diff options
author | hemagx <hemagx2@gmail.com> | 2015-12-26 11:17:14 +0200 |
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committer | Haru <haru@dotalux.com> | 2016-01-06 15:09:40 +0100 |
commit | b69f7b8a5755a54df963c18ca2cdef530f05658b (patch) | |
tree | f8329b1aa55bf2c0f2ce6dc1d743f5debd4b30ab /src/map/battle.c | |
parent | 756be9835054a3b2b8ebace388546fa15ffd4a92 (diff) | |
download | hercules-b69f7b8a5755a54df963c18ca2cdef530f05658b.tar.gz hercules-b69f7b8a5755a54df963c18ca2cdef530f05658b.tar.bz2 hercules-b69f7b8a5755a54df963c18ca2cdef530f05658b.tar.xz hercules-b69f7b8a5755a54df963c18ca2cdef530f05658b.zip |
Change all TBL_PC to struct map_session_data as per style guidelines
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 133 |
1 files changed, 71 insertions, 62 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 201cd6a00..1eec1f14a 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -234,9 +234,13 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { struct block_list* target = map->id2bl(dat->target_id); if( !target || status->isdead(target) ) {/* nothing we can do */ - if( dat->src_type == BL_PC && (src = map->id2bl(dat->src_id)) != NULL && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) { - ((TBL_PC*)src)->state.hold_recalc = 0; - status_calc_pc(((TBL_PC*)src),SCO_FORCE); + if (dat->src_type == BL_PC + && (src = map->id2bl(dat->src_id)) != NULL + && --((struct map_session_data *)src)->delayed_damage == 0 + && ((struct map_session_data *)src)->state.hold_recalc + ) { + ((struct map_session_data *)src)->state.hold_recalc = 0; + status_calc_pc((struct map_session_data *)src, SCO_FORCE); } ers_free(battle->delay_damage_ers, dat); return 0; @@ -249,7 +253,7 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { battle_config.fix_warp_hit_delay_abuse ? (dat->skill_id == MO_EXTREMITYFIST || target->m != src->m || check_distance_bl(src, target, dat->distance)) : - ((target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) + ((target->type != BL_PC || ((struct map_session_data *)target)->invincible_timer == INVALID_TIMER) && (dat->skill_id == MO_EXTREMITYFIST || (target->m == src->m && check_distance_bl(src, target, dat->distance)))) )) { map->freeblock_lock(); @@ -268,9 +272,13 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { map->freeblock_unlock(); } - if( src && src->type == BL_PC && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) { - ((TBL_PC*)src)->state.hold_recalc = 0; - status_calc_pc(((TBL_PC*)src),SCO_FORCE); + if (src != NULL + && src->type == BL_PC + && --((struct map_session_data *)src)->delayed_damage == 0 + && ((struct map_session_data*)src)->state.hold_recalc + ) { + ((struct map_session_data *)src)->state.hold_recalc = 0; + status_calc_pc((struct map_session_data *)src, SCO_FORCE); } } ers_free(battle->delay_damage_ers, dat); @@ -318,7 +326,7 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex] if( src->type == BL_PC ) { - ((TBL_PC*)src)->delayed_damage++; + ((struct map_session_data *)src)->delayed_damage++; } timer->add(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat); @@ -532,11 +540,11 @@ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uin s_ele = st->rhw.ele; s_ele_ = st->lhw.ele; if ( src->type == BL_PC ) { - if ( ((TBL_PC*)src)->charm_type != CHARM_TYPE_NONE && ((TBL_PC*)src)->charm_count >= MAX_SPIRITCHARM ) { - s_ele = s_ele_ = ((TBL_PC*)src)->charm_type; + if (((struct map_session_data *)src)->charm_type != CHARM_TYPE_NONE && ((struct map_session_data *)src)->charm_count >= MAX_SPIRITCHARM) { + s_ele = s_ele_ = ((struct map_session_data*)src)->charm_type; } - if ( flag & 2 && ((TBL_PC*)src)->bonus.arrow_ele ) - s_ele = ((TBL_PC*)src)->bonus.arrow_ele; + if (flag&2 && ((struct map_session_data *)src)->bonus.arrow_ele) + s_ele = ((struct map_session_data *)src)->bonus.arrow_ele; } } if (src->type == BL_PC) { @@ -2863,7 +2871,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam struct block_list *d_bl = map->id2bl(sce_d->val1); if (d_bl && check_distance_bl(bl, d_bl, sce_d->val3) && ((d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) - || (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce_d->val2] == bl->id)) + || (d_bl->type == BL_PC && ((struct map_session_data *)d_bl)->devotion[sce_d->val2] == bl->id)) ) { // if player is target of devotion, show guard effect on the devotion caster rather than the target clif->skill_nodamage(d_bl, d_bl, CR_AUTOGUARD, sce->val1, 1); @@ -3123,7 +3131,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&(BF_SHORT|BF_WEAPON) && damage > 0 ) { sce->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX); if( src->type == BL_PC ) { - TBL_PC *ssd = BL_CAST(BL_PC, src); + struct map_session_data *ssd = BL_CAST(BL_PC, src); if (ssd && ssd->status.weapon != W_BOW) skill->break_equip(src, EQP_WEAPON, 3000, BCT_SELF); } else @@ -3302,8 +3310,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if (!skill_id || (element = skill->get_ele(skill_id, skill_lv)) == -1) { // Take weapon's element struct status_data *sstatus = NULL; - if (src->type == BL_PC && ((TBL_PC*)src)->bonus.arrow_ele) { - element = ((TBL_PC*)src)->bonus.arrow_ele; + if (src->type == BL_PC && ((struct map_session_data *)src)->bonus.arrow_ele) { + element = ((struct map_session_data *)src)->bonus.arrow_ele; } else if ((sstatus = status->get_status_data(src)) != NULL) { element = sstatus->rhw.ele; } @@ -3371,7 +3379,7 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 } } if(src->type != BL_MOB) { - struct guild *g = src->type == BL_PC ? ((TBL_PC *)src)->guild : guild->search(status->get_guild_id(src)); + struct guild *g = src->type == BL_PC ? ((struct map_session_data *)src)->guild : guild->search(status->get_guild_id(src)); if (class_ == MOBID_EMPELIUM && (!g || guild->checkskill(g,GD_APPROVAL) <= 0)) return 0; @@ -3420,7 +3428,8 @@ int battle_calc_drain(int64 damage, int rate, int per) { /*========================================== * Consumes ammo for the given skill. *------------------------------------------*/ -void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) { +void battle_consume_ammo(struct map_session_data *sd, int skill_id, int lv) +{ int qty=1; nullpo_retv(sd); @@ -3499,7 +3508,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list short s_ele = 0; unsigned int skillratio = 100; //Skill dmg modifiers. - TBL_PC *sd; + struct map_session_data *sd = NULL; struct status_change *sc; struct Damage ad; struct status_data *sstatus = status->get_status_data(src); @@ -5596,14 +5605,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } } //Reject Sword bugreport:4493 by Daegaladh - if(wd.damage && tsc && tsc->data[SC_SWORDREJECT] && - (src->type!=BL_PC || ( - ((TBL_PC *)src)->weapontype1 == W_DAGGER || - ((TBL_PC *)src)->weapontype1 == W_1HSWORD || - ((TBL_PC *)src)->status.weapon == W_2HSWORD - )) && - rnd()%100 < tsc->data[SC_SWORDREJECT]->val2 - ) { + if (wd.damage != 0 + && tsc != NULL && tsc->data[SC_SWORDREJECT] != NULL + && (sd == NULL || sd->weapontype1 == W_DAGGER || sd->weapontype1 == W_1HSWORD || sd->status.weapon == W_2HSWORD) + && rnd()%100 < tsc->data[SC_SWORDREJECT]->val2 + ) { ATK_RATER(50); status_fix_damage(target,src,wd.damage,clif->damage(target,src,0,0,wd.damage,0,BDT_NORMAL,0)); clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1); @@ -5893,7 +5899,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st #undef NORMALIZE_RDAMAGE } -void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss) +void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss) { struct weapon_data *wd; int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i; @@ -5970,13 +5976,13 @@ int battle_damage_area(struct block_list *bl, va_list ap) { nullpo_ret(src); map->freeblock_lock(); if( src->type == BL_PC ) - battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl)); + battle->drain((struct map_session_data *)src, bl, damage, damage, status_get_race(bl), is_boss(bl)); if( amotion ) battle->delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0,true); else status_fix_damage(src,bl,damage,0); clif->damage(bl,bl,amotion,dmotion,damage,1,BDT_ENDURE,0); - if( !(src->type == BL_PC && ((TBL_PC*)src)->state.autocast) ) + if (!(src->type == BL_PC && ((struct map_session_data *)src)->state.autocast)) skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); map->freeblock_unlock(); } @@ -6190,19 +6196,20 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t struct status_change_entry *sce = tsc->data[SC_DEVOTION]; struct block_list *d_bl = map->id2bl(sce->val1); - if( d_bl && ( - (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) || - (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id) - ) && check_distance_bl(target, d_bl, sce->val3) ) - { + if (d_bl != NULL + && ((d_bl->type == BL_MER && ((TBL_MER *)d_bl)->master && ((TBL_MER *)d_bl)->master->bl.id == target->id) + || (d_bl->type == BL_PC && ((struct map_session_data *)d_bl)->devotion[sce->val2] == target->id) + ) + && check_distance_bl(target, d_bl, sce->val3) + ) { clif->damage(d_bl, d_bl, 0, 0, damage, 0, BDT_NORMAL, 0); status_fix_damage(NULL, d_bl, damage, 0); - } - else + } else { status_change_end(target, SC_DEVOTION, INVALID_TIMER); + } } else if( tsc->data[SC_CIRCLE_OF_FIRE_OPTION] && (wd.flag&BF_SHORT) && target->type == BL_PC ) { - struct elemental_data *ed = ((TBL_PC*)target)->ed; - if( ed ) { + struct elemental_data *ed = ((struct map_session_data *)target)->ed; + if (ed != NULL) { clif->skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, BDT_SKILL); skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag); } @@ -6438,11 +6445,11 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if ( s_bl->type == BL_PC ) { switch( t_bl->type ) { case BL_MOB: // Source => PC, Target => MOB - if (pc_has_permission((TBL_PC*)s_bl, PC_PERM_DISABLE_PVM) ) + if (pc_has_permission((struct map_session_data *)s_bl, PC_PERM_DISABLE_PVM) ) return 0; break; case BL_PC: - if (pc_has_permission((TBL_PC*)s_bl, PC_PERM_DISABLE_PVP)) + if (pc_has_permission((struct map_session_data *)s_bl, PC_PERM_DISABLE_PVP)) return 0; break; default:/* anything else goes */ @@ -6451,25 +6458,26 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f } switch( target->type ) { // Checks on actual target - case BL_PC: { - struct status_change* sc = status->get_sc(src); - if( ((TBL_PC*)target)->invincible_timer != INVALID_TIMER ) { - switch( battle->get_current_skill(src) ) { - /* TODO a proper distinction should be established bugreport:8397 */ - case PR_SANCTUARY: - case PR_MAGNIFICAT: - break; - default: - return -1; - } - } - if ( pc_isinvisible((TBL_PC*)target) ) - return -1; //Cannot be targeted yet. - if( sc && sc->count ) { - if( sc->data[SC_SIREN] && sc->data[SC_SIREN]->val2 == target->id ) + case BL_PC: + { + struct status_change *sc = status->get_sc(src); + if (((struct map_session_data *)target)->invincible_timer != INVALID_TIMER) { + switch( battle->get_current_skill(src) ) { + /* TODO a proper distinction should be established bugreport:8397 */ + case PR_SANCTUARY: + case PR_MAGNIFICAT: + break; + default: return -1; } } + if (pc_isinvisible((struct map_session_data *)target)) + return -1; //Cannot be targeted yet. + if (sc && sc->count) { + if (sc->data[SC_SIREN] && sc->data[SC_SIREN]->val2 == target->id) + return -1; + } + } break; case BL_MOB: { @@ -6565,7 +6573,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( sd->state.monster_ignore && flag&BCT_ENEMY ) return 0; // Global immunity only to Attacks - if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma ) + if (sd->status.karma && s_bl->type == BL_PC && ((struct map_session_data *)s_bl)->status.karma) state |= BCT_ENEMY; // Characters with bad karma may fight amongst them if( sd->state.killable ) { state |= BCT_ENEMY; // Everything can kill it @@ -6629,7 +6637,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f } else if( sd->duel_group && !((!battle_config.duel_allow_pvp && map->list[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m))) ) { - if( t_bl->type == BL_PC && (sd->duel_group == ((TBL_PC*)t_bl)->duel_group) ) + if (t_bl->type == BL_PC && (sd->duel_group == ((struct map_session_data *)t_bl)->duel_group)) return (BCT_ENEMY&flag)?1:-1; // Duel targets can ONLY be your enemy, nothing else. else if (src->type != BL_SKILL || (flag&BCT_ALL) != BCT_ALL) return 0; @@ -6720,9 +6728,10 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( state&BCT_ENEMY && map->list[m].flag.battleground && sbg_id && sbg_id == tbg_id ) state &= ~BCT_ENEMY; - if( state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC ) - { // Prevent novice engagement on pk_mode (feature by Valaris) - TBL_PC *sd = (TBL_PC*)s_bl, *sd2 = (TBL_PC*)t_bl; + if (state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC) { + // Prevent novice engagement on pk_mode (feature by Valaris) + struct map_session_data *sd = (struct map_session_data *)s_bl; + struct map_session_data *sd2 = (struct map_session_data *)t_bl; if ( (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE || |