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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-14 18:46:41 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-14 18:46:41 +0000 |
commit | d83a44942aa80b5392a1b7cf519ccfe83ead0b6e (patch) | |
tree | da900aa664f3b95ce8f5a62877bd773a658cc103 /src/map/battle.c | |
parent | 16d3c9a29e6418c61060e967ee355f833a5502a5 (diff) | |
download | hercules-d83a44942aa80b5392a1b7cf519ccfe83ead0b6e.tar.gz hercules-d83a44942aa80b5392a1b7cf519ccfe83ead0b6e.tar.bz2 hercules-d83a44942aa80b5392a1b7cf519ccfe83ead0b6e.tar.xz hercules-d83a44942aa80b5392a1b7cf519ccfe83ead0b6e.zip |
- Gravitional Field is now a MISC type of attack.
- battle_calc_return_damage now is only for BF_WEAPON attacks, added skill_magic_reflect to check whether a spell is bounced back or not.
- Magic reflection now effectively switches the caster/target (after damage has been calculated)
- Now when GTB completely blocks a spell, the spell animation will still come off, but with a single bolt and MISS damage.
- Removed hom_setting&0x2 since Homunculus can be hit by land spells.
- Monster Property now gives a Skill Failed message when attempted on players.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11203 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 66 |
1 files changed, 23 insertions, 43 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 3ff567b90..9264fbedf 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2155,9 +2155,6 @@ struct Damage battle_calc_magic_attack( if(mflag) //mflag has a value when it was checked against an undead in skill.c [Skotlex] ad.blewcount = 0; //No knockback break; - case HW_GRAVITATION: - ad.dmotion = 0; //No flinch animation. - break; case PR_SANCTUARY: ad.dmotion = 0; //No flinch animation. break; @@ -2202,9 +2199,6 @@ struct Damage battle_calc_magic_attack( case PF_SOULBURN: ad.damage = tstatus->sp * 2; break; - case HW_GRAVITATION: - ad.damage = 200+200*skill_lv; - break; default: { if (skill_num == NPC_EARTHQUAKE) { @@ -2556,6 +2550,10 @@ struct Damage battle_calc_misc_attack( md.damage = 500+rand()%500 + 5*skill_lv * sstatus->int_; nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part. break; + case HW_GRAVITATION: + md.damage = 200+200*skill_lv; + md.dmotion = 0; //No flinch animation. + break; } if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets @@ -2678,8 +2676,8 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl return d; } -//Calculates returned damage. direct is true if the skill was a direct attack (that is, not from another source, like a land spell -int battle_calc_return_damage(struct block_list* bl, int* damage, int direct, int flag) +//Calculates BF_WEAPON returned damage. +int battle_calc_return_damage(struct block_list* bl, int damage, int flag) { struct map_session_data* sd = NULL; struct status_change* sc; @@ -2690,37 +2688,23 @@ int battle_calc_return_damage(struct block_list* bl, int* damage, int direct, in if(sc && !sc->count) sc = NULL; - if(flag&BF_WEAPON && direct) { - //Bounces back part of the damage. - if (flag & BF_SHORT) { - if (sd && sd->short_weapon_damage_return) - { - rdamage += *damage * sd->short_weapon_damage_return / 100; - if(rdamage < 1) rdamage = 1; - } - if (sc && sc->data[SC_REFLECTSHIELD].timer != -1) - { - rdamage += *damage * sc->data[SC_REFLECTSHIELD].val2 / 100; - if (rdamage < 1) rdamage = 1; - } - } else if (flag & BF_LONG) { - if (sd && sd->long_weapon_damage_return) - { - rdamage += *damage * sd->long_weapon_damage_return / 100; - if (rdamage < 1) rdamage = 1; - } + //Bounces back part of the damage. + if (flag & BF_SHORT) { + if (sd && sd->short_weapon_damage_return) + { + rdamage += damage * sd->short_weapon_damage_return / 100; + if(rdamage < 1) rdamage = 1; } - } else - // magic_damage_return by [AppleGirl] and [Valaris] - if(flag&BF_MAGIC) - { - if( - (sd && sd->magic_damage_return && direct && rand()%100 < sd->magic_damage_return) - || (sc && sc->data[SC_MAGICMIRROR].timer != -1 && rand()%100 < sc->data[SC_MAGICMIRROR].val2) - ) - { //Bounces back full damage, you take none. - rdamage = *damage; - *damage = 0; + if (sc && sc->data[SC_REFLECTSHIELD].timer != -1) + { + rdamage += damage * sc->data[SC_REFLECTSHIELD].val2 / 100; + if (rdamage < 1) rdamage = 1; + } + } else if (flag & BF_LONG) { + if (sd && sd->long_weapon_damage_return) + { + rdamage += damage * sd->long_weapon_damage_return / 100; + if (rdamage < 1) rdamage = 1; } } return rdamage; @@ -2909,7 +2893,7 @@ int battle_weapon_attack(struct block_list* src, struct block_list* target, unsi damage = wd.damage + wd.damage2; if (damage > 0 && src != target) { - rdamage = battle_calc_return_damage(target, &damage, 1, wd.flag); + rdamage = battle_calc_return_damage(target, damage, wd.flag); if (rdamage > 0) { rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] @@ -3162,10 +3146,6 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if (!su->group) return 0; - //For some mysterious reason ground-skills can't target homun. - if (target->type == BL_HOM && battle_config.hom_setting&0x2) - return 0; - if (su->group->src_id == target->id) { int inf2; |