diff options
author | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-10 15:58:22 +0000 |
---|---|---|
committer | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-10 15:58:22 +0000 |
commit | 325d921ad8c78708bd3836f343a5f2be738a218f (patch) | |
tree | bdd902ba25a63ea2f28407af2a4ac660d8551d5c /src/map/battle.c | |
parent | 3108cdeb7d331b967f6ef394ffd5543767ecb3d9 (diff) | |
download | hercules-325d921ad8c78708bd3836f343a5f2be738a218f.tar.gz hercules-325d921ad8c78708bd3836f343a5f2be738a218f.tar.bz2 hercules-325d921ad8c78708bd3836f343a5f2be738a218f.tar.xz hercules-325d921ad8c78708bd3836f343a5f2be738a218f.zip |
some ninja/gs work
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5561 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 66decc94d..1a6179886 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1246,11 +1246,12 @@ static struct Damage battle_calc_weapon_attack( break;
//Until they're at right position - gs_arrow- [Vicious]
+ case GS_RAPIDSHOWER:
+ wd.div_= 5;
case GS_BULLSEYE:
case GS_CRACKER:
case GS_TRACKING:
case GS_PIERCINGSHOT:
- case GS_RAPIDSHOWER:
case GS_DUST:
case GS_SPREADATTACK:
case NJ_SYURIKEN:
@@ -1922,6 +1923,13 @@ static struct Damage battle_calc_weapon_attack( if(sd && sd->weapontype1 == 0 && sd->weapontype2 == 0)
ATK_ADD(10*pc_checkskill(sd, TK_RUN));
break;
+ case GS_MAGICALBULLET:
+ int matk1=status_get_matk1(src),matk2=status_get_matk2(src);
+ if(matk1>matk2)
+ ATK_ADD(matk2+atn_rand()%(matk1-matk2+1));
+ else
+ ATK_ADD(matk2);
+ break;
}
}
//Here comes a second pass for skills that stack to the previously defined % damage. [Skotlex]
@@ -2677,16 +2685,24 @@ struct Damage battle_calc_magic_attack( skillratio -= 10;
break;
case NJ_BAKUENRYU:
- skillratio += 50 + 150*skill_lv;
+ //skillratio += 50 + 150*skill_lv;
+ // Possibly just add to matk?
+ MATK_ADD(150 + 150*skill_lv);
break;
case NJ_HYOUSYOURAKU:
- skillratio += 50*skill_lv;
+ //skillratio += 50*skill_lv;
+ // Possibly just add to matk?
+ MATK_ADD(100 + 50*skill_lv);
break;
case NJ_RAIGEKISAI:
- skillratio += 60 + 40*skill_lv;
+ //skillratio += 60 + 40*skill_lv;
+ // Possibly just add to matk?
+ MATK_ADD(200 + 40*skill_lv);
break;
case NJ_KAMAITACHI:
- skillratio += 100*skill_lv;
+ //skillratio += 100*skill_lv;
+ // Possibly just add to matk?
+ MATK_ADD(100 + 100*skill_lv);
break;
}
|