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author | shennetsind <ind@henn.et> | 2013-04-02 22:22:23 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-04-02 22:22:23 -0300 |
commit | e702cc0ab6dccfd0a10b5a1881841452c326affc (patch) | |
tree | 5060b0e6187773b7e8e5f7ba900188850e475e8e /src/map/battle.c | |
parent | 57dff2db23556d01beedd8af95a41e4f03f66681 (diff) | |
download | hercules-e702cc0ab6dccfd0a10b5a1881841452c326affc.tar.gz hercules-e702cc0ab6dccfd0a10b5a1881841452c326affc.tar.bz2 hercules-e702cc0ab6dccfd0a10b5a1881841452c326affc.tar.xz hercules-e702cc0ab6dccfd0a10b5a1881841452c326affc.zip |
Introducing 5 new/official mapflags.
They're:
- weapon_damage_rate
- magic_damage_rate
- misc_damage_rate
- long_damage_rate
- short_damage_rate
Dropped 15 battle settings that became pointless with this upgrade.
Updated battleground zone damage reductions, skill damage from -30% to -20% and weapon damage from -40% to -30%.
Special Thanks to Muad_Dib.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 101 |
1 files changed, 28 insertions, 73 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 692750bdb..d2156058d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1199,23 +1199,31 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if (hd) hom_addspiritball(hd, 10); } } - - if (battle_config.pk_mode && sd && bl->type == BL_PC && damage && map[bl->m].flag.pvp) - { - if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] - if (flag&BF_WEAPON) - damage = damage * battle_config.pk_weapon_damage_rate / 100; - if (flag&BF_MAGIC) - damage = damage * battle_config.pk_magic_damage_rate / 100; - if (flag&BF_MISC) - damage = damage * battle_config.pk_misc_damage_rate / 100; - } else { //Normal attacks get reductions based on range. - if (flag & BF_SHORT) - damage = damage * battle_config.pk_short_damage_rate / 100; - if (flag & BF_LONG) - damage = damage * battle_config.pk_long_damage_rate / 100; - } - if(!damage) damage = 1; + /* no data claims these settings affect anything other than players */ + if( damage && sd && bl->type == BL_PC ) { + switch( skill_id ) { + //case PA_PRESSURE: /* pressure also belongs to this list but it doesn't reach this area -- so dont worry about it */ + case HW_GRAVITATION: + case NJ_ZENYNAGE: + case KO_MUCHANAGE: + break; + default: + if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] + if (flag&BF_WEAPON) + damage = damage * map[bl->m].weapon_damage_rate / 100; + if (flag&BF_MAGIC) + damage = damage * map[bl->m].magic_damage_rate / 100; + if (flag&BF_MISC) + damage = damage * map[bl->m].misc_damage_rate / 100; + } else { //Normal attacks get reductions based on range. + if (flag & BF_SHORT) + damage = damage * map[bl->m].short_damage_rate / 100; + if (flag & BF_LONG) + damage = damage * map[bl->m].long_damage_rate / 100; + } + if(!damage) damage = 1; + break; + } } if(battle_config.skill_min_damage && damage > 0 && damage < div_) @@ -1267,35 +1275,10 @@ int battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int dam if( bl->type == BL_MOB ) { struct mob_data* md = BL_CAST(BL_MOB, bl); - if( map[bl->m].flag.battleground && (md->class_ == MOBID_BLUE_CRYST || md->class_ == MOBID_PINK_CRYST) && flag&BF_SKILL ) + if( flag&BF_SKILL && (md->class_ == MOBID_BLUE_CRYST || md->class_ == MOBID_PINK_CRYST) ) return 0; // Crystal cannot receive skill damage on battlegrounds } - switch( skill_id ) { - case PA_PRESSURE: - case HW_GRAVITATION: - case NJ_ZENYNAGE: - case KO_MUCHANAGE: - break; - default: - if( flag&BF_SKILL ) { //Skills get a different reduction than non-skills. [Skotlex] - if( flag&BF_WEAPON ) - damage = damage * battle_config.bg_weapon_damage_rate / 100; - if( flag&BF_MAGIC ) - damage = damage * battle_config.bg_magic_damage_rate / 100; - if( flag&BF_MISC ) - damage = damage * battle_config.bg_misc_damage_rate / 100; - } else { //Normal attacks get reductions based on range. - if( flag&BF_SHORT ) - damage = damage * battle_config.bg_short_damage_rate / 100; - if( flag&BF_LONG ) - damage = damage * battle_config.bg_long_damage_rate / 100; - } - - if( !damage ) - damage = 1; - } - return damage; } @@ -1335,7 +1318,6 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama } switch (skill_id) { - //Skills with no damage reduction. case PA_PRESSURE: case HW_GRAVITATION: case NJ_ZENYNAGE: @@ -1347,21 +1329,9 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100; } */ - if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] - if (flag&BF_WEAPON) - damage = damage * battle_config.gvg_weapon_damage_rate / 100; - if (flag&BF_MAGIC) - damage = damage * battle_config.gvg_magic_damage_rate / 100; - if (flag&BF_MISC) - damage = damage * battle_config.gvg_misc_damage_rate / 100; - } else { //Normal attacks get reductions based on range. - if (flag & BF_SHORT) - damage = damage * battle_config.gvg_short_damage_rate / 100; - if (flag & BF_LONG) - damage = damage * battle_config.gvg_long_damage_rate / 100; - } - if(!damage) damage = 1; + break; } + return damage; } @@ -5665,17 +5635,7 @@ static const struct _battle_data { { "player_cloak_check_type", &battle_config.pc_cloak_check_type, 1, 0, 1|2|4, }, { "monster_cloak_check_type", &battle_config.monster_cloak_check_type, 4, 0, 1|2|4, }, { "sense_type", &battle_config.estimation_type, 1|2, 0, 1|2, }, - { "gvg_short_attack_damage_rate", &battle_config.gvg_short_damage_rate, 80, 0, INT_MAX, }, - { "gvg_long_attack_damage_rate", &battle_config.gvg_long_damage_rate, 80, 0, INT_MAX, }, - { "gvg_weapon_attack_damage_rate", &battle_config.gvg_weapon_damage_rate, 60, 0, INT_MAX, }, - { "gvg_magic_attack_damage_rate", &battle_config.gvg_magic_damage_rate, 60, 0, INT_MAX, }, - { "gvg_misc_attack_damage_rate", &battle_config.gvg_misc_damage_rate, 60, 0, INT_MAX, }, { "gvg_flee_penalty", &battle_config.gvg_flee_penalty, 20, 0, INT_MAX, }, - { "pk_short_attack_damage_rate", &battle_config.pk_short_damage_rate, 80, 0, INT_MAX, }, - { "pk_long_attack_damage_rate", &battle_config.pk_long_damage_rate, 70, 0, INT_MAX, }, - { "pk_weapon_attack_damage_rate", &battle_config.pk_weapon_damage_rate, 60, 0, INT_MAX, }, - { "pk_magic_attack_damage_rate", &battle_config.pk_magic_damage_rate, 60, 0, INT_MAX, }, - { "pk_misc_attack_damage_rate", &battle_config.pk_misc_damage_rate, 60, 0, INT_MAX, }, { "mob_changetarget_byskill", &battle_config.mob_changetarget_byskill, 0, 0, 1, }, { "attack_direction_change", &battle_config.attack_direction_change, BL_ALL, BL_NUL, BL_ALL, }, { "land_skill_limit", &battle_config.land_skill_limit, BL_ALL, BL_NUL, BL_ALL, }, @@ -5867,11 +5827,6 @@ static const struct _battle_data { { "client_limit_unit_lv", &battle_config.client_limit_unit_lv, 0, 0, BL_ALL, }, // BattleGround Settings { "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, }, - { "bg_short_attack_damage_rate", &battle_config.bg_short_damage_rate, 80, 0, INT_MAX, }, - { "bg_long_attack_damage_rate", &battle_config.bg_long_damage_rate, 80, 0, INT_MAX, }, - { "bg_weapon_attack_damage_rate", &battle_config.bg_weapon_damage_rate, 60, 0, INT_MAX, }, - { "bg_magic_attack_damage_rate", &battle_config.bg_magic_damage_rate, 60, 0, INT_MAX, }, - { "bg_misc_attack_damage_rate", &battle_config.bg_misc_damage_rate, 60, 0, INT_MAX, }, { "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, }, /** * rAthena |