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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-01 23:14:35 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-01 23:14:35 +0000 |
commit | c23a8db0769097ef2aaf25d43b07cd6774a6fd8e (patch) | |
tree | 8f5955c27fd232ba39219d4a98d468d96e037c2e /src/map/battle.c | |
parent | c9181667d0cea7e6cfe99745d18c760c4a797912 (diff) | |
download | hercules-c23a8db0769097ef2aaf25d43b07cd6774a6fd8e.tar.gz hercules-c23a8db0769097ef2aaf25d43b07cd6774a6fd8e.tar.bz2 hercules-c23a8db0769097ef2aaf25d43b07cd6774a6fd8e.tar.xz hercules-c23a8db0769097ef2aaf25d43b07cd6774a6fd8e.zip |
- Supportive Skill Behavior for Mercenaries:
* Endow skills such as Aspersio and the 4 sage endows can only be cast on the mercenary if they are the master.
* Aid Potion does not currently work on mercenaries.
* Lex Aeterna only doubles damage of regular attacks. Skill damage from mercenaries are not doubled.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13184 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 150a6a39b..518c52ad2 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -395,19 +395,22 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i } //Now damage increasing effects - if(sc->data[SC_AETERNA] && skill_num != PF_SOULBURN){ - damage<<=1; - //Shouldn't end until Breaker's non-weapon part connects. - if (skill_num != ASC_BREAKER || !(flag&BF_WEAPON)) - status_change_end( bl,SC_AETERNA,-1 ); + if( sc->data[SC_AETERNA] && skill_num != PF_SOULBURN ) + { + if( src->type != BL_MER || skill_num == 0 ) + damage <<= 1; // Lex Aeterna only doubles damage of regular attacks from mercenaries + + if( skill_num != ASC_BREAKER || !(flag&BF_WEAPON) ) + status_change_end( bl,SC_AETERNA,-1 ); //Shouldn't end until Breaker's non-weapon part connects. } //Finally damage reductions.... - if(sc->data[SC_ASSUMPTIO]){ - if(map_flag_vs(bl->m)) - damage=damage*2/3; //Receive 66% damage + if( sc->data[SC_ASSUMPTIO] ) + { + if( map_flag_vs(bl->m) ) + damage = damage*2/3; //Receive 66% damage else - damage>>=1; //Receive 50% damage + damage >>= 1; //Receive 50% damage } if(sc->data[SC_DEFENDER] && @@ -3264,10 +3267,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if (flag&(BCT_GUILD|BCT_ENEMY)) { int s_guild = status_get_guild_id(s_bl); int t_guild = status_get_guild_id(t_bl); - if ( - !(map[m].flag.pvp && map[m].flag.pvp_noguild) && - s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild)) - ) + if( !(map[m].flag.pvp && map[m].flag.pvp_noguild) && s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild)) ) state |= BCT_GUILD; else state |= BCT_ENEMY; |