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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-02 15:54:27 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-02 15:54:27 +0000
commitd918805022383bbf9c63f82c700f88e443ff7cd2 (patch)
tree41ac155389f08738d15bf786cd36bacce3b7cc56 /src/map/battle.c
parent64d039f074c942a4265345e7ff832b4938d6381a (diff)
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Removed some long-unneccessary debug messages (from r1105).
Removed function skill_count_target() because it's a duplicate (see topic:169337). Renamed skill_get_pl to skill_get_ele (because it retrieves element ids). The block_list structure now uses the BL_ enums instead of 'unsigned char'. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11640 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 66348ba6e..3a865a4a4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -833,8 +833,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
/*==========================================
* battle_calc_weapon_attack (by Skotlex)
*------------------------------------------*/
-static struct Damage battle_calc_weapon_attack(
- struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
+static struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
{
unsigned int skillratio = 100; //Skill dmg modifiers.
short skill=0;
@@ -966,7 +965,7 @@ static struct Damage battle_calc_weapon_attack(
}
t_class = status_get_class(target);
- s_ele = s_ele_ = skill_get_pl(skill_num, skill_lv);
+ s_ele = s_ele_ = skill_get_ele(skill_num, skill_lv);
if (!skill_num || s_ele == -1) { //Take weapon's element
s_ele = sstatus->rhw.ele;
s_ele_ = sstatus->lhw?sstatus->lhw->ele:0;
@@ -2135,7 +2134,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
BL_CAST(BL_PC, target, tsd);
//Initialize variables that will be used afterwards
- s_ele = skill_get_pl(skill_num, skill_lv);
+ s_ele = skill_get_ele(skill_num, skill_lv);
if (s_ele == -1) // pl=-1 : the skill takes the weapon's element
s_ele = sstatus->rhw.ele;
@@ -2468,7 +2467,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.blewcount += battle_blewcount_bonus(sd, skill_num);
}
- s_ele = skill_get_pl(skill_num, skill_lv);
+ s_ele = skill_get_ele(skill_num, skill_lv);
if (s_ele < 0) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex]
s_ele = ELE_NEUTRAL;