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author | Michieru <Michieru@users.noreply.github.com> | 2014-08-08 10:52:32 +0200 |
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committer | Michieru <Michieru@users.noreply.github.com> | 2014-08-08 10:52:32 +0200 |
commit | 781ba96bc45e706d8033c755897e3a7aafb80645 (patch) | |
tree | 3e63f5b1a1e6567079412e0c67da943e8c6a6f8d /src/map/battle.c | |
parent | c9b2545ebcf50e004c692ce087fc9ba253fcf525 (diff) | |
download | hercules-781ba96bc45e706d8033c755897e3a7aafb80645.tar.gz hercules-781ba96bc45e706d8033c755897e3a7aafb80645.tar.bz2 hercules-781ba96bc45e706d8033c755897e3a7aafb80645.tar.xz hercules-781ba96bc45e706d8033c755897e3a7aafb80645.zip |
- Update Fire Cloack to official formula
- Update Water Barrier to official formula
- Insignia end status for everyone but spirits
- Neutral Barrier def/mdef bonus should not be show in status window
- Striking should be show in status window (bug:7945)
- Reverberation should be cast on the caster (bug:8291)
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 49dcd54ef..dae29e76b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -335,6 +335,8 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d ratio += skill->enchant_eff[sc->data[SC_VIOLENTGALE]->val1-1]; if(sc->data[SC_DELUGE] && atk_elem == ELE_WATER) ratio += skill->enchant_eff[sc->data[SC_DELUGE]->val1-1]; + if(sc->data[SC_FIRE_CLOAK_OPTION] && atk_elem == ELE_FIRE)
+ damage += damage * sc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; } if( target && target->type == BL_SKILL ) { if( atk_elem == ELE_FIRE && battle->get_current_skill(target) == GN_WALLOFTHORN ) { @@ -373,6 +375,8 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d if( tsc->data[SC_COLD] && target->type != BL_MOB) status_change_end(target, SC_COLD, INVALID_TIMER); if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2; + if( tsc->data[SC_FIRE_CLOAK_OPTION]) + damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; if( tsc->data[SC_VOLCANIC_ASH]) damage += damage/2; //150% break; case ELE_HOLY: @@ -2863,6 +2867,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam damage >>= 2; //75% reduction } + if ( sc->data[SC_WATER_BARRIER] )
+ damage = damage * ( 100 - 20 ) / 100; + // Compressed code, fixed by map.h [Epoque] if (src->type == BL_MOB) { int i; |