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author | hemagx <hemagx2@gmail.com> | 2015-12-26 11:17:14 +0200 |
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committer | Haru <haru@dotalux.com> | 2016-01-06 15:09:53 +0100 |
commit | 1249dc22081a0be982489aae8f18e1658e0cba95 (patch) | |
tree | 1ad83ad0331ac97c2d5adadab8d6d5c7bfecc884 /src/map/battle.c | |
parent | b69f7b8a5755a54df963c18ca2cdef530f05658b (diff) | |
download | hercules-1249dc22081a0be982489aae8f18e1658e0cba95.tar.gz hercules-1249dc22081a0be982489aae8f18e1658e0cba95.tar.bz2 hercules-1249dc22081a0be982489aae8f18e1658e0cba95.tar.xz hercules-1249dc22081a0be982489aae8f18e1658e0cba95.zip |
Change all TBL_MOB to struct mob_data as per strly guidelines
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 58 |
1 files changed, 33 insertions, 25 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 1eec1f14a..ded0ecac9 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3070,7 +3070,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam int i; if (sc->data[SC_MANU_DEF] != NULL) { for (i = 0; i < ARRAYLENGTH(mob->manuk); i++) { - if (mob->manuk[i] == ((TBL_MOB*)src)->class_) { + if (mob->manuk[i] == ((struct mob_data *)src)->class_) { damage -= damage * sc->data[SC_MANU_DEF]->val1 / 100; break; } @@ -3078,7 +3078,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam } if (sc->data[SC_SPL_DEF] != NULL) { for (i = 0; i < ARRAYLENGTH(mob->splendide); i++) { - if (mob->splendide[i] == ((TBL_MOB*)src)->class_) { + if (mob->splendide[i] == ((struct mob_data *)src)->class_) { damage -= damage * sc->data[SC_SPL_DEF]->val1 / 100; break; } @@ -3086,7 +3086,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam } if (sc->data[SC_MORA_BUFF] != NULL) { for (i = 0; i < ARRAYLENGTH(mob->mora); i++) { - if (mob->mora[i] == ((TBL_MOB*)src)->class_) { + if (mob->mora[i] == ((struct mob_data *)src)->class_) { damage -= damage * sc->data[SC_MORA_BUFF]->val1 / 100; break; } @@ -3227,7 +3227,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam ((sce=tsc->data[SC_MANU_MATK]) && (flag&BF_MAGIC)) ) for (i=0;ARRAYLENGTH(mob->manuk)>i;i++) - if (((TBL_MOB*)bl)->class_==mob->manuk[i]) { + if (((struct mob_data *)bl)->class_ == mob->manuk[i]) { damage += damage * sce->val1 / 100; break; } @@ -3235,7 +3235,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam ((sce=tsc->data[SC_SPL_MATK]) && (flag&BF_MAGIC)) ) for (i=0;ARRAYLENGTH(mob->splendide)>i;i++) - if (((TBL_MOB*)bl)->class_==mob->splendide[i]) { + if (((struct mob_data *)bl)->class_ == mob->splendide[i]) { damage += damage * sce->val1 / 100; break; } @@ -3301,9 +3301,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( bl->type == BL_MOB && !status->isdead(bl) && src != bl) { if ( damage > 0 ) - mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),flag); + mob->skill_event((struct mob_data *)bl, src, timer->gettick(), flag); if (skill_id) - mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),MSC_SKILLUSED|(skill_id<<16)); + mob->skill_event((struct mob_data *)bl, src, timer->gettick(), MSC_SKILLUSED|(skill_id<<16)); } if (sd && pc_ismadogear(sd) && rnd()%100 < 50) { int element = -1; @@ -3701,9 +3701,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + if ((((struct mob_data *)target)->status.mode&MD_BOSS) + && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS)) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if (((struct mob_data *)target)->special_state.clone + && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE)) continue; } if( ad.damage > map->list[target->m].zone->capped_skills[i]->cap ) @@ -4175,9 +4177,11 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + if ((((struct mob_data *)target)->status.mode&MD_BOSS) + && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS)) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if (((struct mob_data *)target)->special_state.clone + && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE)) continue; } if( md.damage > map->list[target->m].zone->capped_skills[i]->cap ) @@ -5394,9 +5398,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + if ((((struct mob_data *)target)->status.mode&MD_BOSS) + && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS)) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if (((struct mob_data *)target)->special_state.clone + && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE)) continue; } if( wd.damage > map->list[target->m].zone->capped_skills[i]->cap ) @@ -5651,9 +5657,11 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + if ((((struct mob_data *)target)->status.mode&MD_BOSS) + && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS)) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if (((struct mob_data *)target)->special_state.clone + && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE)) continue; } if( d.damage > map->list[target->m].zone->capped_skills[i]->cap ) @@ -5970,7 +5978,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) { amotion=va_arg(ap,int); dmotion=va_arg(ap,int); damage=va_arg(ap,int); - if (bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPELIUM) + if (bl->type == BL_MOB && ((struct mob_data *)bl)->class_ == MOBID_EMPELIUM) return 0; if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { nullpo_ret(src); @@ -6384,8 +6392,8 @@ struct block_list* battle_get_master(struct block_list *src) { src = (struct block_list*)((TBL_PET*)src)->msd; break; case BL_MOB: - if (((TBL_MOB*)src)->master_id) - src = map->id2bl(((TBL_MOB*)src)->master_id); + if (((struct mob_data *)src)->master_id != 0) + src = map->id2bl(((struct mob_data *)src)->master_id); break; case BL_HOM: if (((TBL_HOM*)src)->master) @@ -6481,7 +6489,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f break; case BL_MOB: { - TBL_MOB *md = BL_CAST(BL_MOB, target); + struct mob_data *md = BL_CAST(BL_MOB, target); if(( (md->special_state.ai == AI_SPHERE || (md->special_state.ai == AI_FLORA && battle_config.summon_flora&1)) && s_bl->type == BL_PC && src->type != BL_MOB @@ -6597,7 +6605,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case BL_PET: if (t_bl->type != BL_MOB && flag&BCT_ENEMY) return 0; //Pet may not attack non-mobs. - if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data && flag&BCT_ENEMY) + if (t_bl->type == BL_MOB && ((struct mob_data *)t_bl)->guardian_data && flag&BCT_ENEMY) return 0; //pet may not attack Guardians/Emperium break; case BL_SKILL: { @@ -6621,7 +6629,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f } break; case BL_MER: - if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPELIUM && flag&BCT_ENEMY) + if (t_bl->type == BL_MOB && ((struct mob_data *)t_bl)->class_ == MOBID_EMPELIUM && flag&BCT_ENEMY) return 0; //mercenary may not attack Emperium break; } //end switch actual src @@ -6643,7 +6651,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return 0; } } - if (map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPELIUM) + if (map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((struct mob_data *)t_bl)->class_ == MOBID_EMPELIUM) return 0; //If you don't belong to a guild, can't target emperium. if( t_bl->type != BL_PC ) state |= BCT_ENEMY; //Natural enemy. @@ -6659,13 +6667,13 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if (md->special_state.ai == AI_NONE) { //Normal mobs struct mob_data *target_md = BL_CAST(BL_MOB, target); - if( (target_md && t_bl->type == BL_PC && target_md->special_state.ai != AI_ZANZOU && target_md->special_state.ai != AI_ATTACK) - || (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai) ) + if ((target_md != NULL && t_bl->type == BL_PC && target_md->special_state.ai != AI_ZANZOU && target_md->special_state.ai != AI_ATTACK) + || (t_bl->type == BL_MOB && !((struct mob_data *)t_bl)->special_state.ai)) state |= BCT_PARTY; //Normal mobs with no ai are friends. else state |= BCT_ENEMY; //However, all else are enemies. } else { - if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->special_state.ai == AI_NONE) + if (t_bl->type == BL_MOB && ((struct mob_data *)t_bl)->special_state.ai == AI_NONE) state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs. } break; |