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authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-08 08:37:47 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-08 08:37:47 +0000
commit89bb1a8cd77e095cd85d698cd134b91f00c8d99c (patch)
tree7311d939920b8b3cdb74e0017089d10e6fff625b /src/map/battle.c
parent4303c5001974a694aa1be004d7b062c82927a460 (diff)
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Fixed an issue with MDEF & DEF where it does not updating after equipping.
MDEF & DEF are now can be negative value and adds boost on damage like in the official servers. Fixed aspd calculations on some skill bonuses and reductions(SC_PARALYSE, SC_BODYPAINT, SC_INVISIBILITY, SC_GROOMY, SC_SWINGDANCE, SC_DANCEWITHWUG, SC_GLOOMYDAY, SC_EARTHDRIVE, SC_GT_CHANGE, SC_GT_REVITALIZE, SC_MELON_BOMB, SC_BOOST500, SC_EXTRACT_SALAMINE_JUICE, SC_INCASPDRATE) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16085 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 5f327803c..f7c206228 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3590,7 +3590,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
* Damage from magic = Magic Attack * 111.5/(111.5+eMDEF)
* Damage = Magic Attack * 111.5/(111.5+eMDEF) - sMDEF
**/
- ad.damage = ad.damage * 1115 / (1115 + mdef * 10) - mdef2;
+ ad.damage = ad.damage * 1115 / ((mdef*-1>111?-1:1)*(1115 + mdef * 10)) - mdef2;
#else
if(battle_config.magic_defense_type)
ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2;