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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-09-30 01:17:25 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-09-30 01:17:25 +0000 |
commit | 9538be54e472e7880429c6cf008125df5d4b04b5 (patch) | |
tree | 8638945890c7ce8f6db3e1f2d979fa8373d2fe69 /src/map/battle.c | |
parent | bba100188f0c44da0c73974eb4dbe3adbcb2931d (diff) | |
download | hercules-9538be54e472e7880429c6cf008125df5d4b04b5.tar.gz hercules-9538be54e472e7880429c6cf008125df5d4b04b5.tar.bz2 hercules-9538be54e472e7880429c6cf008125df5d4b04b5.tar.xz hercules-9538be54e472e7880429c6cf008125df5d4b04b5.zip |
Fixing a few logical mistakes, also applying my curly brace love on the way.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16809 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 78 |
1 files changed, 45 insertions, 33 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 2943db422..5fa91bd87 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -40,24 +40,23 @@ int attr_fix_table[4][ELE_MAX][ELE_MAX]; struct Battle_Config battle_config; static struct eri *delay_damage_ers; //For battle delay damage structures. -int battle_getcurrentskill(struct block_list *bl) -{ //Returns the current/last skill in use by this bl. +int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl. struct unit_data *ud; - if( bl->type == BL_SKILL ) - { + if( bl->type == BL_SKILL ) { struct skill_unit * su = (struct skill_unit*)bl; return su->group?su->group->skill_id:0; } + ud = unit_bl2ud(bl); + return ud?ud->skillid:0; } /*========================================== * Get random targetting enemy *------------------------------------------*/ -static int battle_gettargeted_sub(struct block_list *bl, va_list ap) -{ +static int battle_gettargeted_sub(struct block_list *bl, va_list ap) { struct block_list **bl_list; struct unit_data *ud; int target_id; @@ -69,38 +68,40 @@ static int battle_gettargeted_sub(struct block_list *bl, va_list ap) if (bl->id == target_id) return 0; - if (*c >= 23) + + if (*c >= 24) + return 0; + + if ( !(ud = unit_bl2ud(bl)) ) return 0; - - ud = unit_bl2ud(bl); - if (!ud) return 0; if (ud->target == target_id || ud->skilltarget == target_id) { bl_list[(*c)++] = bl; return 1; } + return 0; } -struct block_list* battle_gettargeted(struct block_list *target) -{ +struct block_list* battle_gettargeted(struct block_list *target) { struct block_list *bl_list[24]; int c = 0; nullpo_retr(NULL, target); memset(bl_list, 0, sizeof(bl_list)); map_foreachinrange(battle_gettargeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); - if (c == 0 || c > 23) + if ( c == 0 ) return NULL; + if( c > 24 ) + c = 24; return bl_list[rnd()%c]; } //Returns the id of the current targetted character of the passed bl. [Skotlex] -int battle_gettarget(struct block_list* bl) -{ - switch (bl->type) - { +int battle_gettarget(struct block_list* bl) { + + switch (bl->type) { case BL_PC: return ((struct map_session_data*)bl)->ud.target; case BL_MOB: return ((struct mob_data*)bl)->target_id; case BL_PET: return ((struct pet_data*)bl)->target_id; @@ -108,11 +109,11 @@ int battle_gettarget(struct block_list* bl) case BL_MER: return ((struct mercenary_data*)bl)->ud.target; case BL_ELEM: return ((struct elemental_data*)bl)->ud.target; } + return 0; } -static int battle_getenemy_sub(struct block_list *bl, va_list ap) -{ +static int battle_getenemy_sub(struct block_list *bl, va_list ap) { struct block_list **bl_list; struct block_list *target; int *c; @@ -123,32 +124,38 @@ static int battle_getenemy_sub(struct block_list *bl, va_list ap) if (bl->id == target->id) return 0; - if (*c >= 23) + + if (*c >= 24) return 0; + if (status_isdead(bl)) return 0; + if (battle_check_target(target, bl, BCT_ENEMY) > 0) { bl_list[(*c)++] = bl; return 1; } + return 0; } // Picks a random enemy of the given type (BL_PC, BL_CHAR, etc) within the range given. [Skotlex] -struct block_list* battle_getenemy(struct block_list *target, int type, int range) -{ +struct block_list* battle_getenemy(struct block_list *target, int type, int range) { struct block_list *bl_list[24]; int c = 0; + memset(bl_list, 0, sizeof(bl_list)); map_foreachinrange(battle_getenemy_sub, target, range, type, bl_list, &c, target); - if (c == 0 ) + + if ( c == 0 ) return NULL; - if( c >= 24 ) - c = 23; + + if( c > 24 ) + c = 24; + return bl_list[rnd()%c]; } -static int battle_getenemyarea_sub(struct block_list *bl, va_list ap) -{ +static int battle_getenemyarea_sub(struct block_list *bl, va_list ap) { struct block_list **bl_list, *src; int *c, ignore_id; @@ -159,29 +166,34 @@ static int battle_getenemyarea_sub(struct block_list *bl, va_list ap) if( bl->id == src->id || bl->id == ignore_id ) return 0; // Ignores Caster and a possible pre-target + if( *c >= 23 ) return 0; + if( status_isdead(bl) ) return 0; - if( battle_check_target(src, bl, BCT_ENEMY) > 0 ) - { // Is Enemy!... + + if( battle_check_target(src, bl, BCT_ENEMY) > 0 ) {// Is Enemy!... bl_list[(*c)++] = bl; return 1; } + return 0; } // Pick a random enemy -struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id) -{ +struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id) { struct block_list *bl_list[24]; int c = 0; + memset(bl_list, 0, sizeof(bl_list)); map_foreachinarea(battle_getenemyarea_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); + if( c == 0 ) return NULL; if( c >= 24 ) c = 23; + return bl_list[rnd()%c]; } @@ -212,7 +224,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { src = map_id2bl(dat->src_id); - if( src && target && target->m == src->m && + if( src && target->m == src->m && (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) && check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex] { @@ -223,7 +235,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { if( dat->dmg_lv > ATK_BLOCK && dat->attack_type ) skill_counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); map_freeblock_unlock(); - } else if( target && !src && dat->skill_id == CR_REFLECTSHIELD ) { + } else if( !src && dat->skill_id == CR_REFLECTSHIELD ) { /** * it was monster reflected damage, and the monster died, we pass the damage to the character as expected **/ |