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authorPiotr HaƂaczkiewicz <piotr.halaczkiewicz@gmail.com>2013-07-24 12:41:50 +0200
committerPiotr HaƂaczkiewicz <piotr.halaczkiewicz@gmail.com>2013-07-29 21:51:08 +0200
commite7750ecfff5bf856ecc9f38ea327c6b6cc535761 (patch)
tree163859983acdced47483f0d4fb480377da5b5be2 /src/map/battle.c
parent640c66779d8da4baa8af6bd0fee2583ec2b6143c (diff)
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Permission cache overhaul
* Reworked group permission caching in session data (follow-up to cd45c30ab2dcc44bfbfac283d15bb09b3d4644bc) * Removed duplicated information from session data in favor of direct pointer to group settings. * Added getters for all group data required to process permissions and related stuff. * Added new functions to PC interface and updated calls everywhere. * Extracted function to set new group for a player (used at login, group config reload, manual adjustment of group). * Moved command permission config parsing to atcommand module. * Improved dummy map session handling. * Since it's required for all map sessions to have a valid group, dummy sessions are now created by a designated function. * Updated related code that uses dummy sessions (console `gm use` and script `atcommand`, `useatcmd`). * Various minor improvements and cleanups. * Eliminated some global variables related to loading atcommand permissions for group by passing them directly to function. * Moved definition of global array holding PC permission names from header file to source file. * Streamlined destuction of atcommands database to use DBApply helper function instead of DBIterator. * Replaced hardcoded position of console dummy session with defines from mapindex.h (thx Haruna for pointing it out). * Removed fixed length restriction on group names.
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index c1f568843..dbd3bf8e4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5779,11 +5779,11 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if ( s_bl->type == BL_PC ) {
switch( t_bl->type ) {
case BL_MOB: // Source => PC, Target => MOB
- if ( pc_has_permission((TBL_PC*)s_bl, PC_PERM_DISABLE_PVM) )
+ if (pc->has_permission((TBL_PC*)s_bl, PC_PERM_DISABLE_PVM) )
return 0;
break;
case BL_PC:
- if (pc_has_permission((TBL_PC*)s_bl, PC_PERM_DISABLE_PVP))
+ if (pc->has_permission((TBL_PC*)s_bl, PC_PERM_DISABLE_PVP))
return 0;
break;
default:/* anything else goes */