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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-14 13:46:14 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-14 13:46:14 +0000
commit4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0 (patch)
tree6f8c93989fac5b609363d112e91213387607e478 /src/map/battle.c
parentdca95417da6587e2bc8916cbc749b28430e82b84 (diff)
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- Corrected Smokie's pet script to use petskillbonus instead of "bonus"
- Added constant map_flag_gvg2 which tags gvg maps independently of whether woe is on or off. - battle_calc_gvg_damage will be invoked in gvg maps regardless of woe time. - NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis. - md->class_ will be changed on mob-class-change to fix all class-change related bugs. On respawn, the spawn data will be used to revert to the original class. - Improved the pet skillbonus timer for "eternal bonuses" cases where the bonus delay is 0. - Adjusted gvg long damage rate to 80%, magic damage rate to 60% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8748 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 6ee40df35..246d3fae4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2011,18 +2011,18 @@ static struct Damage battle_calc_weapon_attack(
{ //There is a total damage value
if(!wd.damage2) {
wd.damage=battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
- if (map_flag_gvg(target->m))
+ if (map_flag_gvg2(target->m))
wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
} else
if(!wd.damage) {
wd.damage2=battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
- if (map_flag_gvg(target->m))
+ if (map_flag_gvg2(target->m))
wd.damage2=battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
} else
{
int d1=wd.damage+wd.damage2,d2=wd.damage2;
wd.damage=battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag);
- if (map_flag_gvg(target->m))
+ if (map_flag_gvg2(target->m))
wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
wd.damage2=(d2*100/d1)*wd.damage/100;
if(wd.damage > 1 && wd.damage2 < 1) wd.damage2=1;
@@ -2454,7 +2454,7 @@ struct Damage battle_calc_magic_attack(
ad.damage = ad.damage>0?1:-1;
ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
- if (map_flag_gvg(target->m))
+ if (map_flag_gvg2(target->m))
ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
return ad;
}
@@ -2713,7 +2713,7 @@ struct Damage battle_calc_misc_attack(
md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
- if (map_flag_gvg(target->m))
+ if (map_flag_gvg2(target->m))
md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
return md;