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author | shennetsind <ind@henn.et> | 2013-09-25 09:07:33 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-09-25 09:07:33 -0300 |
commit | 13afb7e0bf35bacc9c90c7dffe34120ddd2fd099 (patch) | |
tree | 180c739ac69aceab8ce4cc6151030539a32ac8c3 /src/map/battle.c | |
parent | 1114eb3da58b078258a824424fef687a1ccee90c (diff) | |
parent | 66979ef89363c03e3cc02d63feb5248836daff4e (diff) | |
download | hercules-13afb7e0bf35bacc9c90c7dffe34120ddd2fd099.tar.gz hercules-13afb7e0bf35bacc9c90c7dffe34120ddd2fd099.tar.bz2 hercules-13afb7e0bf35bacc9c90c7dffe34120ddd2fd099.tar.xz hercules-13afb7e0bf35bacc9c90c7dffe34120ddd2fd099.zip |
Merge branch 'master' of https://github.com/HerculesWS/Hercules
Conflicts:
src/map/chrif.c
src/map/clif.c
src/map/homunculus.c
src/map/pet.c
src/map/script.c
src/map/skill.c
src/map/status.c
All clear.
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 130 |
1 files changed, 64 insertions, 66 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index a8022ea84..7900581c6 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -604,32 +604,31 @@ int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, i /*========================================== * Passive skill damages increases *------------------------------------------*/ -int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,int64 dmg,int type) -{ - int64 damage,skill; +int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,int64 dmg,int type) { + int64 damage; struct status_data *status = iStatus->get_status_data(target); - int weapon; + int weapon, skill_lv; damage = dmg; nullpo_ret(sd); - if((skill = pc->checkskill(sd,AL_DEMONBANE)) > 0 && + if((skill_lv = pc->checkskill(sd,AL_DEMONBANE)) > 0 && target->type == BL_MOB && //This bonus doesnt work against players. (battle->check_undead(status->race,status->def_ele) || status->race==RC_DEMON) ) - damage += (int)(skill*(3+sd->status.base_level/20.0)); - //damage += (skill * 3); - if( (skill = pc->checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) - damage += (skill * 5); - if( (skill = pc->checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) - damage += (skill * 10); + damage += (int)(skill_lv*(3+sd->status.base_level/20.0)); + //damage += (skill_lv * 3); + if( (skill_lv = pc->checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) + damage += (skill_lv * 5); + if( (skill_lv = pc->checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) + damage += (skill_lv * 10); if( pc_ismadogear(sd) ) damage += 20 + 20 * pc->checkskill(sd, NC_MADOLICENCE); #ifdef RENEWAL - if( (skill = pc->checkskill(sd,BS_WEAPONRESEARCH)) > 0 ) - damage += (skill * 2); + if( (skill_lv = pc->checkskill(sd,BS_WEAPONRESEARCH)) > 0 ) + damage += (skill_lv * 2); #endif - if((skill = pc->checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { - damage += (skill * 4); + if((skill_lv = pc->checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { + damage += (skill_lv * 4); if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_HUNTER) damage += sd->status.str; } @@ -638,75 +637,74 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in weapon = sd->weapontype1; else weapon = sd->weapontype2; - switch(weapon) - { + switch(weapon) { case W_1HSWORD: #ifdef RENEWAL - if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,AM_AXEMASTERY)) > 0) + damage += (skill_lv * 3); #endif case W_DAGGER: - if((skill = pc->checkskill(sd,SM_SWORD)) > 0) - damage += (skill * 4); - if((skill = pc->checkskill(sd,GN_TRAINING_SWORD)) > 0) - damage += skill * 10; + if((skill_lv = pc->checkskill(sd,SM_SWORD)) > 0) + damage += (skill_lv * 4); + if((skill_lv = pc->checkskill(sd,GN_TRAINING_SWORD)) > 0) + damage += skill_lv * 10; break; case W_2HSWORD: #ifdef RENEWAL - if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,AM_AXEMASTERY)) > 0) + damage += (skill_lv * 3); #endif - if((skill = pc->checkskill(sd,SM_TWOHAND)) > 0) - damage += (skill * 4); + if((skill_lv = pc->checkskill(sd,SM_TWOHAND)) > 0) + damage += (skill_lv * 4); break; case W_1HSPEAR: case W_2HSPEAR: - if((skill = pc->checkskill(sd,KN_SPEARMASTERY)) > 0) { + if((skill_lv = pc->checkskill(sd,KN_SPEARMASTERY)) > 0) { if(pc_isridingdragon(sd)) - damage += (skill * 10); + damage += (skill_lv * 10); else if(pc_isriding(sd)) - damage += (skill * 5); + damage += (skill_lv * 5); else - damage += (skill * 4); + damage += (skill_lv * 4); } break; case W_1HAXE: case W_2HAXE: - if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) - damage += (skill * 3); - if((skill = pc->checkskill(sd,NC_TRAININGAXE)) > 0) - damage += (skill * 5); + if((skill_lv = pc->checkskill(sd,AM_AXEMASTERY)) > 0) + damage += (skill_lv * 3); + if((skill_lv = pc->checkskill(sd,NC_TRAININGAXE)) > 0) + damage += (skill_lv * 5); break; case W_MACE: case W_2HMACE: - if((skill = pc->checkskill(sd,PR_MACEMASTERY)) > 0) - damage += (skill * 3); - if((skill = pc->checkskill(sd,NC_TRAININGAXE)) > 0) - damage += (skill * 5); + if((skill_lv = pc->checkskill(sd,PR_MACEMASTERY)) > 0) + damage += (skill_lv * 3); + if((skill_lv = pc->checkskill(sd,NC_TRAININGAXE)) > 0) + damage += (skill_lv * 5); break; case W_FIST: - if((skill = pc->checkskill(sd,TK_RUN)) > 0) - damage += (skill * 10); + if((skill_lv = pc->checkskill(sd,TK_RUN)) > 0) + damage += (skill_lv * 10); // No break, fallthrough to Knuckles case W_KNUCKLE: - if((skill = pc->checkskill(sd,MO_IRONHAND)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,MO_IRONHAND)) > 0) + damage += (skill_lv * 3); break; case W_MUSICAL: - if((skill = pc->checkskill(sd,BA_MUSICALLESSON)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,BA_MUSICALLESSON)) > 0) + damage += (skill_lv * 3); break; case W_WHIP: - if((skill = pc->checkskill(sd,DC_DANCINGLESSON)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,DC_DANCINGLESSON)) > 0) + damage += (skill_lv * 3); break; case W_BOOK: - if((skill = pc->checkskill(sd,SA_ADVANCEDBOOK)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,SA_ADVANCEDBOOK)) > 0) + damage += (skill_lv * 3); break; case W_KATAR: - if((skill = pc->checkskill(sd,AS_KATAR)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,AS_KATAR)) > 0) + damage += (skill_lv * 3); break; } @@ -716,8 +714,8 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in /*========================================== * Calculates ATK masteries. *------------------------------------------*/ -int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon){ - int skill, i; +int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon) { + int skill2_lv, i; struct status_change *sc; struct map_session_data *sd; struct status_data *tstatus; @@ -742,12 +740,12 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, case CR_ACIDDEMONSTRATION: return damage; case NJ_SYURIKEN: - if( (skill = pc->checkskill(sd,NJ_TOBIDOUGU)) > 0 + if( (skill2_lv = pc->checkskill(sd,NJ_TOBIDOUGU)) > 0 #ifndef RENEWAL && weapon #endif ) - damage += 3 * skill; + damage += 3 * skill2_lv; break; #ifndef RENEWAL case NJ_KUNAI: @@ -807,17 +805,17 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, damage += div * sd->spiritball * 3; if( skill_id != CR_SHIELDBOOMERANG ) // Only Shield boomerang doesn't takes the Star Crumbs bonus. damage += div * (left ? sd->left_weapon.star : sd->right_weapon.star); - if( skill_id != MC_CARTREVOLUTION && (skill=pc->checkskill(sd,BS_HILTBINDING)) > 0 ) + if( skill_id != MC_CARTREVOLUTION && (skill2_lv=pc->checkskill(sd,BS_HILTBINDING)) > 0 ) damage += 4; - if(sd->status.party_id && (skill=pc->checkskill(sd,TK_POWER)) > 0){ + if(sd->status.party_id && (skill2_lv=pc->checkskill(sd,TK_POWER)) > 0) { if( (i = party_foreachsamemap(party->sub_count, sd, 0)) > 1 ) - damage += 2 * skill * i * (damage /*+ unknown value*/) / 100 /*+ unknown value*/; + damage += 2 * skill2_lv * i * (damage /*+ unknown value*/) / 100 /*+ unknown value*/; } #else if( skill_id != ASC_BREAKER && weapon ) // Adv Katar Mastery is does not applies to ASC_BREAKER, but other masteries DO apply >_> - if( sd->status.weapon == W_KATAR && (skill=pc->checkskill(sd,ASC_KATAR)) > 0 ) - damage += damage * (10 + 2 * skill) / 100; + if( sd->status.weapon == W_KATAR && (skill2_lv=pc->checkskill(sd,ASC_KATAR)) > 0 ) + damage += damage * (10 + 2 * skill2_lv) / 100; #endif // percentage factor masteries @@ -825,18 +823,18 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, i = 2; //Star anger else ARR_FIND(0, MAX_PC_FEELHATE, i, iStatus->get_class(target) == sd->hate_mob[i]); - if ( i < MAX_PC_FEELHATE && (skill=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ){ + if ( i < MAX_PC_FEELHATE && (skill2_lv=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ) { int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src); if ( i == 2 ) ratio += status_get_str(src); //Star Anger - if (skill < 4 ) - ratio /= (12 - 3 * skill); + if (skill2_lv < 4 ) + ratio /= (12 - 3 * skill2_lv); damage += damage * ratio / 100; } if( sd->status.class_ == JOB_ARCH_BISHOP_T || sd->status.class_ == JOB_ARCH_BISHOP ){ - if((skill = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && + if((skill2_lv = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) - damage += damage * skill / 100; + damage += damage * skill2_lv / 100; } return damage; @@ -3176,7 +3174,7 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) { if (!battle_config.arrow_decrement) return; - if (skill) { + if (skill_id) { qty = skill->get_ammo_qty(skill_id, lv); if (!qty) qty = 1; } |