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authorHaru <haru@dotalux.com>2014-11-16 06:35:51 +0100
committerHaru <haru@dotalux.com>2014-11-16 07:16:23 +0100
commit02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f (patch)
tree3161fd5786bb563c32059068eb3b4876d2ae11ca /src/map/battle.c
parent31bff051ee3c353fb7ee5e544d68feeaefd4941f (diff)
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Whitespace cleanup (no code changes)
This includes, and is not limited to: mixed or wrong indentation, excess whitespace (horizontal and vertical), misalignment, trailing spaces. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c347
1 files changed, 174 insertions, 173 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 73b563d4b..9ee4695f7 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -218,7 +218,7 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) {
}
src = map->id2bl(dat->src_id);
-
+
//Check to see if you haven't teleported. [Skotlex]
if( src
&& (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER)
@@ -239,7 +239,7 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) {
status_fix_damage(target, target, dat->damage, dat->delay);
map->freeblock_unlock();
}
-
+
if( src && src->type == BL_PC && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) {
((TBL_PC*)src)->state.hold_recalc = 0;
status_calc_pc(((TBL_PC*)src),SCO_FORCE);
@@ -292,7 +292,7 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct
if( src->type == BL_PC ) {
((TBL_PC*)src)->delayed_damage++;
}
-
+
timer->add(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
return 0;
@@ -437,13 +437,13 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
sd = BL_CAST(BL_PC, src);
damage = status->get_weapon_atk(src, watk, flag);
-
+
if( sd ){
if( type == EQI_HAND_R )
damage = battle->calc_sizefix(sd, damage, EQI_HAND_R, size, flag&8);
else
damage = battle->calc_sizefix(sd, damage, EQI_HAND_L, size, flag&8);
-
+
if( flag&2 && sd->bonus.arrow_atk )
damage += sd->bonus.arrow_atk;
@@ -479,7 +479,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
// attacker side
damage = battle->calc_cardfix(BF_WEAPON, src, bl, nk, s_ele, s_ele_, damage, 2|(type == EQI_HAND_L), flag2);
-
+
// target side
damage = battle->calc_cardfix(BF_WEAPON, src, bl, nk, s_ele, s_ele_, damage, 0, flag2);
@@ -516,7 +516,7 @@ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uin
damage = batk + 3 * battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->lhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2) / 4;
else
damage = (batk << 1) + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2);
-
+
return damage;
}
int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) {
@@ -726,14 +726,14 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
nullpo_ret(src);
nullpo_ret(target);
-
+
sc = status->get_sc(src);
sd = BL_CAST(BL_PC, src);
tstatus = status->get_status_data(target);
if ( !sd )
return damage;
-
+
damage = battle->add_mastery(sd, target, damage, left);
switch( skill_id ){ // specific skill masteries
@@ -768,7 +768,7 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
damage += 40 * pc->checkskill(sd, RA_RESEARCHTRAP);
break;
}
-
+
if( sc ){ // sc considered as masteries
if(sc->data[SC_GN_CARTBOOST])
damage += 10 * sc->data[SC_GN_CARTBOOST]->val1;
@@ -796,9 +796,11 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
else
damage += sc->data[SC_GS_GATLINGFEVER]->val1;
}
- //if(sc->data[SC_SPECIALZONE])
- // damage += sc->data[SC_SPECIALZONE]->val2 >> 4;
-#endif
+#if 0
+ if(sc->data[SC_SPECIALZONE])
+ damage += sc->data[SC_SPECIALZONE]->val2 >> 4;
+#endif // 0
+#endif // RENEWAL
}
// general skill masteries
@@ -850,12 +852,12 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
*------------------------------------------*/
int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag){
struct status_data *tstatus;
-
+
nullpo_ret(src);
nullpo_ret(target);
tstatus = status->get_status_data(target);
-
+
if( (nk&NK_NO_ELEFIX) || n_ele )
return damage;
@@ -874,12 +876,12 @@ int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint
damage += battle->attr_fix(src,target,50*skill_lv,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv);
}
}
-
+
#ifndef RENEWAL
{
struct status_data *sstatus;
struct status_change *sc;
-
+
sstatus = status->get_status_data(src);
sc = status->get_sc(src);
@@ -898,8 +900,8 @@ int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint
/*==========================================
* Calculates card bonuses damage adjustments.
* cflag(cardfix flag):
- * &1 - calc for left hand.
- * &2 - atker side cardfix(BF_WEAPON) otherwise target side(BF_WEAPON).
+ * &1 - calc for left hand.
+ * &2 - atker side cardfix(BF_WEAPON) otherwise target side(BF_WEAPON).
*------------------------------------------*/
int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int cflag, int wflag){
struct map_session_data *sd, *tsd;
@@ -909,7 +911,7 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
if( !damage )
return 0;
-
+
nullpo_ret(src);
nullpo_ret(target);
@@ -920,7 +922,7 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
sstatus = status->get_status_data(src);
tstatus = status->get_status_data(target);
s_race2 = status->get_race2(src);
-
+
switch(attack_type){
case BF_MAGIC:
if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) {
@@ -1133,7 +1135,7 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
}
}
cardfix = cardfix * (100-tsd->subsize[sstatus->size]) / 100;
- cardfix = cardfix * (100-tsd->subrace2[s_race2]) / 100;
+ cardfix = cardfix * (100-tsd->subrace2[s_race2]) / 100;
cardfix = cardfix * (100-tsd->subrace[sstatus->race]) / 100;
cardfix = cardfix * (100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
if( sstatus->race != RC_DEMIHUMAN )
@@ -1211,13 +1213,13 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
struct map_session_data *sd, *tsd;
struct status_change *sc, *tsc;
int i;
-
+
if( !damage )
return 0;
-
+
nullpo_ret(src);
nullpo_ret(target);
-
+
sd = BL_CAST(BL_PC, src);
tsd = BL_CAST(BL_PC, target);
sstatus = status->get_status_data(src);
@@ -1228,10 +1230,10 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
switch(attack_type){
case BF_WEAPON:
{
- /** Take note in RE
- * def1 = equip def
- * def2 = status def
- **/
+ /* Take note in RE
+ * def1 = equip def
+ * def2 = status def
+ */
defType def1 = status->get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
short def2 = tstatus->def2, vit_def;
#ifdef RENEWAL
@@ -1257,7 +1259,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
def1 -= def1 * i / 100;
def2 -= def2 * i / 100;
}
-
+
if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type ) {
unsigned char target_count; //256 max targets should be a sane max
target_count = unit->counttargeted(target);
@@ -1276,8 +1278,8 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
if(def2 < 1) def2 = 1;
}
//Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def
- if (tsd) //Sd vit-eq
- {
+ if (tsd) {
+ //Sd vit-eq
#ifndef RENEWAL
//[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1))
vit_def = def2*(def2-15)/150;
@@ -1301,7 +1303,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
vit_def = def2;
#endif
}
-
+
if (battle_config.weapon_defense_type) {
vit_def += def1*battle_config.weapon_defense_type;
def1 = 0;
@@ -1325,7 +1327,6 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
else
damage = (int)((100.0f - def1 / (def1 + 400.0f) * 90.0f) / 100.0f * damage - vit_def);
}
-
#else
if( def1 > 100 ) def1 = 100;
if( !(flag&1) ){
@@ -1341,7 +1342,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
break;
case BF_MAGIC:
- {
+ {
defType mdef = tstatus->mdef;
short mdef2= tstatus->mdef2;
#ifdef RENEWAL
@@ -1379,7 +1380,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
else
damage = damage * (100-mdef)/100 - mdef2;
#endif
- }
+ }
break;
}
return damage;
@@ -1515,16 +1516,16 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += 25;
break;
case WZ_VERMILION:
- {
- int interval = 0, per = interval, ratio = per;
- while( (per++) < skill_lv ){
- ratio += interval;
- if(per%3==0) interval += 20;
- }
- if( skill_lv > 9 )
- ratio -= 10;
- skillratio += ratio;
+ {
+ int interval = 0, per = interval, ratio = per;
+ while( (per++) < skill_lv ){
+ ratio += interval;
+ if(per%3==0) interval += 20;
}
+ if( skill_lv > 9 )
+ ratio -= 10;
+ skillratio += ratio;
+ }
break;
case NJ_HUUJIN:
skillratio += 50;
@@ -1913,7 +1914,8 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
break;
#ifndef RENEWAL
case MO_EXTREMITYFIST:
- { //Overflow check. [Skotlex]
+ {
+ //Overflow check. [Skotlex]
unsigned int ratio = skillratio + 100*(8 + st->sp/10);
//You'd need something like 6K SP to reach this max, so should be fine for most purposes.
if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased.
@@ -2082,10 +2084,10 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
case MO_BALKYOUNG:
skillratio += 200;
break;
- case HFLI_MOON: //[orn]
+ case HFLI_MOON: //[orn]
skillratio += 10 + 110 * skill_lv;
break;
- case HFLI_SBR44: //[orn]
+ case HFLI_SBR44: //[orn]
skillratio += 100 * (skill_lv-1);
break;
case NPC_VAMPIRE_GIFT:
@@ -2238,7 +2240,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
RE_LVL_DMOD(100);
if( st->rhw.ele == ELE_WIND )
skillratio = skillratio * 125 / 100;
- if ( distance_bl(src, target) > 2 ) // Will deal 75% damage outside of 5x5 area.
+ if ( distance_bl(src, target) > 2 ) // Will deal 75% damage outside of 5x5 area.
skillratio = skillratio * 75 / 100;
break;
case SC_FATALMENACE:
@@ -2354,7 +2356,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
case SR_FALLENEMPIRE:// ATK [(Skill Level x 150 + 100) x Caster Base Level / 150] %
skillratio += 150 *skill_lv;
RE_LVL_DMOD(150);
- break;
+ break;
case SR_TIGERCANNON:// ATK [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] %
{
int hp = status_get_max_hp(src) * (10 + 2 * skill_lv) / 100,
@@ -2723,7 +2725,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if (sce_d) {
// If the target is too far away from the devotion caster, autoguard has no effect
// Autoguard will be disabled later on
- if ((d_bl = map->id2bl(sce_d->val1)) && check_distance_bl(bl, d_bl, sce_d->val3)
+ if ((d_bl = map->id2bl(sce_d->val1)) && check_distance_bl(bl, d_bl, sce_d->val3)
&& ((d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id)
|| (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce_d->val2] == bl->id))
) {
@@ -2785,8 +2787,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if(sc->data[SC_NJ_TATAMIGAESHI] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG)
return 0;
- if((sce=sc->data[SC_KAUPE]) && rnd()%100 < sce->val2)
- { //Kaupe blocks damage (skill or otherwise) from players, mobs, homuns, mercenaries.
+ if ((sce=sc->data[SC_KAUPE]) && rnd()%100 < sce->val2) {
+ //Kaupe blocks damage (skill or otherwise) from players, mobs, homuns, mercenaries.
clif->specialeffect(bl, 462, AREA);
//Shouldn't end until Breaker's non-weapon part connects.
if (skill_id != ASC_BREAKER || !(flag&BF_WEAPON))
@@ -3082,10 +3084,10 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
status->change_spread(src, bl);
if (sc->data[SC_SHIELDSPELL_REF] && sc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0)
skill->break_equip(bl,EQP_ARMOR,10000,BCT_ENEMY );
- if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
- TBL_HOM *hd = BL_CAST(BL_HOM,bl);
- if (hd) homun->addspiritball(hd, 10);
- }
+ if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
+ TBL_HOM *hd = BL_CAST(BL_HOM,bl);
+ if (hd) homun->addspiritball(hd, 10);
+ }
}
/* no data claims these settings affect anything other than players */
if( damage && sd && bl->type == BL_PC ) {
@@ -3162,7 +3164,7 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64
if( bl->type == BL_MOB ) {
struct mob_data* md = BL_CAST(BL_MOB, bl);
-
+
if( flag&BF_SKILL && (md->class_ == MOBID_BLUE_CRYST || md->class_ == MOBID_PINK_CRYST) )
return 0; // Crystal cannot receive skill damage on battlegrounds
}
@@ -3220,7 +3222,6 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64
*/
break;
}
-
return damage;
}
@@ -3286,11 +3287,10 @@ int battle_adjust_skill_damage(int m, unsigned short skill_id) {
if( map->list[m].skill_count ) {
int i;
ARR_FIND(0, map->list[m].skill_count, i, map->list[m].skills[i]->skill_id == skill_id );
-
+
if( i < map->list[m].skill_count ) {
return map->list[m].skills[i]->modifier;
}
-
}
return 0;
@@ -3314,9 +3314,9 @@ int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) {
struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) {
int i, nk;
short s_ele = 0;
- unsigned int skillratio = 100; //Skill dmg modifiers.
+ unsigned int skillratio = 100; //Skill dmg modifiers.
- TBL_PC *sd;
+ TBL_PC *sd;
struct status_change *sc;
struct Damage ad;
struct status_data *sstatus = status->get_status_data(src);
@@ -3324,7 +3324,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
struct {
unsigned imdef : 1;
unsigned infdef : 1;
- } flag;
+ } flag;
memset(&ad,0,sizeof(ad));
memset(&flag,0,sizeof(flag));
@@ -3424,8 +3424,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
//Adds an absolute value to damage. 100 = +100 damage
#define MATK_ADD( a ) ( ad.damage+= (a) )
- switch (skill_id)
- { //Calc base damage according to skill
+ switch (skill_id) {
+ //Calc base damage according to skill
case AL_HEAL:
case PR_BENEDICTIO:
case PR_SANCTUARY:
@@ -3444,7 +3444,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case PR_TURNUNDEAD:
//Undead check is on skill_castend_damageid code.
i = 20*skill_lv + sstatus->luk + sstatus->int_ + status->get_lv(src)
- + 200 - 200*tstatus->hp/tstatus->max_hp; // there is no changed in success chance in renewal. [malufett]
+ + 200 - 200*tstatus->hp/tstatus->max_hp; // there is no changed in success chance in renewal. [malufett]
if(i > 700) i = 700;
if(rnd()%1000 < i && !(tstatus->mode&MD_BOSS))
ad.damage = tstatus->hp;
@@ -3468,7 +3468,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
break;
default: {
MATK_ADD( status->get_matk(src, 2) );
-
+
if (nk&NK_SPLASHSPLIT) { // Divide MATK in case of multiple targets skill
if(mflag>0)
ad.damage/= mflag;
@@ -3565,11 +3565,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
))
flag.imdef = 1;
}
-
+
ad.damage = battle->calc_defense(BF_MAGIC, src, target, skill_id, skill_lv, ad.damage, (flag.imdef?1:0), 0);
-
- if (skill_id == NPC_EARTHQUAKE)
- { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex]
+
+ if (skill_id == NPC_EARTHQUAKE) {
+ //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex]
//Also divide the extra bonuses from atk2 based on the number in range [Kevin]
if(mflag>0)
ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag;
@@ -3613,7 +3613,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
}
}
#ifndef RENEWAL
- ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
+ ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
#endif
}
@@ -3660,7 +3660,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
#ifdef RENEWAL
struct status_change *sc = status->get_sc(src);
#endif
-
+
memset(&md,0,sizeof(md));
nullpo_retr(md, src);
@@ -3781,7 +3781,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
}*/
}else{
float vitfactor = 0.0f, ftemp;
-
+
if( (vitfactor=(status_get_vit(target)-120.0f)) > 0)
vitfactor = (vitfactor * (matk + atk) / 10) / status_get_vit(target);
ftemp = max(0, vitfactor) + (targetVit * (matk + atk)) / 10;
@@ -3807,8 +3807,8 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
if( md.damage < 0 )
md.damage = 0;
if( md.damage > INT_MAX>>1 )
- //Overflow prevention, will anyone whine if I cap it to a few billion?
- //Not capped to INT_MAX to give some room for further damage increase.
+ //Overflow prevention, will anyone whine if I cap it to a few billion?
+ //Not capped to INT_MAX to give some room for further damage increase.
md.damage = INT_MAX>>1;
break;
@@ -3830,7 +3830,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case GS_FLING:
md.damage = sd?sd->status.job_level:status->get_lv(src);
break;
- case HVAN_EXPLOSION: //[orn]
+ case HVAN_EXPLOSION: //[orn]
md.damage = sstatus->max_hp * (50 + 50 * skill_lv) / 100;
break ;
case ASC_BREAKER:
@@ -3843,7 +3843,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
int64 matk = battle->calc_magic_attack(src, target, skill_id, skill_lv, mflag).damage;
short totaldef = status->get_total_def(target) + status->get_total_mdef(target);
int64 atk = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, false, s_ele, ELE_NEUTRAL, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), md.flag);
-
+
if( sc && sc->data[SC_EDP] )
ratio >>= 1;
md.damage = (matk + atk) * ratio / 100;
@@ -3874,7 +3874,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
**/
case RA_CLUSTERBOMB:
case RA_FIRINGTRAP:
- case RA_ICEBOUNDTRAP:
+ case RA_ICEBOUNDTRAP:
md.damage = skill_lv * sstatus->dex + sstatus->int_ * 5 ;
RE_LVL_TMDMOD();
if(sd)
@@ -3974,7 +3974,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
#endif
if( skill_id == KO_MUCHANAGE )
hitrate = (int)((10 - ((float)1 / (status_get_dex(src) + status_get_luk(src))) * 500) * ((float)skill_lv / 2 + 5));
-
+
hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate);
if(rnd()%100 < hitrate)
@@ -4004,7 +4004,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
}
}
#endif
- md.damage = battle->calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag);
+ md.damage = battle->calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag);
if(skill_id){
uint16 rskill;/* redirect skill id */
switch(skill_id){
@@ -4048,7 +4048,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
switch( skill_id ) {
case RA_FIRINGTRAP:
- case RA_ICEBOUNDTRAP:
+ case RA_ICEBOUNDTRAP:
if( md.damage == 1 ) break;
case RA_CLUSTERBOMB:
{
@@ -4074,7 +4074,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
*------------------------------------------*/
struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag)
{
- unsigned int skillratio = 100; //Skill dmg modifiers.
+ unsigned int skillratio = 100; //Skill dmg modifiers.
short temp=0;
short s_ele, s_ele_;
int i, nk;
@@ -4087,21 +4087,21 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
struct status_data *sstatus = status->get_status_data(src);
struct status_data *tstatus = status->get_status_data(target);
struct {
- unsigned hit : 1; //the attack Hit? (not a miss)
- unsigned cri : 1; //Critical hit
- unsigned idef : 1; //Ignore defense
- unsigned idef2 : 1; //Ignore defense (left weapon)
- unsigned pdef : 2; //Pierces defense (Investigate/Ice Pick)
- unsigned pdef2 : 2; //1: Use def+def2/100, 2: Use def+def2/50
- unsigned infdef : 1; //Infinite defense (plants)
- unsigned arrow : 1; //Attack is arrow-based
- unsigned rh : 1; //Attack considers right hand (wd.damage)
- unsigned lh : 1; //Attack considers left hand (wd.damage2)
- unsigned weapon : 1; //It's a weapon attack (consider VVS, and all that)
+ unsigned hit : 1; ///< the attack Hit? (not a miss)
+ unsigned cri : 1; ///< Critical hit
+ unsigned idef : 1; ///< Ignore defense
+ unsigned idef2 : 1; ///< Ignore defense (left weapon)
+ unsigned pdef : 2; ///< Pierces defense (Investigate/Ice Pick)
+ unsigned pdef2 : 2; ///< 1: Use def+def2/100, 2: Use def+def2/50
+ unsigned infdef : 1; ///< Infinite defense (plants)
+ unsigned arrow : 1; ///< Attack is arrow-based
+ unsigned rh : 1; ///< Attack considers right hand (wd.damage)
+ unsigned lh : 1; ///< Attack considers left hand (wd.damage2)
+ unsigned weapon : 1; ///< It's a weapon attack (consider VVS, and all that)
#ifdef RENEWAL
- unsigned tdef : 1; //Total defense reduction
+ unsigned tdef : 1; ///< Total defense reduction
#endif
- } flag;
+ } flag;
memset(&wd,0,sizeof(wd));
memset(&flag,0,sizeof(flag));
@@ -4130,7 +4130,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.blewcount=skill->get_blewcount(skill_id,skill_lv);
wd.flag = BF_WEAPON; //Initial Flag
wd.flag |= (skill_id||wflag)?BF_SKILL:BF_NORMAL; // Baphomet card's splash damage is counted as a skill. [Inkfish]
- wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later
+ wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later
nk = skill->get_nk(skill_id);
if( !skill_id && wflag ) //If flag, this is splash damage from Baphomet Card and it always hits.
nk |= NK_NO_CARDFIX_ATK|NK_IGNORE_FLEE;
@@ -4218,11 +4218,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 3 )
wd.div_ = sc->data[SC_BANDING]->val2;
break;
-
+
case MO_INVESTIGATE:
flag.pdef = flag.pdef2 = 2;
break;
-
+
case RA_AIMEDBOLT:
if( tsc && (tsc->data[SC_WUGBITE] || tsc->data[SC_ANKLESNARE] || tsc->data[SC_ELECTRICSHOCKER]) )
wd.div_ = tstatus->size + 2 + ( (rnd()%100 < 50-tstatus->size*10) ? 1 : 0 );
@@ -4235,8 +4235,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
} else //Range for normal attacks.
wd.flag |= flag.arrow?BF_LONG:BF_SHORT;
- if ( (!skill_id || skill_id == PA_SACRIFICE) && tstatus->flee2 && rnd()%1000 < tstatus->flee2 )
- { //Check for Lucky Dodge
+ if ((!skill_id || skill_id == PA_SACRIFICE) && tstatus->flee2 && rnd()%1000 < tstatus->flee2) {
+ //Check for Lucky Dodge
wd.type=0x0b;
wd.dmg_lv=ATK_LUCKY;
if (wd.div_ < 0) wd.div_*=-1;
@@ -4271,7 +4271,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
break;
case LG_HESPERUSLIT:
if ( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 == 5 )
- s_ele = ELE_HOLY; // Banding with 5 RGs: change atk element to Holy.
+ s_ele = ELE_HOLY; // Banding with 5 RGs: change atk element to Holy.
break;
}
@@ -4283,8 +4283,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
n_ele = false;
}
- if(!skill_id)
- { //Skills ALWAYS use ONLY your right-hand weapon (tested on Aegis 10.2)
+ if(!skill_id) {
+ //Skills ALWAYS use ONLY your right-hand weapon (tested on Aegis 10.2)
if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0)
{
flag.rh=0;
@@ -4294,11 +4294,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
flag.lh=1;
}
- if( sd && !skill_id ) { //Check for double attack.
- if( ( ( skill_lv = pc->checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER )
- || ( sd->bonus.double_rate > 0 && sd->weapontype1 != W_FIST ) //Will fail bare-handed
- || ( sc && sc->data[SC_KAGEMUSYA] && sd->weapontype1 != W_FIST )) // Need confirmation
- { //Success chance is not added, the higher one is used [Skotlex]
+ if (sd && !skill_id) {
+ //Check for double attack.
+ if (( (skill_lv=pc->checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER )
+ || ( sd->bonus.double_rate > 0 && sd->weapontype1 != W_FIST ) //Will fail bare-handed
+ || ( sc && sc->data[SC_KAGEMUSYA] && sd->weapontype1 != W_FIST ) // Need confirmation
+ ) {
+ //Success chance is not added, the higher one is used [Skotlex]
if( rnd()%100 < ( 5*skill_lv > sd->bonus.double_rate ? 5*skill_lv : sc && sc->data[SC_KAGEMUSYA]?sc->data[SC_KAGEMUSYA]->val1*3:sd->bonus.double_rate ) )
{
wd.div_ = skill->get_num(TF_DOUBLE,skill_lv?skill_lv:1);
@@ -4400,7 +4402,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
flag.idef = flag.idef2 =
#endif
flag.hit = 1;
- } else { //Check for Perfect Hit
+ } else {
+ //Check for Perfect Hit
if(sd && sd->bonus.perfect_hit > 0 && rnd()%100 < sd->bonus.perfect_hit)
flag.hit = 1;
if (sc && sc->data[SC_FUSION]) {
@@ -4423,14 +4426,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
flag.hit = 1;
}
- if (!flag.hit)
- { //Hit/Flee calculation
- short
- flee = tstatus->flee,
+ if (!flag.hit) {
+ //Hit/Flee calculation
+ short flee = tstatus->flee;
#ifdef RENEWAL
- hitrate = 0; //Default hitrate
+ short hitrate = 0; //Default hitrate
#else
- hitrate = 80; //Default hitrate
+ short hitrate = 80; //Default hitrate
#endif
if(battle_config.agi_penalty_type && battle_config.agi_penalty_target&target->type) {
@@ -4457,9 +4459,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window
hitrate += pc->checkskill(sd,AC_VULTURE);
#endif
- if(skill_id)
- switch(skill_id)
- { //Hit skill modifiers
+ switch(skill_id) {
+ //Hit skill modifiers
//It is proven that bonus is applied on final hitrate, not hit.
case SM_BASH:
case MS_BASH:
@@ -4530,10 +4531,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
else
flag.hit = 1;
- } //End hit/miss calculation
+ } //End hit/miss calculation
- if (flag.hit && !flag.infdef) //No need to do the math for plants
- { //Hitting attack
+ if (flag.hit && !flag.infdef) { //No need to do the math for plants
+ //Hitting attack
//Assuming that 99% of the cases we will not need to check for the flag.rh... we don't.
//ATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
@@ -4551,8 +4552,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#define GET_NORMAL_ATTACK( f ) ( wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (f), wd.flag) )
#define GET_NORMAL_ATTACK2( f ) ( wd.damage2 = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, (f), wd.flag) )
#endif
- switch (skill_id)
- { //Calc base damage according to skill
+ switch (skill_id) {
+ //Calc base damage according to skill
case PA_SACRIFICE:
wd.damage = sstatus->max_hp* 9/100;
wd.damage2 = 0;
@@ -4584,7 +4585,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - status->get_total_def(target);
break;
- case MO_EXTREMITYFIST: // [malufett]
+ case MO_EXTREMITYFIST: // [malufett]
{
short totaldef = status->get_total_def(target);
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|8 );
@@ -4636,7 +4637,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
} else
ATK_ADD(sstatus->rhw.atk2); //Else use Atk2
break;
- case HFLI_SBR44: //[orn]
+ case HFLI_SBR44: //[orn]
if(src->type == BL_HOM) {
wd.damage = ((TBL_HOM*)src)->homunculus.intimacy ;
break;
@@ -4702,7 +4703,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#endif
}
break;
- } //End default case
+ } //End default case
} //End switch(skill_id)
if( sc && skill_id != PA_SACRIFICE && sc->data[SC_UNLIMIT] && (wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG) {
@@ -4745,12 +4746,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
wd.damage = wd.damage * 70 / 100;
//n_ele = true; // FIXME: This is has no effect if it's after GET_NORMAL_ATTACK (was this intended, or was it supposed to be put above?)
-
+
if (sd && index >= 0 &&
sd->inventory_data[index] &&
sd->inventory_data[index]->type == IT_WEAPON)
ATK_ADD(sd->inventory_data[index]->weight * 7 / 100);
-
+
switch (tstatus->size) {
case SZ_SMALL: //Small: 115%
ATK_RATE(115);
@@ -4862,7 +4863,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( sc->data[SC_TRUESIGHT] )
ATK_ADDRATE(2*sc->data[SC_TRUESIGHT]->val1);
#endif
-
#ifndef RENEWAL_EDP
if( sc->data[SC_EDP] ){
switch(skill_id){
@@ -4967,8 +4967,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
}
- if (skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS)
- { //Ignore Defense?
+ if (skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS) {
+ //Ignore Defense?
if (!flag.idef && (
sd->right_weapon.ignore_def_ele & (1<<tstatus->def_ele) ||
sd->right_weapon.ignore_def_race & (1<<tstatus->race) ||
@@ -5010,8 +5010,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
damage_div_fix(wd.damage, wd.div_);
#endif
//Post skill/vit reduction damage increases
- if( sc )
- { //SC skill damages
+ if (sc) {
+ //SC skill damages
if(sc->data[SC_AURABLADE]
#ifndef RENEWAL
&& skill_id != LK_SPIRALPIERCE && skill_id != ML_SPIRALPIERCE
@@ -5023,7 +5023,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#endif
ATK_ADD(20*lv);
}
-
+
if( !skill_id ) {
if( sc->data[SC_ENCHANTBLADE] ) {
//[( ( Skill Lv x 20 ) + 100 ) x ( casterBaseLevel / 150 )] + casterInt
@@ -5035,7 +5035,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( sc->data[SC_GIANTGROWTH] && rnd()%100 < 15 )
ATK_ADDRATE(200); // Triple Damage
}
-
}
#ifndef RENEWAL
//Refine bonus
@@ -5065,7 +5064,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADDRATE(40);
#endif
} //Here ends flag.hit section, the rest of the function applies to both hitting and missing attacks
- else if(wd.div_ < 0) //Since the attack missed...
+ else if(wd.div_ < 0) //Since the attack missed...
wd.div_ *= -1;
#ifndef RENEWAL
if(sd && (temp=pc->checkskill(sd,BS_WEAPONRESEARCH)) > 0)
@@ -5113,9 +5112,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
//Card Fix, sd side
- wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag);
- if( flag.lh )
- wd.damage2 = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag);
+ wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag);
+ if( flag.lh )
+ wd.damage2 = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag);
if( skill_id == CR_SHIELDBOOMERANG || skill_id == PA_SHIELDCHAIN )
{ //Refine bonus applies after cards and elements.
@@ -5125,8 +5124,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
}
#endif
- //Card Fix, tsd side
- if(tsd){ //if player on player then it was already measured above
+ //Card Fix, tsd side
+ if(tsd){ //if player on player then it was already measured above
wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, (flag.lh?1:0), wd.flag);
}
if( flag.infdef ) { //Plants receive 1 damage when hit
@@ -5152,12 +5151,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
if (sd) {
- if (!flag.rh && flag.lh) { //Move lh damage to the rh
+ if (!flag.rh && flag.lh) {
+ //Move lh damage to the rh
wd.damage = wd.damage2;
wd.damage2 = 0;
flag.rh=1;
flag.lh=0;
- } else if(flag.rh && flag.lh) { //Dual-wield
+ } else if(flag.rh && flag.lh) {
+ //Dual-wield
if (wd.damage) {
temp = pc->checkskill(sd,AS_RIGHT) * 10;
if( (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO )
@@ -5237,7 +5238,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( wd.damage + wd.damage2 ) { //There is a total damage value
int64 damage = wd.damage + wd.damage2;
-
+
if(!wd.damage2) {
wd.damage = battle->calc_damage(src,target,&wd,wd.damage,skill_id,skill_lv);
if( map_flag_gvg2(target->m) )
@@ -5284,9 +5285,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
} else
battle->reflect_damage(target, src, &wd, skill_id);
-
}
-
}
//Reject Sword bugreport:4493 by Daegaladh
if(wd.damage && tsc && tsc->data[SC_SWORDREJECT] &&
@@ -5304,7 +5303,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
status_change_end(target, SC_SWORDREJECT, INVALID_TIMER);
}
#ifndef RENEWAL
- if(skill_id == ASC_BREAKER) { //Breaker's int-based damage (a misc attack?)
+ if(skill_id == ASC_BREAKER) {
+ //Breaker's int-based damage (a misc attack?)
struct Damage md = battle->calc_misc_attack(src, target, skill_id, skill_lv, wflag);
wd.damage += md.damage;
}
@@ -5329,7 +5329,7 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
memset(&d,0,sizeof(d));
break;
}
-
+
#ifdef HMAP_ZONE_DAMAGE_CAP_TYPE
if( target && skill_id ) {
int i;
@@ -5350,7 +5350,7 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
}
}
#endif
-
+
if( d.damage + d.damage2 < 1 ) { //Miss/Absorbed
//Weapon attacks should go through to cause additional effects.
if (d.dmg_lv == ATK_DEF /*&& attack_type&(BF_MAGIC|BF_MISC)*/) // Isn't it that additional effects don't apply if miss?
@@ -5396,8 +5396,6 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
sc = NULL;
if( sc ) {
-
-
if (wd->flag & BF_SHORT && !(skill->get_inf(skill_id) & (INF_GROUND_SKILL | INF_SELF_SKILL))) {
if( sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){
//ATK [{(Target HP / 100) x Skill Level} x Caster Base Level / 125] % + [Received damage x {1 + (Skill Level x 0.2)}]
@@ -5468,7 +5466,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
if (sce_d && sce_d->val1)
d_bl = map->id2bl(sce_d->val1);
-
+
if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO
&& !(d_bl && !(wd->flag&BF_SKILL)) // It should not be a basic attack if the target is under devotion
&& !(d_bl && sce_d && !check_distance_bl(target, d_bl, sce_d->val3)) // It should not be out of range if the target is under devotion
@@ -6096,7 +6094,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if (flag&BCT_ENEMY && ( map->getcell(m,src->x,src->y,CELL_CHKBASILICA) || map->getcell(m,target->x,target->y,CELL_CHKBASILICA) ) ) {
return -1;
}
-
+
//t_bl/s_bl hold the 'master' of the attack, while src/target are the actual
//objects involved.
if( (t_bl = battle->get_master(target)) == NULL )
@@ -6135,7 +6133,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if(((((TBL_MOB*)target)->special_state.ai == 2 || //Marine Spheres
(((TBL_MOB*)target)->special_state.ai == 3 && battle_config.summon_flora&1)) && //Floras
s_bl->type == BL_PC && src->type != BL_MOB) || (((TBL_MOB*)target)->special_state.ai == 4 && t_bl->id != s_bl->id)) //Zanzoe
- { //Targetable by players
+ {
+ //Targetable by players
state |= BCT_ENEMY;
strip_enemy = 0;
}
@@ -6192,8 +6191,10 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
su->group->skill_id == GN_WALLOFTHORN) {
state |= BCT_ENEMY;
strip_enemy = 0;
- } else //Excepting traps and icewall, you should not be able to target skills.
+ } else {
+ //Excepting traps and icewall, you should not be able to target skills.
return 0;
+ }
}
break;
//Valid targets with no special checks here.
@@ -6204,7 +6205,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
//All else not specified is an invalid target.
default:
return 0;
- } //end switch actual target
+ } //end switch actual target
switch( t_bl->type ) { //Checks on target master
case BL_PC:
@@ -6350,7 +6351,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if( flag&(BCT_PARTY|BCT_ENEMY) ) {
int s_party = status->get_party_id(s_bl);
int s_guild = status->get_guild_id(s_bl);
-
+
if( s_party && s_party == status->get_party_id(t_bl)
&& !(map->list[m].flag.pvp && map->list[m].flag.pvp_noparty)
&& !(map_flag_gvg(m) && map->list[m].flag.gvg_noparty && !( s_guild && s_guild == status->get_guild_id(t_bl) ))
@@ -6399,7 +6400,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if(s_guild && t_guild && (s_guild == t_guild || (!(flag&BCT_SAMEGUILD) && guild->isallied(s_guild, t_guild))))
state |= BCT_GUILD;
}
- } //end non pvp/gvg chk rivality
+ } //end non pvp/gvg chk rivality
if( !state ) //If not an enemy, nor a guild, nor party, nor yourself, it's neutral.
state = BCT_NEUTRAL;
@@ -6513,7 +6514,7 @@ static const struct battle_data {
{ "monster_active_enable", &battle_config.monster_active_enable, 1, 0, 1, },
{ "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate, 100, 0, INT_MAX, },
{ "monster_loot_type", &battle_config.monster_loot_type, 0, 0, 1, },
-// { "mob_skill_use", &battle_config.mob_skill_use, 1, 0, 1, }, //Deprecated
+ //{ "mob_skill_use", &battle_config.mob_skill_use, 1, 0, 1, }, //Deprecated
{ "mob_skill_rate", &battle_config.mob_skill_rate, 100, 0, INT_MAX, },
{ "mob_skill_delay", &battle_config.mob_skill_delay, 100, 0, INT_MAX, },
{ "mob_count_rate", &battle_config.mob_count_rate, 100, 0, INT_MAX, },
@@ -6783,7 +6784,7 @@ static const struct battle_data {
{ "invincible.nodamage", &battle_config.invincible_nodamage, 0, 0, 1, },
{ "mob_slave_keep_target", &battle_config.mob_slave_keep_target, 0, 0, 1, },
{ "autospell_check_range", &battle_config.autospell_check_range, 0, 0, 1, },
- { "knockback_left", &battle_config.knockback_left, 1, 0, 1, },
+ { "knockback_left", &battle_config.knockback_left, 1, 0, 1, },
{ "client_reshuffle_dice", &battle_config.client_reshuffle_dice, 0, 0, 1, },
{ "client_sort_storage", &battle_config.client_sort_storage, 0, 0, 1, },
{ "feature.buying_store", &battle_config.feature_buying_store, 1, 0, 1, },
@@ -6834,8 +6835,8 @@ static const struct battle_data {
{ "mon_trans_disable_in_gvg", &battle_config.mon_trans_disable_in_gvg, 0, 0, 1, },
{ "case_sensitive_aegisnames", &battle_config.case_sensitive_aegisnames, 1, 0, 1, },
- { "guild_castle_invite", &battle_config.guild_castle_invite, 0, 0, 1, },
- { "guild_castle_expulsion", &battle_config.guild_castle_expulsion, 0, 0, 1, },
+ { "guild_castle_invite", &battle_config.guild_castle_invite, 0, 0, 1, },
+ { "guild_castle_expulsion", &battle_config.guild_castle_expulsion, 0, 0, 1, },
{ "song_timer_reset", &battle_config.song_timer_reset, 0, 0, 1, },
{ "snap_dodge", &battle_config.snap_dodge, 0, 0, 1, },
{ "monster_chase_refresh", &battle_config.mob_chase_refresh, 1, 0, 30, },
@@ -6882,7 +6883,7 @@ void Hercules_report(char* date, char *time_c) {
/* we get the current time */
time(&curtime);
strftime(timestring, 24, "%Y-%m-%d %H:%M:%S", localtime(&curtime));
-
+
#ifdef CIRCULAR_AREA
config |= C_CIRCULAR_AREA;
#endif
@@ -6894,7 +6895,7 @@ void Hercules_report(char* date, char *time_c) {
#ifdef CONSOLE_INPUT
config |= C_CONSOLE_INPUT;
#endif
-
+
#ifdef SCRIPT_CALLFUNC_CHECK
config |= C_SCRIPT_CALLFUNC_CHECK;
#endif
@@ -6938,7 +6939,7 @@ void Hercules_report(char* date, char *time_c) {
#ifdef PACKETVER_RE
config |= C_PACKETVER_RE;
#endif
-
+
/* non-define part */
if( map->db_use_sql_item_db )
config |= C_SQL_DB_ITEM;
@@ -7085,7 +7086,7 @@ void battle_adjust_conf(void) {
battle_config.feature_search_stores = 0;
}
#endif
-
+
#if PACKETVER < 20130724
if( battle_config.feature_banking ) {
ShowWarning("conf/battle/feature.conf banking is enabled but it requires PACKETVER 2013-07-24 or newer, disabling...\n");
@@ -7099,7 +7100,7 @@ void battle_adjust_conf(void) {
battle_config.feature_roulette = 0;
}
#endif
-
+
#if PACKETVER > 20120000 && PACKETVER < 20130515 /* exact date (when it started) not known */
if( battle_config.feature_auction == 1 ) {
ShowWarning("conf/battle/feature.conf:feature.auction is enabled but it is not stable on PACKETVER "EXPAND_AND_QUOTE(PACKETVER)", disabling...\n");
@@ -7178,15 +7179,15 @@ void do_final_battle(void) {
/* initialize the interface */
void battle_defaults(void) {
battle = &battle_s;
-
+
battle->bc = &battle_config;
-
+
memset(battle->attr_fix_table, 0, sizeof(battle->attr_fix_table));
battle->delay_damage_ers = NULL;
-
+
battle->init = do_init_battle;
battle->final = do_final_battle;
-
+
battle->calc_attack = battle_calc_attack;
battle->calc_damage = battle_calc_damage;
battle->calc_gvg_damage = battle_calc_gvg_damage;