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author | Haru <haru@dotalux.com> | 2014-05-04 06:13:56 +0200 |
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committer | Haru <haru@dotalux.com> | 2014-05-09 08:29:46 +0200 |
commit | b6b3f58795288701d0e162d43fa6f0a47af913b3 (patch) | |
tree | a75f686731786ed1746325589d8acb1569409981 /src/map/battle.c | |
parent | 1c4e3820d5f4ff9870c28104122f6733db4d55a6 (diff) | |
download | hercules-b6b3f58795288701d0e162d43fa6f0a47af913b3.tar.gz hercules-b6b3f58795288701d0e162d43fa6f0a47af913b3.tar.bz2 hercules-b6b3f58795288701d0e162d43fa6f0a47af913b3.tar.xz hercules-b6b3f58795288701d0e162d43fa6f0a47af913b3.zip |
Fixed order of includes in all source files
- Changed order according to the (upcoming) code style guidelines.
- Fixes several issues caused by missing headers when their include
order is changed or in plugins.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 61 |
1 files changed, 32 insertions, 29 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 9089b7102..0865ee4ba 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2,41 +2,44 @@ // See the LICENSE file // Portions Copyright (c) Athena Dev Teams -#include "../common/cbasetypes.h" -#include "../common/timer.h" -#include "../common/nullpo.h" -#include "../common/malloc.h" -#include "../common/showmsg.h" -#include "../common/ers.h" -#include "../common/random.h" -#include "../common/socket.h" -#include "../common/strlib.h" -#include "../common/utils.h" -#include "../common/sysinfo.h" -#include "../common/HPM.h" +#define HERCULES_CORE -#include "map.h" -#include "path.h" -#include "pc.h" -#include "status.h" -#include "skill.h" -#include "homunculus.h" -#include "mercenary.h" -#include "elemental.h" -#include "mob.h" -#include "itemdb.h" -#include "clif.h" -#include "pet.h" -#include "guild.h" -#include "party.h" +#include "../config/core.h" // CELL_NOSTACK, CIRCULAR_AREA, CONSOLE_INPUT, HMAP_ZONE_DAMAGE_CAP_TYPE, OFFICIAL_WALKPATH, RENEWAL, RENEWAL_ASPD, RENEWAL_CAST, RENEWAL_DROP, RENEWAL_EDP, RENEWAL_EXP, RENEWAL_LVDMG, RE_LVL_DMOD(), RE_LVL_MDMOD(), RE_LVL_TMDMOD(), RE_SKILL_REDUCTION(), SCRIPT_CALLFUNC_CHECK, SECURE_NPCTIMEOUT, STATS_OPT_OUT #include "battle.h" -#include "battleground.h" -#include "chrif.h" +#include <math.h> #include <stdio.h> #include <stdlib.h> #include <string.h> -#include <math.h> + +#include "battleground.h" +#include "chrif.h" +#include "clif.h" +#include "elemental.h" +#include "guild.h" +#include "homunculus.h" +#include "itemdb.h" +#include "map.h" +#include "mercenary.h" +#include "mob.h" +#include "party.h" +#include "path.h" +#include "pc.h" +#include "pet.h" +#include "skill.h" +#include "status.h" +#include "../common/HPM.h" +#include "../common/cbasetypes.h" +#include "../common/ers.h" +#include "../common/malloc.h" +#include "../common/nullpo.h" +#include "../common/random.h" +#include "../common/showmsg.h" +#include "../common/socket.h" +#include "../common/strlib.h" +#include "../common/sysinfo.h" +#include "../common/timer.h" +#include "../common/utils.h" struct Battle_Config battle_config; struct battle_interface battle_s; |