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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-25 19:15:17 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-25 19:15:17 +0000
commit66dd5e112cd6b14d406764e56c9812071825a27b (patch)
tree67282ca88bed416dc9d30f20e1188785717f4f52 /src/map/battle.c
parentfa971213b88a1d5d4550f6dc43be9c8f463707c5 (diff)
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- Simplified ASC_BREAKER by making it a BF_WEAPON attack with an additional int-based damage component (which is added right before elemental modifiers).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6760 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index b1e211189..77e5bc7d7 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -399,8 +399,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if(flag&BF_LONG && map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
((flag&BF_WEAPON && skill_num != NPC_GUIDEDATTACK) ||
- (flag&BF_MISC && skill_num != PA_PRESSURE) ||
- (flag&BF_MAGIC && skill_num == ASC_BREAKER))){ // It should block only physical part of Breaker! [Lupus], on the contrary, players all over the boards say it completely blocks Breaker x.x' [Skotlex]
+ (flag&BF_MISC && skill_num != PA_PRESSURE)
+ )){
return 0;
}
@@ -474,8 +474,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
//Now damage increasing effects
if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){
damage<<=1;
- if (skill_num != ASC_BREAKER || flag & BF_MAGIC) //Only end it on the second attack of breaker. [Skotlex]
- status_change_end( bl,SC_AETERNA,-1 );
+ status_change_end( bl,SC_AETERNA,-1 );
}
if(sc->data[SC_SPIDERWEB].timer!=-1) // [Celest]
@@ -1985,6 +1984,9 @@ static struct Damage battle_calc_weapon_attack(
if(skill_num==TF_POISON)
ATK_ADD(15*skill_lv);
+ if(skill_num==ASC_BREAKER) //Breaker's int-based damage.
+ ATK_ADD(rand()%500 + 500 + skill_lv * status_get_int(src) * 5);
+
if ((sd && (skill_num || !battle_config.pc_attack_attr_none)) ||
(md && (skill_num || !battle_config.mob_attack_attr_none)) ||
(pd && (skill_num || !battle_config.pet_attack_attr_none)))
@@ -2373,9 +2375,6 @@ struct Damage battle_calc_magic_attack(
else if (s_ele == -2) //Use status element
s_ele = status_get_attack_sc_element(src);
- if (skill_num == ASC_BREAKER) // Soul Breaker's magical part is neutral, although pl=-1 for the physical part to take weapon element
- s_ele = 0;
-
//Set miscellaneous data that needs be filled
if(sd) {
sd->state.arrow_atk = 0;
@@ -2422,7 +2421,6 @@ struct Damage battle_calc_magic_attack(
flag.elefix = 0;
break;
case PR_ASPERSIO:
- case ASC_BREAKER:
flag.imdef = 1;
case PF_SOULBURN: //Does not ignores mdef
flag.elefix = 0;
@@ -2486,9 +2484,6 @@ struct Damage battle_calc_magic_attack(
} else
ad.damage = tsd->status.sp * 2;
break;
- case ASC_BREAKER:
- ad.damage = rand()%500 + 500 + skill_lv * status_get_int(src) * 5;
- break;
case HW_GRAVITATION:
ad.damage = 200+200*skill_lv;
break;