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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-05 23:10:47 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-05 23:10:47 +0000 |
commit | 5eb3f45f49a8437e82fa27a52c70c0a611acaeb3 (patch) | |
tree | 8a92fc9ac462787ea804d064477318eb6e3cdb80 /src/map/battle.c | |
parent | cf7fd037745119d150db5e91fb3978b00f2b8851 (diff) | |
download | hercules-5eb3f45f49a8437e82fa27a52c70c0a611acaeb3.tar.gz hercules-5eb3f45f49a8437e82fa27a52c70c0a611acaeb3.tar.bz2 hercules-5eb3f45f49a8437e82fa27a52c70c0a611acaeb3.tar.xz hercules-5eb3f45f49a8437e82fa27a52c70c0a611acaeb3.zip |
- Updated the code so that now a range of a skill is determined by the skill's range in the db. Now only skills with less than 5 cells of range are melee.
- The inf2 parameter of the skill_db is now red as an hexadecimal.
- Updated comments and inf2 values of the skill_db to use the new format.
- Soul Change now can't be casted on self.
- Updated range of Grandcross, Granddarkness and Gospel to 5 so when they attack their attack type is counted as ranged.
- Splitted the super novice flag in two, to keep seperate counters for the chant and for the self-revival. The self-revive will now trigger only once per level per session, if you relog you can have it trigger again.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9794 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 102 |
1 files changed, 38 insertions, 64 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index bf79ff9b5..4aec803f7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -899,14 +899,13 @@ static struct Damage battle_calc_weapon_attack( wd.blewcount += sd->skillblown[i].val; } } + //Set miscellaneous data that needs be filled regardless of hit/miss if( (sd && sd->state.arrow_atk) || (!sd && ((skill_num && skill_get_ammotype(skill_num)) || sstatus->rhw.range>3)) - ) { - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; + ) flag.arrow = 1; - } if(skill_num){ wd.flag=(wd.flag&~BF_SKILLMASK)|BF_SKILL; @@ -919,36 +918,15 @@ static struct Damage battle_calc_weapon_attack( else wd.div_ = sd->spiritball_old; } - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; break; case HT_PHANTASMIC: //Since these do not consume ammo, they need to be explicitly set as arrow attacks. flag.arrow = 1; - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; - break; - case GS_DESPERADO: - case GS_DUST: - //This one is the opposite, it consumes ammo, but should count as short range. - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; break; + case CR_SHIELDBOOMERANG: case PA_SHIELDCHAIN: flag.weapon = 0; - case AS_GRIMTOOTH: - case KN_SPEARBOOMERANG: - case NPC_RANGEATTACK: - case LK_SPIRALPIERCE: - case ASC_BREAKER: - case AM_ACIDTERROR: - case ITM_TOMAHAWK: //Tomahawk is a ranged attack! [Skotlex] - case CR_GRANDCROSS: - case NPC_GRANDDARKNESS: - case NJ_HUUMA: - case NJ_ISSEN: - case GS_TRIPLEACTION: - case GS_BULLSEYE: - case GS_MAGICALBULLET: - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; break; case KN_PIERCE: @@ -961,7 +939,6 @@ static struct Damage battle_calc_weapon_attack( break; case GS_GROUNDDRIFT: - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; case KN_SPEARSTAB: case KN_BOWLINGBASH: case MO_BALKYOUNG: @@ -969,12 +946,6 @@ static struct Damage battle_calc_weapon_attack( wd.blewcount=0; break; - case CR_SHIELDCHARGE: -// flag.weapon = 0; - case NPC_PIERCINGATT: - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; - break; - case KN_AUTOCOUNTER: wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL; break; @@ -983,26 +954,24 @@ static struct Damage battle_calc_weapon_attack( flag.cri = 1; //Always critical skill. break; } - } - if (skill_num && battle_config.skillrange_by_distance && - (src->type&battle_config.skillrange_by_distance) - ) { //Skill range based on distance between src/target [Skotlex] - if (check_distance_bl(src, target, 3)) - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; - else - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; - } + //Skill Range Criteria + if (battle_config.skillrange_by_distance && + (src->type&battle_config.skillrange_by_distance) + ) { //based on distance between src/target [Skotlex] + if (check_distance_bl(src, target, 3)) + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; + else + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; + } else { //based on used skill's range + if (skill_get_range(skill_num, skill_lv) < 5) + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; + else + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; + } + } else if (flag.arrow) //Make the normal attack ranged. + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; -/* Apparently counter attack no longer causes you to be critical'ed by mobs. [Skotlex] - //Check for counter - if(!skill_num) - { - if(tsc && tsc->data[SC_AUTOCOUNTER].timer != -1) - //If it got here and you had autocounter active, then the direction/range does not matches: critical - flag.cri = 1; - } //End counter-check -*/ if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2) { //Check for Lucky Dodge wd.type=0x0b; @@ -2206,7 +2175,7 @@ struct Damage battle_calc_magic_attack( ad.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:sstatus->amotion; //Amotion should be 0 for ground skills. ad.dmotion=tstatus->dmotion; ad.blewcount = skill_get_blewcount(skill_num,skill_lv); - ad.flag=BF_MAGIC|BF_LONG|BF_SKILL; + ad.flag=BF_MAGIC|BF_SKILL; ad.dmg_lv=ATK_DEF; BL_CAST(BL_PC, src, sd); @@ -2231,13 +2200,19 @@ struct Damage battle_calc_magic_attack( } } + //Skill Range Criteria if (battle_config.skillrange_by_distance && (src->type&battle_config.skillrange_by_distance) - ) { //Skill range based on distance between src/target [Skotlex] + ) { //based on distance between src/target [Skotlex] if (check_distance_bl(src, target, 3)) ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT; else ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG; + } else { //based on used skill's range + if (skill_get_range(skill_num, skill_lv) < 5) + ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT; + else + ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG; } flag.infdef=(tstatus->mode&MD_PLANT?1:0); @@ -2563,7 +2538,7 @@ struct Damage battle_calc_misc_attack( md.div_=skill_get_num( skill_num,skill_lv ); md.blewcount=skill_get_blewcount(skill_num,skill_lv); md.dmg_lv=ATK_DEF; - md.flag=BF_MISC|BF_SHORT|BF_SKILL; + md.flag=BF_MISC|BF_SKILL; flag.cardfix = flag.elefix = flag.hit = 1; @@ -2586,19 +2561,12 @@ struct Damage battle_calc_misc_attack( //Misc Settings switch(skill_num){ - case PA_PRESSURE: - case GS_FLING: - case NJ_ZENYNAGE: - flag.cardfix = 0; case ASC_BREAKER: flag.elefix = 0; - case HT_BLITZBEAT: - case TF_THROWSTONE: - case SN_FALCONASSAULT: - case PA_GOSPEL: - case CR_ACIDDEMONSTRATION: - md.flag = (md.flag&~BF_RANGEMASK)|BF_LONG; break; + case PA_PRESSURE: + case GS_FLING: + case NJ_ZENYNAGE: case HVAN_EXPLOSION: case NPC_SELFDESTRUCTION: case NPC_SMOKING: @@ -2609,13 +2577,19 @@ struct Damage battle_calc_misc_attack( break; } + //Skill Range Criteria if (battle_config.skillrange_by_distance && (src->type&battle_config.skillrange_by_distance) - ) { //Skill range based on distance between src/target [Skotlex] + ) { //based on distance between src/target [Skotlex] if (check_distance_bl(src, target, 3)) md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT; else md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG; + } else { //based on used skill's range + if (skill_get_range(skill_num, skill_lv) < 5) + md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT; + else + md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG; } switch(skill_num){ |