
- battle_config.dynamic_mobs = 1; // use Dynamic Mobs [Wizputer]
- battle_config.mob_remove_damaged = 1; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
- battle_config.mob_remove_delay = 60000;
- battle_config.show_hp_sp_drain = 0; //Display drained hp/sp from attacks
- battle_config.show_hp_sp_gain = 1; //Display gained hp/sp from mob-kills
- battle_config.mob_npc_event_type = 1; //Execute npc-event on player that delivered final blow.
- battle_config.mob_clear_delay = 0;
- battle_config.character_size = 3; //3: Peco riders Size=2, Baby Class Riders Size=1 [Lupus]
- battle_config.mob_max_skilllvl = MAX_SKILL_LEVEL; //max possible level of monsters skills [Lupus]
- battle_config.retaliate_to_master = 1; //Make mobs retaliate against the master rather than the mob that attacked them. [Skotlex]
- battle_config.rare_drop_announce = 1; //show global announces for rare items drops (<= 0.01% chance) [Lupus]
- battle_config.firewall_hits_on_undead = 1;
- battle_config.title_lvl1 = 1; //Players Titles for @who, etc commands [Lupus]
- battle_config.title_lvl2 = 10;
- battle_config.title_lvl3 = 20;
- battle_config.title_lvl4 = 40;
- battle_config.title_lvl5 = 50;
- battle_config.title_lvl6 = 60;
- battle_config.title_lvl7 = 80;
- battle_config.title_lvl8 = 99;
-
- battle_config.duel_enable = 1;
- battle_config.duel_allow_pvp = 0;
- battle_config.duel_allow_pvp = 0;
- battle_config.duel_allow_teleport = 0;
- battle_config.duel_autoleave_when_die = 1;
- battle_config.duel_time_interval = 60;
-
- battle_config.skip_teleport_lv1_menu = 0;
- battle_config.allow_skill_without_day = 0;
- battle_config.allow_es_magic_pc = 0;
-
- battle_config.skill_caster_check = 1;
- battle_config.sc_castcancel = 0;
- battle_config.pc_sc_def_rate = 100;
- battle_config.mob_sc_def_rate = 100;
- battle_config.pc_max_sc_def = 10000;
- battle_config.mob_max_sc_def = 5000;
- battle_config.sg_miracle_skill_ratio=1;
- battle_config.sg_miracle_skill_duration=600000;
- battle_config.autospell_stacking = 0;
- battle_config.override_mob_names = 0;
-}
-
-void battle_validate_conf() {
- if(battle_config.flooritem_lifetime < 1000)
- battle_config.flooritem_lifetime = LIFETIME_FLOORITEM*1000;
-/* if(battle_config.restart_hp_rate < 0)
- battle_config.restart_hp_rate = 0;
- else*/ if(battle_config.restart_hp_rate > 100)
- battle_config.restart_hp_rate = 100;
-/* if(battle_config.restart_sp_rate < 0)
- battle_config.restart_sp_rate = 0;
- else*/ if(battle_config.restart_sp_rate > 100)
- battle_config.restart_sp_rate = 100;
- if(battle_config.natural_healhp_interval < NATURAL_HEAL_INTERVAL)
- battle_config.natural_healhp_interval=NATURAL_HEAL_INTERVAL;
- if(battle_config.natural_healsp_interval < NATURAL_HEAL_INTERVAL)
- battle_config.natural_healsp_interval=NATURAL_HEAL_INTERVAL;
- if(battle_config.natural_heal_skill_interval < NATURAL_HEAL_INTERVAL)
- battle_config.natural_heal_skill_interval=NATURAL_HEAL_INTERVAL;
- if(battle_config.natural_heal_weight_rate < 50)
- battle_config.natural_heal_weight_rate = 50;
- if(battle_config.natural_heal_weight_rate > 101)
- battle_config.natural_heal_weight_rate = 101;
- battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10;
- if(battle_config.monster_max_aspd < 10)
- battle_config.monster_max_aspd = 10;
- if(battle_config.monster_max_aspd > 1000)
- battle_config.monster_max_aspd = 1000;
- battle_config.max_aspd = 2000 - battle_config.max_aspd*10;
- if(battle_config.max_aspd < 10)
- battle_config.max_aspd = 10;
- if(battle_config.max_aspd > 1000)
- battle_config.max_aspd = 1000;
-
- if (battle_config.max_walk_speed < 100)
- battle_config.max_walk_speed = 100;
- battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed;
- if (battle_config.max_walk_speed < 1)
- battle_config.max_walk_speed = 1;
-
- if(battle_config.hp_rate < 1)
- battle_config.hp_rate = 1;
- if(battle_config.sp_rate < 1)
- battle_config.sp_rate = 1;
- if(battle_config.max_hp > 1000000000)
- battle_config.max_hp = 1000000000;
- if(battle_config.max_hp < 100)
- battle_config.max_hp = 100;
- if(battle_config.max_sp > 1000000000)
- battle_config.max_sp = 1000000000;
- if(battle_config.max_sp < 100)
- battle_config.max_sp = 100;
- if(battle_config.max_parameter < 10)
- battle_config.max_parameter = 10;
- if(battle_config.max_parameter > 10000)
- battle_config.max_parameter = 10000;
- if(battle_config.max_baby_parameter < 10)
- battle_config.max_baby_parameter = 10;
- if(battle_config.max_baby_parameter > 10000)
- battle_config.max_baby_parameter = 10000;
- if(battle_config.max_cart_weight > 1000000)
- battle_config.max_cart_weight = 1000000;
- if(battle_config.max_cart_weight < 100)
- battle_config.max_cart_weight = 100;
- battle_config.max_cart_weight *= 10;
-
- if(battle_config.max_def > 100 && !battle_config.player_defense_type) // added by [Skotlex]
- battle_config.max_def = 100;
- if(battle_config.over_def_bonus > 1000)
- battle_config.over_def_bonus = 1000;
-
- if(battle_config.min_hitrate > battle_config.max_hitrate)
- battle_config.min_hitrate = battle_config.max_hitrate;
-
- if(battle_config.agi_penalty_count < 2)
- battle_config.agi_penalty_count = 2;
- if(battle_config.vit_penalty_count < 2)
- battle_config.vit_penalty_count = 2;
-
- if(battle_config.guild_exp_limit > 99)
- battle_config.guild_exp_limit = 99;
-/* if(battle_config.guild_exp_limit < 0)
- battle_config.guild_exp_limit = 0;*/
-
- if(battle_config.pet_support_min_friendly > 950) //Capped to 950/1000 [Skotlex]
- battle_config.pet_support_min_friendly = 950;
-
- if(battle_config.pet_hungry_delay_rate < 10)
- battle_config.pet_hungry_delay_rate=10;
-
- if(battle_config.pet_max_atk1 > battle_config.pet_max_atk2) //Skotlex
- battle_config.pet_max_atk1 = battle_config.pet_max_atk2;
-
-// if(battle_config.castle_defense_rate < 0)
-// battle_config.castle_defense_rate = 0;
- if(battle_config.castle_defense_rate > 100)
- battle_config.castle_defense_rate = 100;
- if(battle_config.item_drop_common_min < 1) // Added by TyrNemesis^
- battle_config.item_drop_common_min = 1;
- if(battle_config.item_drop_common_max > 10000)
- battle_config.item_drop_common_max = 10000;
- if(battle_config.item_drop_equip_min < 1)
- battle_config.item_drop_equip_min = 1;
- if(battle_config.item_drop_equip_max > 10000)
- battle_config.item_drop_equip_max = 10000;
- if(battle_config.item_drop_card_min < 1)
- battle_config.item_drop_card_min = 1;
- if(battle_config.item_drop_card_max > 10000)
- battle_config.item_drop_card_max = 10000;
- if(battle_config.item_drop_mvp_min < 1)
- battle_config.item_drop_mvp_min = 1;
- if(battle_config.item_drop_mvp_max > 10000)
- battle_config.item_drop_mvp_max = 10000; // End Addition
-
-/* if (battle_config.night_at_start < 0) // added by [Yor]
- battle_config.night_at_start = 0;
- else if (battle_config.night_at_start > 1) // added by [Yor]
- battle_config.night_at_start = 1; */
- if (battle_config.day_duration != 0 && battle_config.day_duration < 60000) // added by [Yor]
- battle_config.day_duration = 60000;
- if (battle_config.night_duration != 0 && battle_config.night_duration < 60000) // added by [Yor]
- battle_config.night_duration = 60000;
-
-/* if (battle_config.ban_spoof_namer < 0) // added by [Yor]
- battle_config.ban_spoof_namer = 0;
- else*/ if (battle_config.ban_spoof_namer > 32767)
- battle_config.ban_spoof_namer = 32767;
-
-/* if (battle_config.hack_info_GM_level < 0) // added by [Yor]
- battle_config.hack_info_GM_level = 0;
- else*/ if (battle_config.hack_info_GM_level > 100)
- battle_config.hack_info_GM_level = 100;
-
-/* if (battle_config.any_warp_GM_min_level < 0) // added by [Yor]
- battle_config.any_warp_GM_min_level = 0;
- else*/ if (battle_config.any_warp_GM_min_level > 100)
- battle_config.any_warp_GM_min_level = 100;
-
-/* //This is a hassle to keep updated each time there's a new limit to packet_ver_flag.... [Skotlex]
- // at least 1 client must be accepted
- if ((battle_config.packet_ver_flag & 255) == 0) // added by [Yor]
- battle_config.packet_ver_flag = 255; // accept all clients
-*/
-/* Deprecated by dynamix's new night system (using SI_NIGHT)
- if (battle_config.night_darkness_level <= 0)
- battle_config.night_darkness_level = 9;
- else if (battle_config.night_darkness_level > 10) // Celest
- battle_config.night_darkness_level = 10;
-*/
-/* if (battle_config.motd_type < 0)
- battle_config.motd_type = 0;
- else if (battle_config.motd_type > 1)
- battle_config.motd_type = 1;
-*/
-// if (battle_config.finding_ore_rate < 0)
-// battle_config.finding_ore_rate = 0;
-
- if (battle_config.vending_max_value > MAX_ZENY || battle_config.vending_max_value==0)
- battle_config.vending_max_value = MAX_ZENY;
-
- if (battle_config.min_skill_delay_limit < 10)
- battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms
-
- //Spawn delays [Skotlex]
-/* if (battle_config.mob_spawn_delay < 0)
- battle_config.mob_spawn_delay = 0;
- if (battle_config.boss_spawn_delay < 0)
- battle_config.boss_spawn_delay = 0;
- if (battle_config.plant_spawn_delay < 0)
- battle_config.plant_spawn_delay = 0;
-*/
- if (battle_config.no_spawn_on_player > 50)
- battle_config.no_spawn_on_player = 50;
- if (battle_config.mob_remove_delay < 15000) //Min 15 sec
- battle_config.mob_remove_delay = 15000;
- if (battle_config.dynamic_mobs > 1)
- battle_config.dynamic_mobs = 1; //The flag will be used in assignations
- if (battle_config.mob_max_skilllvl> MAX_SKILL_LEVEL || battle_config.mob_max_skilllvl<1 )
- battle_config.mob_max_skilllvl = MAX_SKILL_LEVEL;
-
- if (battle_config.firewall_hits_on_undead < 1)
- battle_config.firewall_hits_on_undead = 1;
- else if (battle_config.firewall_hits_on_undead > 255) //The flag passed to battle_calc_damage is limited to 0xff
- battle_config.firewall_hits_on_undead = 255;
-
- if (battle_config.prevent_logout > 60000)
- battle_config.prevent_logout = 60000;
-
- if (battle_config.mobs_level_up_exp_rate < 1) // [Valaris]
- battle_config.mobs_level_up_exp_rate = 1;
-
- if (battle_config.pc_max_sc_def > 10000)
- battle_config.pc_max_sc_def = 10000;
- if (battle_config.mob_max_sc_def > 10000)
- battle_config.mob_max_sc_def = 10000;
- if (battle_config.sg_miracle_skill_ratio > 10000)
- battle_config.sg_miracle_skill_ratio = 10000;
-
- if (battle_config.skill_steal_max_tries > 254)
- battle_config.skill_steal_max_tries = 254;
-
-#ifdef CELL_NOSTACK
- if (battle_config.cell_stack_limit < 1)
- battle_config.cell_stack_limit = 1;
- else
- if (battle_config.cell_stack_limit > 255)
- battle_config.cell_stack_limit = 255;
-#else
- if (battle_config.cell_stack_limit != 1)
- ShowWarning("Battle setting 'cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n");
-#endif
-}
-
-/*==========================================
- * ?Ý’èƒtƒ@ƒCƒ‹‚ð“Ç‚Ý?ž‚Þ
- *------------------------------------------
- */
-int battle_config_read(const char *cfgName)
-{
- char line[1024], w1[1024], w2[1024];
- FILE *fp;
- static int count = 0;
-
- if ((count++) == 0)
- battle_set_defaults();
-
- fp = fopen(cfgName,"r");
- if (fp == NULL) {
- ShowError("File not found: %s\n", cfgName);
- return 1;
- }
- while(fgets(line,1020,fp)){
- if (line[0] == '/' && line[1] == '/')
- continue;
- if (sscanf(line, "%[^:]:%s", w1, w2) != 2)
- continue;
- if (strcmpi(w1, "import") == 0)
- battle_config_read(w2);
- else
- battle_set_value(w1, w2);
- }
- fclose(fp);
-
- if (--count == 0) {
- battle_validate_conf();
- add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
- }
-
- return 0;
-}
-
-void do_init_battle(void) {
- delay_damage_ers = ers_new((uint32)sizeof(struct delay_damage));
-}
-
-void do_final_battle(void) {
- ers_destroy(delay_damage_ers);
-}
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include "battle.h"
+#include "../common/timer.h"
+#include "../common/nullpo.h"
+#include "../common/malloc.h"
+#include "../common/showmsg.h"
+#include "../common/ers.h"
+
+#include "map.h"
+#include "pc.h"
+#include "status.h"
+#include "skill.h"
+#include "mob.h"
+#include "itemdb.h"
+#include "clif.h"
+#include "pet.h"
+#include "guild.h"
+#include "party.h"
+
+#include "mercenary.h"
+
+#define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru]
+
+int attr_fix_table[4][10][10];
+
+struct Battle_Config battle_config;
+static struct eri *delay_damage_ers; //For battle delay damage structures.
+
+int battle_getcurrentskill(struct block_list *bl)
+{ //Returns the current/last skill in use by this bl.
+ struct unit_data *ud;
+
+ if (bl->type == BL_SKILL) {
+ struct skill_unit * su = (struct skill_unit*)bl;
+ return su->group?su->group->skill_id:0;
+ }
+ ud = unit_bl2ud(bl);
+ return ud?ud->skillid:0;
+}
+
+/*==========================================
+ * Get random targetting enemy
+ *------------------------------------------
+ */
+static int battle_gettargeted_sub(struct block_list *bl, va_list ap)
+{
+ struct block_list **bl_list;
+ struct unit_data *ud;
+ int target_id;
+ int *c;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+
+ bl_list = va_arg(ap, struct block_list **);
+ c = va_arg(ap, int *);
+ target_id = va_arg(ap, int);
+
+ if (bl->id == target_id)
+ return 0;
+ if (*c >= 24)
+ return 0;
+
+ ud = unit_bl2ud(bl);
+ if (!ud) return 0;
+
+ if (ud->target == target_id || ud->skilltarget == target_id) {
+ bl_list[(*c)++] = bl;
+ return 1;
+ }
+ return 0;
+}
+
+struct block_list* battle_gettargeted(struct block_list *target)
+{
+ struct block_list *bl_list[24];
+ int c = 0;
+ nullpo_retr(NULL, target);
+
+ memset(bl_list, 0, sizeof(bl_list));
+ map_foreachinrange(battle_gettargeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
+ if (c == 0 || c > 24)
+ return NULL;
+ return bl_list[rand()%c];
+}
+
+
+//Returns the id of the current targetted character of the passed bl. [Skotlex]
+int battle_gettarget(struct block_list *bl)
+{
+ switch (bl->type)
+ {
+ case BL_PC:
+ return ((struct map_session_data*)bl)->ud.target;
+ case BL_MOB:
+ return ((struct mob_data*)bl)->target_id;
+ case BL_PET:
+ return ((struct pet_data*)bl)->target_id;
+ }
+ return 0;
+}
+// ƒ_ƒ??[ƒW‚Ì’x‰„
+struct delay_damage {
+ struct block_list *src;
+ int target;
+ int damage;
+ int delay;
+ unsigned short distance;
+ unsigned short skill_lv;
+ unsigned short skill_id;
+ unsigned short dmg_lv;
+ unsigned char attack_type;
+};
+
+int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
+{
+ struct delay_damage *dat = (struct delay_damage *)data;
+ struct block_list *target = map_id2bl(dat->target);
+ if (target && dat && map_id2bl(id) == dat->src && target->prev != NULL && !status_isdead(target) &&
+ target->m == dat->src->m && check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex]
+ {
+ status_fix_damage(dat->src, target, dat->damage, dat->delay);
+ if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
+ {
+ if (!status_isdead(target))
+ skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type, tick);
+ skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
+ }
+
+ }
+ ers_free(delay_damage_ers, dat);
+ return 0;
+}
+
+int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, int dmg_lv, int ddelay)
+{
+ struct delay_damage *dat;
+ nullpo_retr(0, src);
+ nullpo_retr(0, target);
+
+ if (!battle_config.delay_battle_damage) {
+ status_fix_damage(src, target, damage, ddelay);
+ if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type)
+ {
+ if (!status_isdead(target))
+ skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
+ skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
+ }
+ return 0;
+ }
+ dat = ers_alloc(delay_damage_ers, struct delay_damage);
+ dat->src = src;
+ dat->target = target->id;
+ dat->skill_id = skill_id;
+ dat->skill_lv = skill_lv;
+ dat->attack_type = attack_type;
+ dat->damage = damage;
+ dat->dmg_lv = dmg_lv;
+ dat->delay = ddelay;
+ dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported.
+ add_timer(tick, battle_delay_damage_sub, src->id, (int)dat);
+
+ return 0;
+}
+/*==========================================
+ * Does attribute fix modifiers.
+ * Added passing of the chars so that the status changes can affect it. [Skotlex]
+ * Note: Passing src/target == NULL is perfectly valid, it skips SC_ checks.
+ *------------------------------------------
+ */
+int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv)
+{
+ struct status_change *sc=NULL, *tsc=NULL;
+ int ratio;
+
+ if (src) sc = status_get_sc(src);
+ if (target) tsc = status_get_sc(target);
+
+ if (atk_elem < 0 || atk_elem >= ELE_MAX)
+ atk_elem = rand()%ELE_MAX;
+
+ if (def_type < 0 || def_type > ELE_MAX ||
+ def_lv < 1 || def_lv > 4) {
+ if (battle_config.error_log)
+ ShowError("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv);
+ //TODO: Remove this debug case once the cause is resolved. [Skotlex]
+ if (src) switch (src->type) {
+ case BL_MOB:
+ ShowDebug("src: Mob %s-%d\n", ((struct mob_data*)src)->name, ((struct mob_data*)src)->class_);
+ break;
+ case BL_PC:
+ ShowDebug("src: Player %s-%d\n", ((struct map_session_data*)src)->status.name, ((struct map_session_data*)src)->bl.id);
+ break;
+ case BL_PET:
+ ShowDebug("src: Pet %s-%d\n", ((struct pet_data*)src)->name, ((struct pet_data*)src)->bl.id);
+ break;
+ case BL_SKILL:
+ ShowDebug("src: Ground Skill id: %d\n", ((struct skill_unit*)src)->group->skill_id);
+ break;
+ default:
+ ShowDebug("unknown source type %d.\n", src->type);
+ }
+ if (target) switch (target->type) {
+ case BL_MOB:
+ ShowDebug("target: Mob %s-%d\n", ((struct mob_data*)target)->name, ((struct mob_data*)target)->class_);
+ break;
+ case BL_PC:
+ ShowDebug("target: Player %s-%d\n", ((struct map_session_data*)target)->status.name, ((struct map_session_data*)target)->bl.id);
+ break;
+ case BL_PET:
+ ShowDebug("target: Pet %s-%d\n", ((struct pet_data*)target)->name, ((struct pet_data*)target)->bl.id);
+ break;
+ case BL_SKILL:
+ ShowDebug("target: Ground Skill id: %d\n", ((struct skill_unit*)target)->group->skill_id);
+ break;
+ default:
+ ShowDebug("unknown target type %d.\n", target->type);
+ }
+ return damage;
+ }
+
+ ratio = attr_fix_table[def_lv-1][atk_elem][def_type];
+ if (sc && sc->count)
+ {
+ if(sc->data[SC_VOLCANO].timer!=-1 && atk_elem == 3)
+ ratio += enchant_eff[sc->data[SC_VOLCANO].val1-1];
+ if(sc->data[SC_VIOLENTGALE].timer!=-1 && atk_elem == 4)
+ ratio += enchant_eff[sc->data[SC_VIOLENTGALE].val1-1];
+ if(sc->data[SC_DELUGE].timer!=-1 && atk_elem == 1)
+ ratio += enchant_eff[sc->data[SC_DELUGE].val1-1];
+ }
+ if (tsc && tsc->count)
+ {
+ if(tsc->data[SC_ARMOR_ELEMENT].timer!=-1)
+ {
+ if (tsc->data[SC_ARMOR_ELEMENT].val1 == atk_elem)
+ ratio -= tsc->data[SC_ARMOR_ELEMENT].val2;
+ else
+ if (tsc->data[SC_ARMOR_ELEMENT].val3 == atk_elem)
+ ratio -= tsc->data[SC_ARMOR_ELEMENT].val4;
+ }
+ }
+ return damage*ratio/100;
+}
+
+/*==========================================
+ * ƒ_ƒ??[ƒW?Å?IŒvŽZ
+ *------------------------------------------
+ */
+int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
+{
+ struct map_session_data *sd = NULL;
+ struct mob_data *md = NULL;
+ struct status_change *sc;
+ struct status_change_entry *sci;
+
+ nullpo_retr(0, bl);
+
+ if (damage <= 0)
+ return 0;
+
+ if (bl->type == BL_MOB) {
+ md=(struct mob_data *)bl;
+ } else if (bl->type == BL_PC) {
+ sd=(struct map_session_data *)bl;
+ }
+
+ sc = status_get_sc(bl);
+
+ if(flag&BF_LONG && map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
+ ((flag&BF_WEAPON && skill_num != NPC_GUIDEDATTACK) ||
+ (flag&BF_MISC && skill_num != PA_PRESSURE)
+ )){
+ return 0;
+ }
+
+ if (sc && sc->count) {
+ //First, sc_*'s that reduce damage to 0.
+ if (sc->data[SC_SAFETYWALL].timer!=-1 && flag&BF_SHORT && (skill_num != NPC_GUIDEDATTACK && skill_num != AM_DEMONSTRATION)
+ ) {
+ // ƒZ?[ƒtƒeƒBƒEƒH?[ƒ‹
+ struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL].val3;
+ if (group) {
+ if (--group->val2<=0)
+ skill_delunitgroup(NULL,group);
+ return 0;
+ } else {
+ status_change_end(bl,SC_SAFETYWALL,-1);
+ }
+ }
+
+ if(sc->data[SC_LANDPROTECTOR].timer!=-1 && flag&BF_MAGIC)
+ return 0;
+
+ if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON &&
+ rand()%100 < sc->data[SC_AUTOGUARD].val2) {
+ int delay;
+ clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc->data[SC_AUTOGUARD].val1,1);
+ // different delay depending on skill level [celest]
+ if (sc->data[SC_AUTOGUARD].val1 <= 5)
+ delay = 300;
+ else if (sc->data[SC_AUTOGUARD].val1 > 5 && sc->data[SC_AUTOGUARD].val1 <= 9)
+ delay = 200;
+ else
+ delay = 100;
+ unit_set_walkdelay(bl, gettick(), delay, 1);
+
+ if(sc->data[SC_SHRINK].timer != -1 && rand()%100<5*sc->data[SC_AUTOGUARD].val1)
+ skill_blown(bl,src,skill_get_blewcount(CR_SHRINK,1));
+ return 0;
+ }
+
+// -- moonsoul (chance to block attacks with new Lord Knight skill parrying)
+//
+ if(sc->data[SC_PARRYING].timer != -1 && flag&BF_WEAPON &&
+ rand()%100 < sc->data[SC_PARRYING].val2) {
+ clif_skill_nodamage(bl,bl,LK_PARRYING,sc->data[SC_PARRYING].val1,1);
+ return 0;
+ }
+
+ if(sc->data[SC_DODGE].timer != -1 && !sc->opt1 &&
+ (flag&BF_LONG || sc->data[SC_SPURT].timer != -1)
+ && rand()%100 < 20) {
+ clif_skill_nodamage(bl,bl,TK_DODGE,1,1);
+ if (sc->data[SC_COMBO].timer == -1)
+ sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 0, 0, 2000);
+ return 0;
+ }
+
+ if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC
+ && rand()%100 < 75 && !(skill_get_inf(skill_num)&INF_GROUND_SKILL))
+ return 0;
+
+ if(sc->data[SC_KAUPE].timer != -1 &&
+ rand()%100 < sc->data[SC_KAUPE].val2 &&
+ (src->type == BL_PC || !skill_num))
+ { //Kaupe only blocks all skills of players.
+ clif_skill_nodamage(bl,bl,SL_KAUPE,1,1);
+ if (--sc->data[SC_KAUPE].val3 <= 0) //We make it work like Safety Wall, even though it only blocks 1 time.
+ status_change_end(bl, SC_KAUPE, -1);
+ return 0;
+ }
+
+ //Now damage increasing effects
+ if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){
+ damage<<=1;
+ status_change_end( bl,SC_AETERNA,-1 );
+ }
+
+ if(sc->data[SC_SPIDERWEB].timer!=-1) // [Celest]
+ if ((flag&BF_SKILL && skill_get_pl(skill_num)==ELE_FIRE) ||
+ (!flag&BF_SKILL && status_get_attack_element(src)==ELE_FIRE)) {
+ damage<<=1;
+ status_change_end(bl, SC_SPIDERWEB, -1);
+ }
+
+ //Finally damage reductions....
+ if(sc->data[SC_ASSUMPTIO].timer != -1){
+ if(map_flag_vs(bl->m))
+ damage=damage*2/3; //Receive 66% damage
+ else
+ damage>>=1; //Receive 50% damage
+ }
+
+ if(sc->data[SC_DEFENDER].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
+ damage=damage*(100-sc->data[SC_DEFENDER].val2)/100;
+
+ if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
+ damage >>=1;
+
+ if(sc->data[SC_ENERGYCOAT].timer!=-1 && flag&BF_WEAPON){
+ struct status_data *status = status_get_status_data(bl);
+ int per = 100*status->sp / status->max_sp;
+ per /=20; //Uses 20% SP intervals.
+ //SP Cost: 1% + 0.5% per every 20% SP
+ if (!status_charge(bl, 0, (10+5*per)*status->max_sp/10000))
+ status_change_end( bl,SC_ENERGYCOAT,-1 );
+ //Reduction: 6% + 6% every 20%
+ damage -= damage * 6 * (1+per) / 100;
+ }
+
+ if(sc->data[SC_REJECTSWORD].timer!=-1 && flag&BF_WEAPON &&
+ // Fixed the condition check [Aalye]
+ (src->type!=BL_PC || (
+ ((TBL_PC *)src)->status.weapon == W_DAGGER ||
+ ((TBL_PC *)src)->status.weapon == W_1HSWORD ||
+ ((TBL_PC *)src)->status.weapon == W_2HSWORD
+ ))
+ ){
+ if(rand()%100 < sc->data[SC_REJECTSWORD].val2){
+ damage = damage*50/100;
+ status_fix_damage(bl,src,damage,clif_damage(bl,src,gettick(),0,0,damage,0,0,0));
+ clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sc->data[SC_REJECTSWORD].val1,1);
+ if((--sc->data[SC_REJECTSWORD].val3)<=0)
+ status_change_end(bl, SC_REJECTSWORD, -1);
+ }
+ }
+
+ //Finally Kyrie because it may, or not, reduce damage to 0.
+ if(sc->data[SC_KYRIE].timer!=-1){
+ sci=&sc->data[SC_KYRIE];
+ sci->val2-=damage;
+ if(flag&BF_WEAPON || skill_num == TF_THROWSTONE){
+ if(sci->val2>=0)
+ damage=0;
+ else
+ damage=-sci->val2;
+ }
+ if((--sci->val3)<=0 || (sci->val2<=0) || skill_num == AL_HOLYLIGHT)
+ status_change_end(bl, SC_KYRIE, -1);
+ }
+ if (damage <= 0) return 0;
+ }
+
+ //SC effects from caster side.
+ sc = status_get_sc(src);
+ if (sc && sc->count) {
+ if(sc->data[SC_FOGWALL].timer != -1 && flag&(BF_LONG|BF_MAGIC)) {
+ if (flag&BF_MAGIC) {
+ if(!(skill_get_inf(skill_num)&INF_GROUND_SKILL) && rand()%100 < 75)
+ return 0;
+ } else if (flag&BF_WEAPON)
+ damage >>=1;
+ }
+ }
+
+ if (battle_config.pk_mode && sd && damage > 0)
+ {
+ if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
+ if (flag&BF_WEAPON)
+ damage = damage * battle_config.pk_weapon_damage_rate/100;
+ if (flag&BF_MAGIC)
+ damage = damage * battle_config.pk_magic_damage_rate/100;
+ if (flag&BF_MISC)
+ damage = damage * battle_config.pk_misc_damage_rate/100;
+ } else { //Normal attacks get reductions based on range.
+ if (flag & BF_SHORT)
+ damage = damage * battle_config.pk_short_damage_rate/100;
+ if (flag & BF_LONG)
+ damage = damage * battle_config.pk_long_damage_rate/100;
+ }
+ if(damage < 1) damage = 1;
+ }
+
+ if(battle_config.skill_min_damage && damage > 0 && damage < div_)
+ {
+ if ((flag&BF_WEAPON && battle_config.skill_min_damage&1)
+ || (flag&BF_MAGIC && battle_config.skill_min_damage&2)
+ || (flag&BF_MISC && battle_config.skill_min_damage&4)
+ )
+ damage = div_;
+ }
+
+ if( md && !status_isdead(bl) && src != bl) {
+ if (damage > 0 )
+ mobskill_event(md,src,gettick(),flag);
+ if (skill_num)
+ mobskill_event(md,src,gettick(),MSC_SKILLUSED|(skill_num<<16));
+ }
+
+ return damage;
+}
+
+/*==========================================
+ * Calculates GVG related damage adjustments.
+ *------------------------------------------
+ */
+int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
+{
+ struct mob_data *md = NULL;
+ int class_;
+
+ if (damage <= 0)
+ return 0;
+
+ class_ = status_get_class(bl);
+
+ if (bl->type == BL_MOB)
+ md=(struct mob_data *)bl;
+
+ if(md && md->guardian_data) {
+ if(class_ == MOBID_EMPERIUM && flag&BF_SKILL)
+ //SKill inmunity.
+ switch (skill_num) {
+ case PA_PRESSURE:
+ case MO_TRIPLEATTACK:
+ case HW_GRAVITATION:
+ break;
+ default:
+ return 0;
+ }
+ if(src->type != BL_MOB) {
+ struct guild *g=guild_search(status_get_guild_id(src));
+ if (!g) return 0;
+ if (class_ == MOBID_EMPERIUM && guild_checkskill(g,GD_APPROVAL) <= 0)
+ return 0;
+ if (battle_config.guild_max_castles &&
+ guild_checkcastles(g)>=battle_config.guild_max_castles)
+ return 0; // [MouseJstr]
+ }
+ }
+
+ switch (skill_num) {
+ //Skills with no damage reduction.
+ case PA_PRESSURE:
+ case HW_GRAVITATION:
+ break;
+ default:
+ if (md && md->guardian_data) {
+ damage -= damage
+ * (md->guardian_data->castle->defense/100)
+ * (battle_config.castle_defense_rate/100);
+ }
+ if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
+ if (flag&BF_WEAPON)
+ damage = damage * battle_config.gvg_weapon_damage_rate/100;
+ if (flag&BF_MAGIC)
+ damage = damage * battle_config.gvg_magic_damage_rate/100;
+ if (flag&BF_MISC)
+ damage = damage * battle_config.gvg_misc_damage_rate/100;
+ } else { //Normal attacks get reductions based on range.
+ if (flag & BF_SHORT)
+ damage = damage * battle_config.gvg_short_damage_rate/100;
+ if (flag & BF_LONG)
+ damage = damage * battle_config.gvg_long_damage_rate/100;
+ }
+ if(damage < 1) damage = 1;
+ }
+ return damage;
+}
+
+/*==========================================
+ * HP/SP‹zŽû‚ÌŒvŽZ
+ *------------------------------------------
+ */
+static int battle_calc_drain(int damage, int rate, int per)
+{
+ int diff = 0;
+
+ if (per && rand()%1000 < rate) {
+ diff = (damage * per) / 100;
+ if (diff == 0) {
+ if (per > 0)
+ diff = 1;
+ else
+ diff = -1;
+ }
+ }
+ return diff;
+}
+
+/*==========================================
+ * ?C—ûƒ_ƒ??[ƒW
+ *------------------------------------------
+ */
+int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type)
+{
+ int damage,skill;
+ struct status_data *status = status_get_status_data(target);
+ int weapon;
+ damage = dmg;
+
+ nullpo_retr(0, sd);
+
+ if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 &&
+ (battle_check_undead(status->race,status->def_ele) || status->race==RC_DEMON) )
+ damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
+ //damage += (skill * 3);
+
+ if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {
+ damage += (skill * 4);
+ if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_HUNTER)
+ damage += sd->status.str;
+ }
+
+ if(type == 0)
+ weapon = sd->weapontype1;
+ else
+ weapon = sd->weapontype2;
+ switch(weapon)
+ {
+ case W_DAGGER:
+ case W_1HSWORD:
+ if((skill = pc_checkskill(sd,SM_SWORD)) > 0)
+ damage += (skill * 4);
+ break;
+ case W_2HSWORD:
+ if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0)
+ damage += (skill * 4);
+ break;
+ case W_1HSPEAR:
+ case W_2HSPEAR:
+ if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) {
+ if(!pc_isriding(sd))
+ damage += (skill * 4);
+ else
+ damage += (skill * 5);
+ }
+ break;
+ case W_1HAXE:
+ case W_2HAXE:
+ if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
+ damage += (skill * 3);
+ break;
+ case W_MACE:
+ if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0)
+ damage += (skill * 3);
+ break;
+ case W_FIST:
+ case W_KNUCKLE:
+ if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0)
+ damage += (skill * 3);
+ break;
+ case W_MUSICAL:
+ if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0)
+ damage += (skill * 3);
+ break;
+ case W_WHIP:
+ // Dance Lesson Skill Effect(+3 damage for every lvl = +30)
+ if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0)
+ damage += (skill * 3);
+ break;
+ case W_BOOK:
+ // Advance Book Skill Effect(+3 damage for every lvl = +30)
+ if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0)
+ damage += (skill * 3);
+ break;
+ case W_KATAR:
+ if((skill = pc_checkskill(sd,ASC_KATAR)) > 0)
+ //Advanced Katar Research by zanetheinsane
+ damage += damage*(10 +skill * 2)/100;
+ if((skill = pc_checkskill(sd,AS_KATAR)) > 0)
+ damage += (skill * 3);
+ break;
+ }
+/*//need to add this on shuriken skills.
+ if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) {
+ damage += (skill * 3);
+ }
+*/
+ return damage;
+}
+/*==========================================
+ * Calculates the standard damage of a normal attack assuming it hits,
+ * it calculates nothing extra fancy, is needed for magnum break's WATK_ELEMENT bonus. [Skotlex]
+ *------------------------------------------
+ * Pass damage2 as NULL to not calc it.
+ * Flag values:
+ * &1: Critical hit
+ * &2: Arrow attack
+ * &4: Skill is Magic Crasher
+ * &8: Skip target size adjustment (Extremity Fist?)
+ */
+static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag)
+{
+ unsigned short atkmin=0, atkmax=0;
+ short type;
+ int damage = 0;
+
+ if (!sd)
+ { //Mobs/Pets
+ if(flag&4)
+ {
+ atkmin = status->matk_min;
+ atkmax = status->matk_max;
+ } else {
+ atkmin = wa->atk;
+ atkmax = wa->atk2;
+ }
+ if (atkmin > atkmax)
+ atkmin = atkmax;
+ } else { //PCs
+ atkmax = wa->atk;
+
+ if (!(flag&1) || (flag&2))
+ { //Normal attacks
+ atkmin = status->dex;
+
+ type = (wa == status->lhw)?8:9;
+ if (sd->equip_index[type] >= 0 && sd->inventory_data[sd->equip_index[type]])
+ atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[type]]->wlv*20)/100;
+
+ if (atkmin > atkmax)
+ atkmin = atkmax;
+
+ if(flag&2)
+ { //Bows
+ atkmin = atkmin*atkmax/100;
+ if (atkmin > atkmax)
+ atkmax = atkmin;
+ }
+ }
+ }
+
+ if (sc && sc->data[SC_MAXIMIZEPOWER].timer!=-1)
+ atkmin = atkmax;
+
+ //Weapon Damage calculation
+ if (!(flag&1))
+ damage = (atkmax>atkmin? rand()%(atkmax-atkmin):0)+atkmin;
+ else
+ damage = atkmax;
+
+ if (sd)
+ {
+ //rodatazone says the range is 0~arrow_atk-1 for non crit
+ if (flag&2 && sd->arrow_atk)
+ damage += ((flag&1)?sd->arrow_atk:rand()%sd->arrow_atk);
+
+ //SizeFix only for players
+ if (!(
+ sd->special_state.no_sizefix ||
+ (sc && sc->data[SC_WEAPONPERFECTION].timer!=-1) ||
+ (pc_isriding(sd) && (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR) && t_size==1) ||
+ (flag&8)
+ ))
+ damage = damage*(sd->right_weapon.atkmods[t_size])/100;
+ }
+
+ //Finally, add baseatk
+ if(flag&4)
+ damage += status->matk_min;
+ else
+ damage += status->batk;
+
+ //rodatazone says that Overrefine bonuses are part of baseatk
+ if(sd) {
+ type = (wa == status->lhw)?sd->left_weapon.overrefine:sd->right_weapon.overrefine;
+ if (type > 0)
+ damage += rand()%type+1;
+ }
+ return damage;
+}
+
+/*==========================================
+ * Consumes ammo for the given skill.
+ *------------------------------------------
+ */
+void battle_consume_ammo(TBL_PC*sd, int skill, int lv)
+{
+ int qty=1;
+ if (!battle_config.arrow_decrement)
+ return;
+
+ if (skill)
+ {
+ qty = skill_get_ammo_qty(skill, lv);
+ if (!qty) { //Generic skill that consumes ammo?
+ qty = skill_get_num(skill, lv);
+ if (qty < 0) qty *= -1;
+ else
+ if (qty == 0) qty = 1;
+ }
+ }
+ if(sd->equip_index[10]>=0) //Qty check should have been done in skill_check_condition
+ pc_delitem(sd,sd->equip_index[10],qty,0);
+}
+
+//For quick div adjustment.
+#define damage_div_fix(dmg, div) { if (div > 1) (dmg)*=div; else if (div < 0) (div)*=-1; }
+/*==========================================
+ * battle_calc_weapon_attack (by Skotlex)
+ *------------------------------------------
+ */
+static struct Damage battle_calc_weapon_attack(
+ struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
+{
+ unsigned short skillratio = 100; //Skill dmg modifiers.
+ short skill=0;
+ short s_ele, s_ele_, t_class;
+ short i;
+
+ struct map_session_data *sd, *tsd;
+ struct Damage wd;
+ struct status_change *sc = status_get_sc(src);
+ struct status_change *tsc = status_get_sc(target);
+ struct status_data *sstatus = status_get_status_data(src);
+ struct status_data *tstatus = status_get_status_data(target);
+ struct {
+ unsigned hit : 1; //the attack Hit? (not a miss)
+ unsigned cri : 1; //Critical hit
+ unsigned idef : 1; //Ignore defense
+ unsigned idef2 : 1; //Ignore defense (left weapon)
+ unsigned pdef : 2; //Pierces defense (Investigate/Ice Pick)
+ unsigned pdef2 : 2; //1: Use def+def2/50, 2: Use def+def2/100
+ unsigned infdef : 1; //Infinite defense (plants)
+ unsigned arrow : 1; //Attack is arrow-based
+ unsigned rh : 1; //Attack considers right hand (wd.damage)
+ unsigned lh : 1; //Attack considers left hand (wd.damage2)
+ unsigned weapon : 1; //It's a weapon attack (consider VVS, and all that)
+ unsigned cardfix : 1;
+ } flag;
+
+ memset(&wd,0,sizeof(wd));
+ memset(&flag,0,sizeof(flag));
+
+ if(src==NULL || target==NULL)
+ {
+ nullpo_info(NLP_MARK);
+ return wd;
+ }
+ //Initial flag
+ flag.rh=1;
+ flag.weapon=1;
+ flag.cardfix=1;
+ flag.infdef=(tstatus->mode&MD_PLANT?1:0);
+
+ //Initial Values
+ wd.type=0; //Normal attack
+ wd.div_=skill_num?skill_get_num(skill_num,skill_lv):1;
+ wd.amotion=(skill_num && skill_get_inf(skill_num)&INF_GROUND_SKILL)?0:sstatus->amotion; //Amotion should be 0 for ground skills.
+ if(skill_num == KN_AUTOCOUNTER)
+ wd.amotion >>= 1;
+ wd.dmotion=tstatus->dmotion;
+ wd.blewcount=skill_get_blewcount(skill_num,skill_lv);
+ wd.flag=BF_SHORT|BF_WEAPON|BF_NORMAL; //Initial Flag
+ wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later
+
+ if (sc && !sc->count)
+ sc = NULL; //Skip checking as there are no status changes active.
+ if (tsc && !tsc->count)
+ tsc = NULL; //Skip checking as there are no status changes active.
+
+ BL_CAST(BL_PC, src, sd);
+ BL_CAST(BL_PC, target, tsd);
+
+ if(sd) {
+ if (sd->skillblown[0].id != 0)
+ { //Apply the bonus blewcount. [Skotlex]
+ for (i = 0; i < 5 && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
+ if (i < 5 && sd->skillblown[i].id == skill_num)
+ wd.blewcount += sd->skillblown[i].val;
+ }
+ }
+ //Set miscellaneous data that needs be filled regardless of hit/miss
+ if(
+ (sd && sd->state.arrow_atk) ||
+ (!sd && ((skill_num && skill_get_ammotype(skill_num)) || status_get_range(src)>3))
+ ) {
+ wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
+ flag.arrow = 1;
+ }
+
+ if(skill_num){
+ wd.flag=(wd.flag&~BF_SKILLMASK)|BF_SKILL;
+ switch(skill_num)
+ {
+ case MO_FINGEROFFENSIVE:
+ if(sd) {
+ if (battle_config.finger_offensive_type)
+ wd.div_ = 1;
+ else
+ wd.div_ = sd->spiritball_old;
+ }
+ wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
+ break;
+
+ case CR_SHIELDBOOMERANG:
+ case PA_SHIELDCHAIN:
+ flag.weapon = 0;
+ case AS_GRIMTOOTH:
+ case KN_SPEARBOOMERANG:
+ case NPC_RANGEATTACK:
+ case LK_SPIRALPIERCE:
+ case ASC_BREAKER:
+ case AM_ACIDTERROR:
+ case ITM_TOMAHAWK: //Tomahawk is a ranged attack! [Skotlex]
+ case CR_GRANDCROSS:
+ case NPC_GRANDDARKNESS:
+ wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
+ break;
+
+ case KN_PIERCE:
+ wd.div_= (wd.div_>0?tstatus->size+1:-(tstatus->size+1));
+ break;
+
+ case TF_DOUBLE: //For NPC used skill.
+ wd.type = 0x08;
+ break;
+
+ case KN_SPEARSTAB:
+ case KN_BOWLINGBASH:
+ case MO_BALKYOUNG:
+ case TK_TURNKICK:
+ wd.blewcount=0;
+ break;
+
+ case CR_SHIELDCHARGE:
+// flag.weapon = 0;
+ case NPC_PIERCINGATT:
+ wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
+ break;
+
+ case KN_AUTOCOUNTER:
+ wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL;
+ break;
+ }
+ }
+
+ if (skill_num && battle_config.skillrange_by_distance &&
+ (src->type&battle_config.skillrange_by_distance)
+ ) { //Skill range based on distance between src/target [Skotlex]
+ if (check_distance_bl(src, target, 3))
+ wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
+ else
+ wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
+ }
+
+ if(is_boss(target)) //Bosses can't be knocked-back
+ wd.blewcount = 0;
+
+/* Apparently counter attack no longer causes you to be critical'ed by mobs. [Skotlex]
+ //Check for counter
+ if(!skill_num)
+ {
+ if(tsc && tsc->data[SC_AUTOCOUNTER].timer != -1)
+ //If it got here and you had autocounter active, then the direction/range does not matches: critical
+ flag.cri = 1;
+ } //End counter-check
+*/
+ if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2)
+ { //Check for Lucky Dodge
+ wd.type=0x0b;
+ wd.dmg_lv=ATK_LUCKY;
+ if (wd.div_ < 0) wd.div_*=-1;
+ return wd;
+ }
+
+ t_class = status_get_class(target);
+ s_ele = s_ele_ = skill_get_pl(skill_num);
+ if (!skill_num || s_ele == -1) { //Take weapon's element
+ s_ele = sstatus->rhw.ele;
+ s_ele_ = sstatus->lhw?sstatus->lhw->ele:0;
+ if (flag.arrow && sd && sd->arrow_ele)
+ s_ele = sd->arrow_ele;
+ } else if (s_ele == -2) { //Use enchantment's element
+ s_ele = s_ele_ = status_get_attack_sc_element(src,sc);
+ }
+
+ if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0)
+ {
+ flag.rh=0;
+ flag.lh=1;
+ }
+ if (sstatus->lhw && sstatus->lhw->atk)
+ flag.lh=1;
+
+ //Check for critical
+ if(!flag.cri && sstatus->cri &&
+ (!skill_num || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING || skill_num == NJ_KIRIKAGE))
+ {
+ short cri = sstatus->cri;
+ if (sd)
+ {
+ cri+= sd->critaddrace[tstatus->race];
+ if(flag.arrow)
+ cri += sd->arrow_cri;
+ if(sd->status.weapon == W_KATAR)
+ cri <<=1;
+ }
+ //The official equation is *2, but that only applies when sd's do critical.
+ //Therefore, we use the old value 3 on cases when an sd gets attacked by a mob
+ cri -= tstatus->luk*(!sd&&tsd?3:2);
+
+ if(tsc)
+ {
+ if (tsc->data[SC_SLEEP].timer!=-1 )
+ cri <<=1;
+ if(tsc->data[SC_JOINTBEAT].timer != -1 &&
+ tsc->data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG]
+ flag.cri=1;
+ }
+ switch (skill_num)
+ {
+ case KN_AUTOCOUNTER:
+ if(battle_config.auto_counter_type &&
+ (battle_config.auto_counter_type&src->type))
+ flag.cri = 1;
+ else
+ cri <<= 1;
+ break;
+ case SN_SHARPSHOOTING:
+ cri += 200;
+ break;
+ case NJ_KIRIKAGE:
+ cri += 250 + 50*skill_lv;
+ break;
+ }
+ if(tsd && tsd->critical_def)
+ cri = cri*(100-tsd->critical_def)/100;
+ if (rand()%1000 < cri)
+ flag.cri= 1;
+ }
+ if (flag.cri)
+ {
+ wd.type = 0x0a;
+ flag.idef = flag.idef2 = flag.hit = 1;
+ } else { //Check for Perfect Hit
+ if(sd && sd->perfect_hit > 0 && rand()%100 < sd->perfect_hit)
+ flag.hit = 1;
+ if (sc && sc->data[SC_FUSION].timer != -1) {
+ flag.hit = 1; //SG_FUSION always hit [Komurka]
+ flag.idef = flag.idef2 = 1; //def ignore [Komurka]
+ }
+ if (skill_num && !flag.hit)
+ switch(skill_num)
+ {
+ case AS_SPLASHER: //Reports say it always hits?
+ if (wflag) //Only if you were the one exploding.
+ break;
+ case NPC_GUIDEDATTACK:
+ case RG_BACKSTAP:
+ case HT_FREEZINGTRAP:
+ case AM_ACIDTERROR:
+ case MO_INVESTIGATE:
+ case MO_EXTREMITYFIST:
+ case CR_GRANDCROSS:
+ case NPC_GRANDDARKNESS:
+ case PA_SACRIFICE:
+ case TK_COUNTER:
+ case SG_SUN_WARM:
+ case SG_MOON_WARM:
+ case SG_STAR_WARM:
+ case NPC_BLOODDRAIN:
+ flag.hit = 1;
+ break;
+ case CR_SHIELDBOOMERANG:
+ if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
+ flag.hit = 1;
+ break;
+ }
+ if (tsc && !flag.hit && tsc->opt1 && tsc->opt1 != OPT1_STONEWAIT)
+ flag.hit = 1;
+ }
+
+ if (!flag.hit)
+ { //Hit/Flee calculation
+ short
+ flee = tstatus->flee,
+ hitrate=80; //Default hitrate
+
+ if(battle_config.agi_penalty_type)
+ {
+ unsigned char target_count; //256 max targets should be a sane max
+ target_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
+ if(target_count >= battle_config.agi_penalty_count)
+ {
+ if (battle_config.agi_penalty_type == 1)
+ flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
+ else //asume type 2: absolute reduction
+ flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
+ if(flee < 1) flee = 1;
+ }
+ }
+
+ hitrate+= sstatus->hit - flee;
+
+ if(wd.flag&BF_LONG && (
+ (sc && sc->data[SC_FOGWALL].timer!=-1) ||
+ (tsc && tsc->data[SC_FOGWALL].timer!=-1)))
+ hitrate-=50;
+
+ if(sd && flag.arrow)
+ hitrate += sd->arrow_hit;
+ if(skill_num)
+ switch(skill_num)
+ { //Hit skill modifiers
+ case SM_BASH:
+ hitrate += 5*skill_lv;
+ break;
+ case SM_MAGNUM:
+ hitrate += 10*skill_lv;
+ break;
+ case KN_AUTOCOUNTER:
+ hitrate += 20;
+ break;
+ case KN_PIERCE:
+ hitrate += hitrate*(5*skill_lv)/100;
+ break;
+ case PA_SHIELDCHAIN:
+ hitrate += 20;
+ break;
+ case AS_SONICBLOW:
+ if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
+ hitrate += 50;
+ break;
+ }
+
+ // Weaponry Research hidden bonus
+ if (sd && (skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
+ hitrate += hitrate*(2*skill)/100;
+
+ if (hitrate > battle_config.max_hitrate)
+ hitrate = battle_config.max_hitrate;
+ else if (hitrate < battle_config.min_hitrate)
+ hitrate = battle_config.min_hitrate;
+
+ if(rand()%100 >= hitrate)
+ wd.dmg_lv = ATK_FLEE;
+ else
+ flag.hit =1;
+ } //End hit/miss calculation
+
+ if(tsd && tsd->special_state.no_weapon_damage) {
+ if (wd.div_ < 0) wd.div_*=-1;
+ return wd;
+ }
+
+ if (flag.hit && !flag.infdef) //No need to do the math for plants
+ { //Hitting attack
+
+//Assuming that 99% of the cases we will not need to check for the flag.rh... we don't.
+//ATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
+#define ATK_RATE( a ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(a)/100; }
+#define ATK_RATE2( a , b ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; }
+//Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
+#define ATK_ADDRATE( a ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(a)/100; }
+#define ATK_ADDRATE2( a , b ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; }
+//Adds an absolute value to damage. 100 = +100 damage
+#define ATK_ADD( a ) { wd.damage+= a; if (flag.lh) wd.damage2+= a; }
+#define ATK_ADD2( a , b ) { wd.damage+= a; if (flag.lh) wd.damage2+= b; }
+
+ switch (skill_num)
+ { //Calc base damage according to skill
+ case PA_SACRIFICE:
+ skill = sstatus->max_hp* 9/100;
+ status_zap(src, skill, 0);//Damage to self is always 9%
+ clif_damage(src,src, gettick(), 0, 0, skill, 0 , 0, 0);
+
+ wd.damage = skill;
+ wd.damage2 = 0;
+
+ if (sc && sc->data[SC_SACRIFICE].timer != -1)
+ {
+ if (--sc->data[SC_SACRIFICE].val2 <= 0)
+ status_change_end(src, SC_SACRIFICE,-1);
+ }
+ break;
+ case LK_SPIRALPIERCE:
+ if (sd) {
+ short index = sd->equip_index[9];
+
+ if (index >= 0 &&
+ sd->inventory_data[index] &&
+ sd->inventory_data[index]->type == 4)
+ wd.damage = sd->inventory_data[index]->weight*8/100; //80% of weight
+
+ ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only.
+ index = sstatus->str/10;
+ index = index*index;
+ ATK_ADD(index); //Add str bonus.
+
+ switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection?
+ case 0: //Small: 125%
+ ATK_RATE(125);
+ break;
+ //case 1: //Medium: 100%
+ case 2: //Large: 75%
+ ATK_RATE(75);
+ break;
+ }
+ break;
+ }
+ case CR_SHIELDBOOMERANG:
+ case PA_SHIELDCHAIN:
+ if (sd) {
+ short index = sd->equip_index[8];
+
+ wd.damage = sstatus->batk;
+ if (flag.lh) wd.damage2 = wd.damage;
+
+ if (index >= 0 &&
+ sd->inventory_data[index] &&
+ sd->inventory_data[index]->type == 5)
+ ATK_ADD(sd->inventory_data[index]->weight/10);
+ break;
+ }
+ default:
+ {
+ i = (flag.cri?1:0)|(flag.arrow?2:0)|(skill_num == HW_MAGICCRASHER?4:0)|(skill_num == MO_EXTREMITYFIST?8:0);
+ wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i);
+ if (sstatus->lhw)
+ wd.damage2 = battle_calc_base_damage(sstatus, sstatus->lhw, sc, tstatus->size, sd, i);
+
+ //Add any bonuses that modify the base baseatk+watk (pre-skills)
+ if(sd)
+ {
+ if (sd->status.weapon < MAX_WEAPON_TYPE && (sd->atk_rate != 100 || sd->weapon_atk_rate[sd->status.weapon] != 0))
+ ATK_RATE(sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]);
+
+ if(flag.cri && sd->crit_atk_rate)
+ ATK_ADDRATE(sd->crit_atk_rate);
+
+ if(sd->status.party_id && (skill=pc_checkskill(sd,TK_POWER)) > 0){
+ i = party_foreachsamemap(party_sub_count, sd, 0);
+ ATK_ADDRATE(2*skill*i);
+ }
+ }
+ break;
+ } //End default case
+ } //End switch(skill_num)
+
+ //Skill damage modifiers that stack linearly
+ if(sc && skill_num != PA_SACRIFICE)
+ {
+ if(sc->data[SC_OVERTHRUST].timer != -1)
+ skillratio += 5*sc->data[SC_OVERTHRUST].val1;
+ if(sc->data[SC_MAXOVERTHRUST].timer != -1)
+ skillratio += 20*sc->data[SC_MAXOVERTHRUST].val1;
+ if(sc->data[SC_BERSERK].timer != -1)
+ skillratio += 100;
+ }
+ if (!skill_num)
+ {
+ // Random chance to deal multiplied damage - Consider it as part of skill-based-damage
+ if(sd &&
+ sd->random_attack_increase_add > 0 &&
+ sd->random_attack_increase_per &&
+ rand()%100 < sd->random_attack_increase_per
+ )
+ skillratio += sd->random_attack_increase_add;
+
+ ATK_RATE(skillratio);
+ } else { //Skills
+ switch( skill_num )
+ {
+ case SM_BASH:
+ skillratio += 30*skill_lv;
+ break;
+ case SM_MAGNUM:
+ skillratio += 20*skill_lv;
+ break;
+ case MC_MAMMONITE:
+ skillratio += 50*skill_lv;
+ break;
+ case HT_POWER: //FIXME: How exactly is the STR based damage supposed to be done? [Skotlex]
+ skillratio += 5*sstatus->str;
+ break;
+ case AC_DOUBLE:
+ skillratio += 10*(skill_lv-1);
+ break;
+ case AC_SHOWER:
+ skillratio += 5*skill_lv-25;
+ break;
+ case AC_CHARGEARROW:
+ skillratio += 50;
+ break;
+ case HT_FREEZINGTRAP:
+ skillratio += -50+10*skill_lv;
+ break;
+ case KN_PIERCE:
+ skillratio += 10*skill_lv;
+ break;
+ case KN_SPEARSTAB:
+ skillratio += 15*skill_lv;
+ break;
+ case KN_SPEARBOOMERANG:
+ skillratio += 50*skill_lv;
+ break;
+ case KN_BRANDISHSPEAR:
+ {
+ int ratio = 100+20*skill_lv;
+ skillratio += ratio-100;
+ if(skill_lv>3 && wflag==1) skillratio += ratio/2;
+ if(skill_lv>6 && wflag==1) skillratio += ratio/4;
+ if(skill_lv>9 && wflag==1) skillratio += ratio/8;
+ if(skill_lv>6 && wflag==2) skillratio += ratio/2;
+ if(skill_lv>9 && wflag==2) skillratio += ratio/4;
+ if(skill_lv>9 && wflag==3) skillratio += ratio/2;
+ break;
+ }
+ case KN_BOWLINGBASH:
+ skillratio+= 40*skill_lv;
+ break;
+ case KN_AUTOCOUNTER:
+ case LK_SPIRALPIERCE:
+ case NPC_CRITICALSLASH:
+ flag.idef= flag.idef2= 1;
+ break;
+ case AS_GRIMTOOTH:
+ skillratio += 20*skill_lv;
+ break;
+ case AS_POISONREACT:
+ skillratio += 30*skill_lv;
+ break;
+ case AS_SONICBLOW:
+ skillratio += -50+5*skill_lv;
+ break;
+ case TF_SPRINKLESAND:
+ skillratio += 30;
+ break;
+ case MC_CARTREVOLUTION:
+ skillratio += 50;
+ if(sd && sd->cart_max_weight > 0 && sd->cart_weight > 0)
+ skillratio += 100*sd->cart_weight/sd->cart_max_weight; // +1% every 1% weight
+ else if (!sd)
+ skillratio += 150; //Max damage for non players.
+ break;
+ case NPC_RANDOMATTACK:
+ skillratio += rand()%150-50;
+ break;
+ case NPC_WATERATTACK:
+ case NPC_GROUNDATTACK:
+ case NPC_FIREATTACK:
+ case NPC_WINDATTACK:
+ case NPC_POISONATTACK:
+ case NPC_HOLYATTACK:
+ case NPC_DARKNESSATTACK:
+ case NPC_UNDEADATTACK:
+ case NPC_TELEKINESISATTACK:
+ skillratio += 25*skill_lv;
+ break;
+ case RG_BACKSTAP:
+ if(sd && sd->status.weapon == W_BOW && battle_config.backstab_bow_penalty)
+ skillratio += (200+40*skill_lv)/2;
+ else
+ skillratio += 200+40*skill_lv;
+ break;
+ case RG_RAID:
+ skillratio += 40*skill_lv;
+ break;
+ case RG_INTIMIDATE:
+ skillratio += 30*skill_lv;
+ break;
+ case CR_SHIELDCHARGE:
+ skillratio += 20*skill_lv;
+ break;
+ case CR_SHIELDBOOMERANG:
+ skillratio += 30*skill_lv;
+ break;
+ case NPC_DARKCROSS:
+ case CR_HOLYCROSS:
+ skillratio += 35*skill_lv;
+ break;
+ case CR_GRANDCROSS:
+ case NPC_GRANDDARKNESS:
+ flag.cardfix = 0;
+ break;
+ case AM_DEMONSTRATION:
+ skillratio += 20*skill_lv;
+ flag.cardfix = 0;
+ break;
+ case AM_ACIDTERROR:
+ skillratio += 40*skill_lv;
+ flag.cardfix = 0;
+ break;
+ case MO_FINGEROFFENSIVE:
+ skillratio+= 50 * skill_lv;
+ break;
+ case MO_INVESTIGATE:
+ skillratio += 75*skill_lv;
+ flag.pdef = flag.pdef2 = 2;
+ break;
+ case MO_EXTREMITYFIST:
+ { //Overflow check. [Skotlex]
+ unsigned int ratio = skillratio + 100*(8 + sstatus->sp/10);
+ //You'd need something like 6K SP to reach this max, so should be fine for most purposes.
+ if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased.
+ skillratio = (unsigned short)ratio;
+ status_zap(src, 0, sstatus->sp);
+ flag.idef= flag.idef2= 1;
+ }
+ break;
+ case MO_TRIPLEATTACK:
+ skillratio += 20*skill_lv;
+ break;
+ case MO_CHAINCOMBO:
+ skillratio += 50+50*skill_lv;
+ break;
+ case MO_COMBOFINISH:
+ skillratio += 140+60*skill_lv;
+ break;
+ case BA_MUSICALSTRIKE:
+ skillratio += 40*skill_lv-40;
+ break;
+ case DC_THROWARROW:
+ skillratio += 50*skill_lv;
+ break;
+ case CH_TIGERFIST:
+ skillratio += 100*skill_lv-60;
+ break;
+ case CH_CHAINCRUSH:
+ skillratio += 300+100*skill_lv;
+ break;
+ case CH_PALMSTRIKE:
+ skillratio += 100+100*skill_lv;
+ break;
+ case LK_HEADCRUSH:
+ skillratio += 40*skill_lv;
+ break;
+ case LK_JOINTBEAT:
+ skillratio += 10*skill_lv-50;
+ break;
+ case ASC_METEORASSAULT:
+ skillratio += 40*skill_lv-60;
+ flag.cardfix = 0;
+ break;
+ case SN_SHARPSHOOTING:
+ skillratio += 50*skill_lv;
+ break;
+ case CG_ARROWVULCAN:
+ skillratio += 100+100*skill_lv;
+ break;
+ case AS_SPLASHER:
+ skillratio += 400+50*skill_lv;
+ if (sd)
+ skillratio += 20*pc_checkskill(sd,AS_POISONREACT);
+ if(wflag>1) //FIXME: Splash damage... is this the correct method? [Skotlex]
+ skillratio /= wflag;
+ flag.cardfix = 0;
+ break;
+ case ASC_BREAKER:
+ skillratio += 100*skill_lv-100;
+ flag.cardfix = 0;
+ break;
+ case PA_SACRIFICE:
+ //40% less effective on siege maps. [Skotlex]
+ skillratio += 10*skill_lv-10;
+ flag.idef = flag.idef2 = 1;
+ break;
+ case PA_SHIELDCHAIN:
+ skillratio += 30*skill_lv;
+ break;
+ case WS_CARTTERMINATION:
+ if(sd && sd->cart_weight > 0)
+ skillratio += sd->cart_weight / (10 * (16 - skill_lv)) - 100;
+ else if (!sd)
+ skillratio += battle_config.max_cart_weight / (10 * (16 - skill_lv));
+ flag.cardfix = 0;
+ break;
+ case TK_DOWNKICK:
+ skillratio += 60 + 20*skill_lv;
+ break;
+ case TK_STORMKICK:
+ skillratio += 60 + 20*skill_lv;
+ break;
+ case TK_TURNKICK:
+ skillratio += 90 + 30*skill_lv;
+ break;
+ case TK_COUNTER:
+ skillratio += 90 + 30*skill_lv;
+ break;
+ case TK_JUMPKICK:
+ skillratio += -70 + 10*skill_lv;
+ if (sc && sc->data[SC_COMBO].timer != -1 && sc->data[SC_COMBO].val1 == skill_num)
+ skillratio += 10*status_get_lv(src)/3;
+ break;
+ case GS_BULLSEYE:
+ skillratio += 400;
+ break;
+ case GS_TRACKING:
+ skillratio += 60*skill_lv;
+ if (skill_lv == 2) skillratio += 20;
+ if (skill_lv == 3) skillratio += 80;
+ if (skill_lv >= 4) skillratio += 60*(skill_lv-3);
+ if (skill_lv == 10) skillratio += 80;
+ break;
+ case GS_PIERCINGSHOT:
+ skillratio += 20*skill_lv;
+ break;
+ case GS_RAPIDSHOWER:
+ skillratio += 10*skill_lv;
+ break;
+ case GS_DESPERADO:
+ skillratio += 50*skill_lv - 50;
+ break;
+ case GS_DUST:
+ skillratio += 50*skill_lv;
+ break;
+ case GS_FULLBUSTER:
+ skillratio += 200 + 100*skill_lv;
+ break;
+ case GS_SPREADATTACK:
+ skillratio += 20*skill_lv-20;
+ break;
+ case NJ_HUUMA:
+ skillratio += 50 + 150*skill_lv;
+ break;
+ case NJ_TATAMIGAESHI:
+ skillratio += 10*skill_lv;
+ break;
+ case NJ_KASUMIKIRI:
+ skillratio += 10*skill_lv;
+ break;
+ case NJ_KIRIKAGE:
+ skillratio += 100*skill_lv-100;
+ break;
+ case KN_CHARGEATK:
+ skillratio += wflag*15; //FIXME: How much is the actual bonus? [Skotlex]
+ break;
+ case HT_PHANTASMIC:
+ skillratio += 50;
+ break;
+ case MO_BALKYOUNG:
+ skillratio += 200;
+ break;
+ }
+
+ ATK_RATE(skillratio);
+
+ //Constant/misc additions from skills
+ switch (skill_num) {
+ case MO_EXTREMITYFIST:
+ ATK_ADD(250 + 150*skill_lv);
+ break;
+ case TK_DOWNKICK:
+ case TK_STORMKICK:
+ case TK_TURNKICK:
+ case TK_COUNTER:
+ case TK_JUMPKICK:
+ //TK_RUN kick damage bonus.
+ if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST)
+ ATK_ADD(10*pc_checkskill(sd, TK_RUN));
+ break;
+ case GS_MAGICALBULLET:
+ if(sstatus->matk_max>sstatus->matk_min) {
+ ATK_ADD(sstatus->matk_min+rand()%(sstatus->matk_max-sstatus->matk_min));
+ } else {
+ ATK_ADD(sstatus->matk_min);
+ }
+ break;
+ }
+ }
+ //Div fix.
+ damage_div_fix(wd.damage, wd.div_);
+ //Here comes a second pass for skills that stack to the previously defined % damage. [Skotlex]
+ skillratio = 100;
+ //Skill damage modifiers that affect linearly stacked damage.
+ if (sc && skill_num != PA_SACRIFICE) {
+ if(sc->data[SC_TRUESIGHT].timer != -1)
+ skillratio += 2*sc->data[SC_TRUESIGHT].val1;
+ // It is still not quite decided whether it works on bosses or not...
+ if(sc->data[SC_EDP].timer != -1 /*&& !(t_mode&MD_BOSS)*/ && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT)
+ skillratio += 50 +50*sc->data[SC_EDP].val1;
+ }
+ switch (skill_num) {
+ case AS_SONICBLOW:
+ if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ASSASIN)
+ skillratio += (map_flag_gvg(src->m))?25:100; //+25% dmg on woe/+100% dmg on nonwoe
+ if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
+ skillratio += 10;
+ break;
+ case CR_SHIELDBOOMERANG:
+ if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
+ skillratio += 100;
+ break;
+ }
+ if (sd && sd->skillatk[0].id != 0)
+ {
+ for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++);
+ if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
+ //May seem wrong as it also applies on top of other modifiers, but adding, say, 10%
+ //to 800% dmg -> 810% would make the bonus a little lame. [Skotlex]
+ skillratio += sd->skillatk[i].val;
+ }
+ if (skillratio != 100)
+ ATK_RATE(skillratio);
+
+ if(sd)
+ {
+ if (skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE
+ && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS
+ && !flag.cri)
+ { //Elemental/Racial adjustments
+ if(sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) ||
+ sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) ||
+ sd->right_weapon.def_ratio_atk_race & (is_boss(target)?1<<10:1<<11)
+ )
+ flag.pdef = 1;
+
+ if(sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) ||
+ sd->left_weapon.def_ratio_atk_race & (1<<tstatus->race) ||
+ sd->left_weapon.def_ratio_atk_race & (is_boss(target)?1<<10:1<<11)
+ ) { //Pass effect onto right hand if configured so. [Skotlex]
+ if (battle_config.left_cardfix_to_right && flag.rh)
+ flag.pdef = 1;
+ else
+ flag.pdef2 = 1;
+ }
+ }
+
+ if (skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS)
+ { //Ignore Defense?
+ if (!flag.idef && (
+ (target->type == BL_MOB && sd->right_weapon.ignore_def_mob & (is_boss(target)?2:1)) ||
+ sd->right_weapon.ignore_def_ele & (1<<tstatus->def_ele) ||
+ sd->right_weapon.ignore_def_race & (1<<tstatus->race) ||
+ sd->right_weapon.ignore_def_race & (is_boss(target)?1<<10:1<<11)
+ ))
+ flag.idef = 1;
+
+ if (!flag.idef2 && (
+ (target->type == BL_MOB && sd->left_weapon.ignore_def_mob & (is_boss(target)?2:1)) ||
+ sd->left_weapon.ignore_def_ele & (1<<tstatus->def_ele) ||
+ sd->left_weapon.ignore_def_race & (1<<tstatus->race) ||
+ sd->left_weapon.ignore_def_race & (is_boss(target)?1<<10:1<<11)
+ )) {
+ if(battle_config.left_cardfix_to_right && flag.rh) //Move effect to right hand. [Skotlex]
+ flag.idef = 1;
+ else
+ flag.idef2 = 1;
+ }
+ }
+ }
+
+ if (!flag.idef || !flag.idef2)
+ { //Defense reduction
+ short vit_def;
+ char def1 = (char)status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
+ short def2 = (short)tstatus->def2;
+ if(battle_config.vit_penalty_type)
+ {
+ unsigned char target_count; //256 max targets should be a sane max
+ target_count = unit_counttargeted(target,battle_config.vit_penalty_count_lv);
+ if(target_count >= battle_config.vit_penalty_count) {
+ if(battle_config.vit_penalty_type == 1) {
+ def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
+ def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
+ } else { //Assume type 2
+ def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+ def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+ }
+ }
+ if(def1 < 0 || skill_num == AM_ACIDTERROR) def1 = 0; //Acid Terror ignores only armor defense. [Skotlex]
+ if(def2 < 1) def2 = 1;
+ }
+ //Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def
+ if (tsd) //Sd vit-eq
+ { //[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1))
+ vit_def = def2*(def2-15)/150;
+ vit_def = def2/2 + (vit_def>0?rand()%vit_def:0);
+
+ if((battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) &&
+ (skill=pc_checkskill(tsd,AL_DP)) >0)
+ vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
+ } else { //Mob-Pet vit-eq
+ //VIT + rnd(0,[VIT/20]^2-1)
+ vit_def = (def2/20)*(def2/20);
+ vit_def = def2 + (vit_def>0?rand()%vit_def:0);
+ }
+
+ if (battle_config.weapon_defense_type) {
+ vit_def += def1*battle_config.weapon_defense_type;
+ def1 = 0;
+ }
+ if (def1 > 100) def1 = 100;
+ ATK_RATE2(
+ flag.idef ?100:
+ (flag.pdef ?flag.pdef *(def1 + vit_def):
+ 100-def1),
+ flag.idef2?100:
+ (flag.pdef2?flag.pdef2*(def1 + vit_def):
+ 100-def1)
+ );
+ ATK_ADD2(
+ flag.idef ||flag.pdef ?0:-vit_def,
+ flag.idef2||flag.pdef2?0:-vit_def
+ );
+ }
+
+ //Post skill/vit reduction damage increases
+ if (sc && skill_num != LK_SPIRALPIERCE)
+ { //SC skill damages
+ if(sc->data[SC_AURABLADE].timer!=-1)
+ ATK_ADD(20*sc->data[SC_AURABLADE].val1);
+ }
+
+ //Refine bonus
+ if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) {
+ if (skill_num == MO_FINGEROFFENSIVE) //Counts refine bonus multiple times
+ {
+ ATK_ADD2(wd.div_*sstatus->rhw.atk2, wd.div_*sstatus->lhw->atk2);
+ } else {
+ ATK_ADD2(sstatus->rhw.atk2, sstatus->lhw->atk2);
+ }
+ }
+
+ //Set to min of 1
+ if (flag.rh && wd.damage < 1) wd.damage = 1;
+ if (flag.lh && wd.damage2 < 1) wd.damage2 = 1;
+
+ if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST
+ && skill_num != CR_GRANDCROSS)
+ { //Add mastery damage
+ wd.damage = battle_addmastery(sd,target,wd.damage,0);
+ if (flag.lh) wd.damage2 = battle_addmastery(sd,target,wd.damage2,1);
+
+ if((skill=pc_checkskill(sd,SG_STAR_ANGER)) >0 && (t_class == sd->hate_mob[2] || (sc && sc->data[SC_MIRACLE].timer!=-1)))
+ {
+ skillratio = (sd->status.base_level + sstatus->str + sstatus->dex + sstatus->luk)/(skill<4?12-3*skill:1);
+ ATK_ADDRATE(skillratio);
+ } else
+ if(
+ ((skill=pc_checkskill(sd,SG_SUN_ANGER)) >0 && t_class == sd->hate_mob[0]) ||
+ ((skill=pc_checkskill(sd,SG_MOON_ANGER)) >0 && t_class == sd->hate_mob[1])
+ ) {
+ skillratio = (sd->status.base_level + sstatus->dex+ sstatus->luk)/(skill<4?12-3*skill:1);
+ ATK_ADDRATE(skillratio);
+ }
+ }
+ } //Here ends flag.hit section, the rest of the function applies to both hitting and missing attacks
+ else if(wd.div_ < 0) //Since the attack missed...
+ wd.div_ *= -1;
+
+ if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)
+ return wd; //Enough, rest is not needed.
+
+ if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
+ ATK_ADD(skill*2);
+
+ if(skill_num==TF_POISON)
+ ATK_ADD(15*skill_lv);
+
+ if(skill_num==ASC_BREAKER) //Breaker's int-based damage.
+ ATK_ADD(rand()%500 + 500 + skill_lv * sstatus->int_ * 5);
+
+ if (skill_num || !(battle_config.attack_attr_none&src->type))
+ { //Elemental attribute fix
+ if (!(!sd && tsd && battle_config.mob_ghostring_fix && tstatus->def_ele==ELE_GHOST))
+ {
+ if (wd.damage > 0)
+ {
+ wd.damage=battle_attr_fix(src,target,wd.damage,s_ele,tstatus->def_ele, tstatus->ele_lv);
+ if(skill_num==MC_CARTREVOLUTION) //Cart Revolution applies the element fix once more with neutral element
+ wd.damage = battle_attr_fix(src,target,wd.damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv);
+ }
+ if (flag.lh && wd.damage2 > 0)
+ wd.damage2 = battle_attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv);
+ }
+ if(sc && sc->data[SC_WATK_ELEMENT].timer != -1)
+ { //Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
+ int damage= battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, (flag.arrow?2:0));
+ damage = damage*sc->data[SC_WATK_ELEMENT].val2/100;
+ damage = battle_attr_fix(src,target,damage,sc->data[SC_WATK_ELEMENT].val1,tstatus->def_ele, tstatus->ele_lv);
+ ATK_ADD(damage);
+ }
+ }
+
+ if ((!flag.rh || wd.damage == 0) && (!flag.lh || wd.damage2 == 0))
+ flag.cardfix = 0; //When the attack does no damage, avoid doing %bonuses
+
+ if (sd)
+ {
+ if (skill_num != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus.
+ ATK_ADD2(wd.div_*sd->right_weapon.star, wd.div_*sd->left_weapon.star);
+ if (skill_num==MO_FINGEROFFENSIVE) { //The finger offensive spheres on moment of attack do count. [Skotlex]
+ ATK_ADD(wd.div_*sd->spiritball_old*3);
+ } else {
+ ATK_ADD(wd.div_*sd->spiritball*3);
+ }
+
+ //Card Fix, sd side
+ if (flag.cardfix)
+ {
+ short cardfix = 1000, cardfix_ = 1000;
+ short t_race2 = status_get_race2(target);
+ if(sd->state.arrow_atk)
+ {
+ cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->arrow_addele[tstatus->def_ele])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
+ } else { //Melee attack
+ if(!battle_config.left_cardfix_to_right)
+ {
+ cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
+
+ if (flag.lh)
+ {
+ cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
+ cardfix_=cardfix_*(100+sd->left_weapon.addele[tstatus->def_ele])/100;
+ cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100;
+ cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100;
+ cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
+ }
+ } else {
+ cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->left_weapon.addele[tstatus->def_ele])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
+ }
+ }
+
+ for(i=0;i<sd->right_weapon.add_damage_class_count;i++) {
+ if(sd->right_weapon.add_damage_classid[i] == t_class) {
+ cardfix=cardfix*(100+sd->right_weapon.add_damage_classrate[i])/100;
+ break;
+ }
+ }
+
+ if (flag.lh)
+ {
+ for(i=0;i<sd->left_weapon.add_damage_class_count;i++) {
+ if(sd->left_weapon.add_damage_classid[i] == t_class) {
+ cardfix_=cardfix_*(100+sd->left_weapon.add_damage_classrate[i])/100;
+ break;
+ }
+ }
+ }
+
+ if(wd.flag&BF_LONG)
+ cardfix=cardfix*(100+sd->long_attack_atk_rate)/100;
+
+ if (cardfix != 1000 || cardfix_ != 1000)
+ ATK_RATE2(cardfix/10, cardfix_/10); //What happens if you use right-to-left and there's no right weapon, only left?
+ }
+
+ if (skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN) { //Refine bonus applies after cards and elements.
+ short index= sd->equip_index[8];
+ if (index >= 0 &&
+ sd->inventory_data[index] &&
+ sd->inventory_data[index]->type == 5)
+ ATK_ADD(10*sd->status.inventory[index].refine);
+ }
+ } //if (sd)
+
+ //Card Fix, tsd side - Cards always apply on the target. [Skotlex]
+ if (tsd) {
+ short s_race2,s_class;
+ short cardfix=1000;
+
+ s_race2 = status_get_race2(src);
+ s_class = status_get_class(src);
+
+ cardfix=cardfix*(100-tsd->subele[sstatus->def_ele])/100;
+ cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
+ cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
+ cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
+ cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
+
+ for(i=0;i<tsd->add_dmg_count;i++) {
+ if(tsd->add_dmg[i].class_ == s_class) {
+ cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100;
+ break;
+ }
+ }
+
+ if(wd.flag&BF_SHORT)
+ cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
+ else // BF_LONG (there's no other choice)
+ cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
+
+ if (cardfix != 1000)
+ ATK_RATE(cardfix/10);
+ }
+
+ if(flag.infdef)
+ { //Plants receive 1 damage when hit
+ if (flag.rh && (flag.hit || wd.damage>0))
+ wd.damage = 1;
+ if (flag.lh && (flag.hit || wd.damage2>0))
+ wd.damage2 = 1;
+ if (!(battle_config.skill_min_damage&1))
+ //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex]
+ return wd;
+ }
+
+ if(sd && !skill_num && !flag.cri)
+ { //Check for double attack.
+ if(( (skill_lv = 5*pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) ||
+ sd->double_rate > 0) //Success chance is not added, the higher one is used? [Skotlex]
+ {
+ if (rand()%100 < (skill_lv>sd->double_rate?skill_lv:sd->double_rate))
+ {
+ wd.div_=skill_get_num(TF_DOUBLE,skill_lv?skill_lv/5:1);
+ damage_div_fix(wd.damage, wd.div_);
+ wd.type = 0x08;
+ }
+ } else if ((skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0 && sd->weapontype1 == W_REVOLVER)
+ {
+ if (rand()%100 < 5*skill_lv)
+ {
+ wd.div_=skill_get_num(GS_CHAINACTION,skill_lv);
+ damage_div_fix(wd.damage, wd.div_);
+ wd.type = 0x08;
+ }
+ }
+ }
+
+ if(!flag.rh || wd.damage<1)
+ wd.damage=0;
+
+ if(!flag.lh || wd.damage2<1)
+ wd.damage2=0;
+
+ if (sd)
+ {
+ if (!flag.rh && flag.lh)
+ { //Move lh damage to the rh
+ wd.damage = wd.damage2;
+ wd.damage2 = 0;
+ flag.rh=1;
+ flag.lh=0;
+ } else if(sd->status.weapon > MAX_WEAPON_TYPE)
+ { //Dual-wield
+ if (wd.damage > 0)
+ {
+ skill = pc_checkskill(sd,AS_RIGHT);
+ wd.damage = wd.damage * (50 + (skill * 10))/100;
+ if(wd.damage < 1) wd.damage = 1;
+ }
+ if (wd.damage2 > 0)
+ {
+ skill = pc_checkskill(sd,AS_LEFT);
+ wd.damage2 = wd.damage2 * (30 + (skill * 10))/100;
+ if(wd.damage2 < 1) wd.damage2 = 1;
+ }
+ } else if(sd->status.weapon == W_KATAR)
+ { //Katars
+ skill = pc_checkskill(sd,TF_DOUBLE);
+ wd.damage2 = wd.damage * (1 + (skill * 2))/100;
+
+ if(wd.damage > 0 && wd.damage2 < 1) wd.damage2 = 1;
+ flag.lh = 1;
+ }
+ }
+
+ if(wd.damage > 0 || wd.damage2 > 0)
+ {
+ if(wd.damage2<1) {
+ wd.damage=battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
+ if (map_flag_gvg(target->m))
+ wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
+ } else if(wd.damage<1) {
+ wd.damage2=battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
+ if (map_flag_gvg(target->m))
+ wd.damage2=battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
+ }
+ else
+ {
+ int d1=wd.damage+wd.damage2,d2=wd.damage2;
+ wd.damage=battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag);
+ if (map_flag_gvg(target->m))
+ wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
+ wd.damage2=(d2*100/d1)*wd.damage/100;
+ if(wd.damage > 1 && wd.damage2 < 1) wd.damage2=1;
+ wd.damage-=wd.damage2;
+ }
+ }
+
+ if(sd && sd->classchange && target->type == BL_MOB && !(tstatus->mode&MD_BOSS) && (rand()%10000 < sd->classchange))
+ {
+ struct mob_data *tmd = (TBL_MOB*)target;
+ if (!tmd->guardian_data && (tmd->class_ < 1324 || tmd->class_ > 1363) && !mob_is_clone(tmd->class_))
+ { //Classchange:
+ struct mob_db *mob;
+ int k, class_;
+ i = 0;
+ do {
+ do {
+ class_ = rand() % MAX_MOB_DB;
+ } while (!mobdb_checkid(class_));
+
+ k = rand() % 1000000;
+ mob = mob_db(class_);
+ } while ((mob->status.mode&(MD_BOSS|MD_PLANT) || mob->summonper[0] <= k) && (i++) < 2000);
+ if (i< 2000)
+ mob_class_change(tmd,class_);
+ }
+ }
+ if (wd.damage > 0 || wd.damage2 > 0) {
+ if (sd && battle_config.equip_self_break_rate)
+ { // Self weapon breaking
+ int breakrate = battle_config.equip_natural_break_rate;
+ if (sc) {
+ if(sc->data[SC_OVERTHRUST].timer!=-1)
+ breakrate += 10;
+ if(sc->data[SC_MAXOVERTHRUST].timer!=-1)
+ breakrate += 10;
+ }
+ if (breakrate)
+ skill_break_equip(src, EQP_WEAPON, breakrate, BCT_SELF);
+ }
+ if (battle_config.equip_skill_break_rate)
+ { // Target equipment breaking
+ int breakrate[2] = {0,0}; // weapon = 0, armor = 1
+ if (sd) { // Break rate from equipment
+ breakrate[0] += sd->break_weapon_rate;
+ breakrate[1] += sd->break_armor_rate;
+ }
+ if (sc) {
+ if (sc->data[SC_MELTDOWN].timer!=-1) {
+ breakrate[0] += sc->data[SC_MELTDOWN].val2;
+ breakrate[1] += sc->data[SC_MELTDOWN].val3;
+ }
+ }
+ if (breakrate[0])
+ skill_break_equip(target, EQP_WEAPON, breakrate[0], BCT_ENEMY);
+ if (breakrate[1])
+ skill_break_equip(target, EQP_ARMOR, breakrate[1], BCT_ENEMY);
+ }
+ }
+
+ //SG_FUSION hp penalty [Komurka]
+ if (sc && sc->data[SC_FUSION].timer!=-1)
+ {
+ int hp= sstatus->max_hp;
+ if (sd && tsd) {
+ hp = 8*hp/100;
+ if (100*sstatus->hp <= 20*sstatus->max_hp)
+ hp = sstatus->hp;
+ } else
+ hp = 5*hp/1000;
+ status_zap(src, hp, 0);
+ }
+
+ return wd;
+}
+
+/*==========================================
+ * battle_calc_magic_attack [DracoRPG]
+ *------------------------------------------
+ */
+struct Damage battle_calc_magic_attack(
+ struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
+ {
+ short i;
+ short s_ele;
+ unsigned short skillratio = 100; //Skill dmg modifiers.
+
+ struct map_session_data *sd, *tsd;
+ struct Damage ad;
+ struct status_data *sstatus = status_get_status_data(src);
+ struct status_data *tstatus = status_get_status_data(target);
+ struct {
+ unsigned imdef : 1;
+ unsigned infdef : 1;
+ unsigned elefix : 1;
+ unsigned cardfix : 1;
+ } flag;
+
+ memset(&ad,0,sizeof(ad));
+ memset(&flag,0,sizeof(flag));
+
+ if(src==NULL || target==NULL)
+ {
+ nullpo_info(NLP_MARK);
+ return ad;
+ }
+ //Initial flag
+ flag.elefix=1;
+ flag.cardfix=1;
+
+ //Initial Values
+ ad.damage = 1;
+ ad.div_=skill_get_num(skill_num,skill_lv);
+ ad.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:status_get_amotion(src); //Amotion should be 0 for ground skills.
+ ad.dmotion=tstatus->dmotion;
+ ad.blewcount = skill_get_blewcount(skill_num,skill_lv);
+ ad.flag=BF_MAGIC|BF_LONG|BF_SKILL;
+ ad.dmg_lv=ATK_DEF;
+
+ BL_CAST(BL_PC, src, sd);
+ BL_CAST(BL_PC, target, tsd);
+
+ //Initialize variables that will be used afterwards
+ s_ele = skill_get_pl(skill_num);
+
+ if (s_ele == -1) // pl=-1 : the skill takes the weapon's element
+ s_ele = sstatus->rhw.ele;
+ else if (s_ele == -2) //Use status element
+ s_ele = status_get_attack_sc_element(src,status_get_sc(src));
+
+ //Set miscellaneous data that needs be filled
+ if(sd) {
+ sd->state.arrow_atk = 0;
+ if (sd->skillblown[0].id != 0)
+ { //Apply the bonus blewcount. [Skotlex]
+ for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
+ if (i < MAX_PC_BONUS && sd->skillblown[i].id == skill_num)
+ ad.blewcount += sd->skillblown[i].val;
+ }
+ }
+
+ if (battle_config.skillrange_by_distance &&
+ (src->type&battle_config.skillrange_by_distance)
+ ) { //Skill range based on distance between src/target [Skotlex]
+ if (check_distance_bl(src, target, 3))
+ ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT;
+ else
+ ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG;
+ }
+
+ flag.infdef=(tstatus->mode&MD_PLANT?1:0);
+
+ switch(skill_num)
+ {
+ case MG_FIREWALL:
+ if(mflag) { //mflag has a value when it was checked against an undead in skill.c [Skotlex]
+ ad.blewcount = 0; //No knockback
+ ad.dmotion = 0; //No flinch animation.
+ } else
+ ad.blewcount |= 0x10000;
+ break;
+ case WZ_STORMGUST: //Should knockback randomly.
+ ad.blewcount|=0x40000;
+ break;
+ case PR_SANCTUARY:
+ ad.blewcount|=0x10000;
+ case AL_HEAL:
+ case PR_BENEDICTIO:
+ case WZ_FIREPILLAR:
+ flag.imdef = 1;
+ break;
+ case HW_GRAVITATION:
+ flag.imdef = 1;
+ flag.elefix = 0;
+ break;
+ case PR_ASPERSIO:
+ flag.imdef = 1;
+ case PF_SOULBURN: //Does not ignores mdef
+ flag.elefix = 0;
+ flag.cardfix = 0;
+ break;
+ case PR_TURNUNDEAD:
+ flag.imdef = 1;
+ flag.cardfix = 0;
+ break;
+ case NPC_GRANDDARKNESS:
+ case CR_GRANDCROSS:
+ flag.cardfix = 0;
+ break;
+ }
+
+ if(is_boss(target)) //Bosses can't be knocked-back
+ ad.blewcount = 0;
+
+ if (!flag.infdef) //No need to do the math for plants
+ {
+
+//MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
+#define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; }
+//Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
+#define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; }
+//Adds an absolute value to damage. 100 = +100 damage
+#define MATK_ADD( a ) { ad.damage+= a; }
+
+ switch (skill_num)
+ { //Calc base damage according to skill
+ case AL_HEAL:
+ case PR_BENEDICTIO:
+ ad.damage = skill_calc_heal(src,skill_lv)/2;
+ break;
+ case PR_ASPERSIO:
+ ad.damage = 40;
+ break;
+ case PR_SANCTUARY:
+ ad.damage = (skill_lv>6)?388:skill_lv*50;
+ break;
+ case ALL_RESURRECTION:
+ case PR_TURNUNDEAD:
+ if(battle_check_undead(tstatus->race,tstatus->def_ele)){
+ int thres;
+ thres = (skill_lv * 20) + sstatus->luk + sstatus->int_ + status_get_lv(src) + ((200 - tstatus->hp * 200 / tstatus->max_hp));
+ if(thres > 700) thres = 700;
+ if(rand()%1000 < thres && !(tstatus->mode&MD_BOSS))
+ ad.damage = tstatus->hp;
+ else
+ ad.damage = status_get_lv(src) + sstatus->int_ + skill_lv * 10;
+ }
+ break;
+ case PF_SOULBURN:
+ ad.damage = tstatus->sp * 2;
+ break;
+ case HW_GRAVITATION:
+ ad.damage = 200+200*skill_lv;
+ break;
+ default:
+ {
+ if (sstatus->matk_max > sstatus->matk_min) {
+ MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min));
+ } else {
+ MATK_ADD(sstatus->matk_min);
+ }
+
+ if(skill_num == MG_NAPALMBEAT || skill_num == HW_NAPALMVULCAN){ // Divide MATK in case of multiple targets skill
+ if(mflag>0)
+ ad.damage/= mflag;
+ else if(battle_config.error_log)
+ ShowError("0 enemies targeted by Napalm Beat/Vulcan, divide per 0 avoided!\n");
+ }
+
+ switch(skill_num){
+ case MG_NAPALMBEAT:
+ skillratio += skill_lv*10-30;
+ break;
+ case MG_SOULSTRIKE:
+ if (battle_check_undead(tstatus->race,tstatus->def_ele))
+ skillratio += 5*skill_lv;
+ break;
+ case MG_FIREBALL:
+ if(mflag>2)
+ ad.damage = 0;
+ else {
+ int drate[]={100,90,70};
+ MATK_RATE(drate[mflag]);
+ skillratio += 70+10*skill_lv;
+ }
+ break;
+ case MG_FIREWALL:
+ skillratio -= 50;
+ break;
+ case MG_THUNDERSTORM:
+ skillratio -= 20;
+ break;
+ case MG_FROSTDIVER:
+ skillratio += 10*skill_lv;
+ break;
+ case AL_HOLYLIGHT:
+ skillratio += 25;
+ if (sd && sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_PRIEST)
+ skillratio *= 5; //Does 5x damage include bonuses from other skills?
+ break;
+ case AL_RUWACH:
+ skillratio += 45;
+ break;
+ case WZ_FROSTNOVA:
+ skillratio += (100+skill_lv*10)*2/3-100;
+ break;
+ case WZ_FIREPILLAR:
+ if (skill_lv > 10)
+ skillratio += 100;
+ else
+ skillratio -= 80;
+ break;
+ case WZ_SIGHTRASHER:
+ skillratio += 20*skill_lv;
+ break;
+ case WZ_VERMILION:
+ skillratio += 20*skill_lv-20;
+ break;
+ case WZ_WATERBALL:
+ skillratio += 30*skill_lv;
+ break;
+ case WZ_STORMGUST:
+ skillratio += 40*skill_lv;
+ break;
+ case HW_NAPALMVULCAN:
+ skillratio += 10*skill_lv-30;
+ break;
+ case SL_STIN:
+ skillratio += (tstatus->size?-99:10*skill_lv); //target size must be small (0) for full damage.
+ break;
+ case SL_STUN:
+ skillratio += (tstatus->size!=2?5*skill_lv:-99); //Full damage is dealt on small/medium targets
+ break;
+ case SL_SMA:
+ skillratio += -60 + status_get_lv(src); //Base damage is 40% + lv%
+ break;
+ case NJ_KOUENKA:
+ skillratio -= 10;
+ break;
+ case NJ_BAKUENRYU:
+ skillratio += 50 + 150*skill_lv;
+ break;
+ case NJ_HYOUSYOURAKU:
+ skillratio += 50*skill_lv;
+ break;
+ case NJ_RAIGEKISAI:
+ skillratio += 60 + 40*skill_lv;
+ break;
+ case NJ_KAMAITACHI:
+ skillratio += 100*skill_lv;
+ break;
+ }
+
+ if (sd && sd->skillatk[0].id != 0)
+ {
+ for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++)
+ if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
+ //If we apply skillatk[] as ATK_RATE, it will also affect other skills,
+ //unfortunately this way ignores a skill's constant modifiers...
+ skillratio += sd->skillatk[i].val;
+ }
+
+ MATK_RATE(skillratio);
+
+ //Constant/misc additions from skills
+ if (skill_num == WZ_FIREPILLAR)
+ MATK_ADD(50);
+ }
+ }
+
+ if(sd) {
+ //Ignore Defense?
+ if (!flag.imdef && (
+ sd->ignore_mdef_ele & (1<<tstatus->def_ele) ||
+ sd->ignore_mdef_race & (1<<tstatus->race) ||
+ sd->ignore_mdef_race & (is_boss(target)?1<<RC_BOSS:1<<RC_NONBOSS)
+ ))
+ flag.imdef = 1;
+ }
+
+ if(!flag.imdef){
+ if(battle_config.magic_defense_type)
+ ad.damage = ad.damage - tstatus->mdef*battle_config.magic_defense_type - tstatus->mdef2;
+ else
+ ad.damage = ad.damage * (100-tstatus->mdef)/100 - tstatus->mdef2;
+ }
+
+ if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)
+ { //Apply the physical part of the skill's damage. [Skotlex]
+ struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag);
+ ad.damage = (wd.damage + ad.damage) * (100 + 40*skill_lv)/100;
+ if(src==target)
+ {
+ if (src->type == BL_PC)
+ ad.damage = ad.damage/2;
+ else
+ ad.damage = 0;
+ }
+ }
+
+ if(ad.damage<1)
+ ad.damage=1;
+
+ if (flag.elefix)
+ ad.damage=battle_attr_fix(src, target, ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
+
+ if (sd && flag.cardfix) {
+ short cardfix=100;
+ short t_class = status_get_class(target);
+
+ cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100;
+ if (flag.elefix)
+ cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100;
+ cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100;
+ cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
+ for(i=0;i<sd->add_mdmg_count;i++) {
+ if(sd->add_mdmg[i].class_ == t_class) {
+ cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100;
+ continue;
+ }
+ }
+
+ MATK_RATE(cardfix);
+ }
+
+ if (tsd && skill_num != HW_GRAVITATION && skill_num != PF_SOULBURN)
+ { //Card fixes always apply on the target side. [Skotlex]
+ short s_race2=status_get_race2(src);
+ short s_class= status_get_class(src);
+ short cardfix=100;
+
+ if (flag.elefix)
+ cardfix=cardfix*(100-tsd->subele[sstatus->def_ele])/100;
+ cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
+ cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
+ cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
+ cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
+ for(i=0;i<tsd->add_mdef_count;i++) {
+ if(tsd->add_mdef[i].class_ == s_class) {
+ cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100;
+ continue;
+ }
+ }
+ //It was discovered that ranged defense also counts vs magic! [Skotlex]
+ if (ad.flag&BF_SHORT)
+ cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
+ else
+ cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
+
+ cardfix=cardfix*(100-tsd->magic_def_rate)/100;
+
+ MATK_RATE(cardfix);
+ }
+ }
+
+ damage_div_fix(ad.damage, ad.div_);
+
+ if (flag.infdef && ad.damage > 0)
+ ad.damage = 1;
+
+ if (tsd && status_isimmune(target)) {
+ if (sd && battle_config.gtb_pvp_only) { // [MouseJstr]
+ MATK_RATE(100 - battle_config.gtb_pvp_only);
+ } else ad.damage = 0;
+ }
+
+ ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
+ if (map_flag_gvg(target->m))
+ ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
+ if (ad.damage == 0) //Magic attack blocked? Consider it a miss so it doesn't invokes additional effects. [Skotlex]
+ ad.dmg_lv = ATK_FLEE;
+ return ad;
+}
+
+/*==========================================
+ * ‚»‚Ì‘¼ƒ_ƒ??[ƒWŒvŽZ
+ *------------------------------------------
+ */
+struct Damage battle_calc_misc_attack(
+ struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
+{
+ int skill;
+ short i;
+ short s_ele;
+
+ struct map_session_data *sd, *tsd;
+ struct Damage md; //DO NOT CONFUSE with md of mob_data!
+ struct status_data *sstatus = status_get_status_data(src);
+ struct status_data *tstatus = status_get_status_data(target);
+ struct {
+ unsigned hit : 1;
+ unsigned idef : 1;
+ unsigned elefix : 1;
+ unsigned cardfix : 1;
+ } flag;
+
+ memset(&md,0,sizeof(md));
+ memset(&flag,0,sizeof(flag));
+
+ if( src == NULL || target == NULL ){
+ nullpo_info(NLP_MARK);
+ memset(&md,0,sizeof(md));
+ return md;
+ }
+
+ //Some initial values
+ md.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:sstatus->amotion;
+ md.dmotion=tstatus->dmotion;
+ md.div_=skill_get_num( skill_num,skill_lv );
+ md.blewcount=skill_get_blewcount(skill_num,skill_lv);
+ md.dmg_lv=ATK_DEF;
+ md.flag=BF_MISC|BF_SHORT|BF_SKILL;
+
+ flag.cardfix = flag.elefix = flag.hit = 1;
+
+ BL_CAST(BL_PC, src, sd);
+ BL_CAST(BL_PC, target, tsd);
+
+ if(sd) {
+ sd->state.arrow_atk = 0;
+ if (sd->skillblown[0].id != 0)
+ { //Apply the bonus blewcount. [Skotlex]
+ for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
+ if (i < MAX_PC_BONUS && sd->skillblown[i].id == skill_num)
+ md.blewcount += sd->skillblown[i].val;
+ }
+ }
+
+ if(is_boss(target))
+ md.blewcount = 0;
+
+ s_ele = skill_get_pl(skill_num);
+ if (s_ele < 0) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex]
+ s_ele = ELE_NEUTRAL;
+
+ //Misc Settings
+ switch(skill_num){
+ case PA_PRESSURE:
+ flag.elefix = flag.cardfix = 0;
+ case HT_BLITZBEAT:
+ case TF_THROWSTONE:
+ case SN_FALCONASSAULT:
+ case PA_GOSPEL:
+ case CR_ACIDDEMONSTRATION:
+ md.flag = (md.flag&~BF_RANGEMASK)|BF_LONG;
+ break;
+ case NPC_SELFDESTRUCTION:
+ case NPC_SMOKING:
+ flag.elefix = flag.cardfix = 0;
+ break;
+ case NPC_DARKBREATH:
+ flag.hit = 0;
+ break;
+ }
+
+ if (battle_config.skillrange_by_distance &&
+ (src->type&battle_config.skillrange_by_distance)
+ ) { //Skill range based on distance between src/target [Skotlex]
+ if (check_distance_bl(src, target, 3))
+ md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT;
+ else
+ md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG;
+ }
+
+ switch(skill_num){
+ case HT_LANDMINE:
+ md.damage=skill_lv*(sstatus->dex+75)*(100+sstatus->int_)/100;
+ break;
+ case HT_BLASTMINE:
+ md.damage=skill_lv*(sstatus->dex/2+50)*(100+sstatus->int_)/100;
+ break;
+ case HT_CLAYMORETRAP:
+ md.damage=skill_lv*(sstatus->dex/2+75)*(100+sstatus->int_)/100;
+ break;
+ case HT_BLITZBEAT:
+ case SN_FALCONASSAULT:
+ //Blitz-beat Damage.
+ if(!sd || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
+ skill=0;
+ md.damage=(sstatus->dex/10+sstatus->int_/2+skill*3+40)*2;
+ if(mflag > 1)
+ md.damage /= mflag;
+
+ if (skill_num == HT_BLITZBEAT)
+ break;
+ //Div fix of Blitzbeat
+ skill = skill_get_num(HT_BLITZBEAT, 5);
+ damage_div_fix(md.damage, skill);
+
+ //Falcon Assault Modifier
+ md.damage=md.damage*(150+70*skill_lv)/100;
+ break;
+ case TF_THROWSTONE:
+ md.damage=50;
+ break;
+ case BA_DISSONANCE:
+ md.damage=30+skill_lv*10;
+ if (sd)
+ md.damage+= 3*pc_checkskill(sd,BA_MUSICALLESSON);
+ break;
+ case NPC_SELFDESTRUCTION:
+ md.damage = sstatus->hp;
+ break;
+ case NPC_SMOKING:
+ md.damage=3;
+ break;
+ case NPC_DARKBREATH:
+ md.damage = 500 + (skill_lv-1)*1000 + rand()%1000;
+ if(md.damage > 9999) md.damage = 9999;
+ break;
+ case PA_PRESSURE:
+ md.damage=500+300*skill_lv;
+ break;
+ case PA_GOSPEL:
+ md.damage = 1+rand()%9999;
+ break;
+ case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen]
+ md.damage = 7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_));
+ if (tsd) md.damage>>=1;
+ break;
+ case NJ_ZENYNAGE:
+ md.damage = 500*skill_lv +rand()%(500*skill_lv);
+ if (sd) pc_payzeny(sd, md.damage);
+ if(map_flag_vs(target->m) || is_boss(target))
+ md.damage>>=1; //temp value
+ break;
+ }
+
+ damage_div_fix(md.damage, md.div_);
+
+ if (!flag.hit)
+ {
+ struct status_change *sc = status_get_sc(target);
+ if(sc && sc->opt1 && sc->opt1 != OPT1_STONEWAIT)
+ flag.hit = 1;
+ else {
+ short
+ flee = tstatus->flee,
+ hitrate=80; //Default hitrate
+
+ if(battle_config.agi_penalty_type)
+ {
+ unsigned char target_count; //256 max targets should be a sane max
+ target_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
+ if(target_count >= battle_config.agi_penalty_count)
+ {
+ if (battle_config.agi_penalty_type == 1)
+ flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
+ else //asume type 2: absolute reduction
+ flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
+ if(flee < 1) flee = 1;
+ }
+ }
+
+ hitrate+= sstatus->hit - flee;
+
+ if (hitrate > battle_config.max_hitrate)
+ hitrate = battle_config.max_hitrate;
+ else if (hitrate < battle_config.min_hitrate)
+ hitrate = battle_config.min_hitrate;
+
+ if(rand()%100 >= hitrate)
+ flag.hit = 1;
+ }
+ if (!flag.hit) {
+ md.damage = 0;
+ md.dmg_lv=ATK_FLEE;
+ }
+ }
+
+ if(md.damage && flag.cardfix && tsd){
+ int cardfix = 10000;
+ int race2 = status_get_race(src);
+ cardfix=cardfix*(100-tsd->subele[sstatus->def_ele])/100;
+ cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
+ cardfix=cardfix*(100-tsd->subrace2[race2])/100;
+ cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
+ cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
+ cardfix=cardfix*(100-tsd->misc_def_rate)/100;
+ if(md.flag&BF_SHORT)
+ cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
+ else // BF_LONG (there's no other choice)
+ cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
+
+ if (cardfix != 10000)
+ md.damage=md.damage*cardfix/10000;
+ }
+ if (sd && skill_num > 0 && sd->skillatk[0].id != 0)
+ {
+ for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++);
+ if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
+ md.damage += md.damage*sd->skillatk[i].val/100;
+ }
+
+ if(md.damage < 0)
+ md.damage = 0;
+ else if(md.damage && tstatus->mode&MD_PLANT && skill_num != PA_PRESSURE) //Pressure can vaporize plants.
+ md.damage = 1;
+
+ md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
+
+ if (skill_num != PA_PRESSURE) //Pressure ignores all these things...
+ md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
+ if (map_flag_gvg(target->m))
+ md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
+
+ return md;
+}
+/*==========================================
+ * ƒ_ƒ??[ƒWŒvŽZˆêŠ‡?ˆ—?—p
+ *------------------------------------------
+ */
+struct Damage battle_calc_attack( int attack_type,
+ struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
+{
+ struct Damage d;
+ switch(attack_type){
+ case BF_WEAPON:
+ d = battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag);
+ break;
+ case BF_MAGIC:
+ d = battle_calc_magic_attack(bl,target,skill_num,skill_lv,flag);
+ break;
+ case BF_MISC:
+ d = battle_calc_misc_attack(bl,target,skill_num,skill_lv,flag);
+ break;
+ default:
+ if (battle_config.error_log)
+ ShowError("battle_calc_attack: unknown attack type! %d\n",attack_type);
+ memset(&d,0,sizeof(d));
+ break;
+ }
+ return d;
+}
+
+int battle_calc_return_damage(struct block_list *bl, int *damage, int flag) {
+ struct map_session_data *sd=NULL;
+ struct status_change *sc;
+ int rdamage = 0;
+
+ if (bl->type == BL_PC) sd = (struct map_session_data*)bl;
+ sc = status_get_sc(bl);
+
+ if(flag&BF_WEAPON) {
+ //Bounces back part of the damage.
+ if (flag & BF_SHORT) {
+ if (sd && sd->short_weapon_damage_return)
+ {
+ rdamage += *damage * sd->short_weapon_damage_return / 100;
+ if(rdamage < 1) rdamage = 1;
+ }
+ if (sc && sc->data[SC_REFLECTSHIELD].timer != -1)
+ {
+ rdamage += *damage * sc->data[SC_REFLECTSHIELD].val2 / 100;
+ if (rdamage < 1) rdamage = 1;
+ }
+ } else if (flag & BF_LONG) {
+ if (sd && sd->long_weapon_damage_return)
+ {
+ rdamage += *damage * sd->long_weapon_damage_return / 100;
+ if (rdamage < 1) rdamage = 1;
+ }
+ }
+ } else
+ // magic_damage_return by [AppleGirl] and [Valaris]
+ if(flag&BF_MAGIC)
+ {
+ if(sd && sd->magic_damage_return && rand()%100 < sd->magic_damage_return)
+ { //Bounces back full damage, you take none.
+ rdamage = *damage;
+ *damage = 0;
+ }
+ }
+ return rdamage;
+}
+
+void battle_drain(TBL_PC *sd, TBL_PC* tsd, int rdamage, int ldamage, int race, int boss)
+{
+ struct weapon_data *wd;
+ int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i, *damage;
+ for (i = 0; i < 4; i++) {
+ //First two iterations: Right hand
+ if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; }
+ else { wd = &sd->left_weapon; damage = &ldamage; }
+ if (*damage <= 0) continue;
+ //First and Third iterations: race, other two boss/nonboss state
+ if (i == 0 || i == 2)
+ type = race;
+ else
+ type = boss?RC_BOSS:RC_NONBOSS;
+
+ hp = wd->hp_drain[type].value;
+ if (wd->hp_drain[type].rate)
+ hp += battle_calc_drain(*damage,
+ wd->hp_drain[type].rate,
+ wd->hp_drain[type].per);
+
+ sp = wd->sp_drain[type].value;
+ if (wd->sp_drain[type].rate)
+ sp += battle_calc_drain(*damage,
+ wd->sp_drain[type].rate,
+ wd->sp_drain[type].per);
+
+ if (hp) {
+ if (wd->hp_drain[type].type)
+ rhp += hp;
+ thp += hp;
+ }
+ if (sp) {
+ if (wd->sp_drain[type].type)
+ rsp += sp;
+ tsp += sp;
+ }
+ }
+ if (!thp && !tsp) return;
+
+ status_heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1);
+
+ if (tsd) {
+ if (rhp || rsp)
+ status_zap(&tsd->bl, rhp, rsp);
+ if (rand()%1000 < sd->sp_vanish_rate)
+ status_percent_damage(&sd->bl, &tsd->bl, 0, sd->sp_vanish_per);
+ }
+}
+/*==========================================
+ * ’Ê?í?UŒ‚?ˆ—?‚Ü‚Æ‚ß
+ *------------------------------------------
+ */
+int battle_weapon_attack( struct block_list *src,struct block_list *target,
+ unsigned int tick,int flag)
+{
+ struct map_session_data *sd = NULL, *tsd = NULL;
+ struct status_data *sstatus, *tstatus;
+ struct status_change *sc, *tsc;
+ int damage,rdamage=0,rdelay=0;
+ struct Damage wd;
+
+ nullpo_retr(0, src);
+ nullpo_retr(0, target);
+
+ if (src->prev == NULL || target->prev == NULL)
+ return 0;
+
+ BL_CAST(BL_PC, src, sd);
+ BL_CAST(BL_PC, target, tsd);
+
+ sstatus = status_get_status_data(src);
+ tstatus = status_get_status_data(target);
+
+ sc = status_get_sc(src);
+ tsc = status_get_sc(target);
+
+ if (sc && !sc->count) //Avoid sc checks when there's none to check for. [Skotlex]
+ sc = NULL;
+ if (tsc && !tsc->count)
+ tsc = NULL;
+
+ if (sd)
+ {
+ sd->state.arrow_atk = (sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE));
+ if (sd->state.arrow_atk && sd->equip_index[10]<0) {
+ clif_arrow_fail(sd,0);
+ return 0;
+ }
+ }
+
+ if (sc && sc->data[SC_CLOAKING].timer != -1 && !sc->data[SC_CLOAKING].val4)
+ status_change_end(src,SC_CLOAKING,-1);
+
+ //Check for counter attacks that block your attack. [Skotlex]
+ if(tsc)
+ {
+ if(tsc->data[SC_AUTOCOUNTER].timer != -1 &&
+ (!sc || sc->data[SC_AUTOCOUNTER].timer == -1) &&
+ status_check_skilluse(target, src, KN_AUTOCOUNTER, 1)
+ ) {
+ int dir = map_calc_dir(target,src->x,src->y);
+ int t_dir = unit_getdir(target);
+ int dist = distance_bl(src, target);
+ if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
+ {
+ int skilllv = tsc->data[SC_AUTOCOUNTER].val1;
+ clif_skillcastcancel(target); //Remove the casting bar. [Skotlex]
+ clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
+ status_change_end(target,SC_AUTOCOUNTER,-1);
+ skill_attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skilllv,tick,0);
+ return 0;
+ }
+ }
+ if (tsc->data[SC_BLADESTOP_WAIT].timer != -1 && !is_boss(src)) {
+ int skilllv = tsc->data[SC_BLADESTOP_WAIT].val1;
+ int duration = skill_get_time2(MO_BLADESTOP,skilllv);
+ status_change_end(target, SC_BLADESTOP_WAIT, -1);
+ if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, (int)target, duration))
+ { //Target locked.
+ clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
+ clif_bladestop(target,src,1);
+ sc_start4(target, SC_BLADESTOP, 100, skilllv, 0, 0,(int)src, duration);
+ return 0;
+ }
+ }
+ }
+ //Recycled the damage variable rather than use a new one... [Skotlex]
+ if(sd && (damage = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0)
+ {
+ int triple_rate= 30 - damage; //Base Rate
+ if (sc && sc->data[SC_SKILLRATE_UP].timer!=-1 && sc->data[SC_SKILLRATE_UP].val1 == MO_TRIPLEATTACK)
+ {
+ triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP].val2)/100;
+ status_change_end(src,SC_SKILLRATE_UP,-1);
+ }
+ if (rand()%100 < triple_rate)
+ return skill_attack(BF_WEAPON,src,src,target,MO_TRIPLEATTACK,damage,tick,0);
+ }
+ else if (sc && sc->data[SC_SACRIFICE].timer != -1)
+ return skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE].val1,tick,0);
+
+ wd = battle_calc_weapon_attack(src,target, 0, 0,0);
+
+ if (sd && sd->state.arrow_atk) //Consume arrow.
+ battle_consume_ammo(sd, 0, 0);
+
+ damage = wd.damage + wd.damage2;
+ if (damage > 0 && src != target) {
+ rdamage = battle_calc_return_damage(target, &damage, wd.flag);
+ if (rdamage > 0) {
+ rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
+ //Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
+ skill_additional_effect(target,src,CR_REFLECTSHIELD, 1,BF_WEAPON,tick);
+ }
+ }
+
+ wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
+
+// Eh, battle_calc_damage should take care of not making the off-hand dmg miss.
+// if(sd && sd->status.weapon > MAX_WEAPON_TYPE && wd.damage2 == 0)
+// clif_damage(src, target, tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0);
+
+ if (sd && sd->splash_range > 0 && damage > 0)
+ skill_castend_damage_id(src, target, 0, -1, tick, 0);
+
+ map_freeblock_lock();
+
+ battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion);
+
+ if (!status_isdead(target) && damage > 0) {
+ if (sd) {
+ int rate = 0;
+ if (sd->weapon_coma_ele[tstatus->def_ele] > 0)
+ rate += sd->weapon_coma_ele[tstatus->def_ele];
+ if (sd->weapon_coma_race[tstatus->race] > 0)
+ rate += sd->weapon_coma_race[tstatus->race];
+ if (sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS] > 0)
+ rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
+ if (rate)
+ status_change_start(target, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
+ }
+ }
+
+ if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) {
+ int sp = 0;
+ int skillid = sc->data[SC_AUTOSPELL].val2;
+ int skilllv = sc->data[SC_AUTOSPELL].val3;
+ int i = rand()%100;
+ if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_SAGE)
+ i = 0; //Max chance, no skilllv reduction. [Skotlex]
+ if (i >= 50) skilllv -= 2;
+ else if (i >= 15) skilllv--;
+ if (skilllv < 1) skilllv = 1;
+ sp = skill_get_sp(skillid,skilllv) * 2 / 3;
+
+ if (status_charge(src, 0, sp)) {
+ switch (skill_get_casttype(skillid)) {
+ case CAST_GROUND:
+ skill_castend_pos2(src, target->x, target->y, skillid, skilllv, tick, flag);
+ break;
+ case CAST_NODAMAGE:
+ skill_castend_nodamage_id(src, target, skillid, skilllv, tick, flag);
+ break;
+ case CAST_DAMAGE:
+ skill_castend_damage_id(src, target, skillid, skilllv, tick, flag);
+ break;
+ }
+ }
+ }
+ if (sd) {
+ if (wd.flag & BF_WEAPON && src != target && damage > 0) {
+ if (battle_config.left_cardfix_to_right)
+ battle_drain(sd, tsd, wd.damage, wd.damage, tstatus->race, is_boss(target));
+ else
+ battle_drain(sd, tsd, wd.damage, wd.damage2, tstatus->race, is_boss(target));
+ }
+ }
+ if (rdamage > 0) //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
+ battle_delay_damage(tick+wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay);
+
+ if (tsc) {
+ if (tsc->data[SC_POISONREACT].timer != -1 &&
+ check_distance_bl(src, target, tstatus->rhw.range+1) &&
+ status_check_skilluse(target, src, TF_POISON, 0)
+ ) { //Poison React
+ if (sstatus->def_ele == ELE_POISON) {
+ tsc->data[SC_POISONREACT].val2 = 0;
+ skill_attack(BF_WEAPON,target,target,src,AS_POISONREACT,tsc->data[SC_POISONREACT].val1,tick,0);
+ } else {
+ skill_attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, flag);
+ --tsc->data[SC_POISONREACT].val2;
+ }
+ if (tsc->data[SC_POISONREACT].val2 <= 0)
+ status_change_end(target, SC_POISONREACT, -1);
+ }
+ }
+ map_freeblock_unlock();
+ return wd.dmg_lv;
+}
+
+int battle_check_undead(int race,int element)
+{
+ if(battle_config.undead_detect_type == 0) {
+ if(element == ELE_UNDEAD)
+ return 1;
+ }
+ else if(battle_config.undead_detect_type == 1) {
+ if(race == RC_UNDEAD)
+ return 1;
+ }
+ else {
+ if(element == ELE_UNDEAD || race == RC_UNDEAD)
+ return 1;
+ }
+ return 0;
+}
+
+/*==========================================
+ * Checks the state between two targets (rewritten by Skotlex)
+ * (enemy, friend, party, guild, etc)
+ * See battle.h for possible values/combinations
+ * to be used here (BCT_* constants)
+ * Return value is:
+ * 1: flag holds true (is enemy, party, etc)
+ * -1: flag fails
+ * 0: Invalid target (non-targetable ever)
+ *------------------------------------------
+ */
+int battle_check_target( struct block_list *src, struct block_list *target,int flag)
+{
+ int m,state = 0; //Initial state none
+ int strip_enemy = 1; //Flag which marks whether to remove the BCT_ENEMY status if it's also friend/ally.
+ struct block_list *s_bl= src, *t_bl= target;
+
+ nullpo_retr(0, src);
+ nullpo_retr(0, target);
+
+ m = target->m;
+ if (flag&BCT_ENEMY && !map_flag_gvg(m) && !(status_get_mode(src)&MD_BOSS))
+ { //No offensive stuff while in Basilica.
+ if (map_getcell(m,src->x,src->y,CELL_CHKBASILICA) ||
+ map_getcell(m,target->x,target->y,CELL_CHKBASILICA))
+ return -1;
+ }
+
+ if (target->type == BL_SKILL) //Needed out of the switch in case the ownership needs to be passed skill->mob->master
+ {
+ struct skill_unit *su = (struct skill_unit *)target;
+ if (!su->group)
+ return 0;
+ if (skill_get_inf2(su->group->skill_id)&INF2_TRAP)
+ { //Only a few skills can target traps...
+ switch (battle_getcurrentskill(src))
+ {
+ case HT_REMOVETRAP:
+ case AC_SHOWER:
+ case WZ_HEAVENDRIVE:
+ state |= BCT_ENEMY;
+ strip_enemy = 0;
+ break;
+ default:
+ return 0;
+ }
+ } else if (su->group->skill_id==WZ_ICEWALL)
+ { //Icewall can be hit by anything except skills.
+ if (src->type == BL_SKILL)
+ return 0;
+ state |= BCT_ENEMY;
+ strip_enemy = 0;
+ } else //Excepting traps and icewall, you should not be able to target skills.
+ return 0;
+ if ((t_bl = map_id2bl(su->group->src_id)) == NULL)
+ t_bl = target; //Fallback on the trap itself, otherwise consider this a "versus caster" scenario.
+ }
+
+ switch (t_bl->type)
+ {
+ case BL_PC:
+ {
+ TBL_PC *sd = (TBL_PC*)t_bl;
+ if (sd->invincible_timer != -1 || pc_isinvisible(sd))
+ return -1; //Cannot be targeted yet.
+ if (sd->state.monster_ignore && src->type == BL_MOB)
+ return 0; //option to have monsters ignore GMs [Valaris]
+ if (sd->special_state.killable && t_bl != s_bl)
+ {
+ state |= BCT_ENEMY; //Universal Victim
+ strip_enemy = 0;
+ }
+ break;
+ }
+ case BL_MOB:
+ {
+ TBL_MOB *md = (TBL_MOB*)t_bl;
+ if(md->state.killer)
+ if(md->master_id != s_bl->id)
+ state |= BCT_ENEMY; // If he can attack you, you can attack him.
+ if (!agit_flag && md->guardian_data && md->guardian_data->guild_id)
+ return 0; //Disable guardians/emperiums owned by Guilds on non-woe times.
+ if (md->special_state.ai == 2)
+ { //Mines are sort of universal enemies.
+ state |= BCT_ENEMY;
+ strip_enemy = 0;
+ }
+ if (md->master_id && (t_bl = map_id2bl(md->master_id)) == NULL)
+ t_bl = &md->bl; //Fallback on the mob itself, otherwise consider this a "versus master" scenario.
+ break;
+ }
+ case BL_PET:
+ {
+ return 0; //Pets cannot be targetted.
+ }
+ case BL_HOMUNCULUS:
+ {
+ t_bl=(struct block_list *)((struct homun_data*)target)->master; //...and vice versa.
+ break;
+ }
+ case BL_SKILL: //Skill with no owner? Kinda odd... but.. let it through.
+ break;
+ default: //Invalid target
+ return 0;
+ }
+
+ if (src->type == BL_SKILL)
+ {
+ struct skill_unit *su = (struct skill_unit *)src;
+ if (!su->group)
+ return 0;
+
+ if (su->group->src_id == target->id)
+ {
+ int inf2;
+ inf2 = skill_get_inf2(su->group->skill_id);
+ if (inf2&INF2_NO_TARGET_SELF)
+ return -1;
+ if (inf2&INF2_TARGET_SELF)
+ return 1;
+ }
+ if ((s_bl = map_id2bl(su->group->src_id)) == NULL)
+ s_bl = src; //Fallback on the trap itself, otherwise consider this a "caster versus enemy" scenario.
+ }
+
+ switch (s_bl->type)
+ {
+ case BL_PC:
+ {
+ TBL_PC *sd = (TBL_PC*) s_bl;
+ if (sd->special_state.killer && s_bl != t_bl)
+ {
+ state |= BCT_ENEMY; //Is on a killing rampage :O
+ strip_enemy = 0;
+ } else
+ if (sd->duel_group && t_bl != s_bl && // Duel [LuzZza]
+ !(
+ (!battle_config.duel_allow_pvp && map[m].flag.pvp) ||
+ (!battle_config.duel_allow_gvg && map_flag_gvg(m))
+ ))
+ {
+ if (t_bl->type == BL_PC &&
+ (sd->duel_group == ((TBL_PC*)t_bl)->duel_group))
+ //Duel targets can ONLY be your enemy, nothing else.
+ return (BCT_ENEMY&flag)?1:-1;
+ else // You can't target anything out of your duel
+ return 0;
+ }
+ if (map_flag_gvg(m) && !sd->status.guild_id &&
+ t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data)
+ return 0; //If you don't belong to a guild, can't target guardians/emperium.
+ if (t_bl->type != BL_PC)
+ state |= BCT_ENEMY; //Natural enemy.
+ break;
+ }
+ case BL_MOB:
+ {
+ TBL_MOB*md = (TBL_MOB*)s_bl;
+ if(md->state.killer) // Is on a rampage too :D
+ state |= BCT_ENEMY;
+ if (!agit_flag && md->guardian_data && md->guardian_data->guild_id)
+ return 0; //Disable guardians/emperium owned by Guilds on non-woe times.
+ if (!md->special_state.ai) { //Normal mobs.
+ if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
+ state |= BCT_PARTY; //Normal mobs with no ai are friends.
+ else
+ state |= BCT_ENEMY; //However, all else are enemies.
+ } else {
+ if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
+ state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs.
+ }
+ if (md->master_id && (s_bl = map_id2bl(md->master_id)) == NULL)
+ s_bl = &md->bl; //Fallback on the mob itself, otherwise consider this a "from master" scenario.
+ break;
+ }
+ case BL_HOMUNCULUS:
+ {
+ //[blackhole89] -- check homunculus' targeting by their masters.
+ if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
+ state |= BCT_ENEMY; //Default enemy. Normal mobs.
+ //Pass on to master.
+ s_bl=(struct block_list *)((struct homun_data*)src)->master; //Whoever is the master's enemy is the homunculus' enemy.
+ break;
+ }
+ case BL_PET:
+ {
+ TBL_PET *pd = (TBL_PET*)s_bl;
+ if (t_bl->type != BL_MOB && flag&BCT_ENEMY)
+ return 0; //Pet may not attack non-mobs.
+ if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data && flag&BCT_ENEMY)
+ return 0; //pet may not attack Guardians/Emperium
+ if (t_bl->type != BL_PC)
+ state |= BCT_ENEMY; //Stock enemy type.
+ if (pd->msd)
+ s_bl = &pd->msd->bl; //"My master's enemies are my enemies..."
+ break;
+ }
+ case BL_SKILL: //Skill with no owner? Fishy, but let it through.
+ break;
+ default: //Invalid source of attack?
+ return 0;
+ }
+
+ if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all players/mobs
+ if (target->type == BL_MOB || target->type == BL_PC)
+ return 1;
+ else
+ return -1;
+ } else if (flag == BCT_NOONE) //Why would someone use this? no clue.
+ return -1;
+
+ if (t_bl == s_bl)
+ { //No need for further testing.
+ state |= BCT_SELF|BCT_PARTY|BCT_GUILD;
+ if (state&BCT_ENEMY && strip_enemy)
+ state&=~BCT_ENEMY;
+ return (flag&state)?1:-1;
+ }
+
+ if (map_flag_vs(m)) { //Check rivalry settings.
+ if (flag&(BCT_PARTY|BCT_ENEMY)) {
+ int s_party = status_get_party_id(s_bl);
+ if (
+ !(map[m].flag.pvp && map[m].flag.pvp_noparty) &&
+ !(map_flag_gvg(m) && map[m].flag.gvg_noparty) &&
+ s_party && s_party == status_get_party_id(t_bl)
+ )
+ state |= BCT_PARTY;
+ else
+ state |= BCT_ENEMY;
+ }
+ if (flag&(BCT_GUILD|BCT_ENEMY)) {
+ int s_guild = status_get_guild_id(s_bl);
+ int t_guild = status_get_guild_id(t_bl);
+ if (
+ !(map[m].flag.pvp && map[m].flag.pvp_noguild) &&
+ s_guild && t_guild && (s_guild == t_guild || guild_idisallied(s_guild, t_guild))
+ )
+ state |= BCT_GUILD;
+ else
+ state |= BCT_ENEMY;
+ }
+ if (state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) &&
+ s_bl->type == BL_PC && t_bl->type == BL_PC)
+ { //Prevent novice engagement on pk_mode (feature by Valaris)
+ TBL_PC *sd = (TBL_PC*)s_bl, *sd2 = (TBL_PC*)t_bl;
+ if (
+ (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
+ (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
+ sd->status.base_level < battle_config.pk_min_level ||
+ sd2->status.base_level < battle_config.pk_min_level ||
+ (battle_config.pk_level_range && (
+ sd->status.base_level > sd2->status.base_level ?
+ sd->status.base_level - sd2->status.base_level :
+ sd2->status.base_level - sd->status.base_level )
+ > battle_config.pk_level_range)
+ )
+ state&=~BCT_ENEMY;
+ }
+ } else { //Non pvp/gvg, check party/guild settings.
+ if (flag&BCT_PARTY || state&BCT_ENEMY) {
+ int s_party = status_get_party_id(s_bl);
+ if(s_party && s_party == status_get_party_id(t_bl))
+ state |= BCT_PARTY;
+ }
+ if (flag&BCT_GUILD || state&BCT_ENEMY) {
+ int s_guild = status_get_guild_id(s_bl);
+ int t_guild = status_get_guild_id(t_bl);
+ if(s_guild && t_guild && (s_guild == t_guild || guild_idisallied(s_guild, t_guild)))
+ state |= BCT_GUILD;
+ }
+ }
+
+ if (!state) //If not an enemy, nor a guild, nor party, nor yourself, it's neutral.
+ state = BCT_NEUTRAL;
+ //Alliance state takes precedence over enemy one.
+ else if (state&BCT_ENEMY && strip_enemy && state&(BCT_SELF|BCT_PARTY|BCT_GUILD))
+ state&=~BCT_ENEMY;
+
+ return (flag&state)?1:-1;
+}
+/*==========================================
+ * ŽË’ö”»’è
+ *------------------------------------------
+ */
+int battle_check_range(struct block_list *src,struct block_list *bl,int range)
+{
+ nullpo_retr(0, src);
+ nullpo_retr(0, bl);
+
+ if(src->m != bl->m) // ˆá‚¤ƒ}ƒbƒv
+ return 0;
+
+ if (!check_distance_bl(src, bl, range))
+ return 0;
+
+ if(distance_bl(src, bl) < 2) //No need for path checking.
+ return 1;
+
+ // ?áŠQ•¨”»’è
+ return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y);
+}
+
+/*==========================================
+ * Return numerical value of a switch configuration (modified by [Yor])
+ * on/off, english, français, deutsch, español
+ *------------------------------------------
+ */
+int battle_config_switch(const char *str) {
+ if (strcmpi(str, "on") == 0 || strcmpi(str, "yes") == 0 || strcmpi(str, "oui") == 0 || strcmpi(str, "ja") == 0 || strcmpi(str, "si") == 0)
+ return 1;
+ if (strcmpi(str, "off") == 0 || strcmpi(str, "no") == 0 || strcmpi(str, "non") == 0 || strcmpi(str, "nein") == 0)
+ return 0;
+ return atoi(str);
+}
+
+static const struct battle_data_short {
+ const char *str;
+ unsigned short *val;
+} battle_data_short[] = { //List here battle_athena options which are type unsigned short!
+ { "warp_point_debug", &battle_config.warp_point_debug },
+ { "enemy_critical_rate", &battle_config.enemy_critical_rate },
+ { "enemy_str", &battle_config.enemy_str },
+ { "enemy_perfect_flee", &battle_config.enemy_perfect_flee },
+ { "casting_rate", &battle_config.cast_rate },
+ { "delay_rate", &battle_config.delay_rate },
+ { "delay_dependon_dex", &battle_config.delay_dependon_dex },
+ { "skill_delay_attack_enable", &battle_config.sdelay_attack_enable },
+ { "left_cardfix_to_right", &battle_config.left_cardfix_to_right },
+ { "skill_add_range", &battle_config.skill_add_range },
+ { "skill_out_range_consume", &battle_config.skill_out_range_consume },
+ { "skillrange_by_distance", &battle_config.skillrange_by_distance },
+ { "skillrange_from_weapon", &battle_config.use_weapon_skill_range },
+ { "player_damage_delay_rate", &battle_config.pc_damage_delay_rate },
+ { "defunit_not_enemy", &battle_config.defnotenemy },
+ { "gvg_traps_target_all", &battle_config.vs_traps_bctall },
+ { "traps_setting", &battle_config.traps_setting },
+ { "clear_skills_on_death", &battle_config.clear_unit_ondeath },
+ { "random_monster_checklv", &battle_config.random_monster_checklv },
+ { "attribute_recover", &battle_config.attr_recover },
+ { "flooritem_lifetime", &battle_config.flooritem_lifetime },
+ { "item_auto_get", &battle_config.item_auto_get },
+ { "drop_rate0item", &battle_config.drop_rate0item },
+ { "pvp_exp", &battle_config.pvp_exp },
+ { "gtb_pvp_only", &battle_config.gtb_pvp_only },
+ { "guild_max_castles", &battle_config.guild_max_castles },
+ { "death_penalty_type", &battle_config.death_penalty_type },
+ { "death_penalty_base", &battle_config.death_penalty_base },
+ { "death_penalty_job", &battle_config.death_penalty_job },
+ { "restart_hp_rate", &battle_config.restart_hp_rate },
+ { "restart_sp_rate", &battle_config.restart_sp_rate },
+ { "mvp_hp_rate", &battle_config.mvp_hp_rate },
+ { "monster_hp_rate", &battle_config.monster_hp_rate },
+ { "monster_max_aspd", &battle_config.monster_max_aspd },
+ { "view_range_rate", &battle_config.view_range_rate },
+ { "chase_range_rate", &battle_config.chase_range_rate },
+ { "atcommand_gm_only", &battle_config.atc_gmonly },
+ { "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit },
+ { "atcommand_slave_clone_limit", &battle_config.atc_slave_clone_limit},
+ { "gm_all_skill", &battle_config.gm_allskill },
+ { "gm_all_skill_add_abra", &battle_config.gm_allskill_addabra },
+ { "gm_all_equipment", &battle_config.gm_allequip },
+ { "gm_skill_unconditional", &battle_config.gm_skilluncond },
+ { "gm_join_chat", &battle_config.gm_join_chat },
+ { "gm_kick_chat", &battle_config.gm_kick_chat },
+ { "player_skillfree", &battle_config.skillfree },
+ { "player_skillup_limit", &battle_config.skillup_limit },
+ { "weapon_produce_rate", &battle_config.wp_rate },
+ { "potion_produce_rate", &battle_config.pp_rate },
+ { "monster_active_enable", &battle_config.monster_active_enable },
+ { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate},
+ { "monster_loot_type", &battle_config.monster_loot_type },
+// { "mob_skill_use", &battle_config.mob_skill_use }, //Deprecated
+ { "mob_skill_rate", &battle_config.mob_skill_rate },
+ { "mob_skill_delay", &battle_config.mob_skill_delay },
+ { "mob_count_rate", &battle_config.mob_count_rate },
+ { "mob_spawn_delay", &battle_config.mob_spawn_delay },
+ { "no_spawn_on_player", &battle_config.no_spawn_on_player },
+ { "plant_spawn_delay", &battle_config.plant_spawn_delay },
+ { "boss_spawn_delay", &battle_config.boss_spawn_delay },
+ { "slaves_inherit_mode", &battle_config.slaves_inherit_mode },
+ { "slaves_inherit_speed", &battle_config.slaves_inherit_speed },
+ { "summons_inherit_effects", &battle_config.summons_inherit_effects },
+ { "pc_damage_walk_delay_rate", &battle_config.pc_walk_delay_rate },
+ { "damage_walk_delay_rate", &battle_config.walk_delay_rate },
+ { "multihit_delay", &battle_config.multihit_delay },
+ { "quest_skill_learn", &battle_config.quest_skill_learn },
+ { "quest_skill_reset", &battle_config.quest_skill_reset },
+ { "basic_skill_check", &battle_config.basic_skill_check },
+ { "guild_emperium_check", &battle_config.guild_emperium_check },
+ { "guild_exp_rate", &battle_config.guild_exp_rate },
+ { "guild_exp_limit", &battle_config.guild_exp_limit },
+ { "player_invincible_time", &battle_config.pc_invincible_time },
+ { "pet_catch_rate", &battle_config.pet_catch_rate },
+ { "pet_rename", &battle_config.pet_rename },
+ { "pet_friendly_rate", &battle_config.pet_friendly_rate },
+ { "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate },
+ { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease},
+ { "pet_str", &battle_config.pet_str },
+ { "pet_status_support", &battle_config.pet_status_support },
+ { "pet_attack_support", &battle_config.pet_attack_support },
+ { "pet_damage_support", &battle_config.pet_damage_support },
+ { "pet_support_min_friendly", &battle_config.pet_support_min_friendly },
+ { "pet_support_rate", &battle_config.pet_support_rate },
+ { "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master },
+ { "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate },
+ { "pet_lv_rate", &battle_config.pet_lv_rate }, //Skotlex
+ { "pet_max_stats", &battle_config.pet_max_stats }, //Skotlex
+ { "pet_max_atk1", &battle_config.pet_max_atk1 }, //Skotlex
+ { "pet_max_atk2", &battle_config.pet_max_atk2 }, //Skotlex
+ { "pet_disable_in_gvg", &battle_config.pet_no_gvg }, //Skotlex
+ { "skill_min_damage", &battle_config.skill_min_damage },
+ { "finger_offensive_type", &battle_config.finger_offensive_type },
+ { "heal_exp", &battle_config.heal_exp },
+ { "resurrection_exp", &battle_config.resurrection_exp },
+ { "shop_exp", &battle_config.shop_exp },
+ { "combo_delay_rate", &battle_config.combo_delay_rate },
+ { "item_check", &battle_config.item_check },
+ { "item_use_interval", &battle_config.item_use_interval },
+ { "wedding_modifydisplay", &battle_config.wedding_modifydisplay },
+ { "wedding_ignorepalette", &battle_config.wedding_ignorepalette }, //[Skotlex]
+ { "xmas_ignorepalette", &battle_config.xmas_ignorepalette }, // [Valaris]
+ { "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate },
+ { "item_name_override_grffile", &battle_config.item_name_override_grffile},
+ { "item_equip_override_grffile", &battle_config.item_equip_override_grffile}, // [Celest]
+ { "item_slots_override_grffile", &battle_config.item_slots_override_grffile}, // [Celest]
+ { "indoors_override_grffile", &battle_config.indoors_override_grffile}, // [Celest]
+ { "skill_sp_override_grffile", &battle_config.skill_sp_override_grffile}, // [Celest]
+ { "cardillust_read_grffile", &battle_config.cardillust_read_grffile}, // [Celest]
+ { "arrow_decrement", &battle_config.arrow_decrement },
+ { "max_aspd", &battle_config.max_aspd },
+ { "max_walk_speed", &battle_config.max_walk_speed },
+ { "max_lv", &battle_config.max_lv },
+ { "aura_lv", &battle_config.aura_lv },
+ { "max_parameter", &battle_config.max_parameter },
+ { "max_baby_parameter", &battle_config.max_baby_parameter },
+ { "max_def", &battle_config.max_def },
+ { "over_def_bonus", &battle_config.over_def_bonus },
+ { "skill_log", &battle_config.skill_log },
+ { "battle_log", &battle_config.battle_log },
+ { "save_log", &battle_config.save_log },
+ { "error_log", &battle_config.error_log },
+ { "etc_log", &battle_config.etc_log },
+ { "save_clothcolor", &battle_config.save_clothcolor },
+ { "undead_detect_type", &battle_config.undead_detect_type },
+ { "auto_counter_type", &battle_config.auto_counter_type },
+ { "min_hitrate", &battle_config.min_hitrate },
+ { "max_hitrate", &battle_config.max_hitrate },
+ { "agi_penalty_type", &battle_config.agi_penalty_type },
+ { "agi_penalty_count", &battle_config.agi_penalty_count },
+ { "agi_penalty_num", &battle_config.agi_penalty_num },
+ { "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv },
+ { "vit_penalty_type", &battle_config.vit_penalty_type },
+ { "vit_penalty_count", &battle_config.vit_penalty_count },
+ { "vit_penalty_num", &battle_config.vit_penalty_num },
+ { "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv },
+ { "weapon_defense_type", &battle_config.weapon_defense_type },
+ { "magic_defense_type", &battle_config.magic_defense_type },
+ { "skill_reiteration", &battle_config.skill_reiteration },
+ { "skill_nofootset", &battle_config.skill_nofootset },
+ { "player_cloak_check_type", &battle_config.pc_cloak_check_type },
+ { "monster_cloak_check_type", &battle_config.monster_cloak_check_type },
+ { "sense_type", &battle_config.estimation_type },
+ { "gvg_short_attack_damage_rate", &battle_config.gvg_short_damage_rate },
+ { "gvg_long_attack_damage_rate", &battle_config.gvg_long_damage_rate },
+ { "gvg_weapon_attack_damage_rate", &battle_config.gvg_weapon_damage_rate },
+ { "gvg_magic_attack_damage_rate", &battle_config.gvg_magic_damage_rate },
+ { "gvg_misc_attack_damage_rate", &battle_config.gvg_misc_damage_rate },
+ { "gvg_flee_penalty", &battle_config.gvg_flee_penalty },
+ { "pk_short_attack_damage_rate", &battle_config.pk_short_damage_rate },
+ { "pk_long_attack_damage_rate", &battle_config.pk_long_damage_rate },
+ { "pk_weapon_attack_damage_rate", &battle_config.pk_weapon_damage_rate },
+ { "pk_magic_attack_damage_rate", &battle_config.pk_magic_damage_rate },
+ { "pk_misc_attack_damage_rate", &battle_config.pk_misc_damage_rate },
+ { "mob_changetarget_byskill", &battle_config.mob_changetarget_byskill},
+ { "attack_direction_change", &battle_config.attack_direction_change },
+ { "land_skill_limit", &battle_config.land_skill_limit },
+ { "party_skill_penalty", &battle_config.party_skill_penalty },
+ { "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover },
+ { "produce_item_name_input", &battle_config.produce_item_name_input },
+ { "produce_potion_name_input", &battle_config.produce_potion_name_input},
+ { "making_arrow_name_input", &battle_config.making_arrow_name_input },
+ { "holywater_name_input", &battle_config.holywater_name_input },
+ { "cdp_name_input", &battle_config.cdp_name_input },
+ { "display_delay_skill_fail", &battle_config.display_delay_skill_fail },
+ { "display_snatcher_skill_fail", &battle_config.display_snatcher_skill_fail },
+ { "chat_warpportal", &battle_config.chat_warpportal },
+ { "mob_warpportal", &battle_config.mob_warpportal },
+ { "dead_branch_active", &battle_config.dead_branch_active },
+ { "show_steal_in_same_party", &battle_config.show_steal_in_same_party },
+ { "show_party_share_picker", &battle_config.party_show_share_picker },
+ { "party_item_share_type", &battle_config.party_share_type },
+ { "mob_ghostring_fix", &battle_config.mob_ghostring_fix },
+ { "attack_attr_none", &battle_config.attack_attr_none },
+ { "gx_allhit", &battle_config.gx_allhit },
+ { "gx_disptype", &battle_config.gx_disptype },
+ { "devotion_level_difference", &battle_config.devotion_level_difference },
+ { "player_skill_partner_check", &battle_config.player_skill_partner_check},
+ { "hide_GM_session", &battle_config.hide_GM_session },
+ { "invite_request_check", &battle_config.invite_request_check },
+ { "skill_removetrap_type", &battle_config.skill_removetrap_type },
+ { "disp_experience", &battle_config.disp_experience },
+ { "disp_zeny", &battle_config.disp_zeny },
+ { "castle_defense_rate", &battle_config.castle_defense_rate },
+ { "hp_rate", &battle_config.hp_rate },
+ { "sp_rate", &battle_config.sp_rate },
+ { "gm_cant_drop_min_lv", &battle_config.gm_cant_drop_min_lv },
+ { "gm_cant_drop_max_lv", &battle_config.gm_cant_drop_max_lv },
+ { "disp_hpmeter", &battle_config.disp_hpmeter },
+ { "bone_drop", &battle_config.bone_drop },
+ { "buyer_name", &battle_config.buyer_name },
+ { "skill_wall_check", &battle_config.skill_wall_check },
+ { "cell_stack_limit", &battle_config.cell_stack_limit },
+// eAthena additions
+ { "item_logarithmic_drops", &battle_config.logarithmic_drops },
+ { "item_drop_common_min", &battle_config.item_drop_common_min }, // Added by TyrNemesis^
+ { "item_drop_common_max", &battle_config.item_drop_common_max },
+ { "item_drop_equip_min", &battle_config.item_drop_equip_min },
+ { "item_drop_equip_max", &battle_config.item_drop_equip_max },
+ { "item_drop_card_min", &battle_config.item_drop_card_min },
+ { "item_drop_card_max", &battle_config.item_drop_card_max },
+ { "item_drop_mvp_min", &battle_config.item_drop_mvp_min },
+ { "item_drop_mvp_max", &battle_config.item_drop_mvp_max }, // End Addition
+ { "item_drop_heal_min", &battle_config.item_drop_heal_min },
+ { "item_drop_heal_max", &battle_config.item_drop_heal_max },
+ { "item_drop_use_min", &battle_config.item_drop_use_min },
+ { "item_drop_use_max", &battle_config.item_drop_use_max },
+ { "item_drop_add_min", &battle_config.item_drop_adddrop_min },
+ { "item_drop_add_max", &battle_config.item_drop_adddrop_max },
+ { "item_drop_treasure_min", &battle_config.item_drop_treasure_min },
+ { "item_drop_treasure_max", &battle_config.item_drop_treasure_max },
+ { "prevent_logout", &battle_config.prevent_logout }, // Added by RoVeRT
+ { "alchemist_summon_reward", &battle_config.alchemist_summon_reward }, // [Valaris]
+ { "drops_by_luk", &battle_config.drops_by_luk }, // [Valaris]
+ { "drops_by_luk2", &battle_config.drops_by_luk2 }, // [Skotlex]
+ { "equip_natural_break_rate", &battle_config.equip_natural_break_rate },
+ { "equip_self_break_rate", &battle_config.equip_self_break_rate },
+ { "equip_skill_break_rate", &battle_config.equip_skill_break_rate },
+ { "pk_mode", &battle_config.pk_mode }, // [Valaris]
+ { "pk_level_range", &battle_config.pk_level_range },
+ { "manner_system", &battle_config.manner_system }, // [Komurka]
+ { "pet_equip_required", &battle_config.pet_equip_required }, // [Valaris]
+ { "multi_level_up", &battle_config.multi_level_up }, // [Valaris]
+ { "max_exp_gain_rate", &battle_config.max_exp_gain_rate }, // [Skotlex]
+ { "backstab_bow_penalty", &battle_config.backstab_bow_penalty },
+ { "night_at_start", &battle_config.night_at_start }, // added by [Yor]
+ { "show_mob_hp", &battle_config.show_mob_hp }, // [Valaris]
+ { "ban_spoof_namer", &battle_config.ban_spoof_namer }, // added by [Yor]
+ { "hack_info_GM_level", &battle_config.hack_info_GM_level }, // added by [Yor]
+ { "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level }, // added by [Yor]
+ { "packet_ver_flag", &battle_config.packet_ver_flag }, // added by [Yor]
+ { "min_hair_style", &battle_config.min_hair_style }, // added by [MouseJstr]
+ { "max_hair_style", &battle_config.max_hair_style }, // added by [MouseJstr]
+ { "min_hair_color", &battle_config.min_hair_color }, // added by [MouseJstr]
+ { "max_hair_color", &battle_config.max_hair_color }, // added by [MouseJstr]
+ { "min_cloth_color", &battle_config.min_cloth_color }, // added by [MouseJstr]
+ { "max_cloth_color", &battle_config.max_cloth_color }, // added by [MouseJstr]
+ { "pet_hair_style", &battle_config.pet_hair_style }, // added by [Skotlex]
+ { "castrate_dex_scale", &battle_config.castrate_dex_scale }, // added by [MouseJstr]
+ { "area_size", &battle_config.area_size }, // added by [MouseJstr]
+ { "muting_players", &battle_config.muting_players}, // added by [Apple]
+ { "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris]
+ { "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris]
+ { "mobs_level_up_exp_rate", &battle_config.mobs_level_up_exp_rate}, // [Valaris]
+ { "pk_min_level", &battle_config.pk_min_level}, // [celest]
+ { "skill_steal_type", &battle_config.skill_steal_type}, // [celest]
+ { "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest]
+ { "skill_steal_max_tries", &battle_config.skill_steal_max_tries}, // [Lupus]
+// { "night_darkness_level", &battle_config.night_darkness_level}, // [celest]
+ { "motd_type", &battle_config.motd_type}, // [celest]
+ { "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest]
+ { "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest]
+ { "exp_calc_type", &battle_config.exp_calc_type}, // [celest]
+ { "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest]
+ { "default_skill_delay", &battle_config.default_skill_delay}, // [Skotlex]
+ { "require_glory_guild", &battle_config.require_glory_guild}, // [celest]
+ { "idle_no_share", &battle_config.idle_no_share}, // [celest], for a feature by [MouseJstr]
+ { "party_even_share_bonus", &battle_config.party_even_share_bonus},
+ { "delay_battle_damage", &battle_config.delay_battle_damage}, // [celest]
+ { "hide_woe_damage", &battle_config.hide_woe_damage}, // [Skotlex]
+ { "display_version", &battle_config.display_version}, // [Ancyker], for a feature by...?
+ { "who_display_aid", &battle_config.who_display_aid}, // [Ancyker], for a feature by...?
+ { "display_hallucination", &battle_config.display_hallucination}, // [Skotlex]
+ { "use_statpoint_table", &battle_config.use_statpoint_table}, // [Skotlex]
+ { "ignore_items_gender", &battle_config.ignore_items_gender}, // [Lupus]
+ { "copyskill_restrict", &battle_config.copyskill_restrict}, // [Aru]
+ { "berserk_cancels_buffs", &battle_config.berserk_cancels_buffs}, // [Aru]
+
+ { "debuff_on_logout", &battle_config.debuff_on_logout},
+ { "monster_ai", &battle_config.mob_ai},
+ { "dynamic_mobs", &battle_config.dynamic_mobs},
+ { "mob_remove_damaged", &battle_config.mob_remove_damaged},
+ { "show_hp_sp_drain", &battle_config.show_hp_sp_drain}, // [Skotlex]
+ { "show_hp_sp_gain", &battle_config.show_hp_sp_gain}, // [Skotlex]
+ { "mob_npc_event_type", &battle_config.mob_npc_event_type},
+ { "mob_clear_delay", &battle_config.mob_clear_delay}, // [Valaris]
+ { "character_size", &battle_config.character_size}, // [Lupus]
+ { "mob_max_skilllvl", &battle_config.mob_max_skilllvl}, // [Lupus]
+ { "retaliate_to_master", &battle_config.retaliate_to_master}, // [Skotlex]
+ { "rare_drop_announce", &battle_config.rare_drop_announce}, // [Lupus]
+ { "firewall_hits_on_undead", &battle_config.firewall_hits_on_undead}, // [Skotlex]
+ { "title_lvl1", &battle_config.title_lvl1}, // [Lupus]
+ { "title_lvl2", &battle_config.title_lvl2}, // [Lupus]
+ { "title_lvl3", &battle_config.title_lvl3}, // [Lupus]
+ { "title_lvl4", &battle_config.title_lvl4}, // [Lupus]
+ { "title_lvl5", &battle_config.title_lvl5}, // [Lupus]
+ { "title_lvl6", &battle_config.title_lvl6}, // [Lupus]
+ { "title_lvl7", &battle_config.title_lvl7}, // [Lupus]
+ { "title_lvl8", &battle_config.title_lvl8}, // [Lupus]
+
+ { "duel_enable", &battle_config.duel_enable}, // [LuzZza]
+ { "duel_allow_pvp", &battle_config.duel_allow_pvp}, // [LuzZza]
+ { "duel_allow_gvg", &battle_config.duel_allow_gvg}, // [LuzZza]
+ { "duel_allow_teleport", &battle_config.duel_allow_teleport}, // [LuzZza]
+ { "duel_autoleave_when_die", &battle_config.duel_autoleave_when_die}, //[LuzZza]
+ { "duel_time_interval", &battle_config.duel_time_interval}, // [LuzZza]
+
+ { "skip_teleport_lv1_menu", &battle_config.skip_teleport_lv1_menu}, // [LuzZza]
+ { "allow_skill_without_day", &battle_config.allow_skill_without_day}, // [Komurka]
+ { "allow_es_magic_player", &battle_config.allow_es_magic_pc },
+ { "skill_caster_check", &battle_config.skill_caster_check },
+ { "status_cast_cancel", &battle_config.sc_castcancel },
+ { "pc_status_def_rate", &battle_config.pc_sc_def_rate },
+ { "mob_status_def_rate", &battle_config.mob_sc_def_rate },
+ { "pc_max_status_def", &battle_config.pc_max_sc_def },
+ { "mob_max_status_def", &battle_config.mob_max_sc_def },
+ { "sg_miracle_skill_ratio", &battle_config.sg_miracle_skill_ratio },
+ { "autospell_stacking", &battle_config.autospell_stacking },
+ { "override_mob_names", &battle_config.override_mob_names },
+};
+
+static const struct battle_data_int {
+ const char *str;
+ int *val;
+} battle_data_int[] = { //List here battle_athena options which are type int!
+ { "item_first_get_time", &battle_config.item_first_get_time },
+ { "item_second_get_time", &battle_config.item_second_get_time },
+ { "item_third_get_time", &battle_config.item_third_get_time },
+ { "mvp_item_first_get_time", &battle_config.mvp_item_first_get_time },
+ { "mvp_item_second_get_time", &battle_config.mvp_item_second_get_time },
+ { "mvp_item_third_get_time", &battle_config.mvp_item_third_get_time },
+ { "base_exp_rate", &battle_config.base_exp_rate },
+ { "job_exp_rate", &battle_config.job_exp_rate },
+ { "zeny_penalty", &battle_config.zeny_penalty },
+ { "mvp_exp_rate", &battle_config.mvp_exp_rate },
+ { "natural_healhp_interval", &battle_config.natural_healhp_interval },
+ { "natural_healsp_interval", &battle_config.natural_healsp_interval },
+ { "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval},
+ { "max_hp", &battle_config.max_hp },
+ { "max_sp", &battle_config.max_sp },
+ { "max_cart_weight", &battle_config.max_cart_weight },
+ { "gvg_eliminate_time", &battle_config.gvg_eliminate_time },
+ { "vending_max_value", &battle_config.vending_max_value },
+// eAthena additions
+ { "item_rate_mvp", &battle_config.item_rate_mvp },
+ { "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT
+ { "item_rate_common_boss", &battle_config.item_rate_common_boss }, // [Reddozen]
+ { "item_rate_equip", &battle_config.item_rate_equip },
+ { "item_rate_equip_boss", &battle_config.item_rate_equip_boss }, // [Reddozen]
+ { "item_rate_card", &battle_config.item_rate_card }, // End Addition
+ { "item_rate_card_boss", &battle_config.item_rate_card_boss }, // [Reddozen]
+ { "item_rate_heal", &battle_config.item_rate_heal }, // Added by Valaris
+ { "item_rate_heal_boss", &battle_config.item_rate_heal_boss }, // [Reddozen]
+ { "item_rate_use", &battle_config.item_rate_use }, // End
+ { "item_rate_use_boss", &battle_config.item_rate_use_boss }, // [Reddozen]
+ { "item_rate_adddrop", &battle_config.item_rate_adddrop }, // End
+ { "item_rate_treasure", &battle_config.item_rate_treasure }, // End
+ { "day_duration", &battle_config.day_duration }, // added by [Yor]
+ { "night_duration", &battle_config.night_duration }, // added by [Yor]
+ { "mob_remove_delay", &battle_config.mob_remove_delay },
+ { "sg_miracle_skill_duration", &battle_config.sg_miracle_skill_duration },
+
+};
+
+int battle_set_value(char *w1, char *w2) {
+ int i;
+ for(i = 0; i < sizeof(battle_data_short) / (sizeof(battle_data_short[0])); i++)
+ if (strcmpi(w1, battle_data_short[i].str) == 0) {
+ * battle_data_short[i].val = battle_config_switch(w2);
+ return 1;
+ }
+ for(i = 0; i < sizeof(battle_data_int) / (sizeof(battle_data_int[0])); i++)
+ if (strcmpi(w1, battle_data_int[i].str) == 0) {
+ *battle_data_int[i].val = battle_config_switch(w2);
+ return 1;
+ }
+ return 0;
+}
+
+int battle_get_value(char *w1) {
+ int i;
+ for(i = 0; i < sizeof(battle_data_short) / (sizeof(battle_data_short[0])); i++)
+ if (strcmpi(w1, battle_data_short[i].str) == 0) {
+ return * battle_data_short[i].val;
+ }
+ for(i = 0; i < sizeof(battle_data_int) / (sizeof(battle_data_int[0])); i++)
+ if (strcmpi(w1, battle_data_int[i].str) == 0) {
+ return *battle_data_int[i].val;
+ }
+ return 0;
+}
+
+void battle_set_defaults() {
+ battle_config.warp_point_debug=0;
+ battle_config.enemy_critical_rate=0;
+ battle_config.enemy_str=1;
+ battle_config.enemy_perfect_flee=0;
+ battle_config.cast_rate=100;
+ battle_config.delay_rate=100;
+ battle_config.delay_dependon_dex=0;
+ battle_config.sdelay_attack_enable=0;
+ battle_config.left_cardfix_to_right=0;
+ battle_config.skill_add_range=0;
+ battle_config.skill_out_range_consume=1;
+ battle_config.skillrange_by_distance=BL_MOB|BL_PET;
+ battle_config.use_weapon_skill_range=0;
+ battle_config.pc_damage_delay_rate=100;
+ battle_config.defnotenemy=0;
+ battle_config.vs_traps_bctall=BL_PC;
+ battle_config.traps_setting=0;
+ battle_config.clear_unit_ondeath=BL_ALL;
+ battle_config.random_monster_checklv=1;
+ battle_config.attr_recover=1;
+ battle_config.flooritem_lifetime=LIFETIME_FLOORITEM*1000;
+ battle_config.item_auto_get=0;
+ battle_config.item_first_get_time=3000;
+ battle_config.item_second_get_time=1000;
+ battle_config.item_third_get_time=1000;
+ battle_config.mvp_item_first_get_time=10000;
+ battle_config.mvp_item_second_get_time=10000;
+ battle_config.mvp_item_third_get_time=2000;
+
+ battle_config.drop_rate0item=0;
+ battle_config.base_exp_rate=100;
+ battle_config.job_exp_rate=100;
+ battle_config.pvp_exp=1;
+ battle_config.gtb_pvp_only=0;
+ battle_config.death_penalty_type=0;
+ battle_config.death_penalty_base=0;
+ battle_config.death_penalty_job=0;
+ battle_config.zeny_penalty=0;
+ battle_config.restart_hp_rate=0;
+ battle_config.restart_sp_rate=0;
+ battle_config.mvp_exp_rate=100;
+ battle_config.mvp_hp_rate=100;
+ battle_config.monster_hp_rate=100;
+ battle_config.monster_max_aspd=199;
+ battle_config.view_range_rate=100;
+ battle_config.chase_range_rate=100;
+ battle_config.atc_gmonly=0;
+ battle_config.atc_spawn_quantity_limit=0;
+ battle_config.atc_slave_clone_limit=0;
+ battle_config.gm_allskill=0;
+ battle_config.gm_allequip=0;
+ battle_config.gm_skilluncond=0;
+ battle_config.gm_join_chat=0;
+ battle_config.gm_kick_chat=0;
+ battle_config.guild_max_castles=0;
+ battle_config.skillfree = 0;
+ battle_config.skillup_limit = 0;
+ battle_config.wp_rate=100;
+ battle_config.pp_rate=100;
+ battle_config.monster_active_enable=1;
+ battle_config.monster_damage_delay_rate=100;
+ battle_config.monster_loot_type=0;
+ battle_config.mob_skill_rate=100;
+ battle_config.mob_skill_delay=100;
+ battle_config.mob_count_rate=100;
+ battle_config.mob_spawn_delay=100;
+ battle_config.no_spawn_on_player=0;
+ battle_config.plant_spawn_delay=100;
+ battle_config.boss_spawn_delay=100;
+ battle_config.slaves_inherit_mode=1;
+ battle_config.slaves_inherit_speed=1;
+ battle_config.summons_inherit_effects=1;
+ battle_config.pc_walk_delay_rate=20;
+ battle_config.walk_delay_rate=100;
+ battle_config.multihit_delay=80;
+ battle_config.quest_skill_learn=0;
+ battle_config.quest_skill_reset=1;
+ battle_config.basic_skill_check=1;
+ battle_config.guild_emperium_check=1;
+ battle_config.guild_exp_limit=50;
+ battle_config.guild_exp_rate=100;
+ battle_config.pc_invincible_time = 5000;
+ battle_config.pet_catch_rate=100;
+ battle_config.pet_rename=0;
+ battle_config.pet_friendly_rate=100;
+ battle_config.pet_hungry_delay_rate=100;
+ battle_config.pet_hungry_friendly_decrease=5;
+ battle_config.pet_str=0;
+ battle_config.pet_status_support=0;
+ battle_config.pet_attack_support=0;
+ battle_config.pet_damage_support=0;
+ battle_config.pet_support_min_friendly=900;
+ battle_config.pet_support_rate=100;
+ battle_config.pet_attack_exp_to_master=0;
+ battle_config.pet_attack_exp_rate=100;
+ battle_config.pet_lv_rate=0; //Skotlex
+ battle_config.pet_max_stats=99; //Skotlex
+ battle_config.pet_max_atk1=750; //Skotlex
+ battle_config.pet_max_atk2=1000; //Skotlex
+ battle_config.pet_no_gvg=0; //Skotlex
+ battle_config.skill_min_damage=6; //Ishizu claims that magic and misc attacks always do at least div_ damage. [Skotlex]
+ battle_config.finger_offensive_type=0;
+ battle_config.heal_exp=0;
+ battle_config.resurrection_exp=0;
+ battle_config.shop_exp=0;
+ battle_config.combo_delay_rate=100;
+ battle_config.item_check=1;
+ battle_config.item_use_interval=100; //Use some very low value that won't bother players, but should cap bots.
+ battle_config.wedding_modifydisplay=0;
+ battle_config.wedding_ignorepalette=0;
+ battle_config.xmas_ignorepalette=0; // [Valaris]
+ battle_config.natural_healhp_interval=6000;
+ battle_config.natural_healsp_interval=8000;
+ battle_config.natural_heal_skill_interval=10000;
+ battle_config.natural_heal_weight_rate=50;
+ battle_config.item_name_override_grffile=1;
+ battle_config.item_equip_override_grffile=0; // [Celest]
+ battle_config.item_slots_override_grffile=0; // [Celest]
+ battle_config.indoors_override_grffile=0; // [Celest]
+ battle_config.skill_sp_override_grffile=0; // [Celest]
+ battle_config.cardillust_read_grffile=0; // [Celest]
+ battle_config.arrow_decrement=1;
+ battle_config.max_aspd = 199;
+ battle_config.max_walk_speed = 300;
+ battle_config.max_hp = 32500;
+ battle_config.max_sp = 32500;
+ battle_config.max_lv = 99; // [MouseJstr]
+ battle_config.aura_lv = 99; // [Skotlex]
+ battle_config.max_parameter = 99;
+ battle_config.max_baby_parameter = 80;
+ battle_config.max_cart_weight = 8000;
+ battle_config.max_def = 99; // [Skotlex]
+ battle_config.over_def_bonus = 0; // [Skotlex]
+ battle_config.skill_log = 0;
+ battle_config.battle_log = 0;
+ battle_config.save_log = 0;
+ battle_config.error_log = 1;
+ battle_config.etc_log = 1;
+ battle_config.save_clothcolor = 0;
+ battle_config.undead_detect_type = 0;
+ battle_config.auto_counter_type = BL_ALL;
+ battle_config.min_hitrate = 5;
+ battle_config.max_hitrate = 100;
+ battle_config.agi_penalty_type = 1;
+ battle_config.agi_penalty_count = 3;
+ battle_config.agi_penalty_num = 10;
+ battle_config.agi_penalty_count_lv = ATK_FLEE;
+ battle_config.vit_penalty_type = 1;
+ battle_config.vit_penalty_count = 3;
+ battle_config.vit_penalty_num = 5;
+ battle_config.vit_penalty_count_lv = ATK_DEF;
+ battle_config.weapon_defense_type = 0;
+ battle_config.magic_defense_type = 0;
+ battle_config.skill_reiteration = 0;
+ battle_config.skill_nofootset = BL_PC;
+ battle_config.pc_cloak_check_type = 1;
+ battle_config.monster_cloak_check_type = 0;
+ battle_config.estimation_type = 3;
+ battle_config.gvg_short_damage_rate = 100;
+ battle_config.gvg_long_damage_rate = 75;
+ battle_config.gvg_weapon_damage_rate = 60;
+ battle_config.gvg_magic_damage_rate = 50;
+ battle_config.gvg_misc_damage_rate = 60;
+ battle_config.gvg_flee_penalty = 20;
+ battle_config.gvg_eliminate_time = 7000;
+
+ battle_config.pk_short_damage_rate = 80;
+ battle_config.pk_long_damage_rate = 70;
+ battle_config.pk_weapon_damage_rate = 60;
+ battle_config.pk_magic_damage_rate = 60;
+ battle_config.pk_misc_damage_rate = 60;
+
+ battle_config.mob_changetarget_byskill = 0;
+ battle_config.attack_direction_change = BL_ALL;
+ battle_config.land_skill_limit = BL_ALL;
+ battle_config.party_skill_penalty = 1;
+ battle_config.monster_class_change_full_recover = 0;
+ battle_config.produce_item_name_input = 1;
+ battle_config.produce_potion_name_input = 1;
+ battle_config.making_arrow_name_input = 1;
+ battle_config.holywater_name_input = 1;
+ battle_config.cdp_name_input = 1;
+ battle_config.display_delay_skill_fail = 1;
+ battle_config.display_snatcher_skill_fail = 1;
+ battle_config.chat_warpportal = 0;
+ battle_config.mob_warpportal = 0;
+ battle_config.dead_branch_active = 0;
+ battle_config.vending_max_value = 10000000;
+ battle_config.show_steal_in_same_party = 0;
+ battle_config.party_share_type = 0;
+ battle_config.party_show_share_picker = 0;
+ battle_config.attack_attr_none = 0;
+ battle_config.mob_ghostring_fix = 1;
+ battle_config.gx_allhit = 1;
+ battle_config.gx_disptype = 1;
+ battle_config.devotion_level_difference = 10;
+ battle_config.player_skill_partner_check = 1;
+ battle_config.hide_GM_session = 0;
+ battle_config.invite_request_check = 1;
+ battle_config.skill_removetrap_type = 0;
+ battle_config.disp_experience = 0;
+ battle_config.disp_zeny = 0;
+ battle_config.castle_defense_rate = 100;
+ battle_config.hp_rate = 100;
+ battle_config.sp_rate = 100;
+ battle_config.gm_cant_drop_min_lv = 1;
+ battle_config.gm_cant_drop_max_lv = 0;
+ battle_config.disp_hpmeter = 60;
+ battle_config.skill_wall_check = 1;
+ battle_config.cell_stack_limit = 1;
+ battle_config.bone_drop = 0;
+ battle_config.buyer_name = 1;
+
+// eAthena additions
+ battle_config.item_rate_mvp=100;
+ battle_config.item_rate_common = 100;
+ battle_config.item_rate_common_boss = 100; // [Reddozen]
+ battle_config.item_rate_equip = 100;
+ battle_config.item_rate_equip_boss = 100; // [Reddozen]
+ battle_config.item_rate_card = 100;
+ battle_config.item_rate_card_boss = 100; // [Reddozen]
+ battle_config.item_rate_heal = 100; // Added by Valaris
+ battle_config.item_rate_heal_boss = 100; // [Reddozen]
+ battle_config.item_rate_use = 100; // End
+ battle_config.item_rate_use_boss = 100; // [Reddozen]
+ battle_config.item_rate_adddrop = 100;
+ battle_config.item_rate_treasure = 100;
+ battle_config.logarithmic_drops = 0;
+ battle_config.item_drop_common_min=1; // Added by TyrNemesis^
+ battle_config.item_drop_common_max=10000;
+ battle_config.item_drop_equip_min=1;
+ battle_config.item_drop_equip_max=10000;
+ battle_config.item_drop_card_min=1;
+ battle_config.item_drop_card_max=10000;
+ battle_config.item_drop_mvp_min=1;
+ battle_config.item_drop_mvp_max=10000; // End Addition
+ battle_config.item_drop_heal_min=1; // Added by Valaris
+ battle_config.item_drop_heal_max=10000;
+ battle_config.item_drop_use_min=1;
+ battle_config.item_drop_use_max=10000; // End
+ battle_config.item_drop_adddrop_min=1;
+ battle_config.item_drop_adddrop_max=10000;
+ battle_config.item_drop_treasure_min=1;
+ battle_config.item_drop_treasure_max=10000;
+ battle_config.prevent_logout = 10000; // Added by RoVeRT
+ battle_config.drops_by_luk = 0; // [Valaris]
+ battle_config.drops_by_luk2 = 0;
+ battle_config.equip_natural_break_rate = 1;
+ battle_config.equip_self_break_rate = 100; // [Valaris], adapted by [Skotlex]
+ battle_config.equip_skill_break_rate = 100; // [Valaris], adapted by [Skotlex]
+ battle_config.pk_mode = 0; // [Valaris]
+ battle_config.pk_level_range = 0; // [Skotlex]
+ battle_config.manner_system = 1; // [Valaris]
+ battle_config.pet_equip_required = 0; // [Valaris]
+ battle_config.multi_level_up = 0; // [Valaris]
+ battle_config.max_exp_gain_rate = 0; // [Skotlex]
+ battle_config.backstab_bow_penalty = 0; // Akaru
+ battle_config.night_at_start = 0; // added by [Yor]
+ battle_config.day_duration = 2*60*60*1000; // added by [Yor] (2 hours)
+ battle_config.night_duration = 30*60*1000; // added by [Yor] (30 minutes)
+ battle_config.show_mob_hp = 0; // [Valaris]
+ battle_config.ban_spoof_namer = 5; // added by [Yor] (default: 5 minutes)
+ battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level)
+ battle_config.any_warp_GM_min_level = 20; // added by [Yor]
+ battle_config.packet_ver_flag = 1023; // added by [Yor]
+ battle_config.min_hair_style = 0;
+ battle_config.max_hair_style = 23;
+ battle_config.min_hair_color = 0;
+ battle_config.max_hair_color = 9;
+ battle_config.min_cloth_color = 0;
+ battle_config.max_cloth_color = 4;
+ battle_config.pet_hair_style = 100;
+ battle_config.zeny_from_mobs = 0;
+ battle_config.mobs_level_up = 0; // [Valaris]
+ battle_config.mobs_level_up_exp_rate = 1; // [Valaris]
+ battle_config.pk_min_level = 55;
+ battle_config.skill_steal_type = 1;
+ battle_config.skill_steal_rate = 100;
+ battle_config.skill_steal_max_tries = 15; //=16 tries
+// battle_config.night_darkness_level = 9;
+ battle_config.motd_type = 0;
+ battle_config.allow_atcommand_when_mute = 0;
+ battle_config.finding_ore_rate = 100;
+ battle_config.castrate_dex_scale = 150;
+ battle_config.area_size = 14;
+ battle_config.exp_calc_type = 1;
+ battle_config.min_skill_delay_limit = 100;
+ battle_config.default_skill_delay = 300; //Default skill delay according to official servers.
+ battle_config.require_glory_guild = 0;
+ battle_config.idle_no_share = 0;
+ battle_config.party_even_share_bonus = 0;
+ battle_config.delay_battle_damage = 1;
+ battle_config.hide_woe_damage = 0;
+ battle_config.display_version = 1;
+ battle_config.who_display_aid = 0;
+ battle_config.display_hallucination = 1;
+ battle_config.ignore_items_gender = 1;
+ battle_config.copyskill_restrict = 2;
+ battle_config.berserk_cancels_buffs = 1;
+ battle_config.debuff_on_logout = 1;
+ battle_config.use_statpoint_table = 1;
+ battle_config.mob_ai = 0;
+ battle_config.dynamic_mobs = 1; // use Dynamic Mobs [Wizputer]
+ battle_config.mob_remove_damaged = 1; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
+ battle_config.mob_remove_delay = 60000;
+ battle_config.show_hp_sp_drain = 0; //Display drained hp/sp from attacks
+ battle_config.show_hp_sp_gain = 1; //Display gained hp/sp from mob-kills
+ battle_config.mob_npc_event_type = 1; //Execute npc-event on player that delivered final blow.
+ battle_config.mob_clear_delay = 0;
+ battle_config.character_size = 3; //3: Peco riders Size=2, Baby Class Riders Size=1 [Lupus]
+ battle_config.mob_max_skilllvl = MAX_SKILL_LEVEL; //max possible level of monsters skills [Lupus]
+ battle_config.retaliate_to_master = 1; //Make mobs retaliate against the master rather than the mob that attacked them. [Skotlex]
+ battle_config.rare_drop_announce = 1; //show global announces for rare items drops (<= 0.01% chance) [Lupus]
+ battle_config.firewall_hits_on_undead = 1;
+ battle_config.title_lvl1 = 1; //Players Titles for @who, etc commands [Lupus]
+ battle_config.title_lvl2 = 10;
+ battle_config.title_lvl3 = 20;
+ battle_config.title_lvl4 = 40;
+ battle_config.title_lvl5 = 50;
+ battle_config.title_lvl6 = 60;
+ battle_config.title_lvl7 = 80;
+ battle_config.title_lvl8 = 99;
+
+ battle_config.duel_enable = 1;
+ battle_config.duel_allow_pvp = 0;
+ battle_config.duel_allow_pvp = 0;
+ battle_config.duel_allow_teleport = 0;
+ battle_config.duel_autoleave_when_die = 1;
+ battle_config.duel_time_interval = 60;
+
+ battle_config.skip_teleport_lv1_menu = 0;
+ battle_config.allow_skill_without_day = 0;
+ battle_config.allow_es_magic_pc = 0;
+
+ battle_config.skill_caster_check = 1;
+ battle_config.sc_castcancel = 0;
+ battle_config.pc_sc_def_rate = 100;
+ battle_config.mob_sc_def_rate = 100;
+ battle_config.pc_max_sc_def = 10000;
+ battle_config.mob_max_sc_def = 5000;
+ battle_config.sg_miracle_skill_ratio=1;
+ battle_config.sg_miracle_skill_duration=600000;
+ battle_config.autospell_stacking = 0;
+ battle_config.override_mob_names = 0;
+}
+
+void battle_validate_conf() {
+ if(battle_config.flooritem_lifetime < 1000)
+ battle_config.flooritem_lifetime = LIFETIME_FLOORITEM*1000;
+/* if(battle_config.restart_hp_rate < 0)
+ battle_config.restart_hp_rate = 0;
+ else*/ if(battle_config.restart_hp_rate > 100)
+ battle_config.restart_hp_rate = 100;
+/* if(battle_config.restart_sp_rate < 0)
+ battle_config.restart_sp_rate = 0;
+ else*/ if(battle_config.restart_sp_rate > 100)
+ battle_config.restart_sp_rate = 100;
+ if(battle_config.natural_healhp_interval < NATURAL_HEAL_INTERVAL)
+ battle_config.natural_healhp_interval=NATURAL_HEAL_INTERVAL;
+ if(battle_config.natural_healsp_interval < NATURAL_HEAL_INTERVAL)
+ battle_config.natural_healsp_interval=NATURAL_HEAL_INTERVAL;
+ if(battle_config.natural_heal_skill_interval < NATURAL_HEAL_INTERVAL)
+ battle_config.natural_heal_skill_interval=NATURAL_HEAL_INTERVAL;
+ if(battle_config.natural_heal_weight_rate < 50)
+ battle_config.natural_heal_weight_rate = 50;
+ if(battle_config.natural_heal_weight_rate > 101)
+ battle_config.natural_heal_weight_rate = 101;
+ battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10;
+ if(battle_config.monster_max_aspd < 10)
+ battle_config.monster_max_aspd = 10;
+ if(battle_config.monster_max_aspd > 1000)
+ battle_config.monster_max_aspd = 1000;
+ battle_config.max_aspd = 2000 - battle_config.max_aspd*10;
+ if(battle_config.max_aspd < 10)
+ battle_config.max_aspd = 10;
+ if(battle_config.max_aspd > 1000)
+ battle_config.max_aspd = 1000;
+
+ if (battle_config.max_walk_speed < 100)
+ battle_config.max_walk_speed = 100;
+ battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed;
+ if (battle_config.max_walk_speed < 1)
+ battle_config.max_walk_speed = 1;
+
+ if(battle_config.hp_rate < 1)
+ battle_config.hp_rate = 1;
+ if(battle_config.sp_rate < 1)
+ battle_config.sp_rate = 1;
+ if(battle_config.max_hp > 1000000000)
+ battle_config.max_hp = 1000000000;
+ if(battle_config.max_hp < 100)
+ battle_config.max_hp = 100;
+ if(battle_config.max_sp > 1000000000)
+ battle_config.max_sp = 1000000000;
+ if(battle_config.max_sp < 100)
+ battle_config.max_sp = 100;
+ if(battle_config.max_parameter < 10)
+ battle_config.max_parameter = 10;
+ if(battle_config.max_parameter > 10000)
+ battle_config.max_parameter = 10000;
+ if(battle_config.max_baby_parameter < 10)
+ battle_config.max_baby_parameter = 10;
+ if(battle_config.max_baby_parameter > 10000)
+ battle_config.max_baby_parameter = 10000;
+ if(battle_config.max_cart_weight > 1000000)
+ battle_config.max_cart_weight = 1000000;
+ if(battle_config.max_cart_weight < 100)
+ battle_config.max_cart_weight = 100;
+ battle_config.max_cart_weight *= 10;
+
+ if(battle_config.max_def > 100 && !battle_config.weapon_defense_type) // added by [Skotlex]
+ battle_config.max_def = 100;
+ if(battle_config.over_def_bonus > 1000)
+ battle_config.over_def_bonus = 1000;
+
+ if(battle_config.min_hitrate > battle_config.max_hitrate)
+ battle_config.min_hitrate = battle_config.max_hitrate;
+
+ if(battle_config.agi_penalty_count < 2)
+ battle_config.agi_penalty_count = 2;
+ if(battle_config.vit_penalty_count < 2)
+ battle_config.vit_penalty_count = 2;
+
+ if(battle_config.guild_exp_limit > 99)
+ battle_config.guild_exp_limit = 99;
+/* if(battle_config.guild_exp_limit < 0)
+ battle_config.guild_exp_limit = 0;*/
+
+ if(battle_config.pet_support_min_friendly > 950) //Capped to 950/1000 [Skotlex]
+ battle_config.pet_support_min_friendly = 950;
+
+ if(battle_config.pet_hungry_delay_rate < 10)
+ battle_config.pet_hungry_delay_rate=10;
+
+ if(battle_config.pet_max_atk1 > battle_config.pet_max_atk2) //Skotlex
+ battle_config.pet_max_atk1 = battle_config.pet_max_atk2;
+
+// if(battle_config.castle_defense_rate < 0)
+// battle_config.castle_defense_rate = 0;
+ if(battle_config.castle_defense_rate > 100)
+ battle_config.castle_defense_rate = 100;
+ if(battle_config.item_drop_common_min < 1) // Added by TyrNemesis^
+ battle_config.item_drop_common_min = 1;
+ if(battle_config.item_drop_common_max > 10000)
+ battle_config.item_drop_common_max = 10000;
+ if(battle_config.item_drop_equip_min < 1)
+ battle_config.item_drop_equip_min = 1;
+ if(battle_config.item_drop_equip_max > 10000)
+ battle_config.item_drop_equip_max = 10000;
+ if(battle_config.item_drop_card_min < 1)
+ battle_config.item_drop_card_min = 1;
+ if(battle_config.item_drop_card_max > 10000)
+ battle_config.item_drop_card_max = 10000;
+ if(battle_config.item_drop_mvp_min < 1)
+ battle_config.item_drop_mvp_min = 1;
+ if(battle_config.item_drop_mvp_max > 10000)
+ battle_config.item_drop_mvp_max = 10000; // End Addition
+
+/* if (battle_config.night_at_start < 0) // added by [Yor]
+ battle_config.night_at_start = 0;
+ else if (battle_config.night_at_start > 1) // added by [Yor]
+ battle_config.night_at_start = 1; */
+ if (battle_config.day_duration != 0 && battle_config.day_duration < 60000) // added by [Yor]
+ battle_config.day_duration = 60000;
+ if (battle_config.night_duration != 0 && battle_config.night_duration < 60000) // added by [Yor]
+ battle_config.night_duration = 60000;
+
+/* if (battle_config.ban_spoof_namer < 0) // added by [Yor]
+ battle_config.ban_spoof_namer = 0;
+ else*/ if (battle_config.ban_spoof_namer > 32767)
+ battle_config.ban_spoof_namer = 32767;
+
+/* if (battle_config.hack_info_GM_level < 0) // added by [Yor]
+ battle_config.hack_info_GM_level = 0;
+ else*/ if (battle_config.hack_info_GM_level > 100)
+ battle_config.hack_info_GM_level = 100;
+
+/* if (battle_config.any_warp_GM_min_level < 0) // added by [Yor]
+ battle_config.any_warp_GM_min_level = 0;
+ else*/ if (battle_config.any_warp_GM_min_level > 100)
+ battle_config.any_warp_GM_min_level = 100;
+
+/* //This is a hassle to keep updated each time there's a new limit to packet_ver_flag.... [Skotlex]
+ // at least 1 client must be accepted
+ if ((battle_config.packet_ver_flag & 255) == 0) // added by [Yor]
+ battle_config.packet_ver_flag = 255; // accept all clients
+*/
+/* Deprecated by dynamix's new night system (using SI_NIGHT)
+ if (battle_config.night_darkness_level <= 0)
+ battle_config.night_darkness_level = 9;
+ else if (battle_config.night_darkness_level > 10) // Celest
+ battle_config.night_darkness_level = 10;
+*/
+/* if (battle_config.motd_type < 0)
+ battle_config.motd_type = 0;
+ else if (battle_config.motd_type > 1)
+ battle_config.motd_type = 1;
+*/
+// if (battle_config.finding_ore_rate < 0)
+// battle_config.finding_ore_rate = 0;
+
+ if (battle_config.vending_max_value > MAX_ZENY || battle_config.vending_max_value==0)
+ battle_config.vending_max_value = MAX_ZENY;
+
+ if (battle_config.min_skill_delay_limit < 10)
+ battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms
+
+ //Spawn delays [Skotlex]
+/* if (battle_config.mob_spawn_delay < 0)
+ battle_config.mob_spawn_delay = 0;
+ if (battle_config.boss_spawn_delay < 0)
+ battle_config.boss_spawn_delay = 0;
+ if (battle_config.plant_spawn_delay < 0)
+ battle_config.plant_spawn_delay = 0;
+*/
+ if (battle_config.no_spawn_on_player > 50)
+ battle_config.no_spawn_on_player = 50;
+ if (battle_config.mob_remove_delay < 15000) //Min 15 sec
+ battle_config.mob_remove_delay = 15000;
+ if (battle_config.dynamic_mobs > 1)
+ battle_config.dynamic_mobs = 1; //The flag will be used in assignations
+ if (battle_config.mob_max_skilllvl> MAX_SKILL_LEVEL || battle_config.mob_max_skilllvl<1 )
+ battle_config.mob_max_skilllvl = MAX_SKILL_LEVEL;
+
+ if (battle_config.firewall_hits_on_undead < 1)
+ battle_config.firewall_hits_on_undead = 1;
+ else if (battle_config.firewall_hits_on_undead > 255) //The flag passed to battle_calc_damage is limited to 0xff
+ battle_config.firewall_hits_on_undead = 255;
+
+ if (battle_config.prevent_logout > 60000)
+ battle_config.prevent_logout = 60000;
+
+ if (battle_config.mobs_level_up_exp_rate < 1) // [Valaris]
+ battle_config.mobs_level_up_exp_rate = 1;
+
+ if (battle_config.pc_max_sc_def > 10000)
+ battle_config.pc_max_sc_def = 10000;
+ if (battle_config.mob_max_sc_def > 10000)
+ battle_config.mob_max_sc_def = 10000;
+ if (battle_config.sg_miracle_skill_ratio > 10000)
+ battle_config.sg_miracle_skill_ratio = 10000;
+
+ if (battle_config.skill_steal_max_tries > UCHAR_MAX)
+ battle_config.skill_steal_max_tries = UCHAR_MAX;
+
+#ifdef CELL_NOSTACK
+ if (battle_config.cell_stack_limit < 1)
+ battle_config.cell_stack_limit = 1;
+ else
+ if (battle_config.cell_stack_limit > 255)
+ battle_config.cell_stack_limit = 255;
+#else
+ if (battle_config.cell_stack_limit != 1)
+ ShowWarning("Battle setting 'cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n");
+#endif
+}
+
+/*==========================================
+ * ?Ý’èƒtƒ@ƒCƒ‹‚ð“Ç‚Ý?ž‚Þ
+ *------------------------------------------
+ */
+int battle_config_read(const char *cfgName)
+{
+ char line[1024], w1[1024], w2[1024];
+ FILE *fp;
+ static int count = 0;
+
+ if ((count++) == 0)
+ battle_set_defaults();
+
+ fp = fopen(cfgName,"r");
+ if (fp == NULL) {
+ ShowError("File not found: %s\n", cfgName);
+ return 1;
+ }
+ while(fgets(line,1020,fp)){
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ if (sscanf(line, "%[^:]:%s", w1, w2) != 2)
+ continue;
+ if (strcmpi(w1, "import") == 0)
+ battle_config_read(w2);
+ else
+ battle_set_value(w1, w2);
+ }
+ fclose(fp);
+
+ if (--count == 0) {
+ battle_validate_conf();
+ add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
+ }
+
+ return 0;
+}
+
+void do_init_battle(void) {
+ delay_damage_ers = ers_new((uint32)sizeof(struct delay_damage));
+}
+
+void do_final_battle(void) {
+ ers_destroy(delay_damage_ers);
+}