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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-10 14:30:25 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-10 14:30:25 +0000 |
commit | d3f9255b3d67e570a7784b44b151ed15198425ee (patch) | |
tree | b48e75936e8b77b61d3f65b8b972556ac511d0c4 /src/map/battle.c | |
parent | e02e0c5cba6e83986da6fdce9c69a9201f9a271f (diff) | |
download | hercules-d3f9255b3d67e570a7784b44b151ed15198425ee.tar.gz hercules-d3f9255b3d67e570a7784b44b151ed15198425ee.tar.bz2 hercules-d3f9255b3d67e570a7784b44b151ed15198425ee.tar.xz hercules-d3f9255b3d67e570a7784b44b151ed15198425ee.zip |
- Full implementation of mercenary skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13203 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 82 |
1 files changed, 51 insertions, 31 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 8dc6eb394..d671be45e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -39,7 +39,8 @@ int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl. struct unit_data *ud; - if (bl->type == BL_SKILL) { + if( bl->type == BL_SKILL ) + { struct skill_unit * su = (struct skill_unit*)bl; return su->group?su->group->skill_id:0; } @@ -322,9 +323,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if( sc->data[SC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG ) return 0; - if((sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && - !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK) && - rand()%100 < sce->val2) + if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK) && rand()%100 < sce->val2 ) { int delay; clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sce->val1,1); @@ -342,11 +341,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i return 0; } - if((sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON - && skill_num != WS_CARTTERMINATION - && rand()%100 < sce->val2) - {// attack blocked by Parrying - clif_skill_nodamage(bl,bl,LK_PARRYING,sce->val1,1); + if( (sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON && skill_num != WS_CARTTERMINATION && rand()%100 < sce->val2 ) + { // attack blocked by Parrying + clif_skill_nodamage(bl, bl, LK_PARRYING, sce->val1,1); return 0; } @@ -948,6 +945,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; case KN_PIERCE: + case ML_PIERCE: wd.div_= (wd.div_>0?tstatus->size+1:-(tstatus->size+1)); break; @@ -959,6 +957,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case GS_GROUNDDRIFT: case KN_SPEARSTAB: case KN_BOWLINGBASH: + case MS_BOWLINGBASH: case MO_BALKYOUNG: case TK_TURNKICK: wd.blewcount=0; @@ -1011,7 +1010,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if(!flag.cri && sstatus->cri && (!skill_num || skill_num == KN_AUTOCOUNTER || - skill_num == SN_SHARPSHOOTING || + skill_num == SN_SHARPSHOOTING || skill_num == MA_SHARPSHOOTING || skill_num == NJ_KIRIKAGE)) { short cri = sstatus->cri; @@ -1042,6 +1041,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo cri <<= 1; break; case SN_SHARPSHOOTING: + case MA_SHARPSHOOTING: cri += 200; break; case NJ_KIRIKAGE: @@ -1123,6 +1123,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case MS_BASH: hitrate += hitrate * 5 * skill_lv / 100; break; + case MS_MAGNUM: case SM_MAGNUM: hitrate += hitrate * 10 * skill_lv / 100; break; @@ -1141,6 +1142,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo hitrate += hitrate * 20 / 100; break; case KN_PIERCE: + case ML_PIERCE: hitrate += hitrate * 5 * skill_lv / 100; break; case AS_SONICBLOW: @@ -1194,6 +1196,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } break; case LK_SPIRALPIERCE: + case ML_SPIRALPIERCE: if (sd) { short index = sd->equip_index[EQI_HAND_R]; @@ -1295,18 +1298,15 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if(sc->data[SC_BERSERK]) skillratio += 100; } - if (!skill_num) - { - // Random chance to deal multiplied damage - Consider it as part of skill-based-damage - if(sd && - sd->random_attack_increase_add > 0 && - sd->random_attack_increase_per && - rand()%100 < sd->random_attack_increase_per - ) + if( !skill_num ) + { // Random chance to deal multiplied damage - Consider it as part of skill-based-damage + if( sd && sd->random_attack_increase_add > 0 && sd->random_attack_increase_per && rand()%100 < sd->random_attack_increase_per ) skillratio += sd->random_attack_increase_add; - + ATK_RATE(skillratio); - } else { //Skills + } + else + { switch( skill_num ) { case SM_BASH: @@ -1314,6 +1314,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skillratio += 30*skill_lv; break; case SM_MAGNUM: + case MS_MAGNUM: skillratio += 20*skill_lv; break; case MC_MAMMONITE: @@ -1323,18 +1324,26 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skillratio += 5*sstatus->str; break; case AC_DOUBLE: + case MA_DOUBLE: skillratio += 10*(skill_lv-1); break; case AC_SHOWER: + case MA_SHOWER: skillratio += 5*skill_lv-25; break; case AC_CHARGEARROW: + case MA_CHARGEARROW: skillratio += 50; break; case HT_FREEZINGTRAP: + case MA_FREEZINGTRAP: skillratio += -50+10*skill_lv; break; case KN_PIERCE: + case ML_PIERCE: + skillratio += 10*skill_lv; + break; + case MER_CRASH: skillratio += 10*skill_lv; break; case KN_SPEARSTAB: @@ -1344,6 +1353,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skillratio += 50*skill_lv; break; case KN_BRANDISHSPEAR: + case ML_BRANDISH: { int ratio = 100+20*skill_lv; skillratio += ratio-100; @@ -1356,6 +1366,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; } case KN_BOWLINGBASH: + case MS_BOWLINGBASH: skillratio+= 40*skill_lv; break; case AS_GRIMTOOTH: @@ -1478,6 +1489,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skillratio += 40*skill_lv-60; break; case SN_SHARPSHOOTING: + case MA_SHARPSHOOTING: skillratio += 100+50*skill_lv; break; case CG_ARROWVULCAN: @@ -1754,15 +1766,16 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } //Post skill/vit reduction damage increases - if (sc && skill_num != LK_SPIRALPIERCE) + if( sc && skill_num != LK_SPIRALPIERCE && skill_num != ML_SPIRALPIERCE ) { //SC skill damages if(sc->data[SC_AURABLADE]) ATK_ADD(20*sc->data[SC_AURABLADE]->val1); } //Refine bonus - if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) { - if (skill_num == MO_FINGEROFFENSIVE) //Counts refine bonus multiple times + if( sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST ) + { // Counts refine bonus multiple times + if( skill_num == MO_FINGEROFFENSIVE ) { ATK_ADD2(wd.div_*sstatus->rhw.atk2, wd.div_*sstatus->lhw.atk2); } else { @@ -2498,8 +2511,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * //Skill Range Criteria md.flag |= battle_range_type(src, target, skill_num, skill_lv); - switch(skill_num){ + switch( skill_num ) + { case HT_LANDMINE: + case MA_LANDMINE: md.damage=skill_lv*(sstatus->dex+75)*(100+sstatus->int_)/100; break; case HT_BLASTMINE: @@ -2917,9 +2932,11 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t battle_consume_ammo(sd, 0, 0); damage = wd.damage + wd.damage2; - if (damage > 0 && src != target) { + if( damage > 0 && src != target ) + { rdamage = battle_calc_return_damage(target, damage, wd.flag); - if (rdamage > 0) { + if( rdamage > 0 ) + { rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] skill_additional_effect(target,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,tick); @@ -3094,17 +3111,20 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case BL_SKILL: { TBL_SKILL *su = (TBL_SKILL*)target; - if (!su->group) + if( !su->group ) return 0; - if (skill_get_inf2(su->group->skill_id)&INF2_TRAP) - { //Only a few skills can target traps... - switch (battle_getcurrentskill(src)) + if( skill_get_inf2(su->group->skill_id)&INF2_TRAP ) + { //Only a few skills can target traps... + switch( battle_getcurrentskill(src) ) { + case MA_REMOVETRAP: case HT_REMOVETRAP: case AC_SHOWER: + case MA_SHOWER: case WZ_SIGHTRASHER: case WZ_SIGHTBLASTER: case SM_MAGNUM: + case MS_MAGNUM: state |= BCT_ENEMY; strip_enemy = 0; break; @@ -3312,7 +3332,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f /*========================================== * ŽË’ö”»’è *------------------------------------------*/ -bool battle_check_range(struct block_list *src,struct block_list *bl,int range) +bool battle_check_range(struct block_list *src, struct block_list *bl, int range) { int d; nullpo_retr(false, src); |