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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-04 18:04:04 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-04 18:04:04 +0000
commitb0c94b71b90c7ed4d3199e0ad019073c3f75f800 (patch)
treec1bb56b010b1573a812002d0c8c60e5996997512 /src/map/battle.c
parent073d27498e3c63b64e9926c0ada83e3868aadc8f (diff)
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- Updated firepillar so it cannot be placed on top of others.
- Updated the firepillar code so it behaves like the other traps. - Changed the default format for @me and @main to avoid crashes on the newer clients. - Fixed the char-sql server so it returns a valid 'not found' packet when attempting to load a non-existing homunculus. - Fixed jump to use 0,0 for random coordinates rather than -1,-1 - Added missing \n to error reporting in getmonsterinfo - Additional status changes now only get triggered if the attack did damage, not if they get absorbed. - Fixed a logical comparison in unit_free to properly remove pets/homuncs when their intimacy is reduced to 0. - Properly set the opt3 value for Moonlight, Changeundead and Soul Link - Fixed the "no equip" flag of cards not being properly applied when attemting to equip items. - Added a check to avoid invoking pet menu entries when the pet is incuvated. - Fixed the session_data de-association in chrif_auth_delete - Cleaned chrif_auth_ok so that the latest received char info is kept when previous char login data was already in there. - Corrected docs mentioning non-existing flag 'mf_nopvp' git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12293 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 1f7295578..c8e822a63 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -158,7 +158,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
{
map_freeblock_lock();
status_fix_damage(dat->src, target, dat->damage, dat->delay);
- if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
+ if (dat->damage > 0 && dat->attack_type)
{
if (!status_isdead(target))
skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
@@ -179,7 +179,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block
if (!battle_config.delay_battle_damage) {
map_freeblock_lock();
status_fix_damage(src, target, damage, ddelay);
- if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type)
+ if (damage > 0 && attack_type)
{
if (!status_isdead(target))
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());