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authorHaru <haru@dotalux.com>2015-12-14 19:03:48 +0100
committerHaru <haru@dotalux.com>2015-12-28 18:35:58 +0100
commit943daa9da6610bd900aee9134951561e8e663a93 (patch)
treef3d20df4bb9d4cab8225ef59378b10e116ba6b47 /src/map/battle.c
parent296e6c04a4c1a01a233c937bd198a31fa849f49c (diff)
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Standardized (source) mob_id enum
- MOBID_ constant names now follow the Mob DB spritenames. - The following names were changed: * MOBID_EMPERIUM => MOBID_EMPELIUM * MOBID_TREAS01 => MOBID_TREASURE_BOX1 * MOBID_TREAS40 => MOBID_TREASURE_BOX40 * MOBID_BARRICADE1 => MOBID_BARRICADE * MOBID_BARRICADE2 => MOBID_BARRICADE_ * MOBID_GUARIDAN_STONE1 => MOBID_S_EMPEL_1 * MOBID_GUARIDAN_STONE2 => MOBID_S_EMPEL_2 * MOBID_FOOD_STOR => MOBID_OBJ_A * MOBID_BLUE_CRYST => MOBID_OBJ_A2 * MOBID_PINK_CRYST => MOBID_OBJ_B2 * MOBID_TREAS41 => MOBID_TREASURE_BOX41 * MOBID_TREAS49 => MOBID_TREASURE_BOX49 - Added several missing items Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a040d443b..69d24b299 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3336,7 +3336,7 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64
if (bl->type == BL_MOB) {
struct mob_data* md = BL_CAST(BL_MOB, bl);
- if (flag&BF_SKILL && (md->class_ == MOBID_BLUE_CRYSTAL || md->class_ == MOBID_PINK_CRYSTAL))
+ if (flag&BF_SKILL && (md->class_ == MOBID_OBJ_A2 || md->class_ == MOBID_OBJ_B2))
return 0; // Crystal cannot receive skill damage on battlegrounds
}
@@ -3357,7 +3357,7 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64
nullpo_retr(damage, bl);
if(md && md->guardian_data) {
- if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) {
+ if (class_ == MOBID_EMPELIUM && flag&BF_SKILL) {
//Skill immunity.
switch (skill_id) {
#ifndef RENEWAL
@@ -3373,7 +3373,7 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64
if(src->type != BL_MOB) {
struct guild *g = src->type == BL_PC ? ((TBL_PC *)src)->guild : guild->search(status->get_guild_id(src));
- if (class_ == MOBID_EMPERIUM && (!g || guild->checkskill(g,GD_APPROVAL) <= 0 ))
+ if (class_ == MOBID_EMPELIUM && (!g || guild->checkskill(g,GD_APPROVAL) <= 0))
return 0;
if (g && battle_config.guild_max_castles && guild->checkcastles(g)>=battle_config.guild_max_castles)
@@ -5434,7 +5434,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage
if( flag.lh && (flag.hit || wd.damage2 > 0) )
wd.damage2 = wd.div_;
- if( flag.hit && class_ == MOBID_EMPERIUM ) {
+ if (flag.hit && class_ == MOBID_EMPELIUM) {
if(wd.damage2 > 0) {
wd.damage2 = battle->attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv);
wd.damage2 = battle->calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag);
@@ -5964,7 +5964,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
amotion=va_arg(ap,int);
dmotion=va_arg(ap,int);
damage=va_arg(ap,int);
- if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM )
+ if (bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPELIUM)
return 0;
if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) {
nullpo_ret(src);
@@ -6613,7 +6613,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
}
break;
case BL_MER:
- if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM && flag&BCT_ENEMY)
+ if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPELIUM && flag&BCT_ENEMY)
return 0; //mercenary may not attack Emperium
break;
} //end switch actual src
@@ -6635,7 +6635,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return 0;
}
}
- if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM )
+ if (map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPELIUM)
return 0; //If you don't belong to a guild, can't target emperium.
if( t_bl->type != BL_PC )
state |= BCT_ENEMY; //Natural enemy.