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author | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-11-23 11:13:49 +0000 |
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committer | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-11-23 11:13:49 +0000 |
commit | 9de2906e31ec3311939acf5d311bca50ab44d59e (patch) | |
tree | 7d24187795d0cf52c30d0330e3a71da7dbe5618d /src/map/battle.c | |
parent | 35467de0fb6dc06a402315ea478495d74080e3c5 (diff) | |
download | hercules-9de2906e31ec3311939acf5d311bca50ab44d59e.tar.gz hercules-9de2906e31ec3311939acf5d311bca50ab44d59e.tar.bz2 hercules-9de2906e31ec3311939acf5d311bca50ab44d59e.tar.xz hercules-9de2906e31ec3311939acf5d311bca50ab44d59e.zip |
* Various small cleanups.
- Fixed truncation warnings in @statuspoint, @skillpoint and @str/@agi/@vit/@int/@dex/@luk (since r14436).
- Fixed data type inconsistency in @statuspoint and @skillpoint (since r5762, related r13541).
- Silenced truncation warnings in CR_ACIDDEMONSTRATION damage calculation and cardfix application (since r13700).
- Reformatted unit_blown to make it look cleaner (follow up to r14492).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14493 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index acd61b23f..5c6da69e3 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2770,7 +2770,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * break; case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen] if(tstatus->vit+sstatus->int_) //crash fix - md.damage = (int64)7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_)); + md.damage = (int)((int64)7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_))); else md.damage = 0; if (tsd) md.damage>>=1; @@ -2886,7 +2886,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; if (cardfix != 10000) - md.damage=(int64)md.damage*cardfix/10000; + md.damage=(int)((int64)md.damage*cardfix/10000); } if (sd && (i = pc_skillatk_bonus(sd, skill_num))) |