summaryrefslogtreecommitdiff
path: root/src/map/battle.c
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-09-06 19:15:17 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-09-06 19:15:17 +0000
commit2678cc840bb707ff33378ba0d0cbfd8a737b5743 (patch)
tree2516fdd31f588ba6557766f862b6373393acc862 /src/map/battle.c
parent36ea9e9c13d9f29203ba8c85a7f751f2433f5950 (diff)
downloadhercules-2678cc840bb707ff33378ba0d0cbfd8a737b5743.tar.gz
hercules-2678cc840bb707ff33378ba0d0cbfd8a737b5743.tar.bz2
hercules-2678cc840bb707ff33378ba0d0cbfd8a737b5743.tar.xz
hercules-2678cc840bb707ff33378ba0d0cbfd8a737b5743.zip
* Implemented Icescope's fix for devotion, reflect damage is no longer absorbed by the devoter. (bugreport:3189)
* As a folow up to r14301, increased MAX_REG_NUM to 256, to prevent possible data loss. * Touched up the endless tower script slightly. - Added ends to several NPCs which would allow you to restart timers. - Added some missing stopnpctimers to npcs. (bugreport:4418) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14400 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 064ac3a7c..66a64828c 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -164,7 +164,13 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr data)
check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex]
{
map_freeblock_lock();
- status_fix_damage(dat->src, target, dat->damage, dat->delay);
+ if(dat->skill_id != CR_REFLECTSHIELD)
+ status_fix_damage(dat->src, target, dat->damage, dat->delay); // We have to seperate here between reflect damage and others [icescope]
+ else
+ {
+ status_damage(dat->src, map_id2bl(dat->target), dat->damage, 0, dat->delay, 16);
+ dat->skill_id = 0;
+ }
if( dat->attack_type && !status_isdead(target) )
skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
if( dat->damage > 0 && dat->attack_type )
@@ -183,7 +189,13 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
if (!battle_config.delay_battle_damage) {
map_freeblock_lock();
- status_fix_damage(src, target, damage, ddelay);
+ if(skill_id != CR_REFLECTSHIELD)
+ status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
+ else
+ {
+ status_damage(src, target, damage, 0, ddelay, 16);
+ skill_id = 0;
+ }
if( attack_type && !status_isdead(target) )
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick());
if( damage > 0 && attack_type )
@@ -3216,7 +3228,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if (rdamage > 0) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
if(tsd && src != target)
battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
- battle_delay_damage(tick, wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay);
+ battle_delay_damage(tick, wd.amotion, target, src, 0, CR_REFLECTSHIELD, 0, rdamage, ATK_DEF, rdelay); // the skill id is needed we use CR_REFLECTSHIELD as default [icescope]
}
if (tsc) {