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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-09-12 12:24:55 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-09-12 12:24:55 +0000 |
commit | 707ba8ba46715bb276310081b057b729b400262e (patch) | |
tree | 25b87381423698e593f0ca5c39d80b85a9dad43e /src/map/battle.c | |
parent | 81bd882bb564b34cfa7ac55eaf6551d46144938e (diff) | |
download | hercules-707ba8ba46715bb276310081b057b729b400262e.tar.gz hercules-707ba8ba46715bb276310081b057b729b400262e.tar.bz2 hercules-707ba8ba46715bb276310081b057b729b400262e.tar.xz hercules-707ba8ba46715bb276310081b057b729b400262e.zip |
All direct damages such as reflected damage or Tarot Card damage should not be redirected. (follow up to r14400)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14406 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 39 |
1 files changed, 25 insertions, 14 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 66a64828c..b03d13417 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -163,14 +163,10 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr data) (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == -1) && check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex] { + struct status_change *sc = status_get_sc(target); map_freeblock_lock(); - if(dat->skill_id != CR_REFLECTSHIELD) - status_fix_damage(dat->src, target, dat->damage, dat->delay); // We have to seperate here between reflect damage and others [icescope] - else - { - status_damage(dat->src, map_id2bl(dat->target), dat->damage, 0, dat->delay, 16); - dat->skill_id = 0; - } + if( !sc || !sc->data[SC_DEVOTION] ) + status_fix_damage(dat->src, target, dat->damage, dat->delay); if( dat->attack_type && !status_isdead(target) ) skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick); if( dat->damage > 0 && dat->attack_type ) @@ -188,14 +184,10 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, nullpo_retr(0, target); if (!battle_config.delay_battle_damage) { + struct status_change *sc = status_get_sc(target); map_freeblock_lock(); - if(skill_id != CR_REFLECTSHIELD) + if( !sc || !sc->data[SC_DEVOTION] ) status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope] - else - { - status_damage(src, target, damage, 0, ddelay, 16); - skill_id = 0; - } if( attack_type && !status_isdead(target) ) skill_additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick()); if( damage > 0 && attack_type ) @@ -476,6 +468,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag damage -= damage * 6 * (1+per) / 100; } + // FIXME: + // So Reject Sword calculates the redirected damage before calculating WoE/BG reduction? This is weird. [Inkfish] if((sce=sc->data[SC_REJECTSWORD]) && flag&BF_WEAPON && // Fixed the condition check [Aalye] (src->type!=BL_PC || ( @@ -3182,6 +3176,23 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } } + if( tsc && tsc->data[SC_DEVOTION] ) + { + struct status_change_entry *sce = tsc->data[SC_DEVOTION]; + struct block_list *d_bl = map_id2bl(sce->val1); + + if( d_bl && ( + (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) || + (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id) + ) && check_distance_bl(target, d_bl, sce->val3) ) + { + clif_damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); + status_fix_damage(NULL, d_bl, damage, 0); + } + else + status_change_end(target, SC_DEVOTION, -1); + } + wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2); if (sd && sd->splash_range > 0 && damage > 0) @@ -3228,7 +3239,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if (rdamage > 0) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex] if(tsd && src != target) battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); - battle_delay_damage(tick, wd.amotion, target, src, 0, CR_REFLECTSHIELD, 0, rdamage, ATK_DEF, rdelay); // the skill id is needed we use CR_REFLECTSHIELD as default [icescope] + battle_delay_damage(tick, wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay); } if (tsc) { |