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author | shennetsind <ind@henn.et> | 2013-03-30 23:08:08 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-03-30 23:08:08 -0300 |
commit | 7ec1e8fdff6adad1979d750774f9003f223bf3ef (patch) | |
tree | 65553e83135c5f5f983c106914d0a35ea2f62588 /src/map/battle.c | |
parent | 87373047cd4aaf8b0c2425133b9b907e3ea4d122 (diff) | |
download | hercules-7ec1e8fdff6adad1979d750774f9003f223bf3ef.tar.gz hercules-7ec1e8fdff6adad1979d750774f9003f223bf3ef.tar.bz2 hercules-7ec1e8fdff6adad1979d750774f9003f223bf3ef.tar.xz hercules-7ec1e8fdff6adad1979d750774f9003f223bf3ef.zip |
Hercules Renewal: clif.c complete
Added the last missing functions into the interface, all functions in clif.c are now wired to the interface.
http://hercules.ws/board/topic/237-hercules-renewal/
Also shortened clif->displaymessage to clif->message, removed the old clif->message and merged its functionality with clif->disp_overhead (both use the same packet and do the same thing :P)
-
and a gazillion other stuff:
http://hercules.ws/board/topic/316-introducing-hercules-channel-system/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 8f97ca58d..692750bdb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1324,7 +1324,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama } } if(src->type != BL_MOB) { - struct guild *g = guild_search(status_get_guild_id(src)); + struct guild *g = src->type == BL_PC ? ((TBL_PC *)src)->guild : guild_search(status_get_guild_id(src)); if (class_ == MOBID_EMPERIUM && (!g || guild_checkskill(g,GD_APPROVAL) <= 0 )) return 0; @@ -1335,32 +1335,32 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama } switch (skill_id) { - //Skills with no damage reduction. - case PA_PRESSURE: - case HW_GRAVITATION: - case NJ_ZENYNAGE: - case KO_MUCHANAGE: - break; - default: - /* Uncomment if you want god-mode Emperiums at 100 defense. [Kisuka] - if (md && md->guardian_data) { - damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100; - } - */ - if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] - if (flag&BF_WEAPON) - damage = damage * battle_config.gvg_weapon_damage_rate / 100; - if (flag&BF_MAGIC) - damage = damage * battle_config.gvg_magic_damage_rate / 100; - if (flag&BF_MISC) - damage = damage * battle_config.gvg_misc_damage_rate / 100; - } else { //Normal attacks get reductions based on range. - if (flag & BF_SHORT) - damage = damage * battle_config.gvg_short_damage_rate / 100; - if (flag & BF_LONG) - damage = damage * battle_config.gvg_long_damage_rate / 100; - } - if(!damage) damage = 1; + //Skills with no damage reduction. + case PA_PRESSURE: + case HW_GRAVITATION: + case NJ_ZENYNAGE: + case KO_MUCHANAGE: + break; + default: + /* Uncomment if you want god-mode Emperiums at 100 defense. [Kisuka] + if (md && md->guardian_data) { + damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100; + } + */ + if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] + if (flag&BF_WEAPON) + damage = damage * battle_config.gvg_weapon_damage_rate / 100; + if (flag&BF_MAGIC) + damage = damage * battle_config.gvg_magic_damage_rate / 100; + if (flag&BF_MISC) + damage = damage * battle_config.gvg_misc_damage_rate / 100; + } else { //Normal attacks get reductions based on range. + if (flag & BF_SHORT) + damage = damage * battle_config.gvg_short_damage_rate / 100; + if (flag & BF_LONG) + damage = damage * battle_config.gvg_long_damage_rate / 100; + } + if(!damage) damage = 1; } return damage; } |