summaryrefslogtreecommitdiff
path: root/src/map/battle.c
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-03 14:39:38 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-03 14:39:38 +0000
commitcb1d2d92afbf8d9ebec4c9290a180835ad5dae78 (patch)
tree0a25e15fd6687a6f99764e794a49e97c04524cba /src/map/battle.c
parent4d34cd6ca7f80bf298c9837b27d1b5cc7d294098 (diff)
downloadhercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.gz
hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.bz2
hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.xz
hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.zip
- Cleaned up the last NJ update code.
- Added @ command `charspeed` - Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL - Removed case for GS_SPREADATTACK on damage packets to see if the skill displays correctly now. - Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are removed, NOT the ones who were already placed. - Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix icon-confusion when both are enabled at a time. - Mob rude-attacked count is not reset now on picking a new char (gotta investigate this further) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8096 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 4a84744d1..225cc9670 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -325,13 +325,13 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if(sc->data[SC_UTSUSEMI].timer != -1 && !skill_num)
{
clif_skill_nodamage(bl,bl,NJ_UTSUSEMI,1,1);
- skill_blown (src, bl, sc->data[SC_UTSUSEMI].val3|(map_calc_dir(bl,src->x,src->y)<<20));
+ skill_blown (src, bl, sc->data[SC_UTSUSEMI].val3);
if (--sc->data[SC_UTSUSEMI].val2 <= 0)
status_change_end(bl, SC_UTSUSEMI, -1);
return 0;
}
- if(sc->data[SC_BUNSINJYUTSU].timer != -1 && (flag&BF_WEAPON || flag&BF_MISC) )
+ if(sc->data[SC_BUNSINJYUTSU].timer != -1 && (flag&(BF_WEAPON|BF_MISC)) )
{
clif_skill_nodamage(bl,bl,NJ_BUNSINJYUTSU,1,1);
if (--sc->data[SC_BUNSINJYUTSU].val2 <= 0)
@@ -340,7 +340,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
}
//Now damage increasing effects
- if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN && skill_num != NJ_ZENYNAGE){
+ if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){
damage<<=1;
status_change_end( bl,SC_AETERNA,-1 );
}