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authorignizh <ignizh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-12 22:08:36 +0000
committerignizh <ignizh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-12 22:08:36 +0000
commit1475cfa91d0afd50fc0b2b0d79a6c95bcbcedd5e (patch)
tree4527d435b3ebb69c46231b297c3b2422d7a92da6 /src/map/battle.c
parenta8fe46e2e80ea5b7d998d3e92717153cc3315129 (diff)
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Fixed Fire Ball renewal damage (bugreport:5991)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16280 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index ba678ffc2..aed397c72 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3256,8 +3256,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
switch(skill_num){
case MG_NAPALMBEAT:
- case MG_FIREBALL:
skillratio += skill_lv*10-30;
+ case MG_FIREBALL:
+ skillratio += 20*skill_lv;
break;
case MG_SOULSTRIKE:
if (battle_check_undead(tstatus->race,tstatus->def_ele))