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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-30 17:53:18 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-30 17:53:18 +0000 |
commit | 5d2225fbbf84324c1cf370bb11776b1c0a671b4a (patch) | |
tree | 448f2af719809cbc0a733729be8017de4b5c57a7 /src/map/battle.c | |
parent | b47c0ac38a3b04b6e5b0001608e726de3e93448f (diff) | |
download | hercules-5d2225fbbf84324c1cf370bb11776b1c0a671b4a.tar.gz hercules-5d2225fbbf84324c1cf370bb11776b1c0a671b4a.tar.bz2 hercules-5d2225fbbf84324c1cf370bb11776b1c0a671b4a.tar.xz hercules-5d2225fbbf84324c1cf370bb11776b1c0a671b4a.zip |
- Set the inf2 to encore skills of Wand of Hermode
- Modified battle_calc_return_damage to take the skill id as well, now magic damage return will not work on skills tagged as ground or self targetted.
- Fixed Gank not working at all with the default max steal tries setting.
- Soul Drain won't work with skills tagged as self-targetted.
- Improved the Suiton code so that the walk/agi penalty only applies to enemies of whoever casted the skill.
- Moved the initial status_calc_pc call to when you finish loading the map, should fix equipment scripts which are based on character variables not working.
- Some cleanup of the clif_parse_LoadEndAck function.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9099 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 6a4dbf98f..6d6c928d7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2761,7 +2761,7 @@ struct Damage battle_calc_attack( int attack_type, return d; } -int battle_calc_return_damage(struct block_list *bl, int *damage, int flag) { +int battle_calc_return_damage(struct block_list *bl, int skill, int *damage, int flag) { struct map_session_data *sd=NULL; struct status_change *sc; int rdamage = 0; @@ -2793,7 +2793,9 @@ int battle_calc_return_damage(struct block_list *bl, int *damage, int flag) { // magic_damage_return by [AppleGirl] and [Valaris] if(flag&BF_MAGIC) { - if(sd && sd->magic_damage_return && rand()%100 < sd->magic_damage_return) + if(sd && sd->magic_damage_return && + !(skill_get_inf(skill)&(INF_GROUND_SKILL|INF_SELF_SKILL)) && + rand()%100 < sd->magic_damage_return) { //Bounces back full damage, you take none. rdamage = *damage; *damage = 0; @@ -2980,7 +2982,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, damage = wd.damage + wd.damage2; if (damage > 0 && src != target) { - rdamage = battle_calc_return_damage(target, &damage, wd.flag); + rdamage = battle_calc_return_damage(target, 0, &damage, wd.flag); if (rdamage > 0) { rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] |