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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-30 01:17:25 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-30 01:17:25 +0000
commit9538be54e472e7880429c6cf008125df5d4b04b5 (patch)
tree8638945890c7ce8f6db3e1f2d979fa8373d2fe69 /src/map/battle.c
parentbba100188f0c44da0c73974eb4dbe3adbcb2931d (diff)
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Fixing a few logical mistakes, also applying my curly brace love on the way.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16809 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c78
1 files changed, 45 insertions, 33 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 2943db422..5fa91bd87 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -40,24 +40,23 @@ int attr_fix_table[4][ELE_MAX][ELE_MAX];
struct Battle_Config battle_config;
static struct eri *delay_damage_ers; //For battle delay damage structures.
-int battle_getcurrentskill(struct block_list *bl)
-{ //Returns the current/last skill in use by this bl.
+int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl.
struct unit_data *ud;
- if( bl->type == BL_SKILL )
- {
+ if( bl->type == BL_SKILL ) {
struct skill_unit * su = (struct skill_unit*)bl;
return su->group?su->group->skill_id:0;
}
+
ud = unit_bl2ud(bl);
+
return ud?ud->skillid:0;
}
/*==========================================
* Get random targetting enemy
*------------------------------------------*/
-static int battle_gettargeted_sub(struct block_list *bl, va_list ap)
-{
+static int battle_gettargeted_sub(struct block_list *bl, va_list ap) {
struct block_list **bl_list;
struct unit_data *ud;
int target_id;
@@ -69,38 +68,40 @@ static int battle_gettargeted_sub(struct block_list *bl, va_list ap)
if (bl->id == target_id)
return 0;
- if (*c >= 23)
+
+ if (*c >= 24)
+ return 0;
+
+ if ( !(ud = unit_bl2ud(bl)) )
return 0;
-
- ud = unit_bl2ud(bl);
- if (!ud) return 0;
if (ud->target == target_id || ud->skilltarget == target_id) {
bl_list[(*c)++] = bl;
return 1;
}
+
return 0;
}
-struct block_list* battle_gettargeted(struct block_list *target)
-{
+struct block_list* battle_gettargeted(struct block_list *target) {
struct block_list *bl_list[24];
int c = 0;
nullpo_retr(NULL, target);
memset(bl_list, 0, sizeof(bl_list));
map_foreachinrange(battle_gettargeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
- if (c == 0 || c > 23)
+ if ( c == 0 )
return NULL;
+ if( c > 24 )
+ c = 24;
return bl_list[rnd()%c];
}
//Returns the id of the current targetted character of the passed bl. [Skotlex]
-int battle_gettarget(struct block_list* bl)
-{
- switch (bl->type)
- {
+int battle_gettarget(struct block_list* bl) {
+
+ switch (bl->type) {
case BL_PC: return ((struct map_session_data*)bl)->ud.target;
case BL_MOB: return ((struct mob_data*)bl)->target_id;
case BL_PET: return ((struct pet_data*)bl)->target_id;
@@ -108,11 +109,11 @@ int battle_gettarget(struct block_list* bl)
case BL_MER: return ((struct mercenary_data*)bl)->ud.target;
case BL_ELEM: return ((struct elemental_data*)bl)->ud.target;
}
+
return 0;
}
-static int battle_getenemy_sub(struct block_list *bl, va_list ap)
-{
+static int battle_getenemy_sub(struct block_list *bl, va_list ap) {
struct block_list **bl_list;
struct block_list *target;
int *c;
@@ -123,32 +124,38 @@ static int battle_getenemy_sub(struct block_list *bl, va_list ap)
if (bl->id == target->id)
return 0;
- if (*c >= 23)
+
+ if (*c >= 24)
return 0;
+
if (status_isdead(bl))
return 0;
+
if (battle_check_target(target, bl, BCT_ENEMY) > 0) {
bl_list[(*c)++] = bl;
return 1;
}
+
return 0;
}
// Picks a random enemy of the given type (BL_PC, BL_CHAR, etc) within the range given. [Skotlex]
-struct block_list* battle_getenemy(struct block_list *target, int type, int range)
-{
+struct block_list* battle_getenemy(struct block_list *target, int type, int range) {
struct block_list *bl_list[24];
int c = 0;
+
memset(bl_list, 0, sizeof(bl_list));
map_foreachinrange(battle_getenemy_sub, target, range, type, bl_list, &c, target);
- if (c == 0 )
+
+ if ( c == 0 )
return NULL;
- if( c >= 24 )
- c = 23;
+
+ if( c > 24 )
+ c = 24;
+
return bl_list[rnd()%c];
}
-static int battle_getenemyarea_sub(struct block_list *bl, va_list ap)
-{
+static int battle_getenemyarea_sub(struct block_list *bl, va_list ap) {
struct block_list **bl_list, *src;
int *c, ignore_id;
@@ -159,29 +166,34 @@ static int battle_getenemyarea_sub(struct block_list *bl, va_list ap)
if( bl->id == src->id || bl->id == ignore_id )
return 0; // Ignores Caster and a possible pre-target
+
if( *c >= 23 )
return 0;
+
if( status_isdead(bl) )
return 0;
- if( battle_check_target(src, bl, BCT_ENEMY) > 0 )
- { // Is Enemy!...
+
+ if( battle_check_target(src, bl, BCT_ENEMY) > 0 ) {// Is Enemy!...
bl_list[(*c)++] = bl;
return 1;
}
+
return 0;
}
// Pick a random enemy
-struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id)
-{
+struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id) {
struct block_list *bl_list[24];
int c = 0;
+
memset(bl_list, 0, sizeof(bl_list));
map_foreachinarea(battle_getenemyarea_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id);
+
if( c == 0 )
return NULL;
if( c >= 24 )
c = 23;
+
return bl_list[rnd()%c];
}
@@ -212,7 +224,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
src = map_id2bl(dat->src_id);
- if( src && target && target->m == src->m &&
+ if( src && target->m == src->m &&
(target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) &&
check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex]
{
@@ -223,7 +235,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
if( dat->dmg_lv > ATK_BLOCK && dat->attack_type )
skill_counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
map_freeblock_unlock();
- } else if( target && !src && dat->skill_id == CR_REFLECTSHIELD ) {
+ } else if( !src && dat->skill_id == CR_REFLECTSHIELD ) {
/**
* it was monster reflected damage, and the monster died, we pass the damage to the character as expected
**/