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author | Andrei Karas <akaras@inbox.ru> | 2015-02-21 17:47:45 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-02-23 23:36:18 +0300 |
commit | 4e681ce12a3f9574c33dc1e11ca8665e8f04e8a0 (patch) | |
tree | 2821d43a8b8017c659376a3542fe281795d6d307 /src/map/battle.c | |
parent | 6b949190402e71d5c489f627da79eb5f51669b44 (diff) | |
download | hercules-4e681ce12a3f9574c33dc1e11ca8665e8f04e8a0.tar.gz hercules-4e681ce12a3f9574c33dc1e11ca8665e8f04e8a0.tar.bz2 hercules-4e681ce12a3f9574c33dc1e11ca8665e8f04e8a0.tar.xz hercules-4e681ce12a3f9574c33dc1e11ca8665e8f04e8a0.zip |
Extend official_cell_stack_limit option.
Now if this option is zero server will not count objects before comparing
with official_cell_stack_limit.
If set official_cell_stack_limit to zero it will heavy reduce CPU usage.
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index d5f523208..f5357f94a 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -6725,7 +6725,7 @@ static const struct battle_data { { "bone_drop", &battle_config.bone_drop, 0, 0, 2, }, { "buyer_name", &battle_config.buyer_name, 1, 0, 1, }, { "skill_wall_check", &battle_config.skill_wall_check, 1, 0, 1, }, - { "official_cell_stack_limit", &battle_config.official_cell_stack_limit, 1, 1, 255, }, + { "official_cell_stack_limit", &battle_config.official_cell_stack_limit, 1, 0, 255, }, { "custom_cell_stack_limit", &battle_config.custom_cell_stack_limit, 1, 1, 255, }, { "dancing_weaponswitch_fix", &battle_config.dancing_weaponswitch_fix, 1, 0, 1, }, |