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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-23 21:23:36 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-23 21:23:36 +0000 |
commit | f6bcd12cd633717e9e503bb453c85955e29cd519 (patch) | |
tree | 49225d619843accadf26532263f615392da5b8a2 /src/map/battle.c | |
parent | 9b9305b6b1a1a004c2ef909404daa705e956a5de (diff) | |
download | hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.tar.gz hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.tar.bz2 hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.tar.xz hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.zip |
- Added new flag to skill_castnodex.txt, to allow per-skill tweaking of cast time and delay reducibility by item scripts (cards and such)
- Fixed Martyr's Reckoning never triggering for gms with all skills
- Added MO_TRIPLEATTACK and RG_SNATCHER to @skillall's skill filter
- Made gm_skill_unconditional bypass skill blocking (guild timer, etc)
- Reverted the weird delay_dependon_agi thing (r8923, r9055, r9059)
- Changed a few memsets to strncpy (reading past buffer is a bad idea)
- Sped up some memset operations (multiples of 4 are faster)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10613 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 9ec58981e..cee92d515 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2778,6 +2778,7 @@ int battle_weapon_attack(struct block_list* src, struct block_list* target, unsi struct status_data *sstatus, *tstatus; struct status_change *sc, *tsc; int damage,rdamage=0,rdelay=0; + int skillv; struct Damage wd; nullpo_retr(0, src); @@ -2874,19 +2875,21 @@ int battle_weapon_attack(struct block_list* src, struct block_list* target, unsi } } } - //Recycled the damage variable rather than use a new one... [Skotlex] - if(sd && (damage = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) + + if(sd && (skillv = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) { - int triple_rate= 30 - damage; //Base Rate + int triple_rate= 30 - skillv; //Base Rate if (sc && sc->data[SC_SKILLRATE_UP].timer!=-1 && sc->data[SC_SKILLRATE_UP].val1 == MO_TRIPLEATTACK) { triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP].val2)/100; status_change_end(src,SC_SKILLRATE_UP,-1); } if (rand()%100 < triple_rate) - return skill_attack(BF_WEAPON,src,src,target,MO_TRIPLEATTACK,damage,tick,0); + return skill_attack(BF_WEAPON,src,src,target,MO_TRIPLEATTACK,skillv,tick,0); } - else if (sc) { + + if (sc) + { if (sc->data[SC_SACRIFICE].timer != -1) return skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE].val1,tick,0); if (sc->data[SC_MAGICALATTACK].timer != -1) @@ -3340,7 +3343,7 @@ static const struct battle_data_short { { "enable_perfect_flee", &battle_config.enable_perfect_flee }, { "casting_rate", &battle_config.cast_rate }, { "delay_rate", &battle_config.delay_rate }, - { "delay_dependon_agi", &battle_config.delay_dependon_agi }, + { "delay_dependon_dex", &battle_config.delay_dependon_dex }, { "skill_delay_attack_enable", &battle_config.sdelay_attack_enable }, { "left_cardfix_to_right", &battle_config.left_cardfix_to_right }, { "skill_add_range", &battle_config.skill_add_range }, @@ -3734,7 +3737,7 @@ void battle_set_defaults() battle_config.enable_perfect_flee = BL_PC|BL_PET; battle_config.cast_rate=100; battle_config.delay_rate=100; - battle_config.delay_dependon_agi=0; + battle_config.delay_dependon_dex=0; battle_config.sdelay_attack_enable=0; battle_config.left_cardfix_to_right=0; battle_config.skill_add_range=0; |