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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-09 12:15:04 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-09 12:15:04 +0000
commit7d396ef4ecd85de70c6b6cc7836dea5874bd05a6 (patch)
tree9c20e40a4a888d0022b715a22858c8b37f870fb4 /src/map/battle.c
parent1f8c922a8ffd8fb216c050b86fdbc4040e5780f6 (diff)
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A rather ugly fix to fix knockback for Firewall, Stormgust and Sanctuary
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10869 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a40df7765..cda47fc8c 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2166,18 +2166,14 @@ struct Damage battle_calc_magic_attack(
switch(skill_num)
{
case MG_FIREWALL:
+ ad.dmotion = 0; //No flinch animation.
if(mflag) //mflag has a value when it was checked against an undead in skill.c [Skotlex]
ad.blewcount = 0; //No knockback
- else
- ad.blewcount |= 0x10000;
+ break;
case HW_GRAVITATION:
ad.dmotion = 0; //No flinch animation.
break;
- case WZ_STORMGUST: //Should knockback randomly.
- ad.blewcount|=0x40000;
- break;
case PR_SANCTUARY:
- ad.blewcount|=0x10000;
ad.dmotion = 0; //No flinch animation.
break;
}