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author | Haru <haru@dotalux.com> | 2013-09-26 02:34:45 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-09-26 02:34:45 +0200 |
commit | 3e5bca5a3df07320ff5c41edbb282df041c36f66 (patch) | |
tree | c593fcf36c9113cd750013fff084052110cf56ce /src/map/battle.c | |
parent | afcad494411995396b906f214d1c4ffcf485cc0a (diff) | |
download | hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.gz hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.bz2 hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.xz hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.zip |
Renamed variables that would conflict with a rename of iMap to map
Note to plugin developers: if you were importing the "map", you'll need
to change it to "maplist"
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 158 |
1 files changed, 76 insertions, 82 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 6427fb157..54716bd32 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3021,16 +3021,16 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam default: if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) - damage = damage * map[bl->m].weapon_damage_rate / 100; + damage = damage * maplist[bl->m].weapon_damage_rate / 100; if (flag&BF_MAGIC) - damage = damage * map[bl->m].magic_damage_rate / 100; + damage = damage * maplist[bl->m].magic_damage_rate / 100; if (flag&BF_MISC) - damage = damage * map[bl->m].misc_damage_rate / 100; + damage = damage * maplist[bl->m].misc_damage_rate / 100; } else { //Normal attacks get reductions based on range. if (flag & BF_SHORT) - damage = damage * map[bl->m].short_damage_rate / 100; + damage = damage * maplist[bl->m].short_damage_rate / 100; if (flag & BF_LONG) - damage = damage * map[bl->m].long_damage_rate / 100; + damage = damage * maplist[bl->m].long_damage_rate / 100; } if(!damage) damage = 1; break; @@ -3197,13 +3197,12 @@ int battle_range_type(struct block_list *src, struct block_list *target, uint16 return BF_LONG; } int battle_adjust_skill_damage(int m, unsigned short skill_id) { - - if( map[m].skill_count ) { + if( maplist[m].skill_count ) { int i; - ARR_FIND(0, map[m].skill_count, i, map[m].skills[i]->skill_id == skill_id ); + ARR_FIND(0, maplist[m].skill_count, i, maplist[m].skills[i]->skill_id == skill_id ); - if( i < map[m].skill_count ) { - return map[m].skills[i]->modifier; + if( i < maplist[m].skill_count ) { + return maplist[m].skills[i]->modifier; } } @@ -3422,18 +3421,18 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } #ifndef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { - for(i = 0; i < map[target->m].zone->capped_skills_count; i++) { - if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { + if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( ad.damage > map[target->m].zone->capped_skills[i]->cap ) - ad.damage = map[target->m].zone->capped_skills[i]->cap; - if( ad.damage2 > map[target->m].zone->capped_skills[i]->cap ) - ad.damage2 = map[target->m].zone->capped_skills[i]->cap; + if( ad.damage > maplist[target->m].zone->capped_skills[i]->cap ) + ad.damage = maplist[target->m].zone->capped_skills[i]->cap; + if( ad.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) + ad.damage2 = maplist[target->m].zone->capped_skills[i]->cap; break; } } @@ -3518,7 +3517,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list ad.damage=battle->calc_damage(src,target,&ad,ad.damage,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) ad.damage=battle->calc_gvg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag); - else if( map[target->m].flag.battleground ) + else if( maplist[target->m].flag.battleground ) ad.damage=battle->calc_bg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag); switch( skill_id ) { /* post-calc modifiers */ @@ -3864,18 +3863,18 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * } #ifndef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { - for(i = 0; i < map[target->m].zone->capped_skills_count; i++) { - if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { + if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( md.damage > map[target->m].zone->capped_skills[i]->cap ) - md.damage = map[target->m].zone->capped_skills[i]->cap; - if( md.damage2 > map[target->m].zone->capped_skills[i]->cap ) - md.damage2 = map[target->m].zone->capped_skills[i]->cap; + if( md.damage > maplist[target->m].zone->capped_skills[i]->cap ) + md.damage = maplist[target->m].zone->capped_skills[i]->cap; + if( md.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) + md.damage2 = maplist[target->m].zone->capped_skills[i]->cap; break; } } @@ -3916,7 +3915,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage=battle->calc_damage(src,target,&md,md.damage,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) md.damage=battle->calc_gvg_damage(src,target,md.damage,md.div_,skill_id,skill_lv,md.flag); - else if( map[target->m].flag.battleground ) + else if( maplist[target->m].flag.battleground ) md.damage=battle->calc_bg_damage(src,target,md.damage,md.div_,skill_id,skill_lv,md.flag); switch( skill_id ) { @@ -4879,18 +4878,18 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list return wd; //Enough, rest is not needed. #ifndef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { - for(i = 0; i < map[target->m].zone->capped_skills_count; i++) { - if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { + if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( wd.damage > map[target->m].zone->capped_skills[i]->cap ) - wd.damage = map[target->m].zone->capped_skills[i]->cap; - if( wd.damage2 > map[target->m].zone->capped_skills[i]->cap ) - wd.damage2 = map[target->m].zone->capped_skills[i]->cap; + if( wd.damage > maplist[target->m].zone->capped_skills[i]->cap ) + wd.damage = maplist[target->m].zone->capped_skills[i]->cap; + if( wd.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) + wd.damage2 = maplist[target->m].zone->capped_skills[i]->cap; break; } } @@ -5063,24 +5062,19 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } } } - if(!wd.damage2) - { + if(!wd.damage2) { wd.damage = battle->calc_damage(src,target,&wd,wd.damage,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) wd.damage=battle->calc_gvg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); - else if( map[target->m].flag.battleground ) + else if( maplist[target->m].flag.battleground ) wd.damage=battle->calc_bg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); - } - else if(!wd.damage) - { + } else if(!wd.damage) { wd.damage2 = battle->calc_damage(src,target,&wd,wd.damage2,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) wd.damage2 = battle->calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag); - else if( map[target->m].flag.battleground ) + else if( maplist[target->m].flag.battleground ) wd.damage = battle->calc_bg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag); - } - else - { + } else { #ifdef RENEWAL wd.damage = battle->calc_damage(src,target,&wd,wd.damage,skill_id,skill_lv); wd.damage2 = battle->calc_damage(src,target,&wd,wd.damage2,skill_id,skill_lv); @@ -5090,7 +5084,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list #endif if( map_flag_gvg2(target->m) ) wd.damage = battle->calc_gvg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); - else if( map[target->m].flag.battleground ) + else if( maplist[target->m].flag.battleground ) wd.damage = battle->calc_bg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); #ifndef RENEWAL wd.damage2 = d2*100/d1 * wd.damage/100; @@ -5143,18 +5137,18 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl #ifdef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { int i; - for(i = 0; i < map[target->m].zone->capped_skills_count; i++) { - if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { + if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( d.damage > map[target->m].zone->capped_skills[i]->cap ) - d.damage = map[target->m].zone->capped_skills[i]->cap; - if( d.damage2 > map[target->m].zone->capped_skills[i]->cap ) - d.damage2 = map[target->m].zone->capped_skills[i]->cap; + if( d.damage > maplist[target->m].zone->capped_skills[i]->cap ) + d.damage = maplist[target->m].zone->capped_skills[i]->cap; + if( d.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) + d.damage2 = maplist[target->m].zone->capped_skills[i]->cap; break; } } @@ -5825,7 +5819,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f switch( battle->get_current_skill(src) ) { case RK_DRAGONBREATH:// it can only hit traps in pvp/gvg maps case RK_DRAGONBREATH_WATER: - if( !map[m].flag.pvp && !map[m].flag.gvg ) + if( !maplist[m].flag.pvp && !maplist[m].flag.gvg ) break; case 0://you can hit them without skills case MA_REMOVETRAP: @@ -5911,7 +5905,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f { struct mob_data *md = BL_CAST(BL_MOB, t_bl); - if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((iMap->agit_flag || iMap->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperiums owned by Guilds on non-woe times. break; } @@ -5945,20 +5939,17 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f break; } //end switch actual src - switch( s_bl->type ) - { //Checks on source master + switch( s_bl->type ) { //Checks on source master case BL_PC: { struct map_session_data *sd = BL_CAST(BL_PC, s_bl); - if( s_bl != t_bl ) - { - if( sd->state.killer ) - { + if( s_bl != t_bl ) { + if( sd->state.killer ) { state |= BCT_ENEMY; // Can kill anything strip_enemy = 0; - } - else if( sd->duel_group && !((!battle_config.duel_allow_pvp && map[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m))) ) - { + } else if( sd->duel_group + && !((!battle_config.duel_allow_pvp && maplist[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m))) + ) { if( t_bl->type == BL_PC && (sd->duel_group == ((TBL_PC*)t_bl)->duel_group) ) return (BCT_ENEMY&flag)?1:-1; // Duel targets can ONLY be your enemy, nothing else. else @@ -5974,7 +5965,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case BL_MOB: { struct mob_data *md = BL_CAST(BL_MOB, s_bl); - if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((iMap->agit_flag || iMap->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperium owned by Guilds on non-woe times. if( !md->special_state.ai ) @@ -6019,32 +6010,35 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return (flag&state)?1:-1; } - if( map_flag_vs(m) ) - { //Check rivalry settings. + if( map_flag_vs(m) ) { + //Check rivalry settings. int sbg_id = 0, tbg_id = 0; - if( map[m].flag.battleground ) - { + if( maplist[m].flag.battleground ) { sbg_id = bg->team_get_id(s_bl); tbg_id = bg->team_get_id(t_bl); } - if( flag&(BCT_PARTY|BCT_ENEMY) ) - { + if( flag&(BCT_PARTY|BCT_ENEMY) ) { int s_party = iStatus->get_party_id(s_bl); - if( s_party && s_party == iStatus->get_party_id(t_bl) && !(map[m].flag.pvp && map[m].flag.pvp_noparty) && !(map_flag_gvg(m) && map[m].flag.gvg_noparty) && (!map[m].flag.battleground || sbg_id == tbg_id) ) + if( s_party && s_party == iStatus->get_party_id(t_bl) + && !(maplist[m].flag.pvp && maplist[m].flag.pvp_noparty) + && !(map_flag_gvg(m) && maplist[m].flag.gvg_noparty) + && (!maplist[m].flag.battleground || sbg_id == tbg_id) ) state |= BCT_PARTY; else state |= BCT_ENEMY; } - if( flag&(BCT_GUILD|BCT_ENEMY) ) - { + if( flag&(BCT_GUILD|BCT_ENEMY) ) { int s_guild = iStatus->get_guild_id(s_bl); int t_guild = iStatus->get_guild_id(t_bl); - if( !(map[m].flag.pvp && map[m].flag.pvp_noguild) && s_guild && t_guild && (s_guild == t_guild || (!(flag&BCT_SAMEGUILD) && guild->isallied(s_guild, t_guild))) && (!map[m].flag.battleground || sbg_id == tbg_id) ) + if( !(maplist[m].flag.pvp && maplist[m].flag.pvp_noguild) + && s_guild && t_guild + && (s_guild == t_guild || (!(flag&BCT_SAMEGUILD) && guild->isallied(s_guild, t_guild))) + && (!maplist[m].flag.battleground || sbg_id == tbg_id) ) state |= BCT_GUILD; else state |= BCT_ENEMY; } - if( state&BCT_ENEMY && map[m].flag.battleground && sbg_id && sbg_id == tbg_id ) + if( state&BCT_ENEMY && maplist[m].flag.battleground && sbg_id && sbg_id == tbg_id ) state &= ~BCT_ENEMY; if( state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC ) |