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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-30 18:56:33 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-30 18:56:33 +0000 |
commit | 1dc97e8a346414a600bedc25969d5ae21c28f401 (patch) | |
tree | d3143bd27af5046d7de7ddb96ebc47939b55f7b8 /src/map/battle.c | |
parent | 0cc1e7bfbd0d93024a12ee6f5d2aaf8f95b408d1 (diff) | |
download | hercules-1dc97e8a346414a600bedc25969d5ae21c28f401.tar.gz hercules-1dc97e8a346414a600bedc25969d5ae21c28f401.tar.bz2 hercules-1dc97e8a346414a600bedc25969d5ae21c28f401.tar.xz hercules-1dc97e8a346414a600bedc25969d5ae21c28f401.zip |
- Added bNoMiscDamage setting so you can specify misc-damage blocking from skills. Modified battle_calc_damage so that even Pressure and similar skills will be affected by this setting.
- Removed SC_LANDPROTECTOR as it wasn't being used by anything.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7982 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 27f926c33..f2613b98b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -226,7 +226,6 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag) { struct map_session_data *sd = NULL; - struct mob_data *md = NULL; struct status_change *sc; struct status_change_entry *sci; @@ -235,9 +234,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if (!damage) return 0; - if (bl->type == BL_MOB) { - md=(struct mob_data *)bl; - } else if (bl->type == BL_PC) { + if (bl->type == BL_PC) { sd=(struct map_session_data *)bl; //Special no damage states if(flag&BF_WEAPON && sd->special_state.no_weapon_damage) @@ -246,8 +243,14 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(flag&BF_MAGIC && sd->special_state.no_magic_damage) damage -= damage*sd->special_state.no_magic_damage/100; + if(flag&BF_MISC && sd->special_state.no_misc_damage) + damage -= damage*sd->special_state.no_misc_damage/100; + if(!damage) return 0; } + + if (skill_num == PA_PRESSURE || skill_num == NJ_ZENYNAGE) + return damage; //These two bypass everything else. sc = status_get_sc(bl); @@ -271,9 +274,6 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i status_change_end(bl,SC_SAFETYWALL,-1); } - if(sc->data[SC_LANDPROTECTOR].timer!=-1 && flag&BF_MAGIC) - return 0; - if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON && rand()%100 < sc->data[SC_AUTOGUARD].val2) { int delay; @@ -438,11 +438,11 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i damage = div_; } - if( md && !status_isdead(bl) && src != bl) { + if( bl->type == BL_MOB && !status_isdead(bl) && src != bl) { if (damage > 0 ) - mobskill_event(md,src,gettick(),flag); + mobskill_event((TBL_MOB*)bl,src,gettick(),flag); if (skill_num) - mobskill_event(md,src,gettick(),MSC_SKILLUSED|(skill_num<<16)); + mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_num<<16)); } return damage; @@ -2691,8 +2691,7 @@ struct Damage battle_calc_misc_attack( md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); - if (skill_num != PA_PRESSURE && skill_num != NJ_ZENYNAGE) //Pressure ignores all these things... and Throw Money ? - md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); + md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); if (map_flag_gvg(target->m)) md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); |