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author | Andrei Karas <akaras@inbox.ru> | 2015-01-04 12:22:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-01-10 21:12:13 +0300 |
commit | 1165a64ff7f054cf4cb875b623c7943eb809b0e6 (patch) | |
tree | db04d0faf579f84df586d7d304957201b7d5272a /src/map/battle.c | |
parent | 5cdb3d12c4236e0c3a682e30fed96192d2c58188 (diff) | |
download | hercules-1165a64ff7f054cf4cb875b623c7943eb809b0e6.tar.gz hercules-1165a64ff7f054cf4cb875b623c7943eb809b0e6.tar.bz2 hercules-1165a64ff7f054cf4cb875b623c7943eb809b0e6.tar.xz hercules-1165a64ff7f054cf4cb875b623c7943eb809b0e6.zip |
Extend battle.c for using custom skills from plugins.
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index de57e7d2c..edb5fd69f 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -757,6 +757,9 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, case HT_FREEZINGTRAP: damage += 40 * pc->checkskill(sd, RA_RESEARCHTRAP); break; + default: + battle->calc_masteryfix_unknown(src, target, &skill_id, &skill_lv, &damage, &div, &left, &weapon); + break; } if( sc ){ // sc considered as masteries @@ -837,6 +840,10 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, return damage; } + +void battle_calc_masteryfix_unknown(struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int64 *damage, int *div, bool *left, bool *weapon) { +} + /*========================================== * Elemental attribute fix. *------------------------------------------*/ @@ -1771,6 +1778,9 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block } } break; + default: + battle->calc_skillratio_magic_unknown(&attack_type, src, target, &skill_id, &skill_lv, &skillratio, &flag); + break; } break; case BF_WEAPON: @@ -2537,6 +2547,9 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block case MH_MAGMA_FLOW: skillratio += -100 + 100 * skill_lv; break; + default: + battle->calc_skillratio_weapon_unknown(&attack_type, src, target, &skill_id, &skill_lv, &skillratio, &flag); + break; } //Skill damage modifiers that stack linearly if(sc && skill_id != PA_SACRIFICE){ @@ -2581,6 +2594,13 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block return 0; return skillratio; } + +void battle_calc_skillratio_magic_unknown(int *attack_type, struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *skillratio, int *flag) { +} + +void battle_calc_skillratio_weapon_unknown(int *attack_type, struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *skillratio, int *flag) { +} + /*========================================== * Check damage trough status. * ATK may be MISS, BLOCKED FAIL, reduce, increase, end status... @@ -3938,6 +3958,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * } break; + default: + battle->calc_misc_attack_unknown(src, target, &skill_id, &skill_lv, &mflag, &md); + break; } if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets @@ -4078,6 +4101,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * return md; } +void battle_calc_misc_attack_unknown(struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *mflag, struct Damage *md) { +} + /*========================================== * battle_calc_weapon_attack (by Skotlex) *------------------------------------------*/ @@ -7262,4 +7288,8 @@ void battle_defaults(void) { battle->config_adjust = battle_adjust_conf; battle->get_enemy_area = battle_getenemyarea; battle->damage_area = battle_damage_area; + battle->calc_masteryfix_unknown = battle_calc_masteryfix_unknown; + battle->calc_skillratio_magic_unknown = battle_calc_skillratio_magic_unknown; + battle->calc_skillratio_weapon_unknown = battle_calc_skillratio_weapon_unknown; + battle->calc_misc_attack_unknown = battle_calc_misc_attack_unknown; } |