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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-07 14:38:23 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-07 14:38:23 +0000 |
commit | 71f8d31bc902a66649bf467264196444be93950e (patch) | |
tree | b9e551c51c7e2d95ae5c6df4c2f0416ea7662edf /src/map/battle.c | |
parent | 9cd710dada5378af7fde118f5239c0ecda7c4c26 (diff) | |
download | hercules-71f8d31bc902a66649bf467264196444be93950e.tar.gz hercules-71f8d31bc902a66649bf467264196444be93950e.tar.bz2 hercules-71f8d31bc902a66649bf467264196444be93950e.tar.xz hercules-71f8d31bc902a66649bf467264196444be93950e.zip |
- Adjusted Battle_check_target so that alchemist summoned mobs are targetted by everyone as long as 1. The top-level master is a player and 2. the actual attacker is not a mob-type.
- Added config force_random_spawn which overrides the spawn-files defined coordinates to make all mobs always spawn randomly on the map.
- SC_SPEEDUP0 is no longer dispellable by SA_DISPEL
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8159 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 736ec637d..a1f0e2a90 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1763,7 +1763,6 @@ static struct Damage battle_calc_weapon_attack( wd.damage = battle_addmastery(sd,target,wd.damage,0); if (flag.lh) wd.damage2 = battle_addmastery(sd,target,wd.damage2,1); - if((skill=pc_checkskill(sd,SG_STAR_ANGER)) >0 && (t_class == sd->hate_mob[2] || (sc && sc->data[SC_MIRACLE].timer!=-1))) { skillratio = (sd->status.base_level + sstatus->str + sstatus->dex + sstatus->luk)/(skill<4?12-3*skill:1); @@ -3173,8 +3172,9 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return -1; //Cannot be targeted yet. break; case BL_MOB: - if (((TBL_MOB*)target)->special_state.ai > 1) - { //Alchemist summoned mobs are sort of universal enemies. + if (((TBL_MOB*)target)->special_state.ai > 1 && + s_bl->type == BL_PC && src->type != BL_MOB) + { //Alchemist summoned mobs are always targettable by players state |= BCT_ENEMY; strip_enemy = 0; } @@ -3509,6 +3509,8 @@ static const struct battle_data_short { { "mob_count_rate", &battle_config.mob_count_rate }, { "mob_spawn_delay", &battle_config.mob_spawn_delay }, { "no_spawn_on_player", &battle_config.no_spawn_on_player }, + + { "force_random_spawn", &battle_config.force_random_spawn }, { "plant_spawn_delay", &battle_config.plant_spawn_delay }, { "boss_spawn_delay", &battle_config.boss_spawn_delay }, { "slaves_inherit_mode", &battle_config.slaves_inherit_mode }, @@ -3914,6 +3916,7 @@ void battle_set_defaults() { battle_config.mob_count_rate=100; battle_config.mob_spawn_delay=100; battle_config.no_spawn_on_player=0; + battle_config.force_random_spawn=0; battle_config.plant_spawn_delay=100; battle_config.boss_spawn_delay=100; battle_config.slaves_inherit_mode=1; |