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authorKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-29 07:18:35 +0000
committerKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-29 07:18:35 +0000
commitadfe051544021eac9278b1bc153e045e903df12b (patch)
tree37086e9b9104207aa3989f37f0aea5cfad36e327 /src/map/battle.c
parent1dbfe55e921d79c745925b549c5903ce1595b02a (diff)
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- Official castle defense damage reduction/defense status changes. (bugreport:2901)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14175 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index dd70de892..d5c79eef2 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -615,9 +615,11 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama
case NJ_ZENYNAGE:
break;
default:
+ /* Uncomment if you want god-mode Emperiums at 100 defense. [Kisuka]
if (md && md->guardian_data) {
damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100;
}
+ */
if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
if (flag&BF_WEAPON)
damage = damage * battle_config.gvg_weapon_damage_rate/100;