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author | shennetsind <ind@henn.et> | 2013-04-16 00:20:56 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-04-16 00:20:56 -0300 |
commit | f3e20da4be387c0e49da58a8be676c9878818ebb (patch) | |
tree | 6fcb047ca4d0e5cc39638d205e5260561a17d5b7 /src/map/battle.c | |
parent | 1e21ff7d621ca19f341318c67756d7b39baa7d7b (diff) | |
download | hercules-f3e20da4be387c0e49da58a8be676c9878818ebb.tar.gz hercules-f3e20da4be387c0e49da58a8be676c9878818ebb.tar.bz2 hercules-f3e20da4be387c0e49da58a8be676c9878818ebb.tar.xz hercules-f3e20da4be387c0e49da58a8be676c9878818ebb.zip |
Fixed Bug #7060
When using official magical reflection, the damage is no longer reduceable by mdef items or cards (elemental armors work), assumption doesnt reduce either when used in pre-re mode and energy coat is capable of reducing the damage.
http://hercules.ws/board/tracker/issue-7060-bmagicdamagereturn/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index b6180328a..ac386f890 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -433,6 +433,8 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li switch(attack_type){ case BF_MAGIC: + if( battle->isMagicReflect ) + nk |= NK_NO_CARDFIX_ATK; if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) { cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100; if (!(nk&NK_NO_ELEFIX)) @@ -988,11 +990,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag status_change_end(bl,SC_VOICEOFSIREN,INVALID_TIMER); } - //Finally damage reductions.... // Assumptio doubles the def & mdef on RE mode, otherwise gives a reduction on the final damage. [Igniz] #ifndef RENEWAL - if( sc->data[SC_ASSUMPTIO] ) { + if( sc->data[SC_ASSUMPTIO] && !battle->isMagicReflect ) { if( map_flag_vs(bl->m) ) damage = damage*2/3; //Receive 66% damage else @@ -1037,9 +1038,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag damage -= damage * sc->data[SC_ARMOR]->val2 / 100; #ifdef RENEWAL - if(sc->data[SC_ENERGYCOAT] && (flag&BF_WEAPON || flag&BF_MAGIC) && skill_id != WS_CARTTERMINATION) + if(sc->data[SC_ENERGYCOAT] && (battle->isMagicReflect || ((flag&BF_WEAPON || flag&BF_MAGIC) && skill_id != WS_CARTTERMINATION))) #else - if(sc->data[SC_ENERGYCOAT] && flag&BF_WEAPON && skill_id != WS_CARTTERMINATION) + if(sc->data[SC_ENERGYCOAT] && (battle->isMagicReflect || (flag&BF_WEAPON && skill_id != WS_CARTTERMINATION))) #endif { struct status_data *status = status_get_status_data(bl); @@ -4078,7 +4079,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if (!flag.imdef && ( sd->bonus.ignore_mdef_ele & ( 1 << tstatus->def_ele ) || sd->bonus.ignore_mdef_race & ( 1 << tstatus->race ) || - sd->bonus.ignore_mdef_race & ( is_boss(target) ? 1 << RC_BOSS : 1 << RC_NONBOSS ) + sd->bonus.ignore_mdef_race & ( is_boss(target) ? 1 << RC_BOSS : 1 << RC_NONBOSS ) || + battle->isMagicReflect )) flag.imdef = 1; } |