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authorshadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-09 17:29:51 +0000
committershadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-09 17:29:51 +0000
commit7f489214eb8c2f99e4ecbf5bef1ea64b761478cf (patch)
tree7c0545ca237b2157724e85d9d5f42bd0a1d90f45 /src/map/battle.c
parentc899607a3c0406301392536d9739ee7596611a98 (diff)
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Fixed SN_SHARPSHOOTING doing 100% atk less damage than it should, bugreport:1654
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12802 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 2be66abf4..76a6b606f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1466,7 +1466,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
skillratio += 40*skill_lv-60;
break;
case SN_SHARPSHOOTING:
- skillratio += 50*skill_lv;
+ skillratio += 100+50*skill_lv;
break;
case CG_ARROWVULCAN:
skillratio += 100+100*skill_lv;