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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-03 05:07:58 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-03 05:07:58 +0000 |
commit | e0afeaacc4f25cc8f1dbdb0939ed7d262711d62b (patch) | |
tree | ea1cca8d2e15b69f57a78bc784971506dd6d9ecb /src/map/battle.c | |
parent | f68bd7c915dc631d452b6ea2ac21cdf75bc26fe4 (diff) | |
download | hercules-e0afeaacc4f25cc8f1dbdb0939ed7d262711d62b.tar.gz hercules-e0afeaacc4f25cc8f1dbdb0939ed7d262711d62b.tar.bz2 hercules-e0afeaacc4f25cc8f1dbdb0939ed7d262711d62b.tar.xz hercules-e0afeaacc4f25cc8f1dbdb0939ed7d262711d62b.zip |
- JK_JOINTBEAT as described in:
http://www.ragnainfo.net/wiki/index.php/Vital_Strike
Although not clear, it's being assumed that the 2x damage is only for the break neck ailment.
Reported by zaibach in http://www.eathena.ws/board/index.php?s=&showtopic=93873&view=findpost&p=727844
Note: this should be reviewed by Skotlex or someone that knows this part of the code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9609 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 92b630619..9951090e7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1027,9 +1027,6 @@ static struct Damage battle_calc_weapon_attack( { if (tsc->data[SC_SLEEP].timer!=-1 ) cri <<=1; - if(tsc->data[SC_JOINTBEAT].timer != -1 && - tsc->data[SC_JOINTBEAT].val2 == 5) // Always take crits with Neck broken by Joint Beat [DracoRPG] - flag.cri=1; } switch (skill_num) { @@ -1131,7 +1128,7 @@ static struct Damage battle_calc_weapon_attack( if(wd.flag&BF_LONG && !skill_num && //Fogwall's hit penalty is only for normal ranged attacks. tsc && tsc->data[SC_FOGWALL].timer!=-1) hitrate-=50; - + if(sd && flag.arrow) hitrate += sd->arrow_hit; if(skill_num) @@ -1843,7 +1840,7 @@ static struct Damage battle_calc_weapon_attack( if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) ATK_ADD(skill*2); - + if(skill_num==TF_POISON) ATK_ADD(15*skill_lv); @@ -1956,10 +1953,10 @@ static struct Damage battle_calc_weapon_attack( if (tsd) { short s_race2,s_class; short cardfix=1000; - + s_race2 = status_get_race2(src); s_class = status_get_class(src); - + cardfix=cardfix*(100-tsd->subele[s_ele])/100; if (flag.lh && s_ele_ != s_ele) cardfix=cardfix*(100-tsd->subele[s_ele_])/100; @@ -1967,14 +1964,14 @@ static struct Damage battle_calc_weapon_attack( cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; - + for(i=0;i<tsd->add_dmg_count;i++) { if(tsd->add_dmg[i].class_ == s_class) { cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100; break; } } - + if(wd.flag&BF_SHORT) cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; else // BF_LONG (there's no other choice) @@ -1994,7 +1991,7 @@ static struct Damage battle_calc_weapon_attack( //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex] return wd; } - + if(sd && !skill_num && !flag.cri) { //Check for double attack. if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) || sd->double_rate > 0) @@ -2016,7 +2013,7 @@ static struct Damage battle_calc_weapon_attack( wd.type = 0x08; } } - + if (sd) { if (!flag.rh && flag.lh) @@ -2051,10 +2048,10 @@ static struct Damage battle_calc_weapon_attack( if(!flag.rh && wd.damage) wd.damage=0; - + if(!flag.lh && wd.damage2) wd.damage2=0; - + if(wd.damage + wd.damage2) { //There is a total damage value if(!wd.damage2) { @@ -2082,6 +2079,10 @@ static struct Damage battle_calc_weapon_attack( { //Breaker's int-based damage (a misc attack?) struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag); wd.damage += md.damage; + } else if( skill_num == LK_JOINTBEAT && wflag&BREAK_NECK ) { + //##TODO should this be here?[FlavioJS] + // Although not clear, it's being assumed that the 2x damage is only for the break neck ailment. + wd.damage *= 2; // 2x damage when breaking neck } if (wd.damage || wd.damage2) { @@ -3002,12 +3003,12 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, } else if (sc && sc->data[SC_SACRIFICE].timer != -1) return skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE].val1,tick,0); - - wd = battle_calc_weapon_attack(src,target, 0, 0,0); + + wd = battle_calc_weapon_attack(src, target, 0, 0, flag); if (sd && sd->state.arrow_atk) //Consume arrow. battle_consume_ammo(sd, 0, 0); - + damage = wd.damage + wd.damage2; if (damage > 0 && src != target) { rdamage = battle_calc_return_damage(target, 0, &damage, wd.flag); |