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author | shennetsind <ind@henn.et> | 2013-10-04 16:12:09 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-10-04 16:12:09 -0300 |
commit | a49787ff1589d86efa87263676761ddcbecd64ce (patch) | |
tree | 3f4c4f003f261d51995f0e3ff7092bbf82bbab68 /src/map/battle.c | |
parent | 2f2afbd3b63a75695f8f96e3bcb4db9fff5a7dc6 (diff) | |
download | hercules-a49787ff1589d86efa87263676761ddcbecd64ce.tar.gz hercules-a49787ff1589d86efa87263676761ddcbecd64ce.tar.bz2 hercules-a49787ff1589d86efa87263676761ddcbecd64ce.tar.xz hercules-a49787ff1589d86efa87263676761ddcbecd64ce.zip |
HPM: Hooking!
http://hercules.ws/board/topic/2399-hpm-hooking-now-available/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 6e6e7eab5..c79dee7ee 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -410,8 +410,8 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d } return damage*ratio/100; } -#ifdef RENEWAL int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett] +#ifdef RENEWAL int64 damage, eatk = 0; struct status_change *sc; struct map_session_data *sd; @@ -470,8 +470,10 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u damage = battle->calc_cardfix(BF_WEAPON, src, bl, nk, s_ele, s_ele_, damage, 0, flag2); return damage; -} +#else + return 0; #endif +} /*========================================== * Calculates the standard damage of a normal attack assuming it hits, * it calculates nothing extra fancy, is needed for magnum break's WATK_ELEMENT bonus. [Skotlex] @@ -484,7 +486,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u * &8: Skip target size adjustment (Extremity Fist?) *&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX) */ -#ifdef RENEWAL +/* 'battle_calc_base_damage' is used on renewal, 'battle_calc_base_damage2' otherwise. */ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) { int64 damage, batk; struct status_data *st = status->get_status_data(src); @@ -495,8 +497,10 @@ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uin damage = batk + 3 * battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->lhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2) / 4; else damage = (batk << 1) + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2); -#else -static int64 battle_calc_base_damage(struct status_data *st, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) { + + return damage; +} +int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) { unsigned int atkmin=0, atkmax=0; short type = 0; int64 damage = 0; @@ -572,7 +576,6 @@ static int64 battle_calc_base_damage(struct status_data *st, struct weapon_atk * damage += damage * sd->weapon_atk_rate[sd->weapontype1] / 100; } } -#endif return damage; } @@ -856,10 +859,10 @@ int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint sc = status->get_sc(src); if( sc && sc->data[SC_SUB_WEAPONPROPERTY] ) { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] - int64 temp = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100; + int64 temp = battle->calc_base_damage2(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100; damage += battle->attr_fix(src, target, temp, sc->data[SC_SUB_WEAPONPROPERTY]->val1, tstatus->def_ele, tstatus->ele_lv); if( left ) { - temp = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100; + temp = battle->calc_base_damage2(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100; damage += battle->attr_fix(src, target, temp, sc->data[SC_SUB_WEAPONPROPERTY]->val1, tstatus->def_ele, tstatus->ele_lv); } } @@ -4514,9 +4517,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage2 = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage2, wd.div_, 1, flag.weapon); } #else - wd.damage = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); + wd.damage = battle->calc_base_damage2(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); if (flag.lh) - wd.damage2 = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, sd, i); + wd.damage2 = battle->calc_base_damage2(sstatus, &sstatus->lhw, sc, tstatus->size, sd, i); #endif if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets if(wflag>0) @@ -6784,9 +6787,7 @@ void battle_defaults(void) { battle->calc_masteryfix = battle_calc_masteryfix; battle->calc_skillratio = battle_calc_skillratio; battle->calc_sizefix = battle_calc_sizefix; -#ifdef RENEWAL battle->calc_weapon_damage = battle_calc_weapon_damage; -#endif battle->calc_defense = battle_calc_defense; battle->get_master = battle_get_master; battle->get_targeted = battle_gettargeted; @@ -6804,6 +6805,7 @@ void battle_defaults(void) { battle->blewcount_bonus = battle_blewcount_bonus; battle->range_type = battle_range_type; battle->calc_base_damage = battle_calc_base_damage; + battle->calc_base_damage2 = battle_calc_base_damage2; battle->calc_misc_attack = battle_calc_misc_attack; battle->calc_magic_attack = battle_calc_magic_attack; battle->adjust_skill_damage = battle_adjust_skill_damage; |