summaryrefslogtreecommitdiff
path: root/src/map/battle.c
diff options
context:
space:
mode:
authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-16 23:24:39 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-16 23:24:39 +0000
commitdb1f65c3ed119044754d1a4deefc6cf36461554b (patch)
treeb9bfea8ba4ed7af623f21d3397f149575ea0e50e /src/map/battle.c
parent68584f714db13e550ae532674fc39a6aeff428dc (diff)
downloadhercules-db1f65c3ed119044754d1a4deefc6cf36461554b.tar.gz
hercules-db1f65c3ed119044754d1a4deefc6cf36461554b.tar.bz2
hercules-db1f65c3ed119044754d1a4deefc6cf36461554b.tar.xz
hercules-db1f65c3ed119044754d1a4deefc6cf36461554b.zip
* Venom Splasher fixes according to bugreport:230
- added passive skillv*30% bonus from Poison React - added official splash damage calculation - damage gets split by the number of targets at range 1, then applied to all targets in range 2 - reverted some very old code - clif_calc_delay() - that was preventing skills from displaying properly, by erroneously assuming that if the target has ddelay 0, it has endure effect activated - TODO: the skill should not consume a gemstone when it fails git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11494 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 1d0cbd046..eade2f167 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1464,9 +1464,9 @@ static struct Damage battle_calc_weapon_attack(
skillratio += 100+100*skill_lv;
break;
case AS_SPLASHER:
- i = 400+50*skill_lv;
- if (wflag>1) i /= 4; // FIXME: Should be 25% of damage inflicted to target, not 25% of skillratio bonus
- skillratio += i;
+ skillratio += 400+50*skill_lv;
+ if(sd)
+ skillratio += 30 * pc_checkskill(sd,AS_POISONREACT);
break;
case ASC_BREAKER:
skillratio += 100*skill_lv-100;