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author | malufett <malufett.eat.my.binaries@gmail.com> | 2015-05-31 12:06:28 +0800 |
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committer | malufett <malufett.eat.my.binaries@gmail.com> | 2015-05-31 12:06:28 +0800 |
commit | a5a86059b8e70420f0a78d6a377b5702cdfe6792 (patch) | |
tree | bb9910dd32b6a299a1b25f71bcc33371a4506fa7 /src/map/battle.c | |
parent | aaa82f2f8fb70858048d1e199b40bbb797b9604d (diff) | |
download | hercules-a5a86059b8e70420f0a78d6a377b5702cdfe6792.tar.gz hercules-a5a86059b8e70420f0a78d6a377b5702cdfe6792.tar.bz2 hercules-a5a86059b8e70420f0a78d6a377b5702cdfe6792.tar.xz hercules-a5a86059b8e70420f0a78d6a377b5702cdfe6792.zip |
Fixed Bug#8673
-http://hercules.ws/board/tracker/issue-8673-gt-energy-gain/?gopid=25265#entry25265
-Fixed some skills related to spiritball, should now work like official.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 42 |
1 files changed, 19 insertions, 23 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 3b030a5d0..a6507dacf 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3161,28 +3161,31 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( sc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) ) status->change_spread(bl, src); // Deadly infect attacked side + + if ( sd && damage > 0 && (sce = sc->data[SC_GENTLETOUCH_ENERGYGAIN]) ) { + if ( rnd() % 100 < sce->val2 ) + pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(sd, 0)); + } } //SC effects from caster side. - sc = status->get_sc(src); - - if (sc && sc->count) { - if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] ) + if (tsc && tsc->count) { + if( tsc->data[SC_INVINCIBLE] && !tsc->data[SC_INVINCIBLEOFF] ) damage += damage * 75 / 100; // [Epoque] if (bl->type == BL_MOB) { int i; - if ( ((sce=sc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) || - ((sce=sc->data[SC_MANU_MATK]) && (flag&BF_MAGIC)) + if ( ((sce=tsc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) || + ((sce=tsc->data[SC_MANU_MATK]) && (flag&BF_MAGIC)) ) for (i=0;ARRAYLENGTH(mob->manuk)>i;i++) if (((TBL_MOB*)bl)->class_==mob->manuk[i]) { damage += damage * sce->val1 / 100; break; } - if ( ((sce=sc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) || - ((sce=sc->data[SC_SPL_MATK]) && (flag&BF_MAGIC)) + if ( ((sce=tsc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) || + ((sce=tsc->data[SC_SPL_MATK]) && (flag&BF_MAGIC)) ) for (i=0;ARRAYLENGTH(mob->splendide)>i;i++) if (((TBL_MOB*)bl)->class_==mob->splendide[i]) { @@ -3199,14 +3202,19 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam sc_start(src,bl,tsc->data[SC_POISONINGWEAPON]->val2,rate,tsc->data[SC_POISONINGWEAPON]->val1,skill->get_time2(GC_POISONINGWEAPON,1) - (tstatus->vit + tstatus->luk) / 2 * 1000); } } - if( sc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) ) + if( tsc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * tsc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) ) status->change_spread(src, bl); - if (sc->data[SC_SHIELDSPELL_REF] && sc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0) + if (tsc->data[SC_SHIELDSPELL_REF] && tsc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0) skill->break_equip(bl,EQP_ARMOR,10000,BCT_ENEMY ); - if (sc->data[SC_STYLE_CHANGE] && rnd()%2) { + if (tsc->data[SC_STYLE_CHANGE] && rnd()%2) { TBL_HOM *hd = BL_CAST(BL_HOM,bl); if (hd) homun->addspiritball(hd, 10); } + if ( src->type == BL_PC && damage > 0 && (sce = tsc->data[SC_GENTLETOUCH_ENERGYGAIN]) ) { + struct map_session_data *tsd = (struct map_session_data *)src; + if ( tsd && rnd() % 100 < sce->val2 ) + pc->addspiritball(tsd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(tsd, 0)); + } } /* no data claims these settings affect anything other than players */ if( damage && sd && bl->type == BL_PC ) { @@ -6020,18 +6028,6 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t return ATK_DEF; return ATK_MISS; } - if( sc->data[SC_GENTLETOUCH_ENERGYGAIN] ) { - if( sd && rnd()%100 < 10 + 5 * sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1) - pc->addspiritball(sd, - skill->get_time(MO_CALLSPIRITS, sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1), - sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1); - } - if( tsc && tsc->data[SC_GENTLETOUCH_ENERGYGAIN] ) { - if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1) - pc->addspiritball(tsd, - skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1), - tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1); - } if( tsc && tsc->data[SC_MTF_MLEATKED] && rnd()%100 < 20 ) clif->skill_nodamage(target, target, SM_ENDURE, 5, |